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Ambaire posted:150m/s at 40-50km range headed roughly away from whatever would be shooting is not really all that much, is it?
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# ? Jun 8, 2016 09:31 |
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# ? May 30, 2024 09:41 |
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LemonDrizzle posted:It'd reduce the tornadoes' application by around 40-60% depending on where they were within that range window. Meant to say that was with this fit, 39km optimal + 90 falloff.
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# ? Jun 8, 2016 09:34 |
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Ambaire posted:Meant to say that was with this fit, 39km optimal + 90 falloff. e - here you go, full on nerd poo poo:
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# ? Jun 8, 2016 09:38 |
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lost a buzzard to a garmur tonight in seconds. I had my scan set to 5au and I was spamming, saw him when he was 120km from me, instantly start trying to warp, get scrammed, RIP. Got more pissed off at this loss than any other. I guess whatever missiles he uses are good on smaller ships because my SB torps did like loving 70 damage to frigates but his were doing around 500.
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# ? Jun 8, 2016 10:30 |
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Stinky Wizzleteats posted:lost a buzzard to a garmur tonight in seconds. I had my scan set to 5au and I was spamming, saw him when he was 120km from me, instantly start trying to warp, get scrammed, RIP. Got more pissed off at this loss than any other. I guess whatever missiles he uses are good on smaller ships because my SB torps did like loving 70 damage to frigates but his were doing around 500. He was probably using rapid lights, Torps are probably the worst thing to shoot at a frigate.
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# ? Jun 8, 2016 10:38 |
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Xolve posted:He was probably using rapid lights, Torps are probably the worst thing to shoot at a frigate. Garmurs can't fit rapid lights though? He was probably using rockets if he had a scram.
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# ? Jun 8, 2016 11:17 |
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Stinky Wizzleteats posted:lost a buzzard to a garmur tonight in seconds. I had my scan set to 5au and I was spamming, saw him when he was 120km from me, instantly start trying to warp, get scrammed, RIP. Got more pissed off at this loss than any other. I guess whatever missiles he uses are good on smaller ships because my SB torps did like loving 70 damage to frigates but his were doing around 500. Torpedoes are designed for killing large ships, which is why they didn't do much to him. He was packing rockets or light missiles, both of which are designed to kill small ships like yours.
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# ? Jun 8, 2016 11:35 |
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I remember that one time, I was in a nemesis and uncloaked to torpedo a frigate in low sec. No, I was not drunk or high. Yes, I am that stupid and bad at EVE. E: To be fair, he looked AFK at the time.
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# ? Jun 8, 2016 11:37 |
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ullerrm posted:Only benefits new accounts. At best, you can sell the Cerebral booster -- but even that isn't very useful given the state of skill injectors. I guess should have edited his quote better instead of just bolding part where he mentioned the need for an alt... E: That flash sale is now over, its back to $19.99. Zaradis posted:If this worked for existing, but expired, accounts I would kiss you on the lips. Pale Peril fucked around with this message at 13:33 on Jun 8, 2016 |
# ? Jun 8, 2016 13:19 |
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Dalael posted:I remember that one time, I was in a nemesis and uncloaked to torpedo a frigate in low sec. I popped out of a wormhole in a stealth bomber, saw a hulk on scan, warped over to him and opened up. Concord was there to remind me that aggression results in death in high sec. Oops. The hulks mtu grabbed my loot, but I ran back and got another ship to blow up the mtu and get it back. High sec rules are weird.
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# ? Jun 8, 2016 13:29 |
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Pale Peril posted:E: That flash sale is now over, its back to $19.99. I picked up 5 of them. These are the best for safaris, even if Corp thievery is in a nosedive due to Citadels.
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# ? Jun 8, 2016 13:31 |
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Dr. Pangloss posted:I popped out of a wormhole in a stealth bomber, saw a hulk on scan, warped over to him and opened up. Concord was there to remind me that aggression results in death in high sec. Oops. Once upon a time I got spit out of a wormhole into low-sec and found a venture in an ore site on d-scan. I killed him and podded him in a Purifier before I bothered to notice that he was literally like 6 hours old and probably wasn't bait. Welcome to EVE.
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# ? Jun 8, 2016 13:38 |
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Dr. Pangloss posted:I popped out of a wormhole in a stealth bomber, saw a hulk on scan, warped over to him and opened up. Concord was there to remind me that aggression results in death in high sec. Oops. Now if you did that in a 350m garmur you would be on par with jawe. Did you call out that you had it tackled on coms too? Baculus posted:Once upon a time I got spit out of a wormhole into low-sec and found a venture in an ore site on d-scan. I killed him and podded him in a Purifier before I bothered to notice that he was literally like 6 hours old and probably wasn't bait. Newbies find their way into wormholes with disgusting frequency. I think I've killed over 30 less than a month old. My favorite one flew into goku, died in the 1-1 bubble trap and then offered a 100k isk reward in local if we could get his "egg" out. Close behind that was a direct to Rens hole that spawned two newbies. One day old and one 6 days old. They immediately started fighting. It was civilian autocannon vs civilian autocannon, but then the 6 day old newbie unleashed his secret weapon: a single warrior I. He blew up his opponent, looted the wreck and gloated in local. They learn quickly sometimes.
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# ? Jun 8, 2016 14:30 |
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AAPsel posted:It was civilian autocannon vs civilian autocannon, but then the 6 day old newbie unleashed his secret weapon: a single warrior I. Mother of God, what a turn of events.
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# ? Jun 8, 2016 14:38 |
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AAPsel posted:Close behind that was a direct to Rens hole that spawned two newbies. One day old and one 6 days old. They immediately started fighting. It was civilian autocannon vs civilian autocannon, but then the 6 day old newbie unleashed his secret weapon: a single warrior I. He blew up his opponent, looted the wreck and gloated in local. They learn quickly sometimes. Someone recorded that one
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# ? Jun 8, 2016 14:38 |
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Eminai posted:Garmurs can't fit rapid lights though? He was probably using rockets if he had a scram. Oh my bad- I get the Garmur and Orthrus mixed up.
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# ? Jun 8, 2016 14:46 |
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Baculus posted:Once upon a time I got spit out of a wormhole into low-sec and found a venture in an ore site on d-scan. I killed him and podded him in a Purifier before I bothered to notice that he was literally like 6 hours old and probably wasn't bait. That's the best introduction to Eve you can give someone. AAPsel posted:Now if you did that in a 350m garmur you would be on par with jawe. Did you call out that you had it tackled on coms too? Haha, amazing. It really is disoriented when you live in wormholes 100% of the time and can freely engage anyone, then you pop into high sec. It's like when you're roaming low sec and your route takes you through that one high sec system and you're blown away by all the people in local and mining barges on scan. The reflex of "TACKLE-KILL-AS-FAST-AS-YOU-CAN" kicks in.
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# ? Jun 8, 2016 14:55 |
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Dr. Pangloss posted:That's the best introduction to Eve you can give someone. That's how I lost a few Talwars. Not a big deal, of course, but I was constantly like "HOLY poo poo AN ORCA SITTING OUT IN CARROU. WHAT A loving GOLDMINE." Then I realize, "I'm in Faurent and it's hi-sec. Christ on a stick."
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# ? Jun 8, 2016 14:58 |
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Hell yeah space drugs https://forums.eveonline.com/default.aspx?g=posts&m=6521339
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# ? Jun 8, 2016 15:21 |
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Did vacationers lose access to jabber? If so rip me.
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# ? Jun 8, 2016 15:22 |
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SperginMcBadposter posted:Hell yeah space drugs I wish they made a mechanic where you can add a module or train a social skill that can let you hoodwink CONCORD instead of outright legalizing it. It's not as fun anymore to be a drug smuggler if they let you. But this is just my newbro opinion. I'll go back to failing to kill other people who can put up a decent fight.
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# ? Jun 8, 2016 15:30 |
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SperginMcBadposter posted:Hell yeah space drugs That's an awesome change and it's about time. I hope it leads to increased booster usage. Do boosters show up on pod kms?
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# ? Jun 8, 2016 15:33 |
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SperginMcBadposter posted:Hell yeah space drugs Hell yeah multifit
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# ? Jun 8, 2016 15:40 |
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SperginMcBadposter posted:Hell yeah space drugs A good start. Now if they could only balance boosters so a majority of them weren't completely undermined by crippling side effects.
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# ? Jun 8, 2016 15:41 |
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Zephyrine posted:A good start. Now if they could only balance boosters so a majority of them weren't completely undermined by crippling side effects. That's the point and also train dug skills?
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# ? Jun 8, 2016 16:03 |
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The really important aspect of the booster change is it fixes not being able to put boosters into a doctrine ship contract for sale in lowsec/nullsec. Buyers had to remember to buy them off the market, and obviously never did so.
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# ? Jun 8, 2016 16:04 |
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Subbz posted:Did vacationers lose access to jabber? If so rip me. If you didn't have an API key on file, yes, yes you did. You're no longer a vacationer and in the members group.
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# ? Jun 8, 2016 16:10 |
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Massasoit posted:That's the point and also train dug skills? Even with the drug skills most boosters aren't worth it. People instead use "safe" drugs whose bonuses are just somewhat related to the ship they fly in exchange for unrelated side effects. So you have Take Frentix or Sooth sayer for example. They have a bonus to range. Hence it should be a drugs interesting to all sniper doctrines (or even all turret doctrines). Except they have a penalties to tank/tracking/velocity/range. So no one uses them. All drugs should be useful and the use should be widespread due to their benefits but that's not true. Despite the fact that drugs are already pretty well balanced on the cost alone.
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# ? Jun 8, 2016 16:18 |
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Zephyrine posted:Even with the drug skills most boosters aren't worth it. People instead use "safe" drugs whose bonuses are just somewhat related to the ship they fly in exchange for unrelated side effects. This seems reasonable to me. You are accepting trade-offs in available fitting OR potentially gimping performance of an un-optimized fit, in exchange for a huge temporary bonus. Maybe they could stand to make some tweaks to some under-utilized drugs but some, like Exile, seem to be pretty widespread anyways. But then I think drugs are far more interesting as a desperation/surprise measure than as something everyone should be taking for every fight. quote:
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# ? Jun 8, 2016 16:25 |
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Maneck posted:The really important aspect of the booster change is it fixes not being able to put boosters into a doctrine ship contract for sale in lowsec/nullsec. Buyers had to remember to buy them off the market, and obviously never did so. People sort by cost anyway. If you added boosters to doctrine ships and added them to the cost. People would buy someone else's doctrine ships at a lower cost.
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# ? Jun 8, 2016 16:26 |
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Zephyrine posted:People sort by cost anyway. If you added boosters to doctrine ships and added them to the cost. People would buy someone else's doctrine ships at a lower cost. I miss you
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# ? Jun 8, 2016 16:28 |
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I think we use drugs in most of our comps; you can generally negate the negatives if you're using the proper drug in the proper comp
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# ? Jun 8, 2016 16:30 |
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https://forums.eveonline.com/default.aspx?g=posts&m=6521123 Paging Boney. Miniluv workload just got reduced by a ton. //edit: should reload the page before adding a post.
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# ? Jun 8, 2016 16:31 |
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Dr. Pangloss posted:https://forums.eveonline.com/default.aspx?g=posts&m=6521123 oh wow I thought you could already do this
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# ? Jun 8, 2016 16:34 |
You must be thinking of a fantasy world where had competent employees
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# ? Jun 8, 2016 16:35 |
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Drythe posted:You must be thinking of a fantasy world where had competent employees speaking of posted in Elysium just now quote:(10:37:14) adonis_gunther: how can you post a graph like this and not add a legend/key/explanatory text of some loving sort http://content.eveonline.com/www/newssystem/media/70343/1/9ga_index.decomp.PrimaryProducerPriceIndex.png
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# ? Jun 8, 2016 16:38 |
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Zephyrine posted:Even with the drug skills most boosters aren't worth it. I use mostly Strong/Improved drugs, all the time, with Neurotoxin Recovery/Nanite Whatever 5/5 and I can count on one hand how many times I've had a side effect in 8 years. 2. I've had 2 whole bad side effects, one to armorrep amount (lol) and another to max velocity (also lol). So get right the gently caress out with this 'boosters aren't worth it' bullshit. Xolve fucked around with this message at 16:48 on Jun 8, 2016 |
# ? Jun 8, 2016 16:45 |
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Xolve posted:I use mostly Strong/Improved drugs, all the time, with Neurotoxin Recovery/Nanite Whatever 5/5 and I can count on one hand how many times I've had a side effect in 8 years. Weren't they ridiculously expensive skills at one point (i don't recall, but I seem to think in the 3-400m mark), though, at booster release and for a good amount of time afterwards? WIthout them side effects suck and were pretty common, and most people would balk at the cost of the skillbooks, so I imagine there's a bit of a continued impression of drugs being terrible because of that. I might be completely wrong on this though.
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# ? Jun 8, 2016 16:52 |
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Olpainless posted:Weren't they ridiculously expensive skills at one point (i don't recall, but I seem to think in the 3-400m mark), though, at booster release and for a good amount of time afterwards? WIthout them side effects suck and were pretty common, and most people would balk at the cost of the skillbooks, so I imagine there's a bit of a continued impression of drugs being terrible because of that. depends what you call 'ridiculously expensive'. The side-effect free bonuses are well worth the investment, and are cheaper than capital books anyway. It's worth it, one of the books is found in Serp sites, and was a little on the rare side once upon a time. Mindflood was almost required for us in a pre-phoebe New Eden (and still is for triage).
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# ? Jun 8, 2016 16:55 |
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# ? May 30, 2024 09:41 |
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Olpainless posted:Weren't they ridiculously expensive skills at one point (i don't recall, but I seem to think in the 3-400m mark), though, at booster release and for a good amount of time afterwards? WIthout them side effects suck and were pretty common, and most people would balk at the cost of the skillbooks, so I imagine there's a bit of a continued impression of drugs being terrible because of that. One of the two skills is still incredibly expensive, the second one costs a lot less since people need the first one as prerequisite. That reduces the demand for the second skill somewhat. Also I guess the second skill is less rare? I'm bad with markets.
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# ? Jun 8, 2016 16:56 |