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In Training posted:The solution is to play better games, because lots of developers release fully featured great games all the time. Yeah p much, Nitroplus Blasterz is fun and recent and a full game, Pokken is a cool fighting game that got released that is amazing in not only the amount of work that went into the actual game but stacking it with features and player friendly features, ArcSys always stacks their games full of poo poo whether it be GG or Blazblue. Capcom is the only dev right now making a fighting game who cannot seem to understand how the gently caress to make one.
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# ? May 25, 2016 19:49 |
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# ? May 8, 2024 06:42 |
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Revelator on PC when?
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# ? May 25, 2016 19:50 |
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In Training posted:The solution is to play better games, because lots of developers release fully featured great games all the time. Yeah. Instead of playing SFV I've been playing Bloodborne and DOOM because those are actually good fully-featured non-broken games. They still make 'em, they're just less common these days. On the flip side, I got Star Wars Battlefront like a dumbass and it reminds me of SFV in many, many ways
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# ? May 25, 2016 19:50 |
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Jack Trades posted:Revelator on PC when? Pray to the PC gods
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# ? May 25, 2016 19:51 |
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Gammatron 64 posted:Yeah. Instead of playing SFV I've been playing Bloodborne and DOOM because those are actually good fully-featured non-broken games. They still make 'em, they're just less common these days. Never buy EA or Ubisoft games, will help as well
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# ? May 25, 2016 19:54 |
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In Training posted:Never buy EA or Ubisoft games, will help as well Yeah but those are most games But hey, at least SFxT and Mass Effect 3 taught me the important lesson to never preorder a game ever again
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# ? May 25, 2016 20:02 |
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I learned that from Dark Messiah of Might and Magic... which is now a cult hit at $5, but a bit disappointing at $60
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# ? May 25, 2016 20:06 |
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dhamster posted:I learned that from Dark Messiah of Might and Magic... which is now a cult hit at $5, but a bit disappointing at $60 Hey, hey hey! Don't you dare making GBS threads on Dark Messiah. In Training posted:Never buy EA or Ubisoft games, will help as well They're only making poo poo anyway. The only relative recent Ubi/EA game that I've bought was Anno 2205 and that wasn't even developed by Ubi, only published. Jack Trades fucked around with this message at 20:10 on May 25, 2016 |
# ? May 25, 2016 20:08 |
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Baal posted:Yeah p much, Nitroplus Blasterz is fun and recent and a full game, Pokken is a cool fighting game that got released that is amazing in not only the amount of work that went into the actual game but stacking it with features and player friendly features, ArcSys always stacks their games full of poo poo whether it be GG or Blazblue. Capcom is the only dev right now making a fighting game who cannot seem to understand how the gently caress to make one. The japanese developer effect. If a Japanese videogame company lasts longer than 20 years it all goes to poo poo. This effect also carries into other companies outside of Japan but with a caveat of not being financial failures somehow. Nintendo has formed a vaccine but they're not sharing.
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# ? May 25, 2016 20:25 |
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I think I was only disappointed in it because I bought hard into the predecease hype (Ubisoft even sent me a Logitech G5 and other swag for taking part in "Disciples of Sareth.") Actually I'm not event sure why I complained about the price point considering all the free poo poo I got
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# ? May 25, 2016 20:26 |
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Street Fighter V: 9 Threads Lag on SFV Discussion
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# ? May 25, 2016 20:34 |
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Firstborn posted:The art style is really bad. The sound is pretty good. The music is fairly bad. The gameplay is fun but also bad. cvs2 EO is extremely bad. removing roll cancel just makes the difference between top tiers and not top tiers way worse especially because they (for some insane reason) buffed A groove. making S and P grooves slightly less poo poo and making the top tiers and trash tiers do marginally less/more damage isn't nearly worth it
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# ? May 25, 2016 20:44 |
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everything feels weak In this poo poo game
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# ? May 25, 2016 20:48 |
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Zand posted:everything feels weak In this poo poo game
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# ? May 25, 2016 20:54 |
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You people know there are a whole two general FG threads to talk about games that aren't SF5, right?
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# ? May 25, 2016 20:59 |
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Zand posted:everything feels weak In this poo poo game imo this thread is more poo poo than the game
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# ? May 25, 2016 21:11 |
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Lemon-Lime posted:You people know there are a whole two general FG threads to talk about games that aren't SF5, right? If people only said positive things about the game and never referenced better games, this thread would have like one post per week.
