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Overwatch is cool and complaining that a competitive shooter doesn't have Borderlands shooty numbers is dumb.
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# ? May 27, 2016 21:26 |
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# ? May 9, 2024 07:59 |
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Im surprised that overwatch is so buzzed about with like 3 game modes. I'll wait to see how it develops before jumping in. The characters seem cool though.
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# ? May 27, 2016 21:27 |
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you can just watch how fast their health bars go down?
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# ? May 27, 2016 21:31 |
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NecroMonster posted:And honestly, it's not like Overwatch is perfect either, the game is, for instance, lacking floating damage number feed back or at least hit ding options making it at best difficult to tell if some tactics are having any effect at all. Its also a very low tick rate FPS with shooter side preferential prediction. Evasion and maneuver are extremely deprecated compared to standard non-console shooters.
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# ? May 27, 2016 21:31 |
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NecroMonster posted:And honestly, it's not like Overwatch is perfect either, the game is, for instance, lacking floating damage number feed back or at least hit ding options making it at best difficult to tell if some tactics are having any effect at all.
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# ? May 27, 2016 21:32 |
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Why do people seem to not be very into 3rd person shoots but all over 1st person ones?
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# ? May 27, 2016 21:32 |
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Bisse posted:That is a pretty minor quip compared to. Well. To SFV problems
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# ? May 27, 2016 21:33 |
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Brosnan posted:Overwatch is cool and complaining that a competitive shooter doesn't have Borderlands shooty numbers is dumb. Your a dumb rear end lol
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# ? May 27, 2016 21:35 |
SectumSempra posted:Im surprised that overwatch is so buzzed about with like 3 game modes. The game modes/maps thing about games has always been sort of a weird complaint to me. I mean it certainly wildly depends on how GOOD the game modes and maps are but I would be down for one game mode one map even if the game was good enough. You don't hear people complaining about chess saying "Yeah but there's only one game mode and one board" I mean look at rocket league, the core gameplay is fun enough that they added different modes and maps but honestly they probably didn't have to
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# ? May 27, 2016 21:41 |
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SectumSempra posted:Why do people seem to not be very into 3rd person shoots but all over 1st person ones? It's more natural for a human to understand a first person viewpoint. It's like the difference between telling someone how to do an intricate task and simply doing it yourself.
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# ? May 27, 2016 21:44 |
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SectumSempra posted:Why do people seem to not be very into 3rd person shoots but all over 1st person ones? There's not a lot of competitive MP 3rd person shooters, and the ones that exist aren't AAA-level. I tried a F2P one for a while and it was pretty fun, but then it got hosed with too hard and died. Stefan Prodan posted:The game modes/maps thing about games has always been sort of a weird complaint to me. I mean it certainly wildly depends on how GOOD the game modes and maps are but I would be down for one game mode one map even if the game was good enough. Same here. I mean, we're posting this on a fighting game thread, the epitome of "there's only one mode".
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# ? May 27, 2016 21:45 |
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A.o.D. posted:It's more natural for a human to understand a first person viewpoint. It's like the difference between telling someone how to do an intricate task and simply doing it yourself. I mean i doubt thats why because 3rd person games in general are still popular, but its a point.
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# ? May 27, 2016 21:50 |
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NecroMonster posted:Your a dumb rear end lol How do I tell when I'm shooting someone
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# ? May 27, 2016 21:50 |
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A.o.D. posted:Its also a very low tick rate FPS with shooter side preferential prediction. Evasion and maneuver are extremely deprecated compared to standard non-console shooters. the low tick rate is fine i love being hooked around walls and watching killcams where I never leapt out of danger.
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# ? May 27, 2016 21:51 |
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Bisse posted:That is a pretty minor quip compared to. Well. To SFV problems 20 tick is basically the FPS equivalent.
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# ? May 27, 2016 21:57 |
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overwatch has a few probs but its actually a Good Game
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# ? May 27, 2016 21:58 |
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Brosnan posted:How do I tell when I'm shooting someone how do you tell when you are hitting soemone around a corner or out of sight with aoe attacks that are hurting them but not killing them?
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# ? May 27, 2016 22:02 |
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NecroMonster posted:how do you tell when you are hitting soemone around a corner or out of sight with aoe attacks that are hurting them but not killing them? the crosshairs turn into an x
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# ? May 27, 2016 22:05 |
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is there actually some sort of feedback for that because it'd be cool to know. I'm just used to tf2 doing this through damage numbers and hit dings.
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# ? May 27, 2016 22:10 |
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NecroMonster posted:is there actually some sort of feedback for that because it'd be cool to know. I'm just used to tf2 doing this through damage numbers and hit dings. There are hit dings (lower volume than TF2s, not sure if adjustable) and health bars.
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# ? May 27, 2016 22:17 |
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you get a higher pitched ding for headshots too.
