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Apoplexy posted:I like to say the game is Diablo 2 2. I always say this game is Diablo 3, because it is far more of a natural progression of a game from Diablo 2 than Diablo 3 will ever be
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# ? Jun 2, 2016 23:27 |
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# ? May 15, 2024 12:38 |
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Thanks for the CoC Blast Rain build. I'm going to check that one out tomorrow. I've avoided CoC in the past since it used to have a much higher barrier to entry with gear. I was interested in that discharging juggernaut, but that seems to be the most popular build everywhere I look. I made the mistake of playing The ZiggyD Build (it was his arc build for... rampage I think?) and it was not super fun having all the items he recommended be super expensive. I'll try this CoC build and then see what else people are cooking up. I'm a little bummed they didn't try to bring some more skills up closer to the Earthquake range since that one just kind of pushes all the inferior skills out of the way.
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# ? Jun 2, 2016 23:47 |
goddamn it, izaro died, but so did i. edit: plus side, i'm glad i finally came around to summon raging spirits. dunno how I'd missed it back in act 1. Trebuchet King fucked around with this message at 00:08 on Jun 3, 2016 |
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# ? Jun 2, 2016 23:56 |
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MerrMan posted:I'm a little bummed they didn't try to bring some more skills up closer to the Earthquake range since that one just kind of pushes all the inferior skills out of the way. They nerfed earthquake helm because earthquake was way too powerful.
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# ? Jun 3, 2016 00:00 |
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TheRat posted:They nerfed earthquake helm because earthquake was way too powerful. We don't know for sure yet. Right now the lvl 66 Enchantment is 30%, and it's being nerfed to 20%. The lvl 75 Enchantment which is not available right now might be 30%, which would mean it's the exact same (though the hats would be worth way more because of the lvl 75 lab gating).
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# ? Jun 3, 2016 00:07 |
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The 75 EQ enchant on a good helm is going to cost infinite money
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# ? Jun 3, 2016 00:12 |
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TheRat posted:The 75 EQ enchant on a good helm is going to cost infinite money this cost me 9ex in perandus: and there are going to be far less runs of the 75 laby happening, so yeah.
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# ? Jun 3, 2016 00:17 |
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panda clue posted:
Rumours from the alpha-people say that the lab is retardedly hard too. (about hc) "Lol at all these people thinking they will have 8 points on their first characters"
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# ? Jun 3, 2016 00:21 |
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Deegan posted:I'm trying to gauge the accessibility of PoE before I download and start it. It looks kinda cool, but my first impression from the OP is that I need to spend 2 days studying all the formulas for equipment and skills before I can actually be effective and have fun. It also sounds like the game doesn't start until 60 and then it is material farming. EDIT: But wait until tomorrow to play, there's a new league starting then. TheOneAndOnlyT fucked around with this message at 00:42 on Jun 3, 2016 |
# ? Jun 3, 2016 00:38 |
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Hell even with only basic game and itemization knowledge (IE nothing beyond "get hp and resists, everything else is gravy") and a bog standard cookie cutter build guide you can easily get to yellow level maps. That's plenty for farming enough currency to start another neat character that might need some low to mid level uniques.
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# ? Jun 3, 2016 00:41 |
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Deegan posted:I kinda want to try it and like it, but looking at the skill tree makes me hesitate. My first impression is that 90% of those skills will be 'gain +1 resist' or ''gain +1 spell power' and not actual unique skills. Are there only 2 or 3 specific paths, per character, that will let you see the end game? An optimized path is inevitable, but don't want to keep looking at a wiki every time I level. Passive tree, not skill tree - the difference is important. The passive tree, indeed, has a lot of things like you mention, but some of the keystone nodes do have major impacts on your character. The rest of the customization/uniqueness is from the skill gems that go in your gear (and the gear itself) and give you the abilities you actively use.
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# ? Jun 3, 2016 02:15 |
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Coming back to this for the first time since beta and kind of overwhelmed by the sheer number of new skills. I'm not totally sure what I want to do for Prophecy but I've been kind of losing interest in the physical bow guy I've been playing in SC in the meantime, so I'm thinking I'll go with a caster. I wondered if you could combo Desecrate + Detonate Dead and do decently (maybe transitioning to a different fire spell later on since it seems like Detonate Dead scales poorly)? Or should I just try something simple like a totem build until I get a better handle on the game's mechanics?
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# ? Jun 3, 2016 02:40 |
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What I need is a (non-hardcore) safe, cheap, easy build for my lazy, non-skilled, uncreative rear end. Something along the lines of SRS, or Contagion/Essence Drain/Wither that I can just paint by the numbers, but still reach lvl 80+ without much effort.