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# ? May 25, 2016 21:14 |
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Booyah- posted:If people only said positive things about the game and never referenced better games, this thread would have like one post per week. One post per week is better than 40 shitposts per day. I mean, so's 40 posts containing actual conversation about other fighting games but those would be better off in the general FG threads, or the GG thread for GG posts.
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# ? May 25, 2016 21:19 |
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Lemon-Lime posted:One post per week is better than 40 shitposts per day. nah
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# ? May 25, 2016 21:27 |
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trust me this thread is better when it's talking about anything except sf5
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# ? May 25, 2016 21:29 |
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Yes.
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# ? May 25, 2016 21:31 |
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Lemon-Lime posted:Yes. nice low effort post dude
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# ? May 25, 2016 21:32 |
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darealkooky posted:cvs2 EO is extremely bad. removing roll cancel just makes the difference between top tiers and not top tiers way worse especially because they (for some insane reason) buffed A groove. making S and P grooves slightly less poo poo and making the top tiers and trash tiers do marginally less/more damage isn't nearly worth it Who gives a poo poo I'll kill you with K-Geese/Joe/Ryo2. Idgaf about Sagat's c.fp.
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# ? May 25, 2016 21:33 |
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I wonder if Alpha 3 would've been amazing if they just removed Vism.
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# ? May 25, 2016 21:46 |
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Buckwheat Sings posted:I wonder if Alpha 3 would've been amazing if they just removed Vism. no because the game still has weird rear end normal feel
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# ? May 25, 2016 22:18 |
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no because you would still counterhit someone and the whole screen would flash and you'd be like "YEAH" but then you realize you did 5% of their hp as damage
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# ? May 25, 2016 22:21 |
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I do remember fireballs being REAL weird. Like doing either a full chunk or 1 pixels worth of damage depending on the range. Still the best version of Guy. None of this profound sadness stupidity. Just dude with hightops and a murderous intent.
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# ? May 25, 2016 22:31 |
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V-Isms only problem was that it was so ridiculous, it was fun if you dont look at alpha 3 as a competitive prospect it also had a lot of single player modes i thought were tons of fun, like that weird, fight with two guys at once try to get on both sides of them thingy that was a blast and literally what i think of as great single player content the loading times in sf5 with that would prob be abyssmal. i played sf5 on a ps4 and the loading times were even worse. Survival fails so much because it takes longer to load than it does to fight each match
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# ? May 25, 2016 22:36 |
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I think Lucio is my new favorite fighting game character.
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# ? May 25, 2016 23:02 |
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NecroMonster posted:I think Lucio is my new favorite fighting game character. Yeah but is he good against burst damage?
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# ? May 25, 2016 23:03 |
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Booyah- posted:Yeah but is he good against burst damage? don't position yourself in places to take burst damage
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# ? May 25, 2016 23:11 |
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Buckwheat Sings posted:I wonder if Alpha 3 would've been amazing if they just removed Vism. a chun gen gief sim x sim and more
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# ? May 25, 2016 23:24 |
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Madcosby posted:V-Isms only problem was that it was so ridiculous, it was fun if you dont look at alpha 3 as a competitive prospect dramatic battle is really cool
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# ? May 25, 2016 23:55 |
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SF3: New Generation had the best super animations in the series.
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# ? May 26, 2016 00:18 |
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interrodactyl posted:dramatic battle is really cool i don't understand how Capcom could completely abandon an idea like world tour mode which was almost universally praised and liked. jk actually i can, it's Capcom
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# ? May 26, 2016 00:25 |
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Zand posted:i don't understand how Capcom could completely abandon an idea like world tour mode which was almost universally praised and liked. jk actually i can, it's Capcom i loved world tour and still have a psx emulator and that rom to play it
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# ? May 26, 2016 00:29 |
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Booyah- posted:Yeah but is he good against burst damage? I was soloing reapers, but reaper attracts bad players, so I really don't know.
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# ? May 26, 2016 00:32 |
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Jack Trades posted:SF3: New Generation had the best super animations in the series. I thought that the 2I SGS was better than the 3S version. Less overwrought.
