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Pi Mu Rho posted:I've been developing demos for a company that can detect your facial expressions when wearing a HMD. The difference it makes to any kind of avatar is pretty immense. Can you say who this company is?
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# ? Jun 11, 2016 03:12 |
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# ? May 12, 2024 22:33 |
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I keep playing the Brookhaven demo and wishing for me. It's really cool how the game ramps up (or seems to, anyway) based on how well you've done though - I know people who've claimed to finish it without seeing any giants, and I had two giants bearing down on me at the same time with a third close behind. I swear picking the grenade makes them more likely to spawn too (which is great, because they are the only thing worth using a grenade on!). Being able to consistently make headshots at range in the dark with one shot is a great feeling. Now I just wish I could get this into space pirate trainer... will have to keep trying until it clicks, I guess.
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# ? Jun 11, 2016 03:19 |
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Olesh posted:I'm technically stereo blind (although I can temporarily focus with an effort to get stereo vision) and the Rift/Vive are basically like magic for me. Not only do I have zero problems focusing and getting stereo 3d in the headset, for a while after using them my eyes will continue to naturally focus without effort and I get depth perception again. I wonder how common it is that people like you and me can gain stereo vision with these things. The science over the next few years is definitely gonna be fascinating. Now that I'm home, I've realized my living room is quite a bit less cramped than I thought--it'll be very easy to move things around and create a Vive play area. First gen be damned I want in on this
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# ? Jun 11, 2016 03:23 |
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Surprise Giraffe posted:How do they pull that off? Maybe you can't give details but for the HMDs currently on the market you'd have put tiny cameras or something in the faceplate to pick up the bits of face that are totally obscured, right? Unless you could sort of extrapolate from the expression on the uncovered portion of the face It could be something along the lines of what oculus was playing around with a while ago: https://www.youtube.com/watch?v=rgKkEnaaSDc Theres a camera for the mouth and lower stuff, but they have sensors in the lining of the foam that can read the way the rest of your face moves.
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# ? Jun 11, 2016 04:11 |
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That is a lot of sensors and cameras just to track facial expressions. Unlikely to come out anytime soon like that. And having to stay in front of the camera to see the mouth seems like it would be a pain.
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# ? Jun 11, 2016 04:24 |
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ShadowMoo posted:That is a lot of sensors and cameras just to track facial expressions. Unlikely to come out anytime soon like that. And having to stay in front of the camera to see the mouth seems like it would be a pain. I could pretty easily envision it for gen 2 though, the sensors built into the foam lining would be easy enough it seems, and if the camera system can be integrated onto the bottom of the HMD, miniaturized as nothing more than a little nub that can see your lower face.
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# ? Jun 11, 2016 04:39 |
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That is a lot of overhead for something that wouldn't get much use outside of online sims. Also the dev support might be lacking if there isn't a one-size-fits-all codebase for it. It could easily turn into another Kinect or PS-move. Also, isn't the foam lining supposed to be replaceable if it gets gamer stank or ripped. Not to mention facial sweat getting into the sensors. Tons of issues they would have to work out for it to be worthwhile. Also if you are tracking the face then you likely also want to capture voice, so it would need a microphone. From what I've read the current Vive mic is absolute crap.
ShadowMoo fucked around with this message at 05:13 on Jun 11, 2016 |
# ? Jun 11, 2016 04:48 |
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ShadowMoo posted:From what I've read the current Vive mic is absolute crap. The mic is pretty good now after a firmware update. It's still not as good as the one in Oculus' HMD but it isn't garbage anymore.
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# ? Jun 11, 2016 05:28 |
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ShadowMoo posted:That is a lot of sensors and cameras just to track facial expressions. Unlikely to come out anytime soon like that. And having to stay in front of the camera to see the mouth seems like it would be a pain. Eh, I'm pretty sure just a single video camera could detect facial movement as well. Maybe not to the same fidelity, but good enough for us normals who just want a fancy chat room.
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# ? Jun 11, 2016 06:09 |
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Ciaphas posted:Interesting. And just making sure before I probably pull the trigger tonight, it won't refuse to run just because my processor is slightly undergunned, will it? (i5 4570 vs their recommended 4590, but a 980ti for video) A little late, but I've got an i5 4570 and a GTX 980 (non-ti) and so far everything has run very smoothly. And I've run basically everything I can get my hands on.
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# ? Jun 11, 2016 06:12 |
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nelson posted:Eh, I'm pretty sure just a single video camera could detect facial movement as well. Maybe not to the same fidelity, but good enough for us normals who just want a fancy chat room. Imagine Second Life in all it's unholy glory in full VR, facial recognition, and voice chat. (VR dicks everywhere) ShadowMoo fucked around with this message at 06:21 on Jun 11, 2016 |
# ? Jun 11, 2016 06:16 |
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ShadowMoo posted:(VR dicks everywhere) Dick tracking is an open problem, get on it startups.
