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Dias posted:Yes that is why we are talking about it: Aoko The Teenage Witch Aozaki. Jesus, how can they set the most lenient and lazy release schedule for themselves and still be that lazy about it? It's almost too much.
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# ? May 25, 2016 05:05 |
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# ? May 9, 2024 05:22 |
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I'm almost entirely sure they're gonna announce the character at Combo Breaker and they'll be available the day after the announcement because they're gonna be free since Capcom still hasn't gotten the Zenny shop up. Which begs the question of why they even made a season pass if they didn't have this poo poo worked out by the game's release. Other than money of course.
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# ? May 25, 2016 05:17 |
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Watching someone play Shaq Fu. A more complete game than SFV with less input frame lag.
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# ? May 25, 2016 06:53 |
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I bought the official Street Fighter V TE2+™ for this game and it works fine in PS4 menus, but the second I enter any game nothing works except the Home button. Is anyone else having this problem or am I going to have to send this stick back to Madcatz? Absolutely zero modifications have been done btw. (Welcome to the new world of Street Fighter V) e: I bought it at launch and it was working fine before. ROFL Octopus fucked around with this message at 13:54 on May 25, 2016 |
# ? May 25, 2016 06:55 |
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I don't understand what to do against the basic, rudimentary Laura stuff. Like, at all. I keep getting repeatedly Perfect KO'ed or close to it once people figure out that I can't actually figure out an answer to "what if I just spam MP->Bolt Charge"? I can't exactly jab or do any other hit out of this, as Laura's MP always beats out my LP/LK (and gives a Counter Hit to boot) or comes out faster than my other attacks. If I just block, they seem to have all the time in the world to throw/command grab/CA me. If I try to jump away or backdash, I get hit by the full brunt of the attack. None of my EX moves seem to start up in time or have priority (I use Mika), nor can I use any type of throw. A look at the Frame Assistance Tool suggests that I have one frame to trade a jab at best, and between my poor reflexes and IPS monitor response time I'll never be that precise, ever. What do I do for this? This is clearly so stupidly simple to counter that no guide anywhere even bothers to bring it up, and anyone who's above Bronze league doesn't think to try it until they realize "huh, he doesn't actually know what to do against this, even though he knows I'm going to do it!" I get that there's a mixup element to it, especially after you're knocked down since they'll generally go for command grab, throw, or try for a Crush Counter on wakeup. But I seem to be screwed even if I block the initial hits. Daryl Surat fucked around with this message at 07:32 on May 25, 2016 |
# ? May 25, 2016 07:28 |
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Daryl Surat posted:I don't understand what to do against the basic, rudimentary Laura stuff. Like, at all. I keep getting repeatedly Perfect KO'ed or close to it once people figure out that I can't actually figure out an answer to "what if I just spam MP->Bolt Charge"? I can't exactly jab or do any other hit out of this, as Laura's MP always beats out my LP/LK (and gives a Counter Hit to boot) or comes out faster than my other attacks. If I just block, they seem to have all the time in the world to throw/command grab/CA me. If I try to jump away or backdash, I get hit by the full brunt of the attack. None of my EX moves seem to start up in time or have priority (I use Mika), nor can I use any type of throw. A look at the Frame Assistance Tool suggests that I have one frame to trade a jab at best, and between my poor reflexes and IPS monitor response time I'll never be that precise, ever. Bolt Charge, at best on block is -2. You are free to press buttons after any blocked Bolt Charge. Laura's stamp mp has really short range so use buttons that are longer ranged and hit mid/low. If you think she's going to command grab, neutral jump for a full punish. You generally want to keep Laura out as all of her options are mid/close ranged. Knock her down and pressure her wakeup, she has no reversal unless she has bar and even then it's not that good.