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# ? May 26, 2016 02:17 |
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Here's what you have to do to make SF5 better (good??): Reduce input lag to 5 frames at the very most. Increase (or decrease) dash startup (or not) depending on new amount of lag. Every character should not be 3s Makoto. Increase *variety* in dash startup and distances also. Maybe Ken can keep his super fast dash, maybe Chun shouldn't, etc. Way too many super fast dashes that won't be reactable (outside of block/tech) even with way less input lag. Adjust hitboxes wildly. Remove the "feature" where every long normal is actually a short normal that shifts the character and thus hurtbox massively forward before becoming active. Remove the huge extended hurtboxes that always, without exception, appear before normals go active. Please for the love of god make more normals have hitboxes that exist outside of hurtboxes so they become good and interesting and have optimal ranges and situations to use them. Remove massive hurtboxes that surround every jumpin. Increase walk speed. Increase throw range and reduce throw startup. We're never getting 1 button throws so 3f throws with better range is fine. Increase block advantage on stuff, especially fireballs. Give me normals that are better than +1/2. Make a sweep that isn't at least -10 on block for fucks sake. Maybe somebody should have a *gasp* SAFE sweep? Or maybe a cancellable one. Remove crush counter from backdashes, increase throw invincibility on backdashes. If you didn't know, throw invincibility on backdashes lasts *2 frames* which is the same as natural throw protection on wakeup or coming out of blockstun. Some backdashes don't move enough (or at all) for reversal backdash to actually avoid meaty or proper tick throws. You would actually have to delay your backdash by a frame or two. Fix the weird pushback. Normals have completely arbitrary amounts of pushback. Lights up close cause massive amounts of pushback especially on hit. Stuff like sweeps cause literally no pushback so they are braindead consistent to punish, especially considering the universal terrible hitboxes and shifting hurtboxes. Increase pushback on fireballs so that there is any at all. Chip damage kills. V-reversals more negative or punishable on block. More variety at least. Maybe the really fast/long ones should be more negative. Maybe the movement ones should actually have vulnerable frames? Maybe not make them 100% strike invincible the whole way through, so more interesting counters exist. Normalize the buffer. Why are the input buffers for throws/dash/normals/specials all different? Why does the length of the input buffer change depending on whether you're waking up, coming out of blockstun, or recovering from a move? Why didn't you just slap a 3f input buffer on everything and be done with it? Add Urien.
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# ? May 26, 2016 03:51 |
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# ? May 8, 2024 06:42 |
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bebaloorpabopalo posted:Here's what you have to do to make SF5 better (good??): quote:Adjust hitboxes wildly. Remove the "feature" where every long normal is actually a short normal that shifts the character and thus hurtbox massively forward before becoming active. Remove the huge extended hurtboxes that always, without exception, appear before normals go active. Please for the love of god make more normals have hitboxes that exist outside of hurtboxes so they become good and interesting and have optimal ranges and situations to use them. Remove massive hurtboxes that surround every jumpin. quote:Increase walk speed. quote:Increase throw range and reduce throw startup. We're never getting 1 button throws so 3f throws with better range is fine. quote:Increase block advantage on stuff, especially fireballs. Give me normals that are better than +1/2. Make a sweep that isn't at least -10 on block for fucks sake. Maybe somebody should have a *gasp* SAFE sweep? Or maybe a cancellable one. quote:Remove crush counter from backdashes, increase throw invincibility on backdashes. If you didn't know, throw invincibility on backdashes lasts *2 frames* which is the same as natural throw protection on wakeup or coming out of blockstun. Some backdashes don't move enough (or at all) for reversal backdash to actually avoid meaty or proper tick throws. You would actually have to delay your backdash by a frame or two. quote:Fix the weird pushback. Normals have completely arbitrary amounts of pushback. Lights up close cause massive amounts of pushback especially on hit. Stuff like sweeps cause literally no pushback so they are braindead consistent to punish, especially considering the universal terrible hitboxes and shifting hurtboxes. Increase pushback on fireballs so that there is any at all. quote:Chip damage kills. quote:V-reversals more negative or punishable on block. More variety at least. Maybe the really fast/long ones should be more negative. Maybe the movement ones should actually have vulnerable frames? Maybe not make them 100% strike invincible the whole way through, so more interesting counters exist. quote:Normalize the buffer. Why are the input buffers for throws/dash/normals/specials all different? Why does the length of the input buffer change depending on whether you're waking up, coming out of blockstun, or recovering from a move? Why didn't you just slap a 3f input buffer on everything and be done with it? quote:Add Urien.
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# ? May 26, 2016 04:04 |