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Give McCree a lasso that works like Roadhog's hook please
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# ? May 30, 2016 02:03 |
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# ? May 10, 2024 01:30 |
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brennon posted:I find it strange that they didn't put ANY of the contrivances other games put in to make sure snipers aren't just death gods (ballistic drop, camera shake on taking fire, forced zoom-out to work action, cross-hair waver, high refire time, immobility). I replied to Countblanc last night I think about this but there definitely is camera shake when you take damage while scoped in. It's not as strong as it is in other games, though. It's most apparent when you're taking repeated Soldier/Lucio/etc pot shots. Manatee Cannon posted:you gotta gently caress up real hard to die to a lone symmetra as basically anything even if she gets the jump on you Our team's best player, who mains Genji et al, gets POTG as Symmetra frequently. She's a small model with very forgiving lock-on cones, and the beam damage ramps up to absurd levels and transfers easily. The time to power-down the beam is really forgiving, it's like 1-2 seconds THEN ramps down at the same speed it ramps up.
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# ? May 30, 2016 02:04 |
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I need a bigger, blacker emote here.
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# ? May 30, 2016 02:06 |
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Yeah hog is best in skirmishes where everyone is a bit on their own. He's good with other self sufficient heroes and on both maps where it's absolute chaos. Try to stick near corners to can duck behind and learn the right click. Zarya is probably the worst for you, Zen can be a big problem.
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# ? May 30, 2016 02:08 |
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enemy team goes 3 reinhardt on defense we go... 2 hanzo
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# ? May 30, 2016 02:11 |
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loving murder me in my sleep please
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# ? May 30, 2016 02:12 |
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Dick Trauma posted:One thing that seems to be common in videos and clips of people doing really well is that they aren't being shot. They're running around (sometimes right in the middle of mayhem) shooting everyone around them but they aren't actively being attacked by anyone. I find that I am constantly being attacked by someone, so my time to live is typically very brief. I'm not sure how other people can go unattacked for long periods of time so they get the chance to use their skills. On Winston, that's basically the entire idea behind the guy. The only way to stop him from jumping into a team's squishy side is to kill him before he gets there and that's difficult (assuming everybody's playing reasonably intelligently). He actually does exist to disrupt and sow chaos but he has the kit to allow him to not only escape and survive after diving in but also to give his team a precious moment of not being shot at. And when he's not being a really buff flanker he's also great at playing the objective. Symmetra has the ability to shoot balls that go through walls, players, and reinhardt shields with her RMB. They're slow but they're there and sometimes you can land a decent hit on somebody who didn't expect it. So she actually does have long range options, even if they're more for applying pressure, keeping the other team's heads down, and building up ult rather than outright killing people. Usually. Imagine it being kinda like a Hanzo ult that has no telegraph and a smaller hitbox.
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# ? May 30, 2016 02:15 |
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Roadhog is also really good against flankers that try and jump in and kill your healer, which is a pretty strong trait.
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# ? May 30, 2016 02:17 |
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Speaking of Roadhog, I have a question on how his hook works. Say I'm a Genji that just got hooked by one. Am I able to press and hold "E" while being hooked to queue up my reflect, so that it comes out as soon as the stun is up? Or do I have to just spam it hoping I get it off before he blasts my face? I seem to never be able to get a reflect off after being hooked, while as playing Roadhog opponent Genjis seem to be able to get them off reliably. I know about the whole thing with people coming out of stuns quicker if hooked from further away, and maybe that's just it, but I just want to know if I'm missing something.
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# ? May 30, 2016 02:17 |
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Kashuno posted:Why do so many people compare mei to mccree that comparison makes no sense probably because they're the lockdown cc classes, no one cares about roadhog
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# ? May 30, 2016 02:20 |
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CardTech posted:Speaking of Roadhog, I have a question on how his hook works. Roadhog's hook stun has a fixed timer. If it's at close range, you're basically hosed. If it's at maximum or near, there's a very good chance the stun will end before it's pulled you fully in, at which point you can reflect him or do whatever. The most fun thing to do is to reflect his whole hog and watch as he goes into orbit as you reflect his very inaccurate spread directly back at him in a laser beam of knockback death.
