Primetime posted:I don't think roadhogs ult is all that great either. It does good damage on paper, but the knock back is so ridiculous I find myself just firing it at people across the map after they get launched by a few pellets. Not to mention its like 8 seconds of you not getting to do roadhog things (I.e. hooking things and eating oranges). He has to have something to mellow him out or there would be few drawbacks to playing him. He's just one of those characters with not-as-good ults to make up for his utility in other ways, like Reinhardt. Yes yes, I know, "His tankiness means you can build ult off him easily" but that is not really relevant at lower level play.
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# ? Jun 9, 2016 23:50 |
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# ? Jun 6, 2024 04:50 |
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DreamShipWrecked posted:He has to have something to mellow him out or there would be few drawbacks to playing him. He's just one of those characters with not-as-good ults to make up for his utility in other ways, like Reinhardt. Uh Roadhog is really fun but I don't think he's "so good that he needs a mediocre ult to balance him" good. Also Reinhardt's ult is super loving good so this is all kinds of wrong.
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# ? Jun 9, 2016 23:52 |
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That really's just the nature of tank ults. they're not designed to directly gather insane numbers of kills like Offense heroes do, all of them are made mainly for crowd control. This would include D.Va, since her ultimate is so heavily telegraphed that it's much more useful in competent play as a means of forcing enemies to hide rather than a legitimate damaging tactic. Though it does pull some double-duty if people are trapped, but that sort of is the case for the tank ults anyway. Everything else though is straight to that central purpose of the tank ult. Roadhog and Winston both have insane knockback to get enemies off control points and, when not doing that, can chain up pretty good damage by pinning enemies to a wall (winston might do less damage per hit, but his melee swings are much faster). Reinhardt and Zarya both set up for other ult combos instead of just outright murdering everyone.
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# ? Jun 9, 2016 23:57 |
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NmareBfly posted:If they increased Symm's beam latch range they'd also have to reduce the warmup speed. It's really drat good already, especially since you don't have to aim so you can just bounce around like a psychotic rabbit as soon as you hit someone and pretty reasonably expect to get a kill. I burned through a roadhog getting healed by mercy and chugging his potion at the same time the other day after he missed two or three shots. Maybe I also had a sentry up? That's the other thing, when fighting a Symm if you're not getting zorched by at least two lasers at the same time she probably hosed up. It's because he tried to chug his potion instead of just killing you. Symmetra's primary weapon deals a lot of damage after some build-up, but her build-up time is long enough that basically every character in the game can easily kill her before her damage ramps up to anything decent, so the only way she manages to kill people is if they try to run away, try to heal/tank through it, or are just plain awful shots. Even characters who you'd think would be a bad match against her, like Tracer, can just drop her with one burst or warp out of her range long before she can deal any real damage. She absolutely devours bad players, though, she's like a less situational Mei.
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# ? Jun 9, 2016 23:58 |
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Supercar Gautier posted:Buff discord orb so the whole team can see its marker through walls instead of just the Zenyatta who threw it. On a team that is actually coordinated discord orb is more op then mcree
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# ? Jun 9, 2016 23:58 |
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Lady Naga posted:I am trying to keep my fellow SA posters at their (unstated) word because it's the polite thing to do but I've met far too many people who are like "oh [character] is my "waifu" ahahahahahahahh just kidding for real though do you want to see my porn folder I have hundreds of pictures." Google mad Thad and tell me you don't think all humans should be killed
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# ? Jun 10, 2016 00:00 |
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Minrad posted:https://giant.gfycat.com/LoathsomeExaltedAltiplanochinchillamouse.webm edit: Especially if you do it in pub games, since people will see that and report it for "hacking" or something. Blizzard can check your account and see that all of the A+D movements happened in the exact same ms delays.
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# ? Jun 10, 2016 00:01 |
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Oh good I was wondering how long before something like old bunnyhopping or wavedashing would be discovered.
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# ? Jun 10, 2016 00:01 |
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I M O players should not be banned for finding exploits. I don't think anyone disagrees but I think it's lame to punish your playerbase for identifying bugs for you.
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# ? Jun 10, 2016 00:03 |
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https://www.youtube.com/watch?v=uWwLDp-_ebs roadhog's ult is good
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# ? Jun 10, 2016 00:05 |
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-Inu- posted:I'd be slightly careful with making macros like that. Blizzard has suspended/banned in WoW & D3 in the past for g15/ahk macros. It's highly unlikely I'm sure, but with their 0-strike permaban rule in OW I don't think it's worth the risk. Do you have a source for the banning of Logitech macros? Afaik know they were not able to be detected unlike ahk but it's been awhile since I have played a blizzard game.
