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I am a big fan of the concept of city-states and I am really liking the look of what they're doing here. The unique bonuses sound awesome. And I like that you can put money in the meter and steer their army around for a bit. I do hope that they'll be able to feature more prominently in a "proxy-war" type situation though, especially in late-game cold war times.
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# ? Jun 2, 2016 19:39 |
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# ? May 28, 2024 14:32 |
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BattleHamster posted:I was having this issue until I disabled Adblock. Thats probably it. Thanks for linking that info other poster! I wonder if you can actually take OVER a city state and make them a vassal or some such.
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# ? Jun 2, 2016 19:40 |
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That last picture mentions "Amenities". Do we know what those are?
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# ? Jun 2, 2016 20:05 |
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Jay Rust posted:That last picture mentions "Amenities". Do we know what those are? It sounds like they're Luxuries. Zanzibar's special bonus says it gives you two Luxury Resources, which provide 6 Amenities each. I'm guessing Luxury Resources and probably other sources provide Amenities which translate into the happiness modifier thing.
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# ? Jun 2, 2016 20:09 |
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Jay Rust posted:That last picture mentions "Amenities". Do we know what those are? Yeah I wondered that. The little icon looks like a circus tent, so I wonder if those balloon-laden camps provide the same stuff. Also, Well-of-souls says the government type "Classical Republic" gives a bonus to Amenities, which makes me think Colosseum, so maybe it's just another word for Happiness? Edit: if the Luxuries provide Amenities then yeah this sounds like a find-and-replace for Happiness. Edit 2: From the city info. There's a green "2" there, but other numbers are white, so I reckon that number can go negative. We know happiness is per-city and not global, so it must be happiness. Microplastics fucked around with this message at 20:17 on Jun 2, 2016 |
# ? Jun 2, 2016 20:12 |
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Other Well of Souls info: * The Civics tree is a sort of secondary tech tree, meant to feature and replace traditional Civ tech advances like Chivalry that really aren't technological advancements. * Qin Shi Huang will hate you if you've built more Wonders than him. * Cleopatra likes and respects civs with a strong military, but will despise people with weak militaries. * Aztecs are in under Monty, as is India with Gandhi.
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# ? Jun 2, 2016 20:18 |
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OK, so science is one bucket you fill up for bonuses, culture is another.
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# ? Jun 2, 2016 20:21 |
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Gort posted:OK, so science is one bucket you fill up for bonuses, culture is another. Like Civ 5. It sounds like they kinda grafted the Civ 4 social policy pick-and-mix onto it though, the way you can unlock these cards and then put them into slots. I'm really eager to see that in action.
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# ? Jun 2, 2016 20:30 |
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JeremoudCorbynejad posted:Like Civ 5. Yep. It wasn't a criticism. Civ games tend to revolve around filling buckets for rewards.
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# ? Jun 2, 2016 20:39 |
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Cythereal posted:* Qin Shi Huang will hate you if you've built more Wonders than him. That works nicely with my "build every Wonder" strategy.
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# ? Jun 2, 2016 20:39 |
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Gort posted:Yep. It wasn't a criticism. Civ games tend to revolve around filling buckets for rewards. Yeah I wasn't having a go. I admit I don't really understand that emoticon but i like using it
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# ? Jun 2, 2016 20:54 |
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Cythereal posted:* Aztecs are in under Monty, as is India with Gandhi. boo JeremoudCorbynejad posted:Like Civ 5. If they're balancing them more it sounds like it could be better than civ v. Like, if culture is as valuable a road to invest in as tech that would be great stuff
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# ? Jun 2, 2016 21:18 |
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MMM Whatchya Say posted:If they're balancing them more it sounds like it could be better than civ v. Like, if culture is as valuable a road to invest in as tech that would be great stuff Hard to see how it possibly could be though, those who invest in tech will invade and crush those who invest in culture with superior teched armies.
