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Jack Trades posted:Also none of Xrd's characters really spoke to me. There's no Q, Vega, Balrog, Cody, Big Band or Nero in there. Everyone is way too anime for my liking. the running theme among all these characters is hanging back and throwing out strong pokes & xrd has like six characters that can do that
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# ? May 31, 2016 18:27 |
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# ? May 9, 2024 17:16 |
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The adjective "anime" is meaningless, is more my point
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# ? May 31, 2016 18:27 |
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In Training posted:The adjective "anime" is meaningless, is more my point It is. I just read it as "flamboyant and probably fanservicey as gently caress" and it usually translates well enough.
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# ? May 31, 2016 18:28 |
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it never fails to astound me that there are SFV players drawing breath on this planet at this very moment who refuse to play anime games on basis of not liking titty when loving Laura exists in SFV
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# ? May 31, 2016 18:31 |
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Jack Trades posted:Xrd definitely subscribes to patchwork game design school (you lose meter if you walk backwards too much? What is that horseshit?) and it's got way too many over-complicated systems. melty bloods mechanics are way more confusing than GG, all the little intricacies involving how meter is built and how people take damage aren't required reading for low/mid level players and every other mechanic is just "push button combo at this time to do thing" meanwhile melty requires you read a wiki to understand what each moon style does for you because they change so much yet explain so little darealkooky fucked around with this message at 18:35 on May 31, 2016 |
# ? May 31, 2016 18:33 |
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Is Ibuki playable yet?
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# ? May 31, 2016 18:40 |
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So let me get this straight, the planned dlc releasing this month is no dlc, but they did confirm ibuki will be out by June 30th? I requested and received the dlc schedule capcom put out themselves earlier in the thread, and essentially they can't stick to their word? I'm not surprised really, I just quit playing this game season pass be damned.
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# ? May 31, 2016 18:40 |
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Negative penalty is like a complete non-issue in Guilty Gear and could probably be removed without much issue. The rest of the mechanics do a good enough job of promoting the desired style of play that it seems superfluous, to the point I doubt the majority of players ever think about it until the one time in a thousand games when the warning pops up in a situation you were running away for 10 seconds to win by timeout. But it's also weird to me that so many people complain about it, especially in lieu of the easy targets in XRD like Blitz or Danger Time. Whining about Guilty Gear mechanics/characters and then bringing up Melty Blood is funny, though. Definitely a game with very simple mechanics and inspired and interesting character design!
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# ? May 31, 2016 18:44 |
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darealkooky posted:melty bloods mechanics are way more confusing than GG, all the little intricacies involving how meter is built and how people take damage aren't required reading for low/mid level players and every other mechanic is just "push button combo at this time to do thing" I can explain all you need to know (as a beginner) about MB moons in a sentence tho. Crescent is the base mode, Half is simplified, you auto-burst at full meter and can't hold shield, Full doesn't have Reverse Beat so it has overall better normals, kinda good if you're coming from other airdashers or even SF. It's grooves, just read up on how they affect your favorite character or if you can't be bothered, pick Crescent.
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# ? May 31, 2016 18:44 |
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Dias posted:I can explain all you need to know (as a beginner) about MB moons in a sentence tho. Crescent is the base mode, Half is simplified, you auto-burst at full meter and can't hold shield, Full doesn't have Reverse Beat so it has overall better normals, kinda good if you're coming from other airdashers or even SF. It's grooves, just read up on how they affect your favorite character or if you can't be bothered, pick Crescent. I know how they work, I'm talking from the perspective of a new player. You're also criminally simplifying things, each groove mostly/completely changes properties of your normals, what normals and specials you even have, how meter building works, how bursts work, how shield works, your aerial movement and how much guard bar you have. This isn't like cvs where they just add new options onto a base character chasis, they completely change how the character plays and yes you can "just read up on how they affect you" but you can also "just read up" on what negative penalty is so that's not really relevant
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# ? May 31, 2016 18:57 |
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AnonSpore posted:it never fails to astound me that there are SFV players drawing breath on this planet at this very moment who refuse to play anime games on basis of not liking titty when loving Laura exists in SFV Laura's design is definitely as fanservice-y if not worse than most of the female Xrd cast. To make matters worse she's pretty forgettable; she's just "that one titty jiu jitsu lady" to me
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# ? May 31, 2016 18:58 |
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bebaloorpabopalo posted:Negative penalty is like a complete non-issue in Guilty Gear and could probably be removed without much issue. The rest of the mechanics do a good enough job of promoting the desired style of play that it seems superfluous, to the point I doubt the majority of players ever think about it until the one time in a thousand games when the warning pops up in a situation you were running away for 10 seconds to win by timeout. because negative penalty has been in the game for like over a decade so pretty much everyone has heard from All The Good And Smart Players that negative penalty is BAd
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# ? May 31, 2016 18:58 |
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bebaloorpabopalo posted:Definitely a game with very simple mechanics and inspired and interesting character design! m8 don't be talking poo poo about melty's character design
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# ? May 31, 2016 19:00 |
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darealkooky posted:I know how they work, I'm talking from the perspective of a new player. So think MKX variations. I'm just saying both games are arcane BS but you really don't need to understand every single arcane detail to pick them up. I mean, if you're just getting into the game, isn't that sentence basically how you'd answer "so what are these moon things"?