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# ? Jun 10, 2016 00:06 |
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Main Paineframe posted:It's because he tried to chug his potion instead of just killing you. Symmetra's primary weapon deals a lot of damage after some build-up, but her build-up time is long enough that basically every character in the game can easily kill her before her damage ramps up to anything decent, so the only way she manages to kill people is if they try to run away, try to heal/tank through it, or are just plain awful shots. Even characters who you'd think would be a bad match against her, like Tracer, can just drop her with one burst or warp out of her range long before she can deal any real damage. She absolutely devours bad players, though, she's like a less situational Mei. Oh, for sure. In this particular case the beam was already at max level when I started hitting him and I was dancing around some terrain so he didn't get a clean shot off. I think without the panic potion he would have just dropped dead. I'm sure he wasn't a great player, I was mainly just saying she doesn't need a buff to her gun at all since she can just eat people under the right circumstances. Tracers can be a huge problem if they're smart enough to zip out of range but if you can get a clean charged shot off as they round a corner you only need to tickle them with the beam for a second before they drop dead. I see a lot of Symms running in with mouse 1 held down and hoping for a good latch. This is a mistake. Charge and use the secondary shot like a shotgun at point blank then immediately start shooting the other one for best results. If you have to charge in at all, that is -- probably better to wait in the back with a sentry over your head.
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# ? Jun 10, 2016 00:08 |
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Papercut posted:Great, now either you're getting banned or I'm gonna see every Lucio doing this from now on. I can almost do it with one hand, but I have explicit training in speed-tapping keys from rhythm games where I play high BPM songs. The position of mashing A/D and tapping W is incredibly painful by default, but doable for a short amount of time. Maintaining it is really hard on stamina, even with relevant training, and sustained performance of such a technique would guarantee repetitive stress injuries. However! It's really easy to pull off by binding W to scroll wheel. It's not actually as useful as it seems, though. Lucio's head stays mostly center, it's just his body that tilts. It seems worse in the video because of low framerate.
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# ? Jun 10, 2016 00:08 |
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Lady Naga posted:I M O players should not be banned for finding exploits. I don't think anyone disagrees but I think it's lame to punish your playerbase for identifying bugs for you. I don't think I'd really call that Lucio thing an exploit though. No more than animation canceling Genji's right click or ultimate sheath animations are. neonbregna posted:Do you have a source for the banning of Logitech macros? Afaik know they were not able to be detected unlike ahk but it's been awhile since I have played a blizzard game. https://infernix.net/wowban/ https://www.reddit.com/r/Diablo/comments/ueubv/first_blizzard_customer_support_response_on_using/
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# ? Jun 10, 2016 00:13 |
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-Inu- posted:I'd be slightly careful with making macros like that. Blizzard has suspended/banned in WoW & D3 in the past for g15/ahk macros. It's highly unlikely I'm sure, but with their 0-strike permaban rule in OW I don't think it's worth the risk. You can add random ms delays between two values to the key presses in ahk. Although I agree that using macros isn't really worth the trouble considering how serious their ban policy is.
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# ? Jun 10, 2016 00:16 |
Observed something interesting on Ster's stream earlier, a D.va was hanging out on a health pack waiting for it to spawn when she got killed, while the mek was exploding the health pack spawned and it ate it up (and gained 200hp) before disappearing
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# ? Jun 10, 2016 00:17 |
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yeah anyone that's played Mercy and possibly Symmetra is aware that the mech will continue eating beams even while the gremlin is hopping around and getting herself killed.
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# ? Jun 10, 2016 00:24 |
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I'd personally rather Roadhog's ult to be a map length hook or three hooks or something. It's still pretty amazing when combined with a blackhole ult. He suddenly becomes a DPS champ. It's also good for cracking a solid defense by making everyone fly all over the place. It's just that it really stands out for his design.
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# ? Jun 10, 2016 00:26 |
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Buckwheat Sings posted:I'd personally rather Roadhog's ult to be a map length hook or three hooks or something. It's still pretty amazing when combined with a blackhole ult. He suddenly becomes a DPS champ. It's also good for cracking a solid defense by making everyone fly all over the place. I think that's my biggest issue. I end up regretting a lot of my ults when I know a grab+shotgun would be more efficient or if I'd rather back off and heal because I'm taking a lot of aggro. At this point I end up leaving my ult charged unless I desperately need to move someone
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# ? Jun 10, 2016 00:33 |
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I just realized Zarya's enemy ult callout is in Russian and is not "I'm going for the double steal".
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# ? Jun 10, 2016 00:38 |
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Thoughtless posted:I just realized Zarya's enemy ult callout is in Russian and is not "I'm going for the double steal". It's Ogon’ po gotovnosti! Which is Russian for "Fire at will!". A beautiful language.
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# ? Jun 10, 2016 00:40 |
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Minrad posted:yeah anyone that's played Mercy and possibly Symmetra is aware that the mech will continue eating beams even while the gremlin is hopping around and getting herself killed. does damage boosting the mech cause the explosion to do more damage
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# ? Jun 10, 2016 00:41 |
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General Morden posted:does damage boosting the mech cause the explosion to do more damage Isn't it already an instant kill though? I don't think I've ever survived it, even with a recent Sound Barrier.