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# ? Jun 2, 2016 21:39 |
I had gotten the impression, maybe from that Quill118 video or something else I read, that the culture tech tree will pretty much just unlock "cards" that you can slot into your government for different bonuses. Though I suppose it would unlock the governments themselves too. It actually seems like a neat system for customizing your civilization. But I don't think you'll be unlocking knights in the culture tree, even if the "chivalry" tech is in there.
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# ? Jun 2, 2016 21:40 |
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Eric the Mauve posted:Hard to see how it possibly could be though, those who invest in tech will invade and crush those who invest in culture with superior teched armies. Some unit types maybe locked behind cultural techs. Some cultural techs may unlock military bonuses that really make a difference. E: ^^^ Ah yeah, makes sense
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# ? Jun 2, 2016 21:41 |
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Eiba posted:I had gotten the impression, maybe from that Quill118 video or something else I read, that the culture tech tree will pretty much just unlock "cards" that you can slot into your government for different bonuses. Though I suppose it would unlock the governments themselves too.
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# ? Jun 2, 2016 21:44 |
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Eh, they're series staples. To date, only five leaders dating back to the original Civilization I have never missed a game (not counting offshoots like Revolutions): Gandhi, Alexander, Shaka, Genghis Khan, and Elizabeth. Cythereal fucked around with this message at 21:48 on Jun 2, 2016 |
# ? Jun 2, 2016 21:45 |
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Eric the Mauve posted:Hard to see how it possibly could be though, those who invest in tech will invade and crush those who invest in culture with superior teched armies. They might both be viable if the culture tree gives you bonuses other than raw tech. Regular spearmen might not match the strength of technologically superior pikemen but something like a nationalism or fealty bonus unlocked by culture tree could even the odds.
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# ? Jun 2, 2016 22:26 |
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Thinking about it "realistically" (always a fraught prospect), a primitive culture is not going to be able to self-organize well enough to tech up to the pikeman level, or be able to afford to field a large army. You need the tools that allow you to organize your society before you can embark on serious public works -- tools like taxes, language, laws, regulated commerce, an understanding of the rights and responsibilities of government, formalized systems of study, etc. Maybe your primitive culture might be able to create enough lone geniuses to come up with some great ideas, but without the rest of society able to act to leverage those ideas, they're worthless. In other words, having a culturally-advanced society is a hell of a lot more than just having a bunch of artists producing pretty paintings and sculptures. Culture is society -- it's the frameworks that govern how people think. You're not going to achieve any significant level of technological advancement if your people don't know how to think and organize themselves.
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# ? Jun 2, 2016 22:37 |
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From a gameplay perspective, it's probably something like needing both Organized Religion and Architecture to build a cathedral or whatever.
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# ? Jun 2, 2016 22:52 |
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I hope they make Pericles the Greek leader like in Civ IV I also wish they would bring back Asoka, but the nuclear Gandhi meme won't die any time soon
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# ? Jun 3, 2016 00:38 |
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Phobophilia posted:jfc i cant believe i need to explain elementary poo poo Meh. This is true, but terrain such as mountains and jungles and forests and things can affect what is optimal. In addition, an enemies unit placement can also make cardinal moves more optimal as well. This is not a huge gain. Phobophilia posted:it also gets rid of the jankiness of the "big fat cross", where cities can't access tiles 2-diagonal from the centres A civ game without a BFC is just the equivalent of fanfiction to me.
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# ? Jun 3, 2016 00:53 |
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Cythereal posted:* Qin Shi Huang will hate you if you've built more Wonders than him. Qin Shi Huang and I share this trait.
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# ? Jun 3, 2016 04:15 |
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Qin Shi Huang is going to be my best buddy in the world, 'cause he'll build all the wonders and then I'll take them from him.
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# ? Jun 3, 2016 04:30 |
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Eiba posted:
The GUI and color scheme is giving me some serious flashbacks of Stardock's game Elemental for some reason.
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# ? Jun 3, 2016 08:56 |
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AG3 posted:The GUI and color scheme is giving me some serious flashbacks of Stardock's game Elemental for some reason. It's the way the fog works and the font of the text.