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# ? May 30, 2016 02:20 |
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T.G. Xarbala posted:Symmetra has the ability to shoot balls that go through walls, players, and reinhardt shields with her RMB. They're slow but they're there and sometimes you can land a decent hit on somebody who didn't expect it. So she actually does have long range options, even if they're more for applying pressure, keeping the other team's heads down, and building up ult rather than outright killing people. Usually. Imagine it being kinda like a Hanzo ult that has no telegraph and a smaller hitbox. Pretty sure Symmetra's balls don't go through walls.
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# ? May 30, 2016 02:21 |
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Attention: putting 5 players behind a Edit: I should take my own advice. totalnewbie fucked around with this message at 02:44 on May 30, 2016 |
# ? May 30, 2016 02:24 |
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Kashuno posted:Why do so many people compare mei to mccree that comparison makes no sense For a bit her M2 was basically McCree's M1 before it got falloff damage, which made it way to good when combined with everything else she could do and lead to her getting falloff on it. Outside of that nothing at all.
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# ? May 30, 2016 02:24 |
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Manatee Cannon posted:you gotta gently caress up real hard to die to a lone symmetra as basically anything even if she gets the jump on you I golded damage with Symmetra a couple days ago because I microwaved Roadhog solo. Twice.
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# ? May 30, 2016 02:25 |
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Soothing Vapors posted:probably because they're the lockdown cc classes, no one cares about roadhog It's because they're the best duelists
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# ? May 30, 2016 02:25 |
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Ddraig posted:Roadhog is the master of punishing over aggressive playing. He can turn a minor overextend into a death spiral that can't be recovered from. Star has been streaming drat near everyday since OW came out. Plays a l o t of MCree despite bitching about him all the time but there isn't much hero variation where he plays.
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# ? May 30, 2016 02:28 |
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totalnewbie posted:Attention: putting 5 players behind a bastion shield and slowly walking forward doesn't work (especially on capture/koth). All you're doing is presenting a giant 2000 hp target for the enemy team to shoot at. You need people to flank, run forward and get some kills, etc. reinhardt
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# ? May 30, 2016 02:28 |
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didnt know fire strike did aoe damage : 0
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# ? May 30, 2016 02:29 |
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totalnewbie posted:Pretty sure Symmetra's balls don't go through walls. Oh you're right Well I was drunk and at least my team was probably very confused
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# ? May 30, 2016 02:29 |
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ImpAtom posted:In non-Widowmaker conversation, where is Roadhog strong? Of all the tanks he's the only one I don't really see a lot of big advantage to. He soaks a ton of HP and is very durable but he also builds enemy ults like woah What the hell does this even mean? Since when does damage taken build ult? I don't remember that ever being the case.
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# ? May 30, 2016 02:32 |
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Though considering how much I do drink and how well I manage to do with Widowmaker, maybe she does need a little tuning down...Kamikaze Raider posted:What the hell does this even mean? Since when does damage taken build ult? I don't remember that ever being the case. He means the other team builds ult from hurting the roadhog player.
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# ? May 30, 2016 02:33 |
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T.G. Xarbala posted:He means the other team builds ult from hurting the roadhog player. and roadhog is gonna just eat E all the time so you can give A LOT of ult build to the enemy team
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# ? May 30, 2016 02:34 |
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Part of me wants ult charge to be built off of % health damage rather than raw number damage, but I'm not sure if that would unfairly punish low health people/reward spam classes with insane charge rates. It just feels dumb that often, as a tank, you are just charging their ult by taking incidental fire.
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# ? May 30, 2016 02:35 |
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TheTatteredKing posted:It's because they're the best duelists They believe in the heart of the cards.
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# ? May 30, 2016 02:35 |
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Kamikaze Raider posted:What the hell does this even mean? Since when does damage taken build ult? I don't remember that ever being the case. I mean the enemy damaging him builds their ults.
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# ? May 30, 2016 02:35 |
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Everything about this is amazing. loving at the idea that the Tracer should be allowed to rewind out of Junkrat's trap.
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# ? May 30, 2016 02:37 |
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brennon posted:Part of me wants ult charge to be built off of % health damage rather than raw number damage, but I'm not sure if that would unfairly punish low health people/reward spam classes with insane charge rates. It just feels dumb that often, as a tank, you are just charging their ult by taking incidental fire. Sorta, but most of the tanks have ways of mitigating damage. Armor mitigates damage and thus gives less ult than if they hit someone else, and obviously barriers fully negate ult gain. That's one of the big reasons Roadhog feeds ult, he has zero mitigation mechanics and in fact inflates his own health pool. I do think ult charge should probably be reduced by 10-15% across the board though, it doesn't make for terribly interesting pushes when both teams have 2-3 ults ready every time and a few people are just going to get hard CC'd/killed instantly for every major team fight.