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# ? May 25, 2016 08:48 |
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cloofish posted:I bought the official Street Fighter V TE2+™ for this game and it works fine in PS4 menus, but the second I enter any game nothing works except the Home button. Is anyone else having this problem or am I going to have to send this stick back to Madcatz? Absolutely zero modifications have been done btw. can you update drivers for it? Odds are it isn't your fault in any way but SFV"s but i'd see if you can update the drivers.
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# ? May 25, 2016 16:39 |
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Playing FANG online is a lot of fun and makes for good blocking practice. I'm too in love with his sweep though I need to stop doing it so much. Edit: Is there a point to doing any version of his poison carpet/geyser that's not HK? Any other general FANG tips for someone just starting out? I'm pretty much just trying to copy Xians zoning and then mostly failing at everything else unless the person is completely unprepared for his jump HK or sweep. also, does anything combo out of cr.mk? Intel&Sebastian fucked around with this message at 18:24 on May 25, 2016 |
# ? May 25, 2016 18:16 |
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magicalmako posted:Bolt Charge, at best on block is -2. You are free to press buttons after any blocked Bolt Charge. Laura's stamp mp has really short range so use buttons that are longer ranged and hit mid/low. If you think she's going to command grab, neutral jump for a full punish. Much of this advice is very difficult to implement if you're playing as Rainbow Mika, as all her buttons and options are themselves rather short ranged. While the frame data shows that Bolt Charge is -2, I just always seem to get counter-hit if I press a button on block (typically LP or LK), or the resulting throw beats it which mystifies me because presumably those start in 5 frames. I'm skeptical of blaming it all on things like response time, but from the sounds of all the advice it seems like "that would only happen if I'm reacting too late" is the reason why I have no answer to something so rudimentary. Then again, I also can't tech throws if my life depended on it. By the time I see and process "they're going in for a throw!" and try to tech or jab out, I'm getting thrown.
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# ? May 25, 2016 18:31 |
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You can't really react tech, it's more like predicting a throw, like if the person you're playing against likes to run up and throw after a knockdown you know "hey they're moving into that range again, I'll try a tech"
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# ? May 25, 2016 18:33 |
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The art style is really bad. The sound is pretty good. The music is fairly bad. The gameplay is fun but also bad. Thanks for reading. Re-release CvS2 with online. Make it EO version without RC and the balance changes.
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# ? May 25, 2016 18:37 |
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I think the soundtrack is pretty decent I wish some of the stage themes were better since there's no option for character themes in versus
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# ? May 25, 2016 18:39 |
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There's one or two songs that are okay and a whole lot that are forgettable mush (just like SF4).
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# ? May 25, 2016 18:42 |
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Daryl Surat posted:Much of this advice is very difficult to implement if you're playing as Rainbow Mika, as all her buttons and options are themselves rather short ranged. While the frame data shows that Bolt Charge is -2, I just always seem to get counter-hit if I press a button on block (typically LP or LK), or the resulting throw beats it which mystifies me because presumably those start in 5 frames. I'm skeptical of blaming it all on things like response time, but from the sounds of all the advice it seems like "that would only happen if I'm reacting too late" is the reason why I have no answer to something so rudimentary. Then again, I also can't tech throws if my life depended on it. By the time I see and process "they're going in for a throw!" and try to tech or jab out, I'm getting thrown. Laura's bolt charge when blocked basically leaves her very few options. 1) She can guess throw, which results in her getting socked if the opponent does basically anything other than just sit there, 2) she can jump for whatever reason, 3) or she loses her turn. Just mash jab, it sounds like you're just waiting too long, as soon as you block it, mash it out.