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# ? Jun 11, 2016 06:24 |
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Found this on reddit. https://m.reddit.com/r/oculus/comments/4nj34s/digitalspy_accidentally_leak_upcoming_vr_game/ quote:http://i.imgur.com/K2aCRhl.jpg So artemis bridge sim in vr! I hope it comes out to all the systems with cross play.
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# ? Jun 11, 2016 06:56 |
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So it basically requires you to have 3 friends who also have VR headsets. I guess it might work if goons start splitting up 4-packs. This doesn't seem like the sort of thing you would want to pug though. And it would get dull once you have done all the set pieces.
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# ? Jun 11, 2016 07:01 |
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robostac posted:Theres a reddit wiki with lists of cables people have used:
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# ? Jun 11, 2016 08:01 |
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Surprise Giraffe posted:How do they pull that off? Maybe you can't give details but for the HMDs currently on the market you'd have put tiny cameras or something in the faceplate to pick up the bits of face that are totally obscured, right? Unless you could sort of extrapolate from the expression on the uncovered portion of the face It's additional hardware, but it would be easily integratable into the next generation of HMDs, or works fine as an add-on. Krenzo posted:Can you say who this company is? Sorry, not at the moment. They've not gone public with it yet.
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# ? Jun 11, 2016 15:18 |
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ShadowMoo posted:So it basically requires you to have 3 friends who also have VR headsets. I guess it might work if goons start splitting up 4-packs. This doesn't seem like the sort of thing you would want to pug though. And it would get dull once you have done all the set pieces. PUGs in VR aren't as bad since you'll see other actual human beings and so they're less likely to be poo poo. Most VR users are pretty cool.
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# ? Jun 11, 2016 15:54 |
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EdEddnEddy posted:V Signup for the Alpha/Beta Thanks for that. Looks like it uses the mobile versions of apps to run? Still... would be real cool to have something running in Elite so I don't need to keep popping off the HMD to find the nearest Yongmart or whatever. Also netflix.
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# ? Jun 11, 2016 16:44 |
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Speaking of, looks like it'll be cross-platform... https://twitter.com/JustinRoiland/status/741492279987167232
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# ? Jun 11, 2016 18:49 |
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I just watched a video of Audioshield and now I've officially reached "jonesing" levels of hype for the vive I hope it ships and arrives soon
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# ? Jun 11, 2016 20:49 |
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Audioshield is the absolute best thing for the Vive right now due to its infinite content and how well most of it syncs up.
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# ? Jun 11, 2016 20:59 |
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Pi Mu Rho posted:Sorry, not at the moment. They've not gone public with it yet. Sent you a PM.
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# ? Jun 11, 2016 21:16 |
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I must be the only person who doesn't care for Audioshield, the presentation is absolutely terrible and the gameplay got dull after a couple songs. Must of been the fastest refund I've requested on Steam.
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# ? Jun 11, 2016 22:12 |
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It's mostly for those who really enjoy the music they like and if that music melds well with the track generation. I was totally sold after playing Hopes and Dreams from Undertale, which translated very well to their beat maps.
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# ? Jun 11, 2016 23:12 |
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# ? Jun 11, 2016 23:23 |
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Um, context? Is this supposed to be Oculus' idea of a typical use case for Rift+Touch? A sign that an announcement about the latter is coming soon? Or is it just "ha ha, look at the obviously staged promotional photo"?
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# ? Jun 11, 2016 23:41 |
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smh if you can't recognize Geordie LaForge in his natural element
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# ? Jun 11, 2016 23:47 |
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Ludicrous Gibs! posted:Um, context? Is this supposed to be Oculus' idea of a typical use case for Rift+Touch? A sign that an announcement about the latter is coming soon? Or is it just "ha ha, look at the obviously staged promotional photo"? It's a gaming coming out where you and 3 other people are on the bridge of a starship in star trek.
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# ? Jun 12, 2016 00:02 |
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Ciaphas posted:I wonder how common it is that people like you and me can gain stereo vision with these things. The science over the next few years is definitely gonna be fascinating. Same w/ the stereovision. I actually didn't realize I was stereo blind until recently. Figured the depth in the Vive was just ultra-exaggerated for effect. Nope! That's just the way the world looks to most people. One of the things that finally got me to an optometrist, so now I've got glasses that can get me part of the way there even without VR. I think it's gonna be a shock for a whole lot of people.
