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Taiso posted:Once I embed a hero into an army can I break him out solo again? Yes.
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# ? Jun 5, 2016 23:38 |
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# ? Jun 7, 2024 02:02 |
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theDOWmustflow posted:In Warhammer fluff, do the Vampire Counts and Von Carsteins have legitimate claim as prince-electors within the Empire (or whatever the Empire equivalent is to HRE electors)? Is peaceful co-existance within the realm of possibility or is the animosity akin to trying to befriend Chaos or the Greenskins? Yeah if being an undead monstrosity isn't disqualifying, Vlad legitimately married into and claimed the titles and lands of the Elector Count of Sylvania and Mannfred is his heir Peaceful coexistence might be a possibility, but the whole "undead monstrosity" thing and a pathological belief that those with the superior bloodline are destined to rule means that as a group they'd still be far more prone to treason and starting civil wars than the average Elector Count But despite appearances the undead are definitely not as inimical to human life as Chaos or the Greenskins are- its noted that many peasants are cool with living in Sylvania because the taxes are low and the Counts keep public order well enough that despite their depredations life isn't really more brutal/dangerous than anywhere else, and the Tomb Kings (not in the game currently) are downright protective of all of their living descendants LGD fucked around with this message at 23:49 on Jun 5, 2016 |
# ? Jun 5, 2016 23:44 |
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Rakthar posted:That's what was being presented, summoning 6 zombies for 900. And my response was that the scenarios where 6 zombie units would help me materially win a battle that I otherwise couldn't seems very limited. For sure speed is their number 1 issue (I just got into the habit of clicking x3 speed and watching zombies eat artillery until they finally crashed into the lines). In my VC game I went heavy on vargheists, wolves and vargulfs. I had good success mixing zombies with that composition since all those fast units can obliterate your enemy but they run into issues against simple crap like spearmen or just getting out of position and swamped by 3 guys. My fights tended to involve vargheist groups starting at the ends of the combat line and working the way to the middle while wolves killed everything in the rear. And I did find that I could not win large battles without the zombies since my dps units get slaughtered in a straight-up fight. I could see a different army composition, like one that is more fighty with grave guards and dark knights, not getting as much value out of zombies. Also you keep mentioning 900 gold like this isn't a game where you regularly spend 2000g for a 100-200 income buff. If you spend 900 gold but the net impact is you save turns of 300g upkeep (more if we count skeleton upkeep as the alternative) that is a pretty decent ROI, and of course it gets much better the longer you wait before re-summoning. Rakthar posted:Seriously, post any campaign replay of your zombies doing cool poo poo I'm ready to believe. I don't have time to redo a battle right now but I just reloaded a turn 44 save from my VC game. I'm sieging a dwarf castle with one medium army inside + their province defense and I've got 9 zombie stacks (2 commanders brought them), 4 vargheist stacks, 1 vargulf and 2 wolves. The zombies never do any cool poo poo but they stand in front of quarrelers and towers well enough. I also have about 5 skeleton stacks. I recall raiding dwarves a lot around this time and I definitely recycled those zombies immediately afterwards since I'd spend the next turns cleaning up the smaller provs. And while I might have been able to make that fight work without the zombies they definitely gave me a lot of wiggle room. TheresNoThyme fucked around with this message at 00:14 on Jun 6, 2016 |
# ? Jun 5, 2016 23:47 |
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Started with VCs, took the starting army out on a jaunt all the way to Spain, settled down there. Lost home to Drakenhof on the way or whoever, but who cares, they're now stronger for bothering people over there while I move on to Tilea and south Bretonnia. The great migration was really viable and lots of fun!
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# ? Jun 5, 2016 23:57 |
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When I play multi I want to choose my lovely little starting guy so me and my bro can be together at the start
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# ? Jun 6, 2016 00:14 |
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Mister Adequate posted:Started with VCs, took the starting army out on a jaunt all the way to Spain, settled down there. Lost home to Drakenhof on the way or whoever, but who cares, they're now stronger for bothering people over there while I move on to Tilea and south Bretonnia. The great migration was really viable and lots of fun! Edit: Idea for a challenging VC campaign. Only ever raise troops through raise dead, recruiting is off limits! cheese fucked around with this message at 00:56 on Jun 6, 2016 |
# ? Jun 6, 2016 00:25 |
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I like that they sectioned off Athel Loren on the campaign map as a wink and nod towards the Wood Elves. I can then roleplay grumble as Mousillon turns everyone into vampires and Archaeon burns everything while the elves do nothing.