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# ? May 27, 2016 22:18 |
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Pomp posted:you get a higher pitched ding for headshots too. And the x turns red. I wish I had my quake damage ping though.
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# ? May 27, 2016 22:19 |
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Lemon-Lime posted:20 tick is basically the FPS equivalent. yeah, i actually think that 20 tick is probably more egregious than 8f input delay
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# ? May 27, 2016 22:41 |
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stiknork posted:yeah, i actually think that 20 tick is probably more egregious than 8f input delay Yes and no. Things hit that absolutely never should have in the first place, and the value of cover is negated somewhat as a result, but it's server dictated, so it's truly equal for all players, wheras SFV can have one player rubberbanding all over the place while the other guy is having an acceptable experience. It's a big problem when you're getting shot at by a sniper/rocket launcher type, but not so much when something like a heavy weapons guy is shooting at you. A.o.D. fucked around with this message at 22:45 on May 27, 2016 |
# ? May 27, 2016 22:43 |
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A.o.D. posted:Yes and no. Things hit that absolutely never should have in the first place, and the value of cover is negated somewhat as a result, but it's server dictated, so it's truly equal for all players, wheras SFV can have one player rubberbanding all over the place while the other guy is having an acceptable experience. Okay, but 8f input delay is not rollback. It applies to every player equally.
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# ? May 27, 2016 22:48 |
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Lemon-Lime posted:Okay, but 8f input delay is not rollback. It applies to every player equally. It's part of the overall experience, though, and to be fair, 8f ~= 20 tick is a fair comparison. Both favor the aggressor pretty heavily.
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# ? May 27, 2016 22:49 |
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it is actually in many cases impossible to be shot by a sniper and dive for cover before the second shot. The killcam will frequently show you just doing your thing as the second shot goes off. blizzard isn't capcom though and might actually do something about it, and has a higher tick option for tournaments
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# ? May 27, 2016 22:56 |
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A.o.D. posted:It's part of the overall experience, though, and to be fair, 8f ~= 20 tick is a fair comparison. Both favor the aggressor pretty heavily. I feel like you're prediction-dodging more often than not in FPSs tho, while fighting games have reaction-based defense. The opposite goes for offensive play. 20 tick is pretty rough tho. Street Fighter V: We Talk About Overwatch Now
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# ? May 27, 2016 22:58 |
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SectumSempra posted:Why do people seem to not be very into 3rd person shoots but all over 1st person ones? Is it really a thing? There are a ton of 3rd person shooters, especially on consoles.
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# ? May 27, 2016 23:08 |
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Pomp posted:blizzard isn't capcom though and might actually do something about it, and has a higher tick option for tournaments There is a high-tick option for custom matches already.
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# ? May 27, 2016 23:10 |
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Pomp posted:blizzard isn't capcom though and might actually do something about it, and has a higher tick option for tournaments
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# ? May 27, 2016 23:12 |
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well that's all quiet and understated as hell, no wonder I didn't know it was there. Thanks for clearing that up guys.
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# ? May 27, 2016 23:23 |
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Personally, I'm hoping that Bethesda/id's next game is a Quake 1 reboot/remake/sequel, and comes with a classic arena shooter MP mode.
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# ? May 27, 2016 23:35 |
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A.o.D. posted:Personally, I'm hoping that Bethesda/id's next game is a Quake 1 reboot/remake/sequel, and comes with a classic arena shooter MP mode. id love that also overwatch is cool and good
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# ? May 28, 2016 00:28 |
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I just want Unreal Tournament to be done and together with Overwatch, that'll fulfill all my MP FPS needs.
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# ? May 28, 2016 01:13 |
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Jack Trades posted:I just want Unreal Tournament to be done and together with Overwatch, that'll fulfill all my MP FPS needs. my pharah play is real good
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# ? May 28, 2016 02:13 |
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dhamster posted:I remember a contingent of goons in the OW thread were pretty sick of it after a short time in alpha. The whole internet seems to like it now so Yeah that was me and then I bought it anyway so idk Its a fun game and the lore is screaming INCOMING HORDE MODE which should also be fun.
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# ? May 28, 2016 02:22 |
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Intel&Sebastian posted:Yeah that was me and then I bought it anyway so idk do they have an update schedule published or are they much smarter than capcom
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# ? May 28, 2016 02:28 |
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SectumSempra posted:Im surprised that overwatch is so buzzed about with like 3 game modes. If SFV's core gameplay and netcode were actually well made and fun then no one would give a gently caress about its dumb lack of modes or other bells and whistles because people would be too busy having fun to give a drat.
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# ? May 28, 2016 03:53 |
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# ? May 9, 2024 07:59 |
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Baal posted:If SFV's core gameplay and netcode were actually well made and fun then no one would give a gently caress about its dumb lack of modes or other bells and whistles because people would be too busy having fun to give a drat. if you got matches in seconds instead of minutes i'd still be playing
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# ? May 28, 2016 03:55 |