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# ? May 25, 2016 18:43 |
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Daryl Surat posted:Much of this advice is very difficult to implement if you're playing as Rainbow Mika, as all her buttons and options are themselves rather short ranged. While the frame data shows that Bolt Charge is -2, I just always seem to get counter-hit if I press a button on block (typically LP or LK), or the resulting throw beats it which mystifies me because presumably those start in 5 frames. I'm skeptical of blaming it all on things like response time, but from the sounds of all the advice it seems like "that would only happen if I'm reacting too late" is the reason why I have no answer to something so rudimentary. Then again, I also can't tech throws if my life depended on it. By the time I see and process "they're going in for a throw!" and try to tech or jab out, I'm getting thrown. Nobody on this earth has the reactions to throw tech when they see the startup of a throw
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# ? May 25, 2016 18:44 |
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Firstborn posted:There's one or two songs that are okay and a whole lot that are forgettable mush (just like SF4). SF4's OST is way better than SFV's though
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# ? May 25, 2016 18:44 |
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Alfalfa The Roach posted:SF4's OST is way better than SFV's though Not really, Hillside Plaza, Shadaloo Base, and the China stage all have better music than anything in SF4, I think the character themes are equally uninspiring to SF4's though.
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# ? May 25, 2016 18:46 |
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I would rather hear Sakura's theme forever than listen to loving China theme in SFV ever again
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# ? May 25, 2016 18:47 |
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Alfalfa The Roach posted:SF4's OST is way better than SFV's though Yeah that must be why my soundtrack mod for sf4 was downloaded more than sfv (an exaggeration)
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# ? May 25, 2016 18:48 |
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Are you the dude with the CVS2 soundtrack mod If so, thank you
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# ? May 25, 2016 18:48 |
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Baal posted:I would rather hear Sakura's theme forever than listen to loving China theme in SFV ever again Same but Cammy's SF4 theme
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# ? May 25, 2016 18:50 |
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Baal posted:Are you the dude with the CVS2 soundtrack mod yw (this is true love we're making)
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# ? May 25, 2016 18:50 |
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I actually like Cammy's SF4 theme more than the SF5 one too, it the SF5 one's way too techno for my tastes of what a cool cammy theme is
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# ? May 25, 2016 18:51 |
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Tbf, you can't compare the CVS2 soundtrack to any recent Capcom soundtrack that's just not fair
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# ? May 25, 2016 18:52 |
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What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? Would reducing the 8-frame input issue, adding arcade/shop, fixing online issues and sort out some of the modelling be enough? Or are there more underlying issues with the gameplay that are also a problem?
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# ? May 25, 2016 19:06 |
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Mega Comrade posted:What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? marvel 3 patch and pc/nextgen re-release megaman optional
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# ? May 25, 2016 19:11 |
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Mega Comrade posted:What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? Let Ono do Nintendo vs. Capcom Alternatively put Dante in Smash so he and Bayonetta can fight each other
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# ? May 25, 2016 19:13 |
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Mega Comrade posted:What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? Is this like pure magical genie wishes or something that could actually happen? Pressing buttons and hitting people is satisfying but everything surrounding it makes me not want to even boot it up. I can't think of anything SFV does good besides the feeling of CCing someone into 40% of their life. The art, sound, online elements, loading times, matchmaking, interface, survival/color unlocking, modes, story, arcade, no shop even when their third DLC character is coming out, costumes MIA, weak roster, throwing a nigga in a bus when you uppercut him. TBH I'm only playing the new SF game because that's something I've always done. I'm honestly not taking this game seriously enough to give a poo poo about 8f lag. Firstborn fucked around with this message at 19:17 on May 25, 2016 |
# ? May 25, 2016 19:14 |
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I'm assuming this maintenance is them having to update everything on their servers to accommodate a new character at this point. Still seems like a really terrible way of running things.
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# ? May 25, 2016 19:16 |
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Removing the 8-frame input delay would be a start, but this game's stubby normals, canned combos, and overall character shittiness feel need to be fixed before it actually becomes decent and for god's sake, please fix your loving game's netcode. Like idk how the gently caress Capcom made any of their last gen games and then made this and were like "Yeah, that's satisfactory!"
