|
Crook is in a pretty good place right now. I already take aced Bullseye, so I go up further and take Iron Man basic. It results in some pretty nice numbers with LBV. Mine's an akimbo pistol build but it wouldn't be hard to tweak it into a shotgun build. Really the only issues are the same that plague Rogue except that you get a lot more armor to tank non-sniper hits.
|
# ? Jun 14, 2016 22:27 |
|
|
# ? May 15, 2024 03:25 |
|
Hrm, yeah that's pretty good. I can't get up to Trigger Happy aced without sacrificing some QoL stuff, though, so I might make a Crook/rifles build or something. I think Ex-Prez is gonna remain Peak Shotgun Fun for me personally, though. But yeah, snipers are why I can't really go back to Rogue; hopefully Crook can take those on better. Should only be about 100 health damage with full armor, so it's not an insta-kill like it is for Rogue. And hey, decent dodge!
|
# ? Jun 14, 2016 22:48 |
|
Only at 92 on my current infamy but here's my silent shotgun grinder setup: Enforcer: Shotgunner: Underdog, Shotgun CQB Ace, Shotgun Impact Ace, Far Away Ace, Overkill Armorer: Resilience Ace, Die Hard, Shock and Awe Ace, Bullseye, Iron Man Ammo Specialist: Scavenger, Bulletstorm Ace, Extra Lead Ace Ghost: Artful Dodger: Duck and Cover Ace, Parkour Ace, Inner Pockets, Shockproof Ace, Sneaky Bastard Silent Killer: Second Wind, Optical Illusions Ace, Low Blow, Specialized Killing Ace Suit and Grinder, with a couple different shotgun pairs depending on how I'm feeling, but tending towards M1014 (000, Short Barrel, Silent Killer, Conceal Boost, Compact Laser, Spec Sight and Collapsed Stock) and Judge (HE, Silent Killer, Conceal Boost, Compact Laser, Spec Sight). The other pairs are just Raven/Loco with a trade-off of which is loading HE. I could probably drop Ammo Specialist for something else if I really wanted but being theoretically self-sustaining with ammo as well as health is pretty appealing.
|
# ? Jun 14, 2016 23:00 |
|
Yeah I gave up aced Swansong to take aced Trigger Happy on that build.
|
# ? Jun 14, 2016 23:00 |
|
Why are you aceing shock and awe if you're packing an HE shotgun?
|
# ? Jun 14, 2016 23:19 |
|
Klaus88 posted:Why are you aceing shock and awe if you're packing an HE shotgun? That's a very good question I only just thought to ask. I think my idea was to get up to basic Iron Man for added armor because any boost is nice in a suit, but I might as well take other poo poo instead.
|
# ? Jun 14, 2016 23:29 |
|
I've been playing a techforcer turret build and found out that gambler is really good on DW. Assuming you can pick up ammo on a regular basis (i.e. rear end in a top hat teammates with dodge builds don't hoover it all up first) you can keep everyone topped off in health pretty easily and with the right weapons, turrets are easy to deploy - a china puff with fully loaded lets you deploy 2 turrets for the cost of 5 shells, which are easily picked up with ammo boxes. Edit: I wish there was a dodge equivalent to gambler - something to help the entire team while still being DW viable.
|
# ? Jun 14, 2016 23:31 |
|
Klaus88 posted:Why are you aceing shock and awe if you're packing an HE shotgun? Why switch weapons when you can just keep firing and kill the shield faster than you could by taking out the HE Judge?
|
# ? Jun 14, 2016 23:32 |
clockworkjoe posted:I've been playing a techforcer turret build and found out that gambler is really good on DW. Assuming you can pick up ammo on a regular basis (i.e. rear end in a top hat teammates with dodge builds don't hoover it all up first) you can keep everyone topped off in health pretty easily and with the right weapons, turrets are easy to deploy - a china puff with fully loaded lets you deploy 2 turrets for the cost of 5 shells, which are easily picked up with ammo boxes. Use a DMR'd AK7.62. Assuming you keep it more or less full, the first turret costs you 2 bullets, and the second costs you 1. Run over two ammo boxes, then set up your next two turrets. Repeat as necessary.
|
|
# ? Jun 14, 2016 23:41 |
|
Gambler blows because not only do people not pay attention when they're running over ammo boxes, it's entirely unfair and unreasonable to ask your team to pay attention to running over ammo boxes. It's nice on paper, not with humans.