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# ? May 31, 2016 19:03 |
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play marvel
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# ? May 31, 2016 19:07 |
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Fereydun posted:play marvel play skullgirls it's a better marvel
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# ? May 31, 2016 19:15 |
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Dias posted:So think MKX variations. I'm just saying both games are arcane BS but you really don't need to understand every single arcane detail to pick them up. I mean, if you're just getting into the game, isn't that sentence basically how you'd answer "so what are these moon things"? in melty blood if you don't understand what specific defensive mechanics you can use then you're gonna spend the entire round blocking. guilty gear has that same problem to (but to a lesser degree) but "hit these two buttons to parry" always works the exact same way. meanwhile in melty how shield works and what you can get from it heavily changes between groves. if you don't think that's more complicated idk what to say
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# ? May 31, 2016 19:16 |
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Dias posted:play skullgirls it's a better marvel
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# ? May 31, 2016 19:17 |
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Play Smash, it's got the best roster in fighting game (or video game) history
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# ? May 31, 2016 19:17 |
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Alfalfa The Roach posted:Play Smash, it's got the best roster in fighting game (or video game) history Actually that was Ehrgeiz: GOD BLESS THE RING
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# ? May 31, 2016 19:19 |
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Dias posted:play skullgirls it's a better marvel It's not nice to troll tabs
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# ? May 31, 2016 20:11 |
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@StreetFighter 15m15 minutes ago We wanted to clear up the confusion around the release of Ibuki in #SFV. She will be released alongside Story Mode at the end of June. @StreetFighter 13m13 minutes ago We'll have a blog with more info surrounding the June content and other topics the community has brought up in the next day or so. @StreetFighter 13m13 minutes ago Moving forward we will work to communicate information surrounding content releases in #SFV at a much more rapid pace.
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# ? May 31, 2016 20:14 |
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Dias posted:play skullgirls it's a better marvel Please don't troll
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# ? May 31, 2016 20:14 |
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https://twitter.com/StreetFighter/status/737720093652570112
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# ? May 31, 2016 20:15 |
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I hope they try to justify the 8 frames
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# ? May 31, 2016 20:17 |
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Ah, gently caress this.
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# ? May 31, 2016 20:18 |
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Think of it this way you're getting bonus content in June because there wasn't even a character planned in the first place, just story mode!! Wow!! I love street fighter vee!
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# ? May 31, 2016 20:20 |
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If I could refund this game I probably would. I even like the actual game but it's like Capcom is actively trying to make the player base smaller and more angry.
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# ? May 31, 2016 20:24 |
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lmao
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# ? May 31, 2016 20:25 |
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What about daily challenges
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# ? May 31, 2016 20:26 |
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hahahahhahahahahahahahahahahahahahahahah fuckin capcom i love how it's put out in a tweet, the most spineless way to communicate this
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# ? May 31, 2016 20:30 |
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Did they leave a skeleton crew to put together these updates? What's going on?
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# ? May 31, 2016 20:30 |
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Alfalfa The Roach posted:Did they leave a skeleton crew to put together these updates? What's going on? making a fg character takes a shitload of time and planning one for once a month with their small pool of resources probably didnt account for literally any hiccup ever and they probably got resources diverted bc sfv didnt sell very well since they forgot to make the game in the first place
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# ? May 31, 2016 20:32 |
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Waiting patiently for KoF14, Revelator and Tekken 7. Save us from this lovely rushed fighting game.
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# ? May 31, 2016 20:32 |
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I could probably design an SFV character in unity in two months
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# ? May 31, 2016 20:32 |
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In Training posted:What about daily challenges Your challenge is to maintain interest in the game.
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# ? May 31, 2016 20:33 |
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Saint Freak posted:Your challenge is to maintain interest in the game. whoops i lost the game
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# ? May 31, 2016 20:35 |
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No update this month AND they waited until the very last day of the month to tell everyone? gently caress's wrong with these clowns?
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# ? May 31, 2016 20:36 |
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they waited for the final 12 hours of the month to do it which is pretty lol
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# ? May 31, 2016 20:38 |
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# ? May 9, 2024 17:16 |
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anime was right posted:making a fg character takes a shitload of time and planning one for once a month with their small pool of resources probably didnt account for literally any hiccup ever and they probably got resources diverted bc sfv didnt sell very well since they forgot to make the game in the first place I would agree with you on the first part but SFV doesn't have any character unique mechanics and everybody has like 2 specials and a V-Trigger, the complexity of the character by character design has been super limited so far. It makes me think the situation is like 4 people in a Tokyo basement somewhere hitting the server reset button once a week in between non-stop working sessions to just get something out the door at the end of the month
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# ? May 31, 2016 20:38 |