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# ? Jun 6, 2016 00:42 |
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Did anyone save that agent effortpost someone did a few days ago? I don't see a link to it in the OP.
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# ? Jun 6, 2016 00:57 |
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cheese posted:Wow, interesting, I would like to hear more. Did just you just raid your way over? Nope, just hit March Stance on turn one, headed through the mountains so I got on ships by Border Princes, then sailed around to my destination and sieged it in a couple turns. Presumably it would be a lot tougher if the main army was at home rather than just having a garrison!
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# ? Jun 6, 2016 01:03 |
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Mister Adequate posted:Nope, just hit March Stance on turn one, headed through the mountains so I got on ships by Border Princes, then sailed around to my destination and sieged it in a couple turns. Presumably it would be a lot tougher if the main army was at home rather than just having a garrison!
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# ? Jun 6, 2016 01:07 |
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cheese posted:And you captured the VC faction there right? No this is down south of them a ways, I hit the capital (can't remember the name, starts with M) of Estalia
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# ? Jun 6, 2016 01:13 |
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Mister Adequate posted:No this is down south of them a ways, I hit the capital (can't remember the name, starts with M) of Estalia Edit: Just tried that and there was a full stack in the capital :/ cheese fucked around with this message at 01:24 on Jun 6, 2016 |
# ? Jun 6, 2016 01:13 |
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Aurubin posted:I like that they sectioned off Athel Loren on the campaign map as a wink and nod towards the Wood Elves. I can then roleplay grumble as Mousillon turns everyone into vampires and Archaeon burns everything while the elves do nothing. This is why dwarves are the best They'll help out when poo poo gets rough. I'm playing Vampires and me and my dorf bros hi five over the mountain of orc corpses we've made. I mean, yeah I've eaten the odd city of humans but they were all border prince assholes anyway.
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# ? Jun 6, 2016 01:15 |
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ZenVulgarity posted:When I play multi I want to choose my lovely little starting guy so me and my bro can be together at the start To play co-op multiplayer as the same race you need a mod, otherwise you can only have 1 player per race. Legendary Lord Unique Start Position
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# ? Jun 6, 2016 01:17 |
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Protip: If you deploy an agent in a province you don't need to wait until next turn to undeploy him. Just have him queue up to move somewhere else next turn and it automatically undeploys him. This means you don't need to wait three turns to pack and unpack dudes in different provinces.
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# ? Jun 6, 2016 01:17 |
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Bad Moon posted:This is why dwarves are the best They'll help out when poo poo gets rough. My VC win was inestimably helped by Omega Zhufbar with like four full provinces. They even contributed a half-stack to the showdown with Archaon in southern Kislev.
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# ? Jun 6, 2016 01:23 |
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QuintessenceX posted:Protip: If you deploy an agent in a province you don't need to wait until next turn to undeploy him. Just have him queue up to move somewhere else next turn and it automatically undeploys him. This means you don't need to wait three turns to pack and unpack dudes in different provinces. idgi how does this differ from just moving him next turn and how do you ever have to wait three turns? Actually what does "pack and unpack dudes in different provinces" even mean e: oh do you mean you can deploy two turns in a row? and doing this doesn't cancel the first deployment? Wafflecopper fucked around with this message at 01:50 on Jun 6, 2016 |
# ? Jun 6, 2016 01:28 |
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Ravenfood posted:Did anyone save that agent effortpost someone did a few days ago? I don't see a link to it in the OP. This one about how to get 27k a turn with VCs using agents? https://imgur.com/a/M8HOm#jbVKnrg
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# ? Jun 6, 2016 01:37 |
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Turn 80 as the Orcs and the whole of the badlands are almost mine, barring one or two Top Knot strongholds. Just got a message that the first Chaos Horde was stomped out in the north and I didn't have to lift a finger. Am I crazy or can I just raid and pillage northward from my cozy little corner until I win?
