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Gwaint posted:They've unveiled America: Well, it is the Hojo family emblem and all. Let's see, Tokimune consolidated the bulk of Japan's political power within the Hojo clan, popularized Zen Buddhism and Bushido amongst the warrior class, and was in charge of repelling Kublai Khan's advances on the nation. Maybe his agenda will be religious isolationism?
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# ? Jun 20, 2016 16:32 |
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# ? May 14, 2024 18:19 |
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Gwaint posted:They've unveiled America: That shot at 1:08, showing an industrial era America with filled in infrastructure is gorgeous. Love the look of the game thus far.
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# ? Jun 20, 2016 16:38 |
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Here's some stuff about how the cities work in Civ 6 https://www.youtube.com/watch?v=9vVGQThK01M
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# ? Jun 20, 2016 16:50 |
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Gwaint posted:They've unveiled America: Did anybody else notice that at the 30 second mark a spearman stabs a slinger and throws him over his shoulder?
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# ? Jun 20, 2016 17:04 |
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Looking closer at the America video, I notice that when they're talking about how America is a strong culture player, that the culture victory's criteria does indeed look to be a little bit different: I wonder if the "Tourists" number is based on the population of rival civs. Maybe partially based - seems a bit silly to imagine the entire population of China going on holiday in your cities Yes I am a strong culture player in Civ, how did you guess
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# ? Jun 20, 2016 17:05 |
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The Human Crouton posted:Did anybody else notice that at the 30 second mark a spearman stabs a slinger and throws him over his shoulder? Yeah. Also, there is a lot of blood, which i don't remember in previous games.
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# ? Jun 20, 2016 17:24 |
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There's also this video but I don't think there's any new info here https://www.youtube.com/watch?v=x_2CQxw4H20
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# ? Jun 20, 2016 17:40 |
Gwaint posted:Looking closer at the America video, I notice that when they're talking about how America is a strong culture player, that the culture victory's criteria does indeed look to be a little bit different: Woah 2086 and they're just getting around to suffrage? gently caress. And they don't have enough sewers built? I'd hope it's because they only have 3 cities.
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# ? Jun 20, 2016 18:04 |
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America: a nation of culture warriors.
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# ? Jun 20, 2016 18:12 |
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The America intro video was cool but it really put into perspective how bizarrely inflated they made Teddy's face by showing his in-game model next to real-life pictures of the guy. It's like he got stung by a bunch of bees!
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# ? Jun 20, 2016 18:12 |
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Yeah, I wish they hadn't gone so far into bobblehead territory for the leader models, but realistically I'm gonna skip the leader screens every time like I do in Civ5.
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# ? Jun 20, 2016 18:24 |
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MMM Whatchya Say posted:There's also this video but I don't think there's any new info here https://www.youtube.com/watch?v=x_2CQxw4H20 I totally get that marketing departments will do their thing but its a loving stretch to call unstacking cites an innovative new mechanic. For one its clearly inspired by and iterated on the mechanic of district building in Endless Legend, secondly, it is really just building special tile improvements that themselves can be improved. Next they will claim that the paper map effect is a novel way of showing unobserved terrain coughing loudly whenever someone mentions Age of Wonders III or Fallen Enchantress.
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# ? Jun 20, 2016 18:26 |
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Rexides posted:Yeah. Also, there is a lot of blood, which i don't remember in previous games. Rated M For Mature.