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# ? May 30, 2016 02:42 |
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Macaluso posted:Everything about this is amazing. loving at the idea that the Tracer should be allowed to rewind out of Junkrat's trap. I mean it's weird thematically that Tracer cannot but balance wise it's absolutely fine. Existing in a world where you think Tracer needs buffs must be incredible, however.
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# ? May 30, 2016 02:48 |
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Macaluso posted:Everything about this is amazing. loving at the idea that the Tracer should be allowed to rewind out of Junkrat's trap. If you lose as Tracer you should be able to rewind + disconnect
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# ? May 30, 2016 02:49 |
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junkrat remains too much fun
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# ? May 30, 2016 02:50 |
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Help Im Alive posted:If you lose as Tracer you should be able to rewind + disconnect Rewind remains active for 3 seconds after death, allowing a resurrect.
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# ? May 30, 2016 02:52 |
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Blizzard probably set Windowmaker's expected K:D ratio to 3-2, and since there's so many lovely pubbies bringing it down, they'll probably buff Widowmaker in response. Balance guys!
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# ? May 30, 2016 02:52 |
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Macaluso posted:Everything about this is amazing. loving at the idea that the Tracer should be allowed to rewind out of Junkrat's trap. ok but what if tracer could rewind back in to a junkrat trap
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# ? May 30, 2016 02:55 |
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Manatee Cannon posted:ok but what if tracer could rewind back in to a junkrat trap I want to see a junkrat make this happen
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# ? May 30, 2016 02:56 |
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Symmetra definitely is bottom of the barrel tier. I've tried the tips people gave but it still doesn't do anything against people with eyes and below average reflex. Her turrets can give you an indication where people are coming from, but it's hardly any consolation for the damage they do, how long they last and how long it takes for them to refresh. Her ultimate is limited use on top of the fact that you don't build it up while you have a transporter up which is really bad design choice. Her E is busywork, simple as that. Useless to boot. Her only saving grace is her alt fire but if I wanted to spam my alt fire down a causeway I'd play Widowmaker and shot-shot everyone with hitscan rather than a slow moving orb. I tried, guys, I really did. You may score some kills, your transporter does some good and I've had a few POTG but that was due to the fact that the team I played with were phenomenal and when you have that kind of team any hero you play as would shine. She really needs a new kit, something that's worth a support role and not a mishmash of ideas that are no good.
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# ? May 30, 2016 02:57 |
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Doot https://www.youtube.com/watch?v=ohb7qvPxDZQ /edit: whoa? I think it uploaded like crap? The first 7 seconds appear frozen here
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# ? May 30, 2016 02:58 |
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Every time I've tried playing Tracer I've been awful, but moreso than any other character, I get wrecked by good Tracers so often. I think I'm bad at estimating the distances of my blinks, because every time I do a blink in combat, I just disorient myself and spend just as long trying to relocate my opponent as they do trying to find me, if not longer.
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# ? May 30, 2016 03:00 |
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In my first game back playing as Bastion on King's Row I rarely died, we won, and I got the PotG. Although we didn't win much after that match I didn't do my usual dying over and over. I tried to get sneaky and pick my engagements, I used the crouch to be a little quieter while moving when I knew there were lots of flankers and I managed to be in the right spot at the right time for my team a few times. Even managed to repeatedly take out one of those players that seemed addicted to hunting me down. I changed positions regularly and used a quick shift to reload when I knew action was imminent. The only long range positions I took with Bastion were when the enemy was close to delivering the payload and I wanted to keep breaking their Reinhardt's shield. That worked well and he was forced to run around in the open and stop protecting his team.
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# ? May 30, 2016 03:00 |
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# ? May 10, 2024 01:30 |
Ciaphas posted:enemy team goes 3 reinhardt on defense He's a big fat target as Lucio (and probably Hanzo) (and Zarya). Treat him like the Dark Souls boss he is, get behind him, and shoot him in the rear end.
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# ? May 30, 2016 03:03 |