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oohhboy posted:How ever Shockproof is just unbelievable. Get Tazed? Spin and mash whatever key you set it to and escape. Afaik you don't even have to be facing the Tazer, can confirm this skill owns. The over all reorganization of Ghost in general is really nice. I do wish they'd do something about grinder because I'm not digging ex prez as much, the regen is fine though getting your armor to break when you need to can be a little tricky. I could always run rogue & have a total of 55 dodge, but I don't really care for being stingy with my FAKs. Probably going to try & work out a crazy LMG/shotgun man techforcer next since all that stuff does sound crazy fun.
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# ? Jun 3, 2016 15:11 |
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# ? Jun 3, 2024 23:06 |
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Tulip posted:Wait, where's the notes about the M32? Nope, this was found experimentally.
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# ? Jun 3, 2016 15:16 |
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Hey so I juuuust started playing this game a couple of weeks ago and now this change happened. Has anyone made any new cool skill trees for someone who doesnt know what the gently caress to look at to know what is good? I'm still learning a lot and now I'm not sure what builds to use.
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# ? Jun 3, 2016 15:18 |
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Bort Bortles posted:Hey so I juuuust started playing this game a couple of weeks ago and now this change happened. Has anyone made any new cool skill trees for someone who doesnt know what the gently caress to look at to know what is good? I'm still learning a lot and now I'm not sure what builds to use. If you like dodge, they packed everything neatly into ghost. Fugitive imo is now terrible but Nine Lives is a single point now so if you go down a lot that's probably not a bad investment. The best advice I can give you is to experiment, a lot of the old skills are still in tact or have been worked into other skills. The next few weeks will no doubt be a lot of random trial & error for most of us as we fine tune our builds. That being said, I'm pretty sure I've seen a few builds posted in this thread if you're willing to dig the last 10 pages or so. Also, post your steam name so you can be invited to the group & hang out in the payday 2 goons chat, or catch us in mumble.
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# ? Jun 3, 2016 15:32 |
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Shockproof was always good
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# ? Jun 3, 2016 15:51 |
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YET ANOTHER FAG posted:If you like dodge, they packed everything neatly into ghost. Fugitive imo is now terrible but Nine Lives is a single point now so if you go down a lot that's probably not a bad investment. The best advice I can give you is to experiment, a lot of the old skills are still in tact or have been worked into other skills. The next few weeks will no doubt be a lot of random trial & error for most of us as we fine tune our builds. That being said, I'm pretty sure I've seen a few builds posted in this thread if you're willing to dig the last 10 pages or so.
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# ? Jun 3, 2016 16:20 |
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Bort Bortles posted:Hey so I juuuust started playing this game a couple of weeks ago and now this change happened. Has anyone made any new cool skill trees for someone who doesnt know what the gently caress to look at to know what is good? I'm still learning a lot and now I'm not sure what builds to use. At this stage, I'd say: Pick a weapon type, and take most of that tree (Sharpshooter for single shot weapons, Oppressor for automatics, Gunslinger for pistols, Shotgunner for shotguns). Pick a deployable (Medic for first aid kits/doctor bags, Ammo Specialist for ammo bags, Engineer for turrets, Breacher for mines, Covert Ops for ECMs), and take most of that tree. Spread the remaining points around whatever sounds interesting.
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# ? Jun 3, 2016 18:10 |
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Anyone got a link to that site that lets you preview all the weapon skins? Since I can't search just this thread, I'm coming up empty handed looking for it.
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# ? Jun 3, 2016 18:52 |
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Pd2stash.com
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# ? Jun 3, 2016 18:56 |
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I was tempted to but never tried a saw in the past - is that worth giving a go now that you can get the skill that lets you take it as a secondary?Tempest_56 posted:At this stage, I'd say: Pick a weapon type, and take most of that tree (Sharpshooter for single shot weapons, Oppressor for automatics, Gunslinger for pistols, Shotgunner for shotguns). Pick a deployable (Medic for first aid kits/doctor bags, Ammo Specialist for ammo bags, Engineer for turrets, Breacher for mines, Covert Ops for ECMs), and take most of that tree. Spread the remaining points around whatever sounds interesting.
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# ? Jun 3, 2016 19:27 |
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Bort Bortles posted:I was tempted to but never tried a saw in the past - is that worth giving a go now that you can get the skill that lets you take it as a secondary? No. The saw is not a weapon, realistically. It's a tool that allows you to speed up/circumvent certain parts of certain heists - it has specific, pre-determined situations where having one is useful, and it's anywhere from 95% to 100% worthless in all others. This is actually more true than it used to be, as a lot of secondary weapons now are good enough to function as primaries. As a weapon, the saw is terrible - it has no range (duh), the damage is mediocre, it has poor ammo efficiency and it only restocks from ammo bags. Basically - a saw is kind of handy if it's 1) a H&T bank heist, 2) Firestarter, or 3) an Armored Transport. All other times it will function only to bypass one or two doors instead of drilling them or crack open a single ATM - if it even has that much.
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# ? Jun 3, 2016 19:40 |
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Tempest_56 posted:No. The saw is not a weapon, realistically. It's a tool that allows you to speed up/circumvent certain parts of certain heists - it has specific, pre-determined situations where having one is useful, and it's anywhere from 95% to 100% worthless in all others. This is actually more true than it used to be, as a lot of secondary weapons now are good enough to function as primaries. As a weapon, the saw is terrible - it has no range (duh), the damage is mediocre, it has poor ammo efficiency and it only restocks from ammo bags.
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# ? Jun 3, 2016 19:47 |
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I still don't understand what the hell dodge is.
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# ? Jun 3, 2016 19:48 |
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juliuspringle posted:I still don't understand what the hell dodge is. It's the chance that a cop shoots you, but it doesn't count.
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# ? Jun 3, 2016 19:50 |
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Explosionface posted:It's the chance that a cop shoots you, but it doesn't count. Yep. You still get a little "flash", but take no damage. Note that when it triggers you get a "cooldown" that can give you more chances to dodge. Per the long guide: Successful dodges also start the damage cooldown, using the full damage of the attack as the value to compare. The remarkable part is that the dodge is calculated even while the cooldown may still be in effect, so all dodges within the cooldown time window are considered. Against a homogeneous group of enemies with identical weapons, there's a point where more gunfire actually benefits you. When receiving a gunshot every 0.05 seconds, you have 9 opportunities (7 on Deathwish) to dodge within the cooldown. If any dodge succeeds, the cooldown starts anew, giving you another 9 chances. However, dodges are only calculated if the enemies would have hit otherwise (missing shots do not count). Dodge is maximized by wearing suits/low armor and using skills (sneaky bastard, duck and cover, etc ).
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# ? Jun 3, 2016 20:11 |
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Bort Bortles posted:Thanks for the info. I thought about getting it because I have practically zero weapon mods and I feel like all my guns suck, so I was trying to pop through a bunch of quick missions, like 4 Stores or Mall Smashup and figured that I keep seeing more ATMs than I can open (I've seen in upwards of 4 ATMs in the mall mission a couple times). Also bank vaults tend to have a zillion lockboxes that you can open with a saw. If I can take the saw as the secondary and have a Primary I like a lot I dont have a problem bringing it along, especially if playing with friends and it means we make more money or whatever. The mall has like 6 ATMs so it's a good one to bring a saw to.
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# ? Jun 3, 2016 20:17 |
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Bort Bortles posted:Thanks for the info. I thought about getting it because I have practically zero weapon mods and I feel like all my guns suck, so I was trying to pop through a bunch of quick missions, like 4 Stores or Mall Smashup and figured that I keep seeing more ATMs than I can open (I've seen in upwards of 4 ATMs in the mall mission a couple times). Also bank vaults tend to have a zillion lockboxes that you can open with a saw. If I can take the saw as the secondary and have a Primary I like a lot I dont have a problem bringing it along, especially if playing with friends and it means we make more money or whatever. What you're talking about is actually exactly what the saw is for - Mallcrasher does have a ton of ATMs (in fact, there's an achievement for basically collecting all of them in under a minute), and those deposit boxes are about the one thing the saw is mandatory for. The thing is, those are about all it's good for. (It's useful on Firestarter because there's several doors that you can pop open to save a significant amount of time, and on Armored Transport because that's more deposit boxes.) The saw occupies a similar space as to breaching charges - it's a rarely used tool to skip some dull parts of a heist or access a little bit of extra loot. Don't worry too much about the weapon mods, though. You'll get plenty of those in time, and if you're using GoonMod and Gagecoins, you'll quickly reach the point of having anything and everything you feel like. Try watching what the daily Side Jobs are - those will let you get more mods to use.
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# ? Jun 3, 2016 20:23 |
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Tempest_56 posted:What you're talking about is actually exactly what the saw is for - Mallcrasher does have a ton of ATMs (in fact, there's an achievement for basically collecting all of them in under a minute), and those deposit boxes are about the one thing the saw is mandatory for. The thing is, those are about all it's good for. (It's useful on Firestarter because there's several doors that you can pop open to save a significant amount of time, and on Armored Transport because that's more deposit boxes.) The saw occupies a similar space as to breaching charges - it's a rarely used tool to skip some dull parts of a heist or access a little bit of extra loot.
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# ? Jun 3, 2016 20:42 |
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oohhboy posted:Hidden weapon specs seem to be back. The accuracy/stability numbers lie so much that they are near useless for comparing guns. Pretty much every single gun Standing, moving standing, moving crouching: 3x Crouching (stationary), iron sights: 1.2x Shotguns + Specials Standing, moving standing, moving crouching: 6x Crouching (stationary), iron sights: 2.4x Light + Heavy Crossbow Standing, crouching, both moving and stationary: 2.1x iron sights: 1.2x So pretty much the only weapons with exotic spread numbers are ones you aren't going to be comparing between anyway (like shotgun vs non-shotgun accuracy, explosive weapon vs non-explosive weapon etc.)
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# ? Jun 3, 2016 20:47 |
Insert name here posted:I just went and checked the files themselves and you're fuckin' full of poo poo mate. I, for one, am truly shocked.
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# ? Jun 3, 2016 21:00 |
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Possible bug: I couldn't pick up sentries on the rollers in slaughterhouse, even ones that were still firing at enemies.
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# ? Jun 3, 2016 21:05 |
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UnknownMercenary posted:Pd2stash.com Gonna bookmark this poo poo so I don't forget for the 20th time.
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# ? Jun 3, 2016 21:20 |
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Insert name here posted:I just went and checked the files themselves and you're fuckin' full of poo poo mate. Everything still uses one of three sets of spread numbers What did I do to you to set you off? I messed up 1 piece of information and was the only thing that I wasn't sure of in that entire post.
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# ? Jun 3, 2016 21:28 |
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With Fugitive getting all the melee skills, the tree actually has a reason to exist thematically now, which is nice.
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# ? Jun 3, 2016 21:36 |
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Tempest_56 posted:At this stage, I'd say: Pick a weapon type, and take most of that tree (Sharpshooter for single shot weapons, Oppressor for automatics, Gunslinger for pistols, Shotgunner for shotguns). Pick a deployable (Medic for first aid kits/doctor bags, Ammo Specialist for ammo bags, Engineer for turrets, Breacher for mines, Covert Ops for ECMs), and take most of that tree. Spread the remaining points around whatever sounds interesting. I'd say it's good newbie advice to pick one of Sneaky Bastard or Iron Man and pick that one up as a high priority.
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# ? Jun 3, 2016 21:42 |
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clockworkjoe posted:Possible bug: I couldn't pick up sentries on the rollers in slaughterhouse, even ones that were still firing at enemies. Looking at it further, it seems that suppressed sentry turrets are bugged and can't be picked up. I even took both types of sentries thanks to jack of all trades and once I deployed suppressed ones then I couldn't pick up any of the turrets.
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# ? Jun 3, 2016 22:29 |
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Oh my god, I can be Doomguy with zero effort now. I just made a run and gun + sprint reload shotgun/armour build and it's glorious.
Lemon-Lime fucked around with this message at 22:55 on Jun 3, 2016 |
# ? Jun 3, 2016 22:37 |
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Lemon-Lime posted:Oh my god, I can be Doomguy with zero effort now. I just made a run and gun + sprint reload shotgun/armour build and it's glorious. But now you can get run and gun, sprint reload AND 80% weapon swap speed.
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# ? Jun 3, 2016 23:23 |
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What are the good assault rifles for just spraying at head height, now? I'm not interested in semi-auto fire at all.
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# ? Jun 4, 2016 00:51 |
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Seems like you still need Fletch rounds with the shotty to hit snipers. Steakout is great again, not sure if I need 000 with it though. Have not had time to test everything yet sadly. My tech forcer feels even stronger than it was before, it is quite wonderful.
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# ? Jun 4, 2016 00:58 |
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Lemon-Lime posted:What are the good assault rifles for just spraying at head height, now? I'm not interested in semi-auto fire at all. 39.9 damage - Commando 553 has the reload speed, Clarion has the rip-roaring fire rate, Bootleg has a drum magazine 40+ damage - CAR-4, AK, and AK5 are all great and can rock a quadstacked magazine Also consider the LMGs. The RPK is almost an AR, and the MG42 and KSP are fantastic guns.
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# ? Jun 4, 2016 01:03 |
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Insert name here posted:GenSec on Overkill v1.22 which of these is the one that only the host has to have?
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# ? Jun 4, 2016 01:18 |
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I really want to do a saw build at some time now. https://www.youtube.com/watch?v=91K8MvN01b4&t=548s
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# ? Jun 4, 2016 01:20 |
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Mesadoram posted:Seems like you still need Fletch rounds with the shotty to hit snipers. Steakout is great again, not sure if I need 000 with it though. For those who haven't tried it yet, test out suppressed shotguns. A suppressed Steakout with a 35 round drum mag and 84 damage a shot is hilariously fun.
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# ? Jun 4, 2016 01:27 |
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Dr Cheeto posted:39.9 damage - Commando 553 has the reload speed, Clarion has the rip-roaring fire rate, Bootleg has a drum magazine Right, so basically nothing's changed. I couldn't get the Commando up to 39.9 without its accuracy going utter garbage, though (like, ~50ish) - the FAMAS gets to 70ish before conditional skill modifiers, which is nice (I'm glad it's good now). The breakpoints are still 40+ on Overkill for ARs and 80+ for shotguns, right? What are the Deathwish breakpoints? Mesadoram posted:Seems like you still need Fletch rounds with the shotty to hit snipers. Steakout is great again, not sure if I need 000 with it though. Have not had time to test everything yet sadly. My tech forcer feels even stronger than it was before, it is quite wonderful. On a similar note, the 1014 is really nice now that 000 is basically free.
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# ? Jun 4, 2016 02:12 |
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The shock and awe reload buff applies to flamethrowers.
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# ? Jun 4, 2016 02:31 |
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Dr Cheeto posted:39.9 damage - Commando 553 has the reload speed, Clarion has the rip-roaring fire rate, Bootleg has a drum magazine I think you mean it makes ARs look like dog poo poo.
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# ? Jun 4, 2016 02:49 |
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Basticle posted:which of these is the one that only the host has to have?
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# ? Jun 4, 2016 03:05 |
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So it might be incredibly nerdy, but my girlfriend went to PhoenixCon and managed to find a few nerds dressed up like the payday gang. Also this polite gentleman. (He said "Thanks" using the tape recorder once she was done taking the picture, and he proceeded to hang out with the other payday gang while spamming "arms outstretched." )
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# ? Jun 4, 2016 03:59 |
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# ? Jun 3, 2024 23:06 |
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IBlameRoadSuess posted:Also this polite gentleman. (He said "Thanks" using the tape recorder once she was done taking the picture, and he proceeded to hang out with the other payday gang while spamming "arms outstretched." )
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# ? Jun 4, 2016 04:11 |