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# ? Jun 3, 2016 11:32 |
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Clarste posted:From a gameplay perspective, it's probably something like needing both Organized Religion and Architecture to build a cathedral or whatever. Oh god I hope this is not the case. Worst case you can unlock it with either, but having both gives you a production bonus, but I would hate nothing more than finally getting the technology that gives me the signing new thing I had in my sights, and finding out that no, it's still far away.
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# ? Jun 3, 2016 16:32 |
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Rexides posted:Oh god I hope this is not the case. Worst case you can unlock it with either, but having both gives you a production bonus, but I would hate nothing more than finally getting the technology that gives me the signing new thing I had in my sights, and finding out that no, it's still far away. Realistically this would just be a variant on the techs that have multiple prerequisite techs; it's just that in this variant, some of the prerequisites are unlocked with culture instead of science. The problem here is one of perspective: you're used to thinking "emphasize science -> get cool shinies" because that's how it worked in all previous Civ games. Now it is/appears to be "emphasize science and culture -> get cool shinies". The actual methodologies in play haven't changed all that much, you just have two buckets to fill instead of one. EDIT: aren't there buildings/tile improvements in Civ5 that require you to unlock multiple techs to build them? Like, a tech will be listed as letting you build, say, railroads, but only in conjunction with another tech. This is the same basic idea. TooMuchAbstraction fucked around with this message at 16:41 on Jun 3, 2016 |
# ? Jun 3, 2016 16:39 |
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no such exist in civ5. you can have cavalry without rifles, for instance you had more multi-tech dependencies in civ4, like horseback riding + archery for horse archers, or archery + feudalism/machinery for longbows/crossbows, or hbr + military tradition + gunpowder/rifling for cuirassiers/cavalry, or rifling + assembly line for infantry
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# ? Jun 3, 2016 16:47 |
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Reminder than you could create the Internet without computers.
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# ? Jun 3, 2016 17:00 |
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RagnarokAngel posted:Reminder than you could create the Internet without computers. The steam punk web. It's a series of tubes
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# ? Jun 3, 2016 17:02 |
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Phobophilia posted:you had more multi-tech dependencies in civ4, like horseback riding + archery for horse archers, or archery + feudalism/machinery for longbows/crossbows, or hbr + military tradition + gunpowder/rifling for cuirassiers/cavalry, or rifling + assembly line for infantry I hated that. gently caress realism.
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# ? Jun 3, 2016 17:10 |
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quote:Hard to see how it possibly could be though, those who invest in tech will invade and crush those who invest in culture with superior teched armies. Remember Military City-States? Also rush-buying units, having enough defence that it's too much trouble... It's rarely quite as simple as that. Then there's things like 'filling your cities with Barracks gives you a Culture building'. Bloodly fucked around with this message at 17:48 on Jun 3, 2016 |
# ? Jun 3, 2016 17:22 |
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Rexides posted:I hated that. So... you gave spearmen a hidden +1000% Combat against Armor units, right?
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# ? Jun 3, 2016 17:24 |
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berryjon posted:So... you gave spearmen a hidden +1000% Combat against Armor units, right? It's not proper civ otherwise
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# ? Jun 4, 2016 00:15 |
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I bet you could throw a spear down a tank's cannon and cause the whole thing to explode
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# ? Jun 4, 2016 00:17 |
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RagnarokAngel posted:Reminder than you could create the Internet without computers. In my most recent game, I had rocketry and satellites without combustion.
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# ? Jun 4, 2016 04:34 |
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I'd love it if the game would actually address that, like letting you make stuff that never existed in the real world if you have an odd combination of techs. My friend joked that when you build a Gatling Gun without Gunpowder, your factory makes a box of bullets that are bouncing around really fast and shooting is a matter of opening the box.
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# ? Jun 4, 2016 05:57 |
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RagnarokAngel posted:Reminder than you could create the Internet without computers. Hell, you still can.
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# ? Jun 4, 2016 06:05 |
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# ? May 28, 2024 14:32 |
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Krazyface posted:Hell, you still can. https://en.wikipedia.org/wiki/IP_over_Avian_Carriers
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# ? Jun 4, 2016 12:56 |