|
# ? Jun 14, 2016 23:50 |
|
Zigmidge posted:Gambler blows because not only do people not pay attention when they're running over ammo boxes, it's entirely unfair and unreasonable to ask your team to pay attention to running over ammo boxes. It's nice on paper, not with humans. Yeah sure if you aren't the one killing cops.
|
# ? Jun 14, 2016 23:55 |
|
hey just a quick fyi to everyone, equipping any of the humble masks marks you as a cheater lol
|
# ? Jun 14, 2016 23:58 |
|
UnknownMercenary posted:Why switch weapons when you can just keep firing and kill the shield faster than you could by taking out the HE Judge? Because you're going to be swapping out for bulldozers anyway. RandallODim posted:That's a very good question I only just thought to ask. I think my idea was to get up to basic Iron Man for added armor because any boost is nice in a suit, but I might as well take other poo poo instead. All the tank aced skills except resilient suck amazingly, honestly.
|
# ? Jun 15, 2016 00:00 |
|
Klaus88 posted:Because you're going to be swapping out for bulldozers anyway. This still doesn't refute my point where it would be faster to just keep shooting and stumble the shield into an easy headshot. Shotguns are insanely good at stumbling enemies right now. Zigmidge posted:Gambler blows because not only do people not pay attention when they're running over ammo boxes, it's entirely unfair and unreasonable to ask your team to pay attention to running over ammo boxes. It's nice on paper, not with humans. Maybe you just have lovely teammates.
|
# ? Jun 15, 2016 00:07 |
|
UnknownMercenary posted:Maybe you just have lovely teammates. Hey!
|
# ? Jun 15, 2016 00:15 |
|
Zigmidge posted:Gambler blows because not only do people not pay attention when they're running over ammo boxes, it's entirely unfair and unreasonable to ask your team to pay attention to running over ammo boxes. It's nice on paper, not with humans. I've never had an issue with it, but I run this crutch so maybe that's it.
|
# ? Jun 15, 2016 00:17 |
|
UnknownMercenary posted:Crook is in a pretty good place right now. Yeah, my suggestion wasn't to buff Crook's numbers, but to switch it from being an LBV dodge deck with armour bonuses that don't make much sense (because the dodge bonus only really works in LBV, and the armour percentage bonuses are more designed for HBV) to being an MBV/HBV dodge deck by having it remove dodge penalties instead of straight up adding to dodge, and increasing the concealment of MBV/HBV (to help you get lower vis for the tweaked Sneaky Bastard Ace I was suggestion). Obviously, that only makes sense in the context of the other dodge % changes I was talking about, because it works fine as it is.
|
# ? Jun 15, 2016 00:24 |
|
So I just played my first heists since the new skill trees and made a build with 4 fully upgraded sentries, an ammo bag, and 2 super jokers. This loving rules.
|
# ? Jun 15, 2016 02:17 |
|
AndroidHub posted:So I just played my first heists since the new skill trees and made a build with 4 fully upgraded sentries, an ammo bag, and 2 super jokers. Welcome to this brave new world of crime.
|
# ? Jun 15, 2016 02:31 |
|
Not that Very Hard (translation: Easy), Hard (translation: Very Easy), or Normal (translation: Literal Baby Mode) have ever been very challenging. But as a PSA don't bring fully upgraded turrets to anything short of an Overkill heist. They will trivialize the heist so much that other people won't even have to shoot cops, which may be particularly discouraging to newish players. Thx.
|
# ? Jun 15, 2016 03:37 |
|
AndroidHub posted:So I just played my first heists since the new skill trees and made a build with 4 fully upgraded sentries, an ammo bag, and 2 super jokers. I too love playing the necromancer from Diablo 2.
|
# ? Jun 15, 2016 04:27 |
|
LuciferMorningstar posted:Use a DMR'd AK7.62. Assuming you keep it more or less full, the first turret costs you 2 bullets, and the second costs you 1. Run over two ammo boxes, then set up your next two turrets. Repeat as necessary. I got a ak7.62 with the DMR kit (79 rounds with fully loaded) and it cost 20 bullets, not 2.
