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i don't get it
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# ? Jun 11, 2024 07:04 |
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Tokyo Sexwhale posted:Where is this and where can I find it, I'm without a PC due to prepping to move back to the US and I'm stuck in Japan Just use https://www.twitch.tv/bobross
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Bilirubin posted:That was a good post Moving away from a disney princess poontang posting hub seems to be working out. ![]()
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Thanks for all those pages about a shitposter posting guys* 170 new posts since I last left the HOI4 thread had me momentarily excited that someone had done a thing in eve . *just doing my bit
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Endie posted:Thanks for all those pages about a shitposter posting guys* 170 new posts since I last left the HOI4 thread had me momentarily excited that someone had done a thing in eve . HOI4? Teach me sempai! I bought HOI2 and 3 (i think) and i just can't figure out the 3rd. Is the 4th out and if so, how is it compared to the 2 I mentioned? I never really figured out industry and it bugs me.
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HoI4 released on the 6th, which may be yesterday depending on your timezone. As to how it is, I have no idea! I'm assuming it's less completely opaque than its predecessors. I guarantee it's prettier-looking, since it's built on the same engine as CK2 and EUIV and Stellaris.
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Dalael posted:HOI4? Teach me sempai! 4 launched yesterday (June 6th, geddit?) and while it has some rough edges (the AI is variable, some of the undoubtedly massively-improved interface design changes are not perfectly implemented yet) it has more of the feel of HOI2 cross-bred with EU4. It's not a simple game, but it isn't the terrifying wall of broken complexity that HOI3 was at launch. At the moment, you get a bonus Poland DLC that has yet to be rebalanced so if you turn off the historical AI focus you can do some very weird alt-history with a decent chance to recreate the Polish-Lithuanian empire of the medieval period.
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Must resist the urge to buy it... muuust... resist!
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Dalael posted:Must resist the urge to buy it... muuust... resist! yeah what if it eats into your valuable eve time
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Endie posted:yeah what if it eats into your valuable eve posting time Fixed.
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Dalael posted:HOI4? Teach me sempai! Learning Hearts of Iron 3 for me was about as much work as the average liberal arts class. I put together a binder of notes, planned out divisions in Excel and researching plans year by year, then realized it was a "game" that was even more work than eve.
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pseudanonymous posted:Learning Hearts of Iron 3 for me was about as much work as the average liberal arts class. I put together a binder of notes, planned out divisions in Excel and researching plans year by year, then realized it was a "game" that was even more work than eve. That's pretty much it. I felt that HOI2 was much simpler and took less time to understand. I had a lot of fun with that one. When the 3rd one came out, I bought it right away. I tried a few times and realized that some things were different and I just couldn't enjoy it as much. I'm hoping it will be different with the 4th. Endie posted:yeah what if it eats into your valuable eve time I don't play EVE often lately. Just haven't really felt the urge to play anything really. Oodles posted:Fixed. ![]()
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Dalael posted:I don't play EVE often lately. Just haven't really felt the urge to play anything really. Spirit. Waning.
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Glory of Arioch posted:yeah, but i heard "october" from more than one person, maybe it was a meme We're dealing with Manny here, of course we expect him to overstay his welcome by a large margin. A month after the Alliance tourney is a totally reasonable expectation.
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YouTuber posted:We're dealing with Manny here, of course we expect him to overstay his welcome by a large margin. A month after the Alliance tourney is a totally reasonable expectation. it's like someone made a liar out of 'im and now he's being thrown under the bus
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Xolve posted:Spirit. Waning. We're not the ones headed for the door ![]()
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there is so much attempted chill itt holy poo poo lol
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Orange Red Bull posted:We're not the ones headed for the door We know- you guys ran through it months ago.
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no shame in not holding what you can't hold so dont be so sensitive about y'all leaving the north ![]()
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Endie posted:PL's API is not in zkill, Bat's is not and if I find out that any Bat member has their API on zkill I'll tell them to delete it. I explicitly ask every member, when they join, to delete every API key they have for all their characters outside of PL service ones and you can see that in the recruitment threads for each of them. ![]()
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So Goonfleet has a physical workout room thread. Correction, category, right next to internet spaceship wars, workout.
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Xolve posted:We know- you guys ran through it months ago. lol ![]()
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Xolve posted:We know- you guys ran through it months ago. After being the last man standing, yes. Yall ran through it before the patch even dropped ![]()
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Ok
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bluegoon posted:So Goonfleet has a physical workout room thread. Correction, category, right next to internet spaceship wars, workout. So, you guys work out, right?
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shut up idiot
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Other than limiting an enemy's ability to see your live kills/losses, or track your fleet movements by KBs, I don't understand the purpose of removing your API from ZKB. And that seems like such a small, senseless reason. Particularly when everyone is a goddamned spy nowadays.
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Baculus posted:Other than limiting an enemy's ability to see your live kills/losses, or track your fleet movements by KBs, I don't understand the purpose of removing your API from ZKB. And that seems like such a small, senseless reason. Particularly when everyone is a goddamned spy nowadays. I don't understand why CCP doesn't run their own killboards when activity is the holy measure of the game's health and they're always so drat hungry for publicity outside the client.
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Baculus posted:Other than limiting an enemy's ability to see your live kills/losses, or track your fleet movements by KBs, I don't understand the purpose of removing your API from ZKB. And that seems like such a small, senseless reason. Particularly when everyone is a goddamned spy nowadays. there's actually a bigger problem with pl's arguement here sure, assume only half their stuff makes it to zkillboard. there's no real reason that half would be different than the half that doesn't - and so their statistics collapsing on zkill indicates their stats collapsed globally it's not like they just removed the apis last month or anything
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frozenpussy posted:I don't understand why CCP doesn't run their own killboards when activity is the holy measure of the game's health and they're always so drat hungry for publicity outside the client. same reason they don't straight up own things like evemon and pyfa -- they are incapable of making basic business decisions
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They could run facebook ads like, 'a ship is killed every 2 seconds, get in on the action.' It's misleading as poo poo and only sets people up for disappointment but that doesn't stop them now.
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like it ain't rocket surgery -- developers making non-/low profit sites for their hobby will sell their poo poo for pennies on the dollar, and work for about the same, you acquire the product and hire the developer to maintain it probably would have better ROI than, say, WoD
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Glory of Arioch posted:same reason they don't straight up own things like evemon and pyfa -- they are incapable of making basic business decisions It frustrates me to no end that so many of the tools I have to use to play this game have virtually no guaranteed official support, or are built by me (and therefor loving terrible).
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frozenpussy posted:I don't understand why CCP doesn't run their own killboards when activity is the holy measure of the game's health and they're always so drat hungry for publicity outside the client. (1) ccp is bad at coding things and will produce a worse killboard (2) that would create a real-time intel source everyone would scrape that you couldn't avoid giving your info to
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What I'd love to see are ISK kill totals distributed according to damage percentage. Include characters who land things like points and ewar on the kill parade, but don't add ISK to their stats unless they do damage, and only the portion of the loss according to their damage percent. Retroactively adjust those stats too. The great killboard paradigm revolution
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Baculus posted:I don't understand the purpose of removing your API from ZKB It gives the illusion of security and being ~better~ in a guild founded upon being better than everyone else.
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frozenpussy posted:What I'd love to see are ISK kill totals distributed according to damage percentage. Include characters who land things like points and ewar on the kill parade, but don't add ISK to their stats unless they do damage, and only the portion of the loss according to their damage percent. I think it's CCP Quant who does all their statistics work? And does it in the most hamfisted, "I learned what a BI server is and plugged a bunch of database bullshit into it" way. When they talk about quantitative analysis of this game I get more frustrated than bored - and that should never be the case.
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evilweasel posted:(1) ccp is bad at coding things and will produce a worse killboard Well-settled fact. evilweasel posted:(2) that would create a real-time intel source everyone would scrape that you couldn't avoid giving your info to They could easily make it do a 24-hour refresh. Or 48-hour. Currently I just have to get a clean API into an enemy corp, and I know where they're going before they even undock.
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Baculus posted:Other than limiting an enemy's ability to see your live kills/losses, or track your fleet movements by KBs, I don't understand the purpose of removing your API from ZKB. And that seems like such a small, senseless reason. Particularly when everyone is a goddamned spy nowadays. How about because... we don't want to put our APIs in? Why are Goons so interested in PL's killboard stats? Or anyone's really? It's not like we're trying to hide losses- everything gets posted eventually. Glory of Arioch posted:like it ain't rocket surgery -- developers making non-/low profit sites for their hobby will sell their poo poo for pennies on the dollar, and work for about the same, you acquire the product and hire the developer to maintain it But this would be a sensible thing for them to do- ![]() Xolve fucked around with this message at 19:27 on Jun 7, 2016 |
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# ? Jun 11, 2024 07:04 |
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Baculus posted:I think it's CCP Quant who does all their statistics work? And does it in the most hamfisted, "I learned what a BI server is and plugged a bunch of database bullshit into it" way. When they talk about quantitative analysis of this game I get more frustrated than bored - and that should never be the case. quote:If you torture the data long enough, it will confess to anything I'm about to have an existential EVE crisis can we talk about something else. lol
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