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# ? Jun 6, 2016 01:39 |
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The mechanics of the Chaos campaign don't really fit the way Chaos feels when you're playing other factions, or how they're portrayed in the backstory. Archaon and his posse are supposed to be a all-destroying horde pouring down from the north, out to destroy all civilization. Sure enough, this is pretty much what they feel like when you play other factions. At least I've been pretty intimidated by them so far. But the mechanics when you play Chaos encourage you to keep to only one, maybe two, stacks, and avoid conflict whenever possible. After all, you don't need to defend any territory, to win you only need to eliminate Empire, Dwarves, and Bretonnia and not any of their subfactions. I just finished my Chaos campaign, and I only ever had one stack. I spent most of the game avoiding and fleeing from enemy armies, and sniping at exposed settlements. After I finished razing the last settlement of the target factions, one of their subfactions immediately moved in and resettled, and I didn't give a poo poo. I just needed to destroy the Empire, I don't give a poo poo about Middenland, after all. After I won, I didn't really feel like I razed all of the civilized world so much as dented it a little bit. Almost every region I razed had been resettled. I never was a unstoppable horde, just one very timid and tenacious army. Yeah, it's fun and interesting to play, but it doesn't fit with what I'd expect Chaos to play like, is all.
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# ? Jun 6, 2016 01:41 |
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Is there a way to continue quests in coop that require you to deploy an agent in a certain territory your human ally holds? I can't deploy in his territory in the badlands so I'm completely locked out of both of Mannfred's things.
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# ? Jun 6, 2016 01:44 |
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Geisladisk posted:The mechanics of the Chaos campaign don't really fit the way Chaos feels when you're playing other factions, or how they're portrayed in the backstory. OTOH I finished my Chaos campaign with three stacks, having razed everything from Kislev to Sylvania to Brettonia EthanSteele posted:Is there a way to continue quests in coop that require you to deploy an agent in a certain territory your human ally holds? I can't deploy in his territory in the badlands so I'm completely locked out of both of Mannfred's things. This sucks and so does your co-op buddy getting a quest to assassinate a greenskin character when the greenskins have been wiped out for at least 20 turns Wafflecopper fucked around with this message at 01:56 on Jun 6, 2016 |
# ? Jun 6, 2016 01:48 |
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Some of the quest battles are actually really fun when you play them from the main menu with the default armies and not a full stack of turbo gods who wreck everything, especially when you don't know what to expect ahead of time. Trying to deal with 4 stacks of fully upgraded Chaos Knights that show up as reinforcements behind your army just as you engage the main army as the Dwarfs when you start with very little in terms of armor-piercing is rather tricky! Thank god that Gyrocopters are so good. Anyone who says otherwise is wrong.
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# ? Jun 6, 2016 01:52 |
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Pvt Dancer posted:
I just finished a 150 Empire Long Campaign and the sniping mertis of the Cannons aren't comparable to the sheer firepower of the helstorm rockets. This obviously assumes you have ranged superiority. If you're facing Dwarves or Chaos dick artillery you'll struggle real bad and you'll need actual cannons. But versus Nords or Orcs Hellstorm is just spetacular. Grab those magic sniping chariots for accurate long range shots. They almost never miss, they can fire above infantry units while giving them great defensive boosts. Does starting a campaign with a specific Lord change it? Are you locked out of quests or special events? I want to start an Orc run but i don't know if choosing Grimgor locks me out of special events of the other Orc dude.
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# ? Jun 6, 2016 01:55 |
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Hellstorms struggle against armoured troops and so arent good for late game armies.
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# ? Jun 6, 2016 02:18 |
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How are you guys using units like trolls and giants? Do you have them embedded in your frontline as tankers and linebreakers, or as flanking units?
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# ? Jun 6, 2016 02:22 |
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I tend to have them behind the front line, to exploit small gaps that appear in it between units. Their small size is a good asset for this.
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# ? Jun 6, 2016 02:34 |
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Yeah I feel like Chaos is kind of reversed. Lore wise* norsca is a bunch of feuding tribes that occasionally get united by a leader/some chaos rear end in a top hat but currently it starts out with two chummy heavy hitters, and then the player can break them up into four "awakened" tribes that immediately start squabbling among each other *I think, it's been awhile
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# ? Jun 6, 2016 02:36 |
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Captain Beans posted:To play co-op multiplayer as the same race you need a mod, otherwise you can only have 1 player per race. It still seems like this mod has major issues judging from the (retarded) comments on the mod page, and currently has confederations disabled. Has anyone tried to use one of the "faction unlock" mods instead that supposedly support coop?
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# ? Jun 6, 2016 02:38 |
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Don't forget ABW. Always Be Waaaghing
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# ? Jun 6, 2016 02:57 |
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Any repercussions to the easy agents mod on the workshop? It just does what it says on the tin right?