|
# ? Jun 15, 2016 05:15 |
clockworkjoe posted:I got a ak7.62 with the DMR kit (79 rounds with fully loaded) and it cost 20 bullets, not 2. You have to alter your build/gun so that you have a 60 round mag with 63 rounds total possible. And then bring a secondary that you like using, because you're not using your primary. It's basically a gimmick. A really effective gimmick.
|
|
# ? Jun 15, 2016 05:26 |
|
Mendrian posted:Not that Very Hard (translation: Easy), Hard (translation: Very Easy), or Normal (translation: Literal Baby Mode) have ever been very challenging. But as a PSA don't bring fully upgraded turrets to anything short of an Overkill heist. They will trivialize the heist so much that other people won't even have to shoot cops, which may be particularly discouraging to newish players. Thx. In other news Skulldozers will absolutely gently caress over even shielded turrets in seconds.
|
# ? Jun 15, 2016 06:07 |
|
*console scrub* Harbor no c4 no saw is best mission. Used to think it was crossroads. loving job is tough!
|
# ? Jun 15, 2016 06:54 |
|
TopHatGenius posted:In other news Skulldozers will absolutely gently caress over even shielded turrets in seconds. Not in my experience. I've seen sentries survive SWAT turret vans if they're angled just right - those shields are invincible. I'd still like to know what destroys sentries permanently and what doesn't. I've seen enemies break sentries but I was still able to pick them up. Rarely, I see sentries just disappear after getting destroyed but not sure what triggers that.
|
# ? Jun 15, 2016 07:48 |
|
swims posted:*console scrub* What are you playing it on? I'd like to have some info available to console players in the OP, but I only really know that the 360/PS3 versions should probably be avoided. My other big project is tracking down live-action trailers and the like for the OP and linking them in a way that doesn't look like poo poo. Plan Z fucked around with this message at 08:15 on Jun 15, 2016 |
# ? Jun 15, 2016 08:07 |
clockworkjoe posted:Not in my experience. I've seen sentries survive SWAT turret vans if they're angled just right - those shields are invincible. I'd still like to know what destroys sentries permanently and what doesn't. I've seen enemies break sentries but I was still able to pick them up. Rarely, I see sentries just disappear after getting destroyed but not sure what triggers that. You've seen sentries get totally destroyed in the latest patches? I haven't. My assumption is that they can now be picked up when broken, since they lose their outlines and look very obviously destroyed. I don't know if it's a bug or a feature, but I like it. Never seen them totally obliterated, though. Beyond that, though, my experiences are similar to yours. I've had my turrets take on Dozers and win. Of course, if they're getting hit from all angles, they usually get busted up pretty quickly.
|
|
# ? Jun 15, 2016 08:21 |
|
LuciferMorningstar posted:You've seen sentries get totally destroyed in the latest patches? I haven't. My assumption is that they can now be picked up when broken, since they lose their outlines and look very obviously destroyed. I don't know if it's a bug or a feature, but I like it. Never seen them totally obliterated, though. Hox Breakout day 2 - I put a few turrets in the middle of the office partitions so they would have a good field of view. Of course they got shot at by all sides. I went to help a teammate in the lab and when I came back, they were gone - not broken, gone. Might be a bug?
|
# ? Jun 15, 2016 08:34 |
clockworkjoe posted:Hox Breakout day 2 - I put a few turrets in the middle of the office partitions so they would have a good field of view. Of course they got shot at by all sides. I went to help a teammate in the lab and when I came back, they were gone - not broken, gone. Might be a bug? Weird. I'll be on the lookout to see if I can make something like that happen.
|
|
# ? Jun 15, 2016 08:35 |
|
clockworkjoe posted:Hox Breakout day 2 - I put a few turrets in the middle of the office partitions so they would have a good field of view. Of course they got shot at by all sides. I went to help a teammate in the lab and when I came back, they were gone - not broken, gone. Might be a bug? Could be. I tested them by doing things like putting them on top of the truck on Hoxbreak 1, and they would instantly disappear when the truck moved.
|
# ? Jun 15, 2016 08:36 |
|
Do police react differently to silenced sentries than they do to loud ones, and do silenced sentries have a damage disadvantage? The long guide has nothing on this yet.