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# ? Jun 20, 2016 18:26 |
mitochondritom posted:I totally get that marketing departments will do their thing but its a loving stretch to call unstacking cites an innovative new mechanic. For one its clearly inspired by and iterated on the mechanic of district building in Endless Legend, secondly, it is really just building special tile improvements that themselves can be improved. Next they will claim that the paper map effect is a novel way of showing unobserved terrain coughing loudly whenever someone mentions Age of Wonders III or Fallen Enchantress. Plus there have been people brainstorming multi tile cities for years. I still hope an east/west Berlin situation could happen naturally one day SniperWoreConverse fucked around with this message at 19:12 on Jun 20, 2016 |
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# ? Jun 20, 2016 18:34 |
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mitochondritom posted:I totally get that marketing departments will do their thing but its a loving stretch to call unstacking cites an innovative new mechanic. For one its clearly inspired by and iterated on the mechanic of district building in Endless Legend, secondly, it is really just building special tile improvements that themselves can be improved. Next they will claim that the paper map effect is a novel way of showing unobserved terrain coughing loudly whenever someone mentions Age of Wonders III or Fallen Enchantress. They probably assumed people could understand the implied "for the series" without having to spell it out
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# ? Jun 20, 2016 18:35 |
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Chomp8645 posted:America: a nation of culture warriors. I mean, America leads the world in cultural influence, diplomatic clout, military power, and science. The USA won the 20th century.
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# ? Jun 20, 2016 19:15 |
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Chamale posted:I mean, America leads the world in cultural influence, diplomatic clout, military power, and science. The USA won the 20th century. Good thing there is no turn limit
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# ? Jun 20, 2016 19:16 |
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the end of history
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# ? Jun 20, 2016 19:27 |
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Dang modern cities look sweet.
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# ? Jun 20, 2016 19:31 |
Gwaint posted:https://www.youtube.com/watch?v=9vVGQThK01M Wait, so this pretty much explicitly confirms multiple leaders per civ, right? They said "America gets" for the Founding Fathers ability, Mustang unit, and Film Studio building... And "Roosevelt gets" for the combat bonus on home continent, Rough Riders unit, and extra culture from national parks. That's pretty impressive all around. It's the least half-assed way to do it- basically giving an additional full civ's set of bonuses (ability/unit/building) for each leader.
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# ? Jun 20, 2016 19:42 |
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mitochondritom posted:I totally get that marketing departments will do their thing but its a loving stretch to call unstacking cites an innovative new mechanic. For one its clearly inspired by and iterated on the mechanic of district building in Endless Legend, secondly, it is really just building special tile improvements that themselves can be improved. Next they will claim that the paper map effect is a novel way of showing unobserved terrain coughing loudly whenever someone mentions Age of Wonders III or Fallen Enchantress. And no, it doesn't confirm multiple leaders per Civ at all. All it means is that they're putting effort into making sure each civ has a set of bonuses that reflect their given leader, as well as bonuses that reflect the civ as a whole. All the reasons they didn't make extra leaders for Civ 5 still apply. Namely the poor effort-return ratio when opposed to just making another Civ and increasing the representation of diversity within the game.
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# ? Jun 20, 2016 19:49 |
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Eiba posted:Wait, so this pretty much explicitly confirms multiple leaders per civ, right? Not in the base game, as far as I've heard - Ed Beach mentioned they had 18 Leader Agendas to program and there are 18 Civilizations at launch. But it could mean that the framework is there, at least. Maybe there'll be an Advanced option to pick any Leader for any Civ. That'd have some mix-up potential. Chinese Rough Riders! Cleopatra's Film Studios!
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# ? Jun 20, 2016 19:59 |
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Hogama posted:Not in the base game, as far as I've heard Including new leaders for old civs in DLC/expansions would be super cool.
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# ? Jun 20, 2016 20:01 |
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Separating out the leaders from the civs does mean that they could do random (or custom-picked) leaders, like Hogama suggested. So you could have e.g. Russian Rough Riders if you wanted by taking Teddy with the Russian civ. That's a nice enough feature even if they don't plan on having multiple leaders per civ. Are Agendas leader-specific or civ-specific?
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# ? Jun 20, 2016 20:07 |
Putting different leaders in charge of different civilizations hadn't occurred to me. That's a really interesting idea! Also, extra leaders being in expansions would make them more exciting, so it makes sense if they're eventually going to do that. It just seems odd to emphasize the leader abilities in contrast to the civ abilities so much if there's no choice at any point and they're all linked. I like flavor as much as anyone, but that would still seem a bit odd. TooMuchAbstraction posted:Separating out the leaders from the civs does mean that they could do random (or custom-picked) leaders, like Hogama suggested. So you could have e.g. Russian Rough Riders if you wanted by taking Teddy with the Russian civ. That's a nice enough feature even if they don't plan on having multiple leaders per civ.
