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Verranicus posted:How many people do you need to do old EX Primals and Coils unsync'd? 5 people for EX Primals is the sweet spot. For coil, it depends on the turn. Twintania can easily be done with 5 if the dps is good. For final coil, you may want to add a few more. I think t9 needs 8 for the meteors if I'm not mistaken? It's been awhile.
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# ? Jun 9, 2016 19:01 |
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# ? May 16, 2024 03:09 |
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Verranicus posted:How many people do you need to do old EX Primals and Coils unsync'd? T9 is the only one that I think needs more than 5 peoplel. T10-13 can be cleared with 4 or 5 people, if everyone knows wtf2do and has decent enough gear
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# ? Jun 9, 2016 19:11 |
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Hell, t5 can be done with three people. A few of the old Ex primals can probably be soloed with some classes given enough gear and fight knowledge. T9 is the one that you will need the most people for, only because meteors will screw you if you try to bring in too few.
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# ? Jun 9, 2016 19:18 |
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Was hoping to get ffgoons kind of working while I prep some stuff and get back to actual work but guess that's not happening The mumble should still work while I run some backups for god knows how long and find some more time to gently caress with the server to try to get it working, if it's working right now. I hope catgirl shitposting can return without interruption for a long time sometime tonight, but this is one of those things where it could be a straightforward fix or an even bigger ungodly nightmare and it's too soon to tell. It's unfortunate that it's ungodly though because I've put so much training into killing gods.
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# ? Jun 9, 2016 19:20 |
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If I just did Keeper of the Lake, how close am I to the end of the pre-HW MSQ? I've gotten the sliiiight impression that the 2.55 content is a massive , so I want to get Hildy and the letter quests done with before I start that, so I can go straight into HW without breaking up the pacing with side poo poo.
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# ? Jun 9, 2016 19:37 |
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dmboogie posted:If I just did Keeper of the Lake, how close am I to the end of the pre-HW MSQ? You're getting pretty close. After Keeper of the Lake there's a trial which was the end of 2.5, and then another trial in 2.55. If you want to get that stuff out of the way before going in to 2.55 I would suggest getting the next trial done then clear them out.
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# ? Jun 9, 2016 19:48 |
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dmboogie posted:If I just did Keeper of the Lake, how close am I to the end of the pre-HW MSQ? Real close, since it is the final 4 man dungeon
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# ? Jun 9, 2016 19:48 |
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ActionZero posted:You're getting pretty close. After Keeper of the Lake there's a trial which was the end of 2.5, and then another trial in 2.55. If you want to get that stuff out of the way before going in to 2.55 I would suggest getting the next trial done then clear them out. That's exactly what I wanted to know, thank you!
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# ? Jun 9, 2016 19:50 |
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I now have a magic bucket that hops around after me. If I poke it, a fish jumps out. This is such a great patch.
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# ? Jun 9, 2016 20:40 |
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Thundarr posted:Hell, t5 can be done with three people. A few of the old Ex primals can probably be soloed with some classes given enough gear and fight knowledge. T5 is doable with two people as long as they're a tank and healer.
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# ? Jun 9, 2016 20:51 |
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I think my one real complaint with Mhach is how badly Ozma breaks if one of the groups wipes. You can recover from most of it, but there are very few pugs that can handle that second laser on a random non-tank.
Niton fucked around with this message at 21:02 on Jun 9, 2016 |
# ? Jun 9, 2016 20:58 |
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brokenknee posted:T9 is the only one that I think needs more than 5 peoplel. T10-13 can be cleared with 4 or 5 people, if everyone knows wtf2do and has decent enough gear (Leviathan you want to make sure to NOT bring more than 5, by the way, unless you trust literally everyone to be capable of not attacking. Ditto Ifrit, with the added bonus that I have zero idea why his enrage triggers if you go too fast, whereas Leviathan at least is a straight port of the mechanic from the normal version.)
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# ? Jun 9, 2016 21:00 |
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Nipponophile posted:I now have a magic bucket that hops around after me. If I poke it, a fish jumps out. I hope my stupid gear is good enough to get one, but I suspect it's not. Probably time to start getting past the "welp, I can fish up maps and that's good enough" stage.
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# ? Jun 9, 2016 21:08 |
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I would not be shocked if they lower the HP on the first two bosses since they go on way too long, but I'm not sure what they could do to Ozma without ruining it. Reduce the minimum allowable distance between meteors maybe? That always seems to be the main wipe-causer after people figure out triangle laser and the orbs on cube.Verranicus posted:Pretty sure they removed a pose from Tracer, because we're missing one that was in beta. They removed a butt-pose only to replace it with another one.
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# ? Jun 9, 2016 21:12 |
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Goddamn I love the new pompadour haircut, fits the male Au Ra's animations to a T!
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# ? Jun 9, 2016 21:20 |
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It was a flat boring stock pose in a game there trying to animate like an expressive Pixar movie giving flair to every little animation. True Gamers cannot handle anything and spread misinformation and outrage. Also my Free Company of mostly lapsed subscribes bought a house and didn't give any real instructions on what to do with it so I hope I'm not in trouble for renaming it, adding terrible furniture that blocks doorways and filling all the gardening plots with apples
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# ? Jun 9, 2016 21:24 |
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a kitten posted:I hope my stupid gear is good enough to get one, but I suspect it's not. Probably time to start getting past the "welp, I can fish up maps and that's good enough" stage. Tacklekeep's gear is stupid cheap to get now, and that should be more than enough.
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# ? Jun 9, 2016 21:24 |
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Man, Odin is a bit of a difficulty spike compared to other level 50 content.
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# ? Jun 9, 2016 21:33 |
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Lemon-Lime posted:Man, Odin is a bit of a difficulty spike compared to other level 50 content.
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# ? Jun 9, 2016 21:58 |
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Odin was a hilarious clusterfuck at release but it was super-cool when you were doing your leves in Gridania and suddenly the weather changed and the entire server coalesced around him. It's way better as a trial where you can actually see what you're doing though.
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# ? Jun 9, 2016 21:58 |
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I really don't get why you think odin is hard
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# ? Jun 9, 2016 22:05 |
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DACK FAYDEN posted:He's an Extreme primal in all but name. Run him unsynced or don't waste your time. I'm sure he can be done synced, which I would rather do, but unfortunately synced with three pubbies and at least two of the five goons not really knowing what to do (I was one of them) just meant failing five times until people voted to abandon. It'd be nice to do him synced with a full party of people actually calling stuff out.
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# ? Jun 9, 2016 22:11 |
T9 needs at least 5 people alive to keep double ice ball from killing someone, and all fires are in. Meteors doesn't require more people, you just need to know how to tell when you get two meteors in a row (count off 3 rotations of the sound effect, and there is a tiny gap between the next meteor animation / sound effect starting).
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# ? Jun 9, 2016 22:16 |
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Most of the time in this game things that are "hard" actually just require that people know what the mechanics are, and for certain members of the party not be comatose for the duration of the fight. This is often asking too much of the playerbase, however.
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# ? Jun 9, 2016 22:17 |
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Niton posted:I think my one real complaint with Mhach is how badly Ozma breaks if one of the groups wipes. You can recover from most of it, but there are very few pugs that can handle that second laser on a random non-tank. Ozma's designed quite a bit like LOTA fights where you need a minimum in all three parties in order to keep everything going well. Main nerfs I think would be reasonable would be orb and meteor damage reduction. Meteors is the main mechanic that wipes people once everything else is figured out (and I'm not sure if Orb's spread damage, haven't tested that out) since they also do the t9 thing of super-exploding if you get them too close. The second boss could probably use a reduction in HP since once Mega Death and Hell Wind are figured out he becomes a slog. First boss at least has two transitional phases to keep things decently interesting.
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# ? Jun 9, 2016 22:18 |
EponymousMrYar posted:The second boss could probably use a reduction in HP since once Mega Death and Hell Wind are figured out he becomes a slog. First boss at least has two transitional phases to keep things decently interesting. Yeah, I think he's the biggest offender for a boring slog of the fight that goes on too long. The song and dance doesn't change and it isn't fun or creative to begin with. The sooner he dies the sooner you can get to the fun that's Ozma!
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# ? Jun 9, 2016 22:34 |
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I posit than most of the stuff considered hard content is only so because it requires half-way competent dps. If the healers or tanks are bad you know it basically instantly and then you swap out the retards. Bad dps still lead to a functional group, but everything takes longer which just makes things harder in the long run, or you finally run into a wall you can't beat. Everything I've done that I'd consider hard, was so because we constantly failed dps checks or I spend half the time ressing dead dps while trying to actually contribute to the fight. To name a few examples, if people can dodge, most of Odin is easy. There're were a few hectic moments as a healer, and tanking is a snooze fest. I've then had full non-ressed groups die on his final dps-check-or-wipe attack because popping some cooldowns and using a dps rotation is difficult. Bismark Ex was hard because you're on a time limit before he destroys the island. Hell, when Alexander 1 launched, I've been in groups that reached both Faust's and the boss's enrage timer. The first time we got to the boss, he enraged and wiped us at like 40%. Good groups were almost bringing him there before his split. From what I've seen of final steps, it's not the tanks or healers loving it up either, but failing dps checks. Maybe I'm just bitter, or biased about maining healers / subbing as a tank, but it's almost always the dps that are bringing the group down. I guess there were a few encounters that were actually mechanically difficult compared to the rest (t9) but I don't see that the majority of the time.
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# ? Jun 9, 2016 22:34 |
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DACK FAYDEN posted:T11 has two paired tethers in the final stage that force four people to play keep away, so you'd ideally get like six people to get some flexibility there... but yeah. I was able to successfully do T11 once with 5 people, but that was with a few members of my old static so Also yeah, Ifrit EX is probably the worst to do unsynced. No, you aren't going to get to FInal Heaven your way through the third set of nails. Get hosed, scrub. edit: Orcs and Ostriches posted:I posit than most of the stuff considered hard content is only so because it requires half-way competent dps. this is unironically the most difficult mechanic of just about every fight in this game.
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# ? Jun 9, 2016 22:35 |
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requiring half-competent DPS is the hardest mechanic for S-E to design because their testers are poo poo at the game and can't complete their own raiding content
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# ? Jun 9, 2016 22:53 |
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My favorite thing about Mhach is how people think that the webs are what actually protect you from the quicksand on the first boss, so they stand on a web that's right next to the center and die anyway. Or if they get caught far away from a web, they run laterally towards the closest one and die rather than just popping sprint and running out.
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# ? Jun 9, 2016 23:04 |
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I fixed all the apache configs for the new IP address but the server is so borked it can't mysql, rip X_X "So how do I get all the stuff over to a new server from this broken system image to a fresh one or something?" "Oh just use rsync or scp" aghhhhhh Yeah if it's so broken ttys won't even come up and ssh doesn't work rsync is totally going to work, good going linux master
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# ? Jun 9, 2016 23:05 |
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If dps is a problem, maybe they can gate the next round of optional content behind a quest that requires you too 100% a stone sea sky training dummy
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# ? Jun 9, 2016 23:09 |
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From reddit: quote:A new interview translation was posted by Slycer today over on the BG forums. Thanks Slycer!
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# ? Jun 9, 2016 23:11 |
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Everything about the Palace of the dead seems loving amazing. Full interview: quote:Palace of the Dead
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# ? Jun 9, 2016 23:18 |
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Mordiceius posted:Everything about the Palace of the dead seems loving amazing. Oh gently caress yes this does, holy poo poo. gently caress the rest of the game I'm coming back for this
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# ? Jun 9, 2016 23:24 |
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deep dungeon confirmed poo poo now that boten anna is excited about it (remember diadem, REMEMBER REMEMBER)
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# ? Jun 9, 2016 23:42 |
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ilifinicus posted:deep dungeon confirmed poo poo now that boten anna is excited about it My only regret on diadem is that my ergonomics sucked too much to do more of it
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# ? Jun 9, 2016 23:43 |
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ilifinicus posted:(remember diadem, REMEMBER REMEMBER) I don't want to though
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# ? Jun 9, 2016 23:45 |
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most of the spell effects that floors can have and items you can pick up to do things to those floor effects and such are already in the game files it has interesting poo poo like "cancel any and all further traps from this point on" and "40% more damage done" and "turn into a succubus", "turn into Garlok"
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# ? Jun 9, 2016 23:48 |
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# ? May 16, 2024 03:09 |
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Hey, if Deep Dungeon turns out to not be a pile of poo poo then that's likely what I'll be doing once our group beats a8s. The prospect of being able to solo queue and help out people with my upgraded gear also sounds neat at first.
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# ? Jun 10, 2016 00:10 |