|
# ? Jun 15, 2016 10:18 |
|
clockworkjoe posted:Hox Breakout day 2 - I put a few turrets in the middle of the office partitions so they would have a good field of view. Of course they got shot at by all sides. I went to help a teammate in the lab and when I came back, they were gone - not broken, gone. Might be a bug? Were they on anything breakable? IIRC you can smash out some glass on those partitions and if turrets lose the spot they're deployed on they instantly despawn. I've put turrets on the white wooden railing around the motel's top floor on Hotline Miami 1, shot out the railing under them and watched it happen.
|
# ? Jun 15, 2016 10:18 |
|
Ripper Swarm posted:Were they on anything breakable? IIRC you can smash out some glass on those partitions and if turrets lose the spot they're deployed on they instantly despawn. I've put turrets on the white wooden railing around the motel's top floor on Hotline Miami 1, shot out the railing under them and watched it happen. Which is incredibly silly to me considering on Meltdown we discovered that if you put a deployable on a tire stack and then knock the stack of tires the deployable will go spilling onto the ground. Would have been hillarious if it worked with turrets, especially if they started shooting wildly from the impact or something and then you had to pick them up and fix them.
|
# ? Jun 15, 2016 10:58 |
|
Been a while since I ran into something worth making a "Boo this..." video out of, let's all thank DraconicBlade for the opportunity! https://www.youtube.com/watch?v=sdJzcx7EIFI
|
# ? Jun 15, 2016 11:21 |
|
I've had sentries asplode to Dozers by sticking them on each side of the cop waterfall behind the hotel on HLM1. Presumably at point blank range they get enough of an angle to shoot above the shield.
|
# ? Jun 15, 2016 12:10 |
|
Is there a HUD tracker that includes messiah charges? Also, do you use up your messiah charge when you get a kill when you are down, or only when you "press jump to get up"? It seems like it works so: Get downed, go into swansong. When swansong ends, check feign death chance (45% if aced), possibly revive. If you don't revive, you can use messiah if you get a kill while downed. Activate messiah charge by pressing space. Is that actually how it works? I discovered the other day that swansong with an RPG works. There's a weird delay, which is almost a reload time, but you can get 3 or so rockets off.
|
# ? Jun 15, 2016 12:48 |
|
ClonedPickle posted:Crook... I haven't actually used Crook recently, but judging by Merc's post, it might actually be in a good spot right now? Does Crook need a buff? And if so, it probably shouldn't be a concealment bonus (so Rogue can be a special snowflake), or any sort of further armor/armor regen buff, so I dunno what it would be. Crook isn't in urgent need of a buff but the added armour isn't worth writing home about. As it stands, it only amounts to a big increase wearing the heavy ballistic vest; you get to have dodge while walking around in pre-patch ICTV. The added dodge to LBV is what makes it invaluable and not a joke. It may not be as good as grinder but you're still looking at 136 armor (41 from iron man, 45.5 from crook) and 40% dodge at 3 detect with sneaky bastard basic and points left for another 2 trees. I doubt crew chief will be meta however it can stack reasonable damage resist between brute strength, hostage situation and underdog ace. This ties in especially well with acing hostage taker and actually converting cops, boosting it to more than 18hp per tick with partner in crime ace. Pilgrimski posted:Is there a HUD tracker that includes messiah charges? Pocohud can be set to indicate when you've used messiah charges to yourself or everyone. You only use the messiah charge when you press jump, otherwise you can keep it for later. Delacroix fucked around with this message at 12:57 on Jun 15, 2016 |
# ? Jun 15, 2016 12:55 |
|
Sykic posted:Been a while since I ran into something worth making a "Boo this..." video out of, let's all thank DraconicBlade for the opportunity! I love NPC jacket just running in And the "Take a break, Skunkrocker" thing, where can I download that
|
# ? Jun 15, 2016 15:30 |
|
|
# ? May 15, 2024 03:25 |
|
Time for another work of art from Overkill's Jocken: "what cops do when you don't heist" https://www.youtube.com/watch?v=adW3WAEZhBg I don't think this will see use in a future heist, somehow. Raid infopost Some Raid trailer info from Almir:
Raid now has a subreddit, a twitter and a website. A mission was playable at E3. At some point as its release nears, a separate thread may be warranted, but folks who played it reported that so far it seems a lot like Payday in World War 2. For the time being I'll occasionally post info about it here if folks are interested. Gameplay info so far:
Discendo Vox fucked around with this message at 17:09 on Jun 15, 2016 |
# ? Jun 15, 2016 16:28 |