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# ? Jun 20, 2016 20:12 |
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I dunno, I think it may just be an effort to go "See, this behavior/ability isn't representative of the civilization as a whole, just this specific leader" to placate the spergs/nationalists. Not an actual plan to do multiple leaders.
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# ? Jun 20, 2016 20:18 |
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Cythereal posted:I dunno, I think it may just be an effort to go "See, this behavior/ability isn't representative of the civilization as a whole, just this specific leader" to placate the spergs/nationalists. Not an actual plan to do multiple leaders.
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# ? Jun 20, 2016 20:20 |
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Well of Souls has dug up a few more civilizations that are going to be in, from those videos and other sources: the Aztecs, India, and Spain - all have had unique units mentioned (Jaguar Warriors, War Elephants, and Conquistadors respectively). Also, Alhambra and Chichen Itza were sighted as wonders. Airport looks like it will be another fully fledged district. Cythereal fucked around with this message at 21:43 on Jun 20, 2016 |
# ? Jun 20, 2016 21:39 |
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Our first full look at Qin Shi Huang, too.
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# ? Jun 20, 2016 21:54 |
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sarmhan posted:Seriously, I think it's this. The fundamental calculus of making extra civs vs leaders hasn't changed at all. They're just making what is a representation of a leader vs the civ as a whole clearer, which is a significant flavor gain. It's probably a bit of column A and a bit of column B. Even if they have no plans to currently do multiple leaders per civ, this lets them keep the door open for down the road DLC/expansions if it shows promise to have multiple leaders. I do think that more civs is better than more leaders, and the work is similar, art-wise at least, but if they decide to add in, say, 10 new civs AND a second leader for everyone for an expansion, I definitely won't complain.
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# ? Jun 20, 2016 21:54 |
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I love the art style
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# ? Jun 20, 2016 21:57 |
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I know it's been said before but man, Teddy Roosevelt was never that fat. It's like for some bizarre reason they decided to mush him and Taft together.
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# ? Jun 20, 2016 21:58 |
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Why is Teddy Roosevelt fat, and why is Cleopatra straight-up white?
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# ? Jun 20, 2016 22:12 |
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She isn't when you aren't looking at a photograph of a magazine.
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# ? Jun 20, 2016 22:18 |
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Because she probably was white
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# ? Jun 20, 2016 22:18 |
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Yeah, Cleo was a Ptolomy, descended from one of Alexander the Great's generals. She would've been quite white! Roosevelt's UA is amazing, it just keeps going and going. That's like an entire 5 civ's worth if unique-ness crammed into one guy. I wonder if all the leaders are going to be so interesting?
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# ? Jun 20, 2016 22:34 |
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Without getting into a big debate about race and what it means to be white, that's a decent approximation of cleopatra
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# ? Jun 20, 2016 22:37 |
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sarmhan posted:She isn't when you aren't looking at a photograph of a magazine. Yeah, that looks more reasonable. To clarify, I wasn't trying to argue that Cleo couldn't be like, white-skinned, but in the magazine scan she just looked pale white which I feel would've been a little silly for anyone in Egypt to -that- white. They'd get a sunburn!
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# ? Jun 20, 2016 22:39 |
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The coin on the right is a contemporary image of Cleopatra. She's pretty consistently pictured with a Roman nose, ironically. (The man on the left is Mark Antony.)
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# ? Jun 20, 2016 22:52 |
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# ? May 14, 2024 18:19 |
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Regarding leader chat, I'm pretty sure it was mentioned in an earlier interview that they're putting more effort into mod support this time around, and having the various elements like leader attributes and maybe even animations (like in XCOM 2) separated will make it a lot easier for mod-makers to create their own leaders.
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# ? Jun 21, 2016 01:09 |