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Not being able to see the ranked queue before clicking battle is annoying, because my Ognevoi is a difference maker when the queue is full of Kamikaze Rs, but it's hugely subpar when teams are coming out BB - BB - BB - CA - CA - CA - DD, and the opposing DD is also an Ognevoi who was hoping for the same thing you were. Also whoever told me the Budyonny was worth the Kirov grind lied to me, this thing shoots spitballs that can't even citadel a Nurnberg. NTRabbit fucked around with this message at 11:30 on Jun 6, 2016 |
# ? Jun 6, 2016 10:22 |
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# ? May 27, 2024 03:32 |
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Khisanth Magus posted:Playing a DD or CA with pubs is painful. It seems every team I'm on my team just wants to huddle together, especially on the maps with 3 points on them. No one will actually engage the enemy, so I either have to charge ahead on my own or else cower in the back with everyone else while our team slowly loses. It is pathetic. One map I was part of a group of 3 cruisers moving forward to engage a destroyer and a couple of enemy cruisers. I'm zoomed in taking shots at the destroyer, and take it out, and realize that I'm taking a lot more shots from the cruisers than I'd expect if I had 2 allies with me. Zoom back out, and lo and behold my allies had turned tail and ran to the far edge of the map to cower. But they might have gotten hit. That's scary.
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# ? Jun 6, 2016 11:59 |
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I was one star away from rank 15 when I logged in today, and now I'm back to the bottom of 17 due to a series of increasingly bad fuckmuppets. Latest was an afk Gremy, and a Kongo who declared he was going to A after we'd decided on B, sailed to A on his own, as the only battleship, and got skullfucked by three destroyers.
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# ? Jun 6, 2016 12:10 |
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The new ARP missions are finally up on NA, and they're a lot easier than the originals, easier even than the EU ones I think: Haruna needs 300k damage, 400k damage, 600k damage, and then finish top 5 by experience, tier 6 or higher, random, ranked, or team Kirishima needs 100k damage, 200k damage, 500k damage, and then finish top 5 by experience, tier 4-5, random, ranked, or team
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# ? Jun 6, 2016 12:36 |
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How long is available for the ARP missions?
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# ? Jun 6, 2016 13:13 |
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Ends July 1, pretty easy
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# ? Jun 6, 2016 13:23 |
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I made the mistake of starting on the Asia server (Australian). I'm assuming there's no way to transfer, should I cut my losses (Isokaze) and start again on US?
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# ? Jun 6, 2016 13:40 |
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Kim Jong ill posted:I made the mistake of starting on the Asia server (Australian). I'm assuming there's no way to transfer, should I cut my losses (Isokaze) and start again on US? If Isokaze is all you've gotten to then yeah, one branch to tier 4 is not much work, and there are a lot more goons on NA. Though, there might be some goons on Asia who need fresh blood?
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# ? Jun 6, 2016 13:57 |
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Khisanth Magus posted:Playing a DD or CA with pubs is painful. It seems every team I'm on my team just wants to huddle together, especially on the maps with 3 points on them. No one will actually engage the enemy, so I either have to charge ahead on my own or else cower in the back with everyone else while our team slowly loses. It is pathetic. One map I was part of a group of 3 cruisers moving forward to engage a destroyer and a couple of enemy cruisers. I'm zoomed in taking shots at the destroyer, and take it out, and realize that I'm taking a lot more shots from the cruisers than I'd expect if I had 2 allies with me. Zoom back out, and lo and behold my allies had turned tail and ran to the far edge of the map to cower. I'm fine playing DD with pubs since I can go it alone and scout/cap with reasonable success, but I've pretty much given up trying to play a CA because inevitably one of the following happens 1) I hang out with BBs to protect them from air attacks and DDs, only for them to splinter apart and go up against the enemy team one by one rather than in a cohesive group. Smarter BB/CA captains on the other team immediately attack me first instead of going after the BB I'm with. 2) The scenario you mentioned with seeing other ships follow my lead, only to turn around and run once any kind of engagement begins. CAs are much more fun to play when you're playing with people you know/are working together with since people tend to utilize them correctly. I should probably get my rear end on discord tonight or tomorrow instead of just getting annoyed at bad pubbie play over and over. Handsome Ralph fucked around with this message at 14:26 on Jun 6, 2016 |
# ? Jun 6, 2016 14:23 |
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I actually had a great weekend playing my Wyoming. I decided I was willing to take the time and suppress my ego enough to find another BB at the start of every match and stick with them through the opening salvos and main battle. I'd observed that the majority of the time when a team loses its because its BBs do not group up early in the game, and when 1 BB encounters 1 BB + CAs or 2 BBs they lose, and the team is defeated in detail. On most maps there are 3-4 BBs on a team, but usually 2 BBs will start closer than the others. I'll head in their direction and amazingly enough over half the time at least one other BB will notice this grouping and join me. The BB who I went to meet will usually pick a standard BB route around the outside edge of a map in the open waters, so we sail around to the engagement zone with 3 BBs together. I've also - no poo poo - had good results by calling out BBs who are going off on their own early in the match. They realize theyre all alone and theyre going to get rekt, turn around and rejoin the team. I know its like herding cats but with a little leadership and being willing to sacrifice your own initiative you can create a situation where even the most idiot BB captain can see it will be beneficial to them if they join and fight in the same area. That said I had a match where 2 of our BBs went up the middle on Solomon Islands, a third played around on the southwestern corner with 2 allied DDs, and from the map i watched them gently caress around hiding from 2 enemy DDs the entire game while I fought a losing rear guard action against all the enemy capital ships in the North Eastern corner. When the game was down to those 2 friendly DDs and BB, and me, burning and about to die having fought a retreat for the last 6 minutes and the enemy entered the cap zone, one of the DDs had the nerve to say "Heading back to base". Yeah dude like NOW you look at the map and see whats happening? Not one of them had a kill, and the enemy won by points before they could do any good.
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# ? Jun 6, 2016 15:56 |
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ArchangeI posted:Are ranked battles live yet in EU? Nope. What's your IG name? Add xBurtx if you want to div up.
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# ? Jun 6, 2016 18:21 |
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I had one ranked game I was in my Ryujo. I got sunk after doing ok damage. The match came down to 2 dds on my team vs the enemy carrier and a DD. The CV was in the bottom left, our dds were middle left, and their DD was far right, slightly above the middle. Instead of hunting the carrier, which they were both like 3 squares away from and had a full complement of bombers left, both my team's DDs went after the enemy DD, and were both eventually sunk by the carrier they could have easily found and disposed of.
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# ? Jun 6, 2016 18:43 |
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Really considering switching to DDs for Ranked, simply because it's much easier to get first on a lovely team in a DD than any other class. Capping is worth so many points as opposed to anything else that I'm starting to get incredibly annoyed when I constantly get second on a poo poo team in my BB because a DD solo-capped a single point then just ran away and dumped long-range fire on stuff instead of actually screening out enemy DDs or anything else useful.
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# ? Jun 6, 2016 22:08 |
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6-1 today in my Ryujo. I have felt I've had a huge impact in all of the games... including the loss, since I killed three ships, capped 3 points, and only failed to kill the last dd by a couple pixels with 2 seconds last in the match. We had no dd on our team, and not a single person besides myself even bother trying to cap. I'm into rank 10 now, and am still able to get games. I don't seem me switching to anything. Even against Air Superiority, I'm able to keep the DD lit up so that they panic and do stupid poo poo. It's normally enough to win. I think DD would be a second best choice, when I hit 10, the amount of people in DD has doubled each game, that tells me the good players agree.
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# ? Jun 6, 2016 22:25 |
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And sometimes everything goes right and you manage to drag a team kicking and screaming to victory. Team took two caps, but lost the first ship, and everyone else just fell back and hid in A. Punched straight into B to defend it, nearly killing a Nurnberg in one salvo before finishing off the remaining 2.5k with secondaries, which then took out a heavily damaged Mahan too. Was exchanging close-range main battery fire with one of the Nagatos at the same time, and managed to finish him off about 10 feet away from him crashing into me. ..Our other Nagato was still pristine at the end of the battle due to hiding at the edges of his range and sniping - cannot say I was terribly happy about that, but a win's a win. Note that despite getting High Caliber, Kraken Unleashed! and lots of base defense ribbons, I still only finished about 100 exp ahead of the next highest ship on the team. It's okay for normal matches, but the amount of exp DDs are getting from caps is making it way too easy for them to get top player in a match for Ranking games.
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# ? Jun 6, 2016 23:16 |
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I'm not entirely sure what happened, but I like it. e: So is everyone busy with ranked right now? Is that why the division channels are empty? TasogareNoKagi fucked around with this message at 03:19 on Jun 7, 2016 |
# ? Jun 7, 2016 01:57 |
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TasogareNoKagi posted:
The Clemson happened. The Clemson is godly.
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# ? Jun 7, 2016 03:10 |
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First ever match with the Fury Taco's new C hull. We still lost.
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# ? Jun 7, 2016 04:32 |
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Sperglord Actual posted:We still lost. Always be losing.
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# ? Jun 7, 2016 04:33 |
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I feel like mathematically, your "best" games are more likely to be losses than wins, solely because when your team is losing you have more enemy ships to shoot at and fewer kill-stealing allies, as well as a possible increase in the enemy getting overconfident and doing dumb things.
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# ? Jun 7, 2016 04:46 |
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This is true. In games where we just smother the other team, it's over before I know it and I only have one or two kills. Really, we need allies that are good enough, but not too good, but definitely not shitters. But not too good either.
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# ? Jun 7, 2016 05:04 |
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Ahahaha I just sunk two battleships with the same torp spread
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# ? Jun 7, 2016 05:08 |
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wdarkk posted:I feel like mathematically, your "best" games are more likely to be losses than wins, solely because when your team is losing you have more enemy ships to shoot at and fewer kill-stealing allies, as well as a possible increase in the enemy getting overconfident and doing dumb things. Yep. You want your team to lose slowly but ineffectually. That's why Optimal Tanks Purple Padding™ is basically like flying in Hitchiker's Guide. You try to throw the game and miss.
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# ? Jun 7, 2016 05:21 |
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Well, it finally happened. They released a ship that I cared enough about to spend money on and yet was cheap enough that I didn't feel like "that guy who buys SHIPS. Not games. Ships in one game." Of course, I am now, though. That said, Campbeltown is an interesting piece of work.
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# ? Jun 7, 2016 06:33 |
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Still waiting for WG to release an Enterprise premium so I can drop $50 on a boat I'll never play cause CV gameplay is frustrating as hell
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# ? Jun 7, 2016 06:36 |
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So, because the ranked queue is usually mostly BBs, I've been slowly advancing with the kamikaze R (mostly) and the Cleveland, but tonight for a brief second the BBs in queue dropped down to something approaching sane, and I dragged out the New Mex: Both the Budyonnny and I had high caliber medals
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# ? Jun 7, 2016 07:28 |
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I can only carry so hard. What more do you want from me? This game was such a loving shitshow for all the wrong reasons. I got one of my turrets completely blown up early on, and then midway through the battle, my connection dropped. I came back with 3 fires going, most of my HP taken away (I was pretty healthy just before), my speed dropped to zero with an enemy Fuso, 2 cruisers and a destroyer shooting me, and a spread of torpedoes coming my way. Had I rejoined any later, I would've eaten the spread, but I got away and splattered one of the cruisers. The enemy Fuso and I got into a duel, and I managed to trade away almost the entirety of the last 13k or so of my HP to deal some 52k damage to the Fuso, and somebody else finished him off when I dropped him down to 600 HP. I survived on 2300, taking nearly 79k damage in total. And It's just not. loving. Enough.
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# ? Jun 7, 2016 12:28 |
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I took a break from the Witcher 3 dlc to try out ranked and yeah, pretty much had the same experiences except I'm not good enough to carry regularly the way some of you are. But the cowering, the lone BB rushing off to a different cap to die, etc. Sweet Odin, pubbies in this game can be such fuckmuppets.
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# ? Jun 7, 2016 14:26 |
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Just played a game where the enemy CV player proceeded to poo poo talk me for hanging with my teams CV (as the lone cruiser) since the enemy CV decided it was only worth trying to torp our CV. I take out the lone cruiser on the enemy team and then hang back because everyone else is a BB, and there's fuckall I can do without quickly dying in the middle of a 3 on 2 BB fight if there are no CA or DD on the enemy team, and the entirety of the other teams CV bombers are attacking only the CV and myself. So of course we lose (I'd argue mostly due to one of our BBs trying to go it alone on the other side of the map) and enemy CV declares it's my fault we lost . Except you know, I succeeded in taking out 3/4 of his aircraft and I knocked out the lone cruiser three minutes in. This. loving. Game.
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# ? Jun 7, 2016 14:43 |
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Handsome Ralph posted:Just played a game where the enemy CV player proceeded to poo poo talk me for hanging with my teams CV (as the lone cruiser) since the enemy CV decided it was only worth trying to torp our CV. Actually I agree with the guy. Shooting airplanes does gently caress all in the great scheme of things, other than it's great to watch and you'd have been far better off putting your DPS on some dumb arse battleship from behind islands or cover or stealth or dropping torps in their faces. So yeah, gently caress you.
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# ? Jun 7, 2016 15:36 |
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Burt posted:Actually I agree with the guy. On the other hand, if his carrier was doing good damage and he was the only thing keeping that carrier alive, he did the right thing.
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# ? Jun 7, 2016 15:48 |
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Re: planechat: https://www.reddit.com/r/WorldOfWarships/comments/4mxt7h/qa_from_ru_forums_07062016_p1_and_2_inside/Dev Q&A posted:Q:In what way is rounded the probability of a plane being shot down with each tick from an AA aura? Do large caliber guns have a better probability of shooting down planes? Vorkosigan fucked around with this message at 15:59 on Jun 7, 2016 |
# ? Jun 7, 2016 15:54 |
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El Disco posted:On the other hand, if his carrier was doing good damage and he was the only thing keeping that carrier alive, he did the right thing. Yeah, this is pretty much what happened. I fail to see what good I do in an outmatched BB fight in open sea when my CV was getting attacked by the other CV with no fighters to defend itself and a CA closing in on it. I took out the lone CA and then proceeded to light up the sole BB that was in range but barely. I was the lone CA on my team with no DDs. Sure I can set some fires, but in all likelihood, I'm the first ship in that engagement to get targeted and taken out, and better to nullify the other teams air support and their lone CA then spending 3 minutes setting fires that end up amounting to nothing since my teams BBs were all over the loving map Otherwise, I tend to stick with BBs when playing as a CA but I can't force them to stick together.
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# ? Jun 7, 2016 16:10 |
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...If you're literally the only cruiser or destroyer left in a ranked match, go cap. Unless the enemy team has spread their BBs across the entire map, blatantly inviting the other team to defeat them in detail, there should be open caps. Cap open points then go sit behind an island and set stuff on fire; or harass the enemy CV. If the enemy CV is spending multiple attempts trying to snipe yours, unless that first wave very nearly killed it, they're quite honestly poo poo and your CV should be fine on its own. Second run and after they've lost any element of surprise concerning their loadout, or that they're gunning for the CV.
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# ? Jun 7, 2016 18:15 |
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Whatever. Anyway just got the New Orleans and, I never thought these words would pass my lips, but I am seriously going to miss the Peniscola. It's an absolute monster of a ship when you play it right, ie, not like I played it for the first 2 times I bought it before rage selling it. Always shot the AP, always let the BBs go first, keep pointy end towards bad mens, aim for cits, you are accurate enough to hit them.
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# ? Jun 7, 2016 18:18 |
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Burt posted:Whatever. lol Lord Koth posted:...If you're literally the only cruiser or destroyer left in a ranked match, go cap. Unless the enemy team has spread their BBs across the entire map, blatantly inviting the other team to defeat them in detail, there should be open caps. Cap open points then go sit behind an island and set stuff on fire; or harass the enemy CV. If the enemy CV is spending multiple attempts trying to snipe yours, unless that first wave very nearly killed it, they're quite honestly poo poo and your CV should be fine on its own. Second run and after they've lost any element of surprise concerning their loadout, or that they're gunning for the CV. Map was passage. In retrospect, I might have been able to make a push onto A (we held B and C early on) without being noticed, but by the time I turned towards it, the other team was smart enough to have their BBs covering both B and A while my teams remaining two BBs sniped from C.
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# ? Jun 7, 2016 18:38 |
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C hull Furutaka continues to be a beast. That is all.
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# ? Jun 7, 2016 18:45 |
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Vorkosigan posted:Re: planechat: https://www.reddit.com/r/WorldOfWarships/comments/4mxt7h/qa_from_ru_forums_07062016_p1_and_2_inside/ This sort of stuff is what kinda frustrates me about CV's in general. Like, is this really the most fun and cool AA system that WG could come up with for their game? A convoluted system of auras and behind-the-scenes dice rolling?
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# ? Jun 7, 2016 19:13 |
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UV_Catastrophe posted:This sort of stuff is what kinda frustrates me about CV's in general. I half expected to see a mention of THAC0 in there.
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# ? Jun 7, 2016 19:19 |
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# ? May 27, 2024 03:32 |
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UV_Catastrophe posted:This sort of stuff is what kinda frustrates me about CV's in general. Maybe I'm weird because I came from other online games with RNG elements, but it doesn't bother me. Things like armor penetration run strictly off fixed numbers, but the exact damage of any round is slightly randomized. When it comes to planes, aircraft have a hidden "hit point pool" that takes damage. Each time they take damage, it rolls for a kill (with a higher chance of getting the kill the more damage they've already taken, until they hit the wall and auto-destruct). It seems pretty reasonable to me, it just happens where you can't personally see it. I don't mind that, because I can't really AFFECT it other than by doing what I'm already doing - targeting squadrons and taking commander skills.
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# ? Jun 7, 2016 19:26 |