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# ? May 25, 2016 19:16 |
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Firstborn posted:Is this like pure magical genie wishes or something that could actually happen? Pressing buttons and hitting people is satisfying but everything surrounding it makes me not want to even boot it up. I can't think of anything SFV does good besides the feeling of CCing someone into 40% of their life. The art, sound, online elements, loading times, matchmaking, interface, survival/color unlocking, modes, story, arcade, no shop even when their third DLC character is coming out, costumes MIA, weak roster, throwing a nigga in a bus when you uppercut him. TBH I'm only playing the new SF game because that's something I've always done. I'm honestly not taking this game seriously enough to give a poo poo about 8f lag. Realistic, you basically want a completely different game by the sounds of it.
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# ? May 25, 2016 19:19 |
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Baal posted:I would rather hear Sakura's theme forever than listen to loving China theme in SFV ever again For me, it's this: https://www.youtube.com/watch?v=jSzPbO9DFcg
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# ? May 25, 2016 19:19 |
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Mega Comrade posted:What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? Sell the IP
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# ? May 25, 2016 19:20 |
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I mean they would basically have to make a different game at this point with the amount of overhauling they'd be doing.Love Stole the Day posted:For me, it's this: Jazzy NYC will never be bad unless it's the Online Edition version
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# ? May 25, 2016 19:20 |
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Mega Comrade posted:Realistic, you basically want a completely different game by the sounds of it. Yeah, it'd be nice to have a street fighter 5 3S music owns. Mexico, Kenya, and Germany stages are all great. Yun & Yang's music has a cool James Bond sound to it. BEATS GOT BEATS GOT BEATS
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# ? May 25, 2016 19:24 |
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I think a part of why I've always liked Cammy is because she has really cool theme music. It's good in almost every game. When I was a kid playing SF2 on SNES, I would often pick Cammy and Sagat because they were kinda like shotos without actually being shotos. I really like Nash's theme, too. Mega Comrade posted:What would Capcom need to do to please some of the more predominant haters in this thread out of curiosity? That's a dumb question because you know half of the people in this thread won't ever be pleased. That said, even if we don't take the huge hateboner that's the SA forums into account, Capcom seriously botched this game on release and when you do that, even if they fix its many problems, you still made a really bad first impression on a lot of people.
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# ? May 25, 2016 19:28 |
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There are a lot of generally positive people on this website and the faults of SFV aren't exactly hard to spell out or notice. It's a disappointing release for a major FG series that should be awesome.
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# ? May 25, 2016 19:34 |
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Baal posted:Removing the 8-frame input delay would be a start, but this game's stubby normals, canned combos, and overall character shittiness feel need to be fixed before it actually becomes decent and for god's sake, please fix your loving game's netcode. Like idk how the gently caress Capcom made any of their last gen games and then made this and were like "Yeah, that's satisfactory!" Easy. By and large, the video games industry has gone to poo poo and pushing out a broken, half-finished game is becoming considered acceptable because they figure they can just patch it later. That, and game development has become so difficult and costly that pushing out a busted, incomplete turd is the best most people can even do. These days video games just suck in general because video games turned into Hollywood which also puts out bloated, costly garbage. Japanese devs have gotten particularly bad because all the talent has just up and left. I think it would be easy to argue that Capcom was the best game developer in the 90's but those days are long gone and the Capcom of 2016 is not the Capcom of 1996. Capcom probably has the best collection of IPs after Nintendo but they manage to consistently gently caress them all up. It's kind of a running joke that Capcom today is hilariously inept and we should probably be glad they haven't tried taking another stab at Darkstalkers or Mega Man.
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# ? May 25, 2016 19:43 |
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The solution is to play better games, because lots of developers release fully featured great games all the time.
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# ? May 25, 2016 19:46 |
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# ? May 9, 2024 05:22 |
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Gammatron 64 posted:Capcom probably has the best collection of IPs after Nintendo but they manage to consistently gently caress them all up. It's kind of a running joke that Capcom today is hilariously inept and we should probably be glad they haven't tried taking another stab at Darkstalkers or Mega Man. Except for Monster Hunter. That series keeps getting better.
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# ? May 25, 2016 19:46 |