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# ? Jun 3, 2016 02:50 |
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Apple Craft posted:What I need is a (non-hardcore) safe, cheap, easy build for my lazy, non-skilled, uncreative rear end. Something along the lines of SRS, or Contagion/Essence Drain/Wither that I can just paint by the numbers, but still reach lvl 80+ without much effort. That would be 2h earthquake. https://www.pathofexile.com/forum/view-thread/1596320
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# ? Jun 3, 2016 02:57 |
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i think liftingnerds flame totem build from last league was honestly better. i did both and flame totem was easier to gear and easier to stay alive with even with a tabula (had a lightning coil on eq guy) since you can just drop your totems and run circles around bosses. totems also let you ignore reflect and poo poo. i had to be much more picky with map mods on the eq guy. he absolutely destroyed poo poo like lab and map packs but kind of struggled with boss dps, especially if i didnt have vaal ground slam charged up. not saying eq is bad or anything obviously, just that eq build might not be the best one around.
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# ? Jun 3, 2016 03:47 |
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Awesome! posted:i think liftingnerds flame totem build from last league was honestly better. no
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# ? Jun 3, 2016 03:49 |
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A lot of things may be better, but when it comes to completely bulletproof autopilot you cant really beat marohi eq E: And if you struggled with map mods/bosses Im guessing that was either t15, or your gear was very suboptimal.
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# ? Jun 3, 2016 03:49 |
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TheRat posted:or your gear was very suboptimal. i had an easier time autopiloting with his flame totem build is all im saying.
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# ? Jun 3, 2016 03:54 |
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It is newbie-friendly, but for red map scaling you're going to need proper jewlery, weapon links and quality gems to scale your damage high enough. When I recommend a build for autopiloting its mostly meant to get a person to mid to high mapping so they can learn the ropes. Marohi EQ is perfect for that.
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# ? Jun 3, 2016 03:56 |
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it definitely did get me to mid tier maps but even at like tier 9 bosses took a long time. i had a 5l marohi and 5l coil for ground slam but maybe i was trying to get the wrong damage mods on my gear or something. actually how do i link my character i wouldnt mind if you took a look and told me what was up.
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# ? Jun 3, 2016 04:09 |
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https://www.pathofexile.com/account/view-profile/-your-account-name Make sure the profile is set to public in your account settings on the website
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# ? Jun 3, 2016 04:13 |
i did it i beat the loving labyrinth necromancy, ho!
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# ? Jun 3, 2016 04:39 |
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Hashtag Yoloswag posted:Coming back to this for the first time since beta and kind of overwhelmed by the sheer number of new skills. I'm not totally sure what I want to do for Prophecy but I've been kind of losing interest in the physical bow guy I've been playing in SC in the meantime, so I'm thinking I'll go with a caster. The big issue with Desecrate is that it has a cooldown that limits it to one cast per 5 seconds. (It stores 3 uses, so you can do 3 right in a row initially but then you are stuck in slow mode.) Poking around the web just now it sounds like you can do Trap-Multitrap-Desecrate to effectively get more at once. This discussion was before Minefield came out, so I'm guessing you could do that too. (Remote Mine-Minefield-Desecrate) The cooldown is per skill gem apparently?? So I guess in theory you could get a poo poo ton of corpses out at once with two 3-links devoted to trap & mine and a random slot for self cast. The new Necromancer Ascendancy node that adds two corpses per cast is obviously going to be important to making it viable. You could probably make it work, but it's probably going to be tricky. The other annoyance is that neither Descerate nor Detonate Dead are affected by spell modifying nodes. The only thing that affects both of them is AoE modifiers. If you go all out on the passive tree you can get 60% increased AoE damage, but 50% increased AoE damage is the most realistic scenario. (Pre-Chaos Conversion nerf you could have scaled both with chaos damage nodes but that's less viable now.)
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# ? Jun 3, 2016 04:41 |
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TheRat posted:https://www.pathofexile.com/account/view-profile/-your-account-name
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# ? Jun 3, 2016 04:47 |
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I'm going to make a Vortex Slayer. None of the other Ascendancies really work as well for it.
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# ? Jun 3, 2016 04:49 |
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You're only 5linked, 4 of those links arent quality gems, 1/3 jewlery has (very low) wed, 2/3 jewlery has (mid-tier) flat phys, belt has very low wed, helmet doesnt have earthquake enchant, gloves have no damage mods (speed, flat damage), you're quite low level which means you have no jewels. All of these things seem minor on their own but when you add them all together its a huge source of damage (especially jewels). You're basically where you should be for t10-t12 or so, but if you wanted to push this char to comfortable t12-15 you would need to invest a lot more into damage gear. Also, while your tree is perfectly allright its certainly not optimal for endgame. https://www.pathofexile.com/account/view-profile/Etup/characters <- Here's an example of a character that was 3rd in Talisman HC league when he died. He had a headhunter belt so you would never be able to match his speed, but the skilltree is excellent.