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# ? Jun 6, 2016 03:05 |
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LGD posted:But despite appearances the undead are definitely not as inimical to human life as Chaos or the Greenskins are- its noted that many peasants are cool with living in Sylvania because the taxes are low and the Counts keep public order well enough that despite their depredations life isn't really more brutal/dangerous than anywhere else, and the Tomb Kings (not in the game currently) are downright protective of all of their living descendants That's what it was like under Vlad. Who had the advantages of being the best statesman of his bloodline, actually giving a poo poo about the peasants, his mortal predecessor being worse in both of these regards and the Empire having a hugeass civil war at the time, dragging down the averages to beat across the board. Sylvania under his successors is about as miserable a shithole as it can get in the Empire, though.
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# ? Jun 6, 2016 03:11 |
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Vlad was that guy who was smart enough to know humans were his meal ticket. His kids, uh, not so much.
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# ? Jun 6, 2016 03:15 |
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theDOWmustflow posted:How are you guys using units like trolls and giants? Do you have them embedded in your frontline as tankers and linebreakers, or as flanking units? I keep trolls with my warboss because their leadership sucks. They can shred infantry if they're not anti-large, but they'll run from prolonged combats. I've also found sticking some leadership banners on them helps. Alternatively, use them as shock cav; charge in, wreck face, disengage and repeat, but that might be too micro-intensive. Giants I like charging in from the flanks, terror makes their targets run off faster, letting me roll up the enemy line quicker. The giants also do friendly fire so you want to be careful about where they engage from, I've used them as additional frontliners before and they ended up killing a bunch of my boys alongside the enemy. Orcy as gently caress but not a winning strategy.
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# ? Jun 6, 2016 03:20 |
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Had my first siege battle. Orcs (Grimgor) attacked my main Dwarven settlement and I wrecked them at the walls, a pure slaughter. Somehow the orc units were routing through my lines toward the city and I couldn't stop them from moving through my units even though they were broken/shattered. Their shattered units somehow captured the city and I lost the battle despite almost no losses. I even had guys back in the "bastion" area and they still capped. And of course all my full strength units get killed to the last man as a result. Awesome. Well I guess this is why saved games are a thing.
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# ? Jun 6, 2016 03:45 |
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Unzip and Attack posted:Had my first siege battle. Orcs (Grimgor) attacked my main Dwarven settlement and I wrecked them at the walls, a pure slaughter. Somehow the orc units were routing through my lines toward the city and I couldn't stop them from moving through my units even though they were broken/shattered. Their shattered units somehow captured the city and I lost the battle despite almost no losses. I even had guys back in the "bastion" area and they still capped. And of course all my full strength units get killed to the last man as a result. Brutally cunning.
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# ? Jun 6, 2016 03:48 |
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I resettled a couple of ruined holds near the VC. Turns out that were ruined for a reason and the Corruption means I'm never going to be able to maintain public order (they're in separate provinces which makes it even worse). But it's too late to back out now. I can't lose them without getting a Grudge telling me to take them back. So I'm going to have to send armies to destroy the (neutral) vampires nearby to beat back the corruption. And then I'll have to keep going and wipe out all the vamps to stop them resettling the ruins. All over stubbornness in refusing to let go of a couple of level 1 settlements that should never have been built. What I'm saying is that this is Dwarfy as gently caress. Grudge system working as intended.
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# ? Jun 6, 2016 03:49 |
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If anyone is worried about awakened tribes squabbling, just awaken the tribe and immediately attack them again the next turn. You'll get the option to subjugate them, which makes sure they never turn on you or any of your other subjugated buddies.
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# ? Jun 6, 2016 04:00 |
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I just had Raise Dead turn skeleton spearmen into Graveguard with greatweapons because 3100 guys died between both sides of a siege. Vampires own.Captain Ironblood posted:If anyone is worried about awakened tribes squabbling, just awaken the tribe and immediately attack them again the next turn. You'll get the option to subjugate them, which makes sure they never turn on you or any of your other subjugated buddies. Shumagorath fucked around with this message at 04:23 on Jun 6, 2016 |
# ? Jun 6, 2016 04:20 |
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# ? Jun 7, 2024 02:02 |
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Shumagorath posted:I just had Raise Dead turn skeleton spearmen into Graveguard with greatweapons because 3100 guys died between both sides of a siege. Vampires own. Also, I'm really toying with the idea of trying a Hard campaign as VC where I have to only raise dead for units.
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# ? Jun 6, 2016 04:33 |