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Fister Roboto posted:I can understand doing it for normal primals, since a lot of those are required for story progression and also not nearly impossible for random level-synced newbies. Might as well put savage coil in there. Contrary to several recent posts, Coil (normal or savage) is not included. Mentor roulette includes: Everything in leveling roulette Everything in main scenario roulette Everything in level 50 roulette Everything in level 60 roulette Everything in expert roulette Everything in guildhest roulette Everything in trial roulette 2.x trials that aren't in trial roulette (ex primals, Odin, Ultima) 24-player raids (2.x and 3.x) Normal-mode Alex raids Mentor roulette does not include: 3.x trials that aren't in trial roulette (ex primals, Thordan, Nidhogg) Coil raids (normal or savage) Savage-mode Alex raids Anything PvP And honestly, with the exception of the boldfaced line, it's a perfectly good split between what should and should not be included. The roulette (otherwise) includes things that you can realistically expect to mentor a group of random newbies through because it's aimed at The Casual Masses, and it excludes things that you can't expect that because they're aimed at a higher caliber of player. e: Few clarifications Vil fucked around with this message at 19:53 on Jun 20, 2016 |
# ? Jun 20, 2016 19:50 |
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# ? May 15, 2024 06:06 |
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I remember finally beating Odin through duty finder groups way back before Heavensward as a SCH. The other healer was also a SCH. It was a miracle we got through that, given how AoE healing intensive the fight is.
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# ? Jun 20, 2016 23:34 |
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Vil posted:Contrary to several recent posts, Coil (normal or savage) is not included. Yeah, it's kind of weird, because they seem to be intent on letting Coil just rot with no reason to go back to it, while they added systems to give players a reason to go back to the level 50 dungeons (XP/Tomestones) and the level 50 24-player raids (the relic quest). And then they threw the Ex Primals into Mentor Roulette for whatever reason, and the Nexus Kettle quest requires some Ex Primals too. But not Coil, it's just been left entirely alone so no one bothers to run it any more.
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# ? Jun 20, 2016 23:41 |
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Coil has crafting items to let you create replica coil gear, and music sheets. It's not part of roulettes and not required for any relic steps but there are definitely reasons you might want to go in there, either to get poo poo for yourself directly or to make some money off poo poo other people want even if you don't. The item needed to create replica final coil (dreadwyrm) gear's legs, in particular, is going for like a million gil apiece on my server. Doubtless this is unrelated to the very low waistline on the monk, ninja, healer, and caster pants.
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# ? Jun 20, 2016 23:47 |
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has much changed since the rn last expansion the havenswonrd I was level 60 white mage and levl 60 niaj and levl 60 paladin and was like peace because all it was was grinding that place that comes out of the water what is new for lvl 60? or wait for expnasion
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# ? Jun 21, 2016 00:03 |
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Heavensward is still the most recent expansion.
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# ? Jun 21, 2016 00:22 |
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Those Moogle quests really are really good. It gave me the last push to finish my crafting off. It's so easy to level them super passively. Now the real nightmare begins.
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# ? Jun 21, 2016 00:36 |
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Meowbot posted:has much changed since the rn last expansion the havenswonrd I was level 60 white mage and levl 60 niaj and levl 60 paladin and was like peace because all it was was grinding that place that comes out of the water There's two tiers of raids and a bunch of other stuff that they added? 3.0 lasted an unusually long time in order to give everyone a break and keep the developers from literally working themselves to death, but the game has had a quick clip of content updates ever since. To me there's a lot to do because I have been on a pretty long hiatus
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# ? Jun 21, 2016 01:07 |
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http://www.mmorpg.com/gamelist.cfm/...ation-More.html New interview. Doesn't really seem like anything new has been said though.
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# ? Jun 21, 2016 01:35 |
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Well, he fixed it, so. SwissArmyDruid fucked around with this message at 03:57 on Jun 21, 2016 |
# ? Jun 21, 2016 01:37 |
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Mordiceius posted:http://www.mmorpg.com/gamelist.cfm/...ation-More.html i dunno this is news to me quote:Yoshida also said that a later update will also introduce a system to build premade parties across servers complete with a chat system to allow players from different servers to communicate together. The chat system should be arriving in update 3.5, but there's no word on when the premade cross-server matching will be introduced. While some might see this as a negative addition because it diminishes the need for players to play with those on their same server, this could also be the first steps of Final Fantasy XIV moving towards some variation of a megaserver, which are typically much better if handled well. As someone with friends all over different servers it would honestly be great if I could at least chat with them.
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# ? Jun 21, 2016 01:55 |
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Why do people in Weeping City seem to think a group of healers and tanks who keep dying and being reraised due to Brink of Death should spend 20 minutes trying to finish Calofisteri from 15% instead of just wiping and killing her in 5 minutes with 24 people. No one ever raised a DPS, because they were too busy raising and reraising tanks and healers (and most of the DPS had said "gently caress it" and returned to the entrance anyway) We ended up wiping at 2% and redoing the entire fight in less than half the time it took them to get her from 15% to 2%
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# ? Jun 21, 2016 06:36 |
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Hamsterlady posted:Why do people in Weeping City seem to think a group of healers and tanks who keep dying and being reraised due to Brink of Death should spend 20 minutes trying to finish Calofisteri from 15% instead of just wiping and killing her in 5 minutes with 24 people. No one ever raised a DPS, because they were too busy raising and reraising tanks and healers (and most of the DPS had said "gently caress it" and returned to the entrance anyway) This isn't a mindset unique to Weeping City. I'd say it's unique to 24-mans, but that's only because you have enough people to see it at work. Basically the concept of "looks like a wipe, clean it up" is just very hard to grasp?
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# ? Jun 21, 2016 06:41 |
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Mister Olympus posted:This isn't a mindset unique to Weeping City. I'd say it's unique to 24-mans, but that's only because you have enough people to see it at work. Basically the concept of "looks like a wipe, clean it up" is just very hard to grasp? It's probably just a univeresal mindset that "wiping = bad" which overrules any other train of thought. Also pubbie healers wanting to be the "hero" that "kept the group alive"
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# ? Jun 21, 2016 07:34 |
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fuckin own this game
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# ? Jun 21, 2016 08:27 |
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Astroniomix posted:Also pubbie healers wanting to be the "hero" that "kept the group alive" This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. Then I come back in and with a single flash everything is under control again. Never forget who's running these loving dungeons, dragoons.
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# ? Jun 21, 2016 08:29 |
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Hamsterlady posted:Why do people in Weeping City seem to think a group of healers and tanks who keep dying and being reraised due to Brink of Death should spend 20 minutes trying to finish Calofisteri from 15% instead of just wiping and killing her in 5 minutes with 24 people. No one ever raised a DPS, because they were too busy raising and reraising tanks and healers (and most of the DPS had said "gently caress it" and returned to the entrance anyway) Had a similar experience in there last time. Most people died so we said eh and wiped, except this WAR from C. Who insisted on doing his rotation thing for another 10 minutes, and apparently she does fuckall damage if you don't stand in bad so he just kept self healing.
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# ? Jun 21, 2016 09:50 |
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Does someone have a 100% clear understanding how the Raid ID/save works for Midas Savage raids? Because I need confirmation on something. I'm in a situation where I gave my static two weeks of advance for them to find a replacement Bard/Machinist. Our static raids on Saturdays/Sundays and we usually clear M1S and M2S on Saturday. In the meanwhile, I'd like to - