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YF-23 posted:Look for interesting stuff to do past the midgame. Which Paradox game are we talking about here?
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# ? Jun 5, 2016 02:10 |
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# ? May 27, 2024 22:17 |
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# ? Jun 5, 2016 02:13 |
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I'm actually curious as to what I was supposed to be so outraged about in those timelapse videos. Watching streams and stuff today there's definitely parts of the game that need work. Or not. I'm really not sure if the AI throwing millions of soldiers into an obviously unwinnable meatgrinder situation is a feature or a bug given the setting. But lots of streams had the AI taking ten times the losses as the player because they would never stop throwing endless streams of troops to die in the mountains.
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# ? Jun 5, 2016 02:19 |
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Yeah, it seemed a little goofy or confusing at times, but nothing really particularly atrocious was visible, I wouldn't say.
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# ? Jun 5, 2016 02:23 |
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If anything the second video showed that they really have done great work with naval invasion AI. I can't imagine the AI in DH or HOI3 ever doing a naval invasion of crimea and supporting it well enough to win Russia from an already victorious Germany.
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# ? Jun 5, 2016 02:33 |
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Bad news for me, really. I haaate dealing with naval invasions.
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# ? Jun 5, 2016 02:34 |
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WhiskeyWhiskers posted:If anything the second video showed that they really have done great work with naval invasion AI. I can't imagine the AI in DH or HOI3 ever doing a naval invasion of crimea and supporting it well enough to win Russia from an already victorious Germany. I can't imagine the AI in HOI3 ever doing a naval invasion
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# ? Jun 5, 2016 02:39 |
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Yeah as someone who's played HOI since HOI2 that looked pretty good. A little odd place for a naval invasion, but it worked. Most surprising things to me were Greece eating up Turkey and Blitzkreig Sweden. Expanding Poland was probably US forces pushing along that front. If you attack with your forces from allied territory, it's your ally that takes the new territory, not you. Doesn't matter in the end once everyone sits down at the peace table.
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# ? Jun 5, 2016 03:05 |
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Cantorsdust posted:Yeah as someone who's played HOI since HOI2 that looked pretty good. A little odd place for a naval invasion, but it worked. Most surprising things to me were Greece eating up Turkey and Blitzkreig Sweden. Expanding Poland was probably US forces pushing along that front. If you attack with your forces from allied territory, it's your ally that takes the new territory, not you. Doesn't matter in the end once everyone sits down at the peace table. I could see it being a good place to invade a victorious Germany. Normandy would a be a shitshow, and invading an unforified coast in territory that isn't likely to be thrilled about their German overlords makes a bizarre amount of sense.
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# ? Jun 5, 2016 03:21 |
You'd be better off invading Italy straight up, then, as opposed to crossing the whole Mediterranean just to backdoor Russia. Still, I'm glad Paradox has learned the unfortunate truth; we're actually no better then reddit anymore. Good job.
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# ? Jun 5, 2016 03:33 |
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To be honest while that video maybe shows the AI isn't too smart it doesn't mean the game won't be fun. I'm excited for it and I have a preorder and everything
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# ? Jun 5, 2016 03:38 |
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I received an anonymous gift via steam after I spoke well of HOI4
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# ? Jun 5, 2016 03:44 |
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was the gift HOI4?
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# ? Jun 5, 2016 03:46 |
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Stairmaster posted:was the gift HOI4? HOI3, and it doesn't even include the unit packs!
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# ? Jun 5, 2016 03:48 |
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Gamerofthegame posted:Still, I'm glad Paradox has learned the unfortunate truth; we're actually no better then reddit anymore. Good job. lmao
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# ? Jun 5, 2016 03:49 |
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Jobbo_Fett posted:HOI3, and it doesn't even include the unit packs! Someone really doesn't like you speaking well of HoI4.
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# ? Jun 5, 2016 03:55 |
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WhiskeyWhiskers posted:Someone really doesn't like you speaking well of HoI4. I think they are trying to convince me that the AI in HOI3 is better.
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# ? Jun 5, 2016 03:56 |
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Jobbo_Fett posted:I think they are trying to convince me that the AI in HOI3 is better. I guarantee they are not
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# ? Jun 5, 2016 03:59 |
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corn in the bible posted:I guarantee they are not Well, joke's on them anyways! I already own it and HOI4!
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# ? Jun 5, 2016 04:00 |
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look out james bond! here comes duncan jax!
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# ? Jun 5, 2016 04:01 |
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corn in the bible posted:look out james bond! here comes duncan jax! I had to look this up; I know what I'm watching tomorrow!
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# ? Jun 5, 2016 04:03 |
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At least they didn't send you bad rats.
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# ? Jun 5, 2016 05:02 |
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Westminster System posted:At least they didn't send you bad rats. Own that too! I need a copy of Ride to Hell: Retribution though.
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# ? Jun 5, 2016 05:08 |
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corn in the bible posted:I can't imagine the AI in HOI3 ever doing a naval invasion The HOI3 AI loved doing naval invasions, sometimes failing to do the same one over and over again, repeatedly. Here's Japan attempting to take Guam on horseback: They also loved trying to take that one Aleutian island they could reach and would generally just sail around the Pacific landing where they could. The UK AI also loved trying to execute Operation Zeppelin, which would end the war when the German AI overreacted and sent everyone they could down to Greece, allowing the USSR to race across Europe unopposed. I also saw the Germans invade Maine once, though I don't know how they managed it.
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# ? Jun 5, 2016 05:34 |
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Dump some divisions into Sicily, watch as the Germans and Italians throw hundreds of thousands of casualties your way trying to attack across the straight.