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# ? Jun 10, 2016 00:42 |
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Thoughtless posted:Isn't it already an instant kill though? I don't think I've ever survived it, even with a recent Sound Barrier. according to the oversheet its 1000 damage
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# ? Jun 10, 2016 00:44 |
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General Morden posted:does damage boosting the mech cause the explosion to do more damage It actually does yes. The only one it doesn't work with is the Riptire, which might be a bug. The damage boost is applied when the mech explodes, not when it's launched. So as long as you're buffing her pilot suit form when it goes boom you're good.
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# ? Jun 10, 2016 00:45 |
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does damage boosting torb/symmetra cause their turrets to do more damage
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# ? Jun 10, 2016 00:45 |
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Afraid of Audio posted:according to the oversheet its 1000 damage Thus there's only 3 (4?) ways to really survive a D.Va ult if you can't run: 1. Activate Lucio's ult spot on and Roadhog will survive. 2. Reinhardt with his shield up will block the explosion more often than not. Even if there's less than 1000 HP remaining on the shield, the entire blast is stopped. The extreme HP on the shield also means that it's probably the best way to test if/show the ult can be damage boosted. 3. The same applies to Winston's shield though it always will bite the dust and its lower health means the window for placing it is narrower. 4. Be roadhog in arcade mode.
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# ? Jun 10, 2016 00:50 |
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nope there's also zenyatta's and mei's invulns as well as zaryas shields if they dont break/expire before the nuke happens winston bubble would prob work too
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# ? Jun 10, 2016 00:52 |
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6. be mei 7. be behind mei http://puu.sh/ph3cm/0467bc312a.webm
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# ? Jun 10, 2016 00:57 |
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Afraid of Audio posted:nope there's also zenyatta's and mei's invulns as well as zaryas shields if they dont break/expire before the nuke happens reaper wraith form, possibly widow grapple(??? i heard it has some invul frames)
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# ? Jun 10, 2016 01:00 |
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doesn't tracer get some invincibility during recall as well? what an ult
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# ? Jun 10, 2016 01:01 |
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General Morden posted:does damage boosting torb/symmetra cause their turrets to do more damage no also try roadhog's ult as a replacement for left click when you hook someone and you're surrounded
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# ? Jun 10, 2016 01:04 |
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Fans posted:It's Ogon’ po gotovnosti! It doesn't help that there's a spray called Tobelstein, reinforcing "I'm going for the Tobelstein!" in so many brains
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# ? Jun 10, 2016 01:05 |
-Inu- posted:I don't think they'd ever ban for finding and trying to reproduce exploits. If you find an exploit and abuse it though, that'll get you banned. Best practice is to just keep it private, bug report, and move on. There are actually a couple of pretty bad exploits in the game but I don't think more than a handful players are aware and they're never abused. It depends on their mood, I guess. People having been using things like rapid fire mods forever but every game enforces differently. Things like the Lucio thing aren't actually hurting anything but they might take a NO NO NO stance for the sake of a slippery slope arguement Lady Naga posted:Also Reinhardt's ult is super loving good so this is all kinds of wrong. I mean, sure, a small, directional, short lived stun is good as direct damage, black hole, or team-wiping explosion.
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# ? Jun 10, 2016 01:09 |
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I found out last night, much to my dismay, that once Dva sends the mech in to ult, it can't be moved by Roadhogs ult. I think you can hook it though, but I haven't personally tried that. Will Lucios dubstep gun push it?
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# ? Jun 10, 2016 01:11 |
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Big McHuge posted:I found out last night, much to my dismay, that once Dva sends the mech in to ult, it can't be moved by Roadhogs ult. I think you can hook it though, but I haven't personally tried that. Will Lucios dubstep gun push it? dunno bout lucio doot but https://vt.tumblr.com/tumblr_o76tmcwbwu1rehsmh.mp4#_=_
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# ? Jun 10, 2016 01:15 |
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DreamShipWrecked posted:I mean, sure, a small, directional, short lived stun is good as direct damage, black hole, or team-wiping explosion. reinhardt's ult goes 20 meters oops, I deffo typed 50 there first kaleedity fucked around with this message at 01:18 on Jun 10, 2016 |
# ? Jun 10, 2016 01:16 |
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kaleedity posted:reinhardt's ult goes 20 meters It takes a while to get used to, but the arc and range on Earthshatter is big. Problem I usually run into is that it's blocked very easily by ground obstacles and forcefields.
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# ? Jun 10, 2016 01:27 |
DreamShipWrecked posted:I mean, sure, a small, directional, short lived stun is good as direct damage, black hole, or team-wiping explosion. it doesn't get any more loving team-wiping than reinhardt ult bro, sorry you've never seen it used well https://www.youtube.com/watch?v=r0DRnLFW1SM
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# ? Jun 10, 2016 01:36 |
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# ? Jun 6, 2024 04:50 |
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Bluhman posted:It takes a while to get used to, but the arc and range on Earthshatter is big. Problem I usually run into is that it's blocked very easily by ground obstacles and forcefields. https://imgur.com/a/6yomf
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# ? Jun 10, 2016 01:38 |