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# ? Jun 12, 2016 00:15 |
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Hamelekim posted:It's a gaming coming out where you and 3 other people are on the bridge of a starship in star trek. Lmao the thought of VR LAN parties
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# ? Jun 12, 2016 02:26 |
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http://abcnews.go.com/Entertainment/wireStory/star-trek-actors-series-vr-game-spin-39780072 Neat, looks like they'll be revealing more tomorrow.
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# ? Jun 12, 2016 03:39 |
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homeless snail posted:smh if you can't recognize Geordie LaForge in his natural element Ahhh, I just didn't recognize him with a... visor... on his... face. Yeah.
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# ? Jun 12, 2016 03:41 |
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Just checked out "Destinations" on Steam with my Rift. Pretty cool setup for virtual environments. I'm grateful that they put in options for us plebs without motion controls (and the gamepad works great for it). Got to test out my roomscale=rug setup as I walked around the surface of Mars, giant virtual popcorn, and other workshop creations. I really can't wait to have a second camera for more accurate tracking. Going roomscale with a single camera makes tracking get all wobbly. Doesn't make me sick (might affect others) but it does ruin the immersion a bit. Please announce Touch availability at E3... pleeeeeease.
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# ? Jun 12, 2016 17:04 |
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s.i.r.e. posted:I must be the only person who doesn't care for Audioshield, the presentation is absolutely terrible and the gameplay got dull after a couple songs. Must of been the fastest refund I've requested on Steam. Yeah, Audioshield is so incredibly basic, lacking in juice and player feedback. It doesn't have any sort of combo system, merely a running consecutive hits counter in a place you'll never see. There are no points pop-ups, no feedback for movement embellishment, no punishment for missed orbs. You just finish the song and look at some aggregate numbers. It's basically a design study in how to make a rhythm game boring. This is all beside the fact that the beat-matching and the resultant orb patterns for a great deal of music don't have any sort of coherence. Plus it does this thing where it modulates the orb speed according to the song volume, which is just garbo. Original Harmonix devs, where are you? I just want Amplitude VR or something like that, thanks.
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# ? Jun 12, 2016 20:51 |
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sliderule posted:no feedback for movement embellishment This, at least, is wrong. There is visual feedback for how hard you hit the orbs and your ferocity effects your score.
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# ? Jun 12, 2016 21:42 |
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Has anyone tried this "Destinations Workshop Tools" on steam? It says it has Rift and gamepad support, but when I run it, SteamVR comes up and then nothing else happens.
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# ? Jun 13, 2016 00:13 |
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Silly question, but have you checked the "enable unknown sources" option in the Rift settings?
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# ? Jun 13, 2016 00:16 |
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DrBox posted:Has anyone tried this "Destinations Workshop Tools" on steam? It says it has Rift and gamepad support, but when I run it, SteamVR comes up and then nothing else happens. SteamVR is really janky, it took me several tries to get steamVR to even bring up the menu inside of the launcher since none of the buttons worked. Essentially though what you have to do is launch steamVR first, then from within that bring up you list of games pressing the start or select button (or some combination or something, honestly I had to press enter on my keyboard to finally get it to bring up any menu) and then select destinations. If you try to launch it just from your desktop steam list it doesn't want to work. Edit: That said, destinations was kind of neat, it was cool to walk around on the surface of mars and see the size of the rover. Edit 2: If people want to see some more stuff like that and haven't checked it out already, look up 'sketchfab VR', its on steam and oculus home. They've got some boring stuff in it, but the photogramawhatsit capture they have of several locations are the reason to check it out. They're all really nicely presented. Tom Guycot fucked around with this message at 00:26 on Jun 13, 2016 |
# ? Jun 13, 2016 00:19 |
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Manky posted:This, at least, is wrong. There is visual feedback for how hard you hit the orbs and your ferocity effects your score. Well if there is, it's not great. What is it, more confetti? I understand that the scoring is there, but it doesn't feel that way when I'm playing. Usually, rhythm games shower you with positive feedback.
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# ? Jun 13, 2016 00:26 |
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# ? May 12, 2024 22:33 |
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I got Destinations to work. Had to launch it from within SteamVR. Starting it from desktop steam seemed to hang even though it would start up SteamVR. Pretty cool. I really liked Darbyshire even though a lot of the vegetation looks a little messed up. Edit: Trying out Sketchfab now. Thanks for the tips. Edit2: Sketchfab needs a Vive controller and for some reason loaded up upside-down so that was vomit inducing. In VR-legs related news: I managed to play a full round of Eve Valkyrie for the first time without feeling like I was going to throw up. I still don't feel 100% comfortable but it's getting better. Too bad the game itself is super mediocre. Those menus are terrible. DrBox fucked around with this message at 00:50 on Jun 13, 2016 |
# ? Jun 13, 2016 00:42 |