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# ? Jun 3, 2016 04:57 |
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TheRat posted:Also, while your tree is perfectly allright its certainly not optimal for endgame. thats about what i was expecting on gear critiques. most of that was from one major gear up when i hit 68 and i didnt really touch it after. had 2ex and over 100c i could have spent on upgrades by the end i guess. not sure what i was planning on doing with that money.
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# ? Jun 3, 2016 05:05 |
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Awesome! posted:i think i copied the tree in the guide exactly. My main objection is the lack of jewels, but the guide has those in for higher levels
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# ? Jun 3, 2016 05:08 |
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yeah i was going to finish out the life rectangle and then go for jewel slots
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# ? Jun 3, 2016 05:12 |
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Bouquet posted:The big issue with Desecrate is that it has a cooldown that limits it to one cast per 5 seconds. (It stores 3 uses, so you can do 3 right in a row initially but then you are stuck in slow mode.) Poking around the web just now it sounds like you can do Trap-Multitrap-Desecrate to effectively get more at once. This discussion was before Minefield came out, so I'm guessing you could do that too. (Remote Mine-Minefield-Desecrate) The cooldown is per skill gem apparently?? So I guess in theory you could get a poo poo ton of corpses out at once with two 3-links devoted to trap & mine and a random slot for self cast. You go traps/mines on it. Your damage is based on corpse life so the higher the maps the higher the damage you do. Just don't level as it, its awful.
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# ? Jun 3, 2016 05:23 |
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The way I was planning to use it was to mostly just ignore the chaos DoT from Desecrate and just use it as setup for Detonate, but yeah, it looks like it'd be tricky to pull off and feel terrible for leveling. If nothing else I can just grab another good fire spell or Fire Trap to level with, and try it out lategame once I have a few good fire damage/AoE damage nodes picked up. Might just try it as a second character and do an easier farming build to start with. e: I'm also wondering now that I've taken a closer look at Necromancer: do Blasphemy curses count as auras for her Commander of Darkness passive? Hashtag Yoloswag fucked around with this message at 05:50 on Jun 3, 2016 |
# ? Jun 3, 2016 05:43 |
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I'm a bit sad that spark is getting nerfed. My volt sparker was the strongest build I have ever played. What's the strongest reflect-proof hc-viable build now? Poison bladefall trapper?
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# ? Jun 3, 2016 05:47 |
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With the changes to scepter implicates DD gets an actual gear boost for once. Assuming they stay as elemental damage.
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# ? Jun 3, 2016 05:48 |
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regulargonzalez posted:I'm a bit sad that spark is getting nerfed. My volt sparker was the strongest build I have ever played. What's the strongest reflect-proof hc-viable build now? Poison bladefall trapper? Probably shockwave totem. I've not tried bladefall trapper myself but the uber-farmers keep saying its garbage for map clearspeed. E: I can see elementalist DD being really strong, and DD cannot reflect. E2: Random 4 minute DD tree http://poeurl.com/Fgd TheRat fucked around with this message at 06:01 on Jun 3, 2016 |
# ? Jun 3, 2016 05:52 |
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Bugsy posted:With the changes to scepter implicates DD gets an actual gear boost for once. Assuming they stay as elemental damage. Yeah, I was looking through weapons to figure out a good weapon set for it; I'm guessing a good +fire gems/+% elemental damage scepter would be the best thing I could use until I pick up something like Doryani's Catalyst or The Supreme Truth?
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# ? Jun 3, 2016 05:57 |
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Theres quite a few options for DD. Double doriyani is the obvious one, but pledge of hands and searing touch are also great
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# ? Jun 3, 2016 06:02 |
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# ? Jun 3, 2016 06:05 |
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TheRat posted:Theres quite a few options for DD. Double doriyani is the obvious one, but pledge of hands and searing touch are also great Can DD echo? Since it doesn't have the Spell tag I figured it wouldn't work with any gem that did.
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# ? Jun 3, 2016 06:07 |
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I'm probably going to play a Blade Vortex + Bone Offering Necromancer again, it felt good last league. Reflect actually makes that build gain life, from the life gain on spell-block.
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# ? Jun 3, 2016 06:10 |
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# ? May 15, 2024 12:38 |
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Hashtag Yoloswag posted:Can DD echo? Since it doesn't have the Spell tag I figured it wouldn't work with any gem that did. Just tested it ingame and yes, DD+echo works perfectly.
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# ? Jun 3, 2016 06:11 |