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# ? Jun 5, 2016 06:11 |
Jobbo_Fett posted:Dump some divisions into Sicily, watch as the Germans and Italians throw hundreds of thousands of casualties your way trying to attack across the straight. Isn't one of the issues that people are noticing with the HOI4 AI is that it does not seem to consider invasions of neighboring allied countries to be a priority? So in that scenario, the German AI wouldn't prioritize sending any troops down to Italy at all?
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# ? Jun 5, 2016 07:06 |
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Drone posted:Isn't one of the issues that people are noticing with the HOI4 AI is that it does not seem to consider invasions of neighboring allied countries to be a priority? So in that scenario, the German AI wouldn't prioritize sending any troops down to Italy at all? Not sure, I haven't watched a lot besides most of the WWW stuff. HOI3s answer was "Send units no matter what, gotta protect the front!". I can only hope that the AI won't abandon its allies if it can help and won't foolishly waste manpower if the odds of winning a fight are <5% (which also happens in HOI3 when the AI is overaggressive. Makes it easy to counterattack)
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# ? Jun 5, 2016 07:29 |
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Psychotic Weasel posted:The HOI3 AI loved doing naval invasions, sometimes failing to do the same one over and over again, repeatedly. This has nothing to do with HoI 3's AI, but it's still my favorite screenshot of it: HoI 3 is an incredibly flawed game I had basically no fun trying to learn how to play and getting destroyed constantly, but I do appreciate that they remembered to include the horse-human hyrbrid soldiers Hungary was experimenting with in the 1930s.
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# ? Jun 5, 2016 07:45 |
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I never played a Paradox game before, besides Stellaris, and from seeing different people play HoI4 I have to say I am supet excited for it. Why are people mad?
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# ? Jun 5, 2016 08:06 |
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Michaellaneous posted:I never played a Paradox game before, besides Stellaris, and from seeing different people play HoI4 I have to say I am supet excited for it. I have some concerns that smaller countries don't build armies (see El Salvador and Bhutan streams), peace conferences can be wonky (see Estonia puppeting Afghanistan), the AI isn't great at warfare (see France abandoning the Maginot line and countries driving isolated units dozens of provinces past the frontline until eventually cut off and destroyed)... We'll see though
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# ? Jun 5, 2016 09:23 |
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corn in the bible posted:I can't imagine the AI in HOI3 ever doing a naval invasion Have we all forgotten the good old days of HOI3 release when AI Mexico successfully invaded Germany? I'm still pumped for HOI4, despite feeling that Stellaris was a pretty weak offering.
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# ? Jun 5, 2016 09:40 |
Michaellaneous posted:I never played a Paradox game before, besides Stellaris, and from seeing different people play HoI4 I have to say I am supet excited for it. Paradox games have a reputation for buggy releases. Every time, Paradox fans think it's going to be better, and when the releases still come out buggy, they get themselves all worked up over their dreams being smashed, etc. Paradox games also have a reputation for being iterated upon and turning from mediocre launch games into fantastic games around 6 months to a year later.
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# ? Jun 5, 2016 09:41 |
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Drone posted:Paradox games also have a reputation for being iterated upon and turning from mediocre launch games into fantastic games around 6 months to a year later. Maybe the only people playing the games 6 months to a year later are the ones who thought it was fantastic from the start
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# ? Jun 5, 2016 10:00 |
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Drone posted:Paradox games have a reputation for buggy releases. Every time, Paradox fans think it's going to be better, and when the releases still come out buggy, they get themselves all worked up over their dreams being smashed, etc. CK2 and EU4 genuinely were better. There seems to be some bizarre revisionism going on at the minute where they were as bad as CK1 or EU3 on release. And, well, hahaha I remember the EU3 release you fucks. Hell, Vae Victus and Deus Vult still have more and more serious bugs than CK2 has ever had. To be honest, Stellaris isn't that bad for bugs. There were/are a couple of pretty serious ones that impacted play experience (passive AI, sectors ignoring development restrictions), but the real problems with Stellaris have nothing to do with bugs and everything to do with the fundamental design of the game.
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# ? Jun 5, 2016 10:04 |
The fundamental design of the game is fine, it's just that it came out half-baked and there's a bunch of poo poo missing.
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# ? Jun 5, 2016 10:12 |
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I really need my sector governor to start scheming and have take half the fleet with him in a bid of independence though.
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# ? Jun 5, 2016 10:18 |
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Drone posted:The fundamental design of the game is fine, it's just that it came out half-baked and there's a bunch of poo poo missing. If it's half-baked and there's a bunch of poo poo missing that means the fundamental design is not fine dude
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# ? Jun 5, 2016 10:27 |
The fact that the emancipation faction (slaves) are doing exactly nothing is a very clear indicator that they released the game unfinished to meet a deadline.
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# ? Jun 5, 2016 10:31 |
Viral Warfare posted:If it's half-baked and there's a bunch of poo poo missing that means the fundamental design is not fine dude I don't think you understand what fundamental design means. If the fundamental design of a game is not fine, then no amount of polishing or adding features that were missing at launch will make it a good game. See: Hearts of Iron 3. If the fundamental design of a game is fine, but polish or features are missing due to whatever factors (in Stellaris' case, a rushed production schedule), then adding the missing features will make it a good game. See: Victoria 2. Drone fucked around with this message at 10:50 on Jun 5, 2016 |
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# ? Jun 5, 2016 10:47 |
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# ? May 27, 2024 22:17 |
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Viral Warfare posted:If it's half-baked and there's a bunch of poo poo missing that means the fundamental design is not fine dude The thing with something being half baked is that you can just keep on baking it until it turns out fine. Better to be half-baked than overdone.
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# ? Jun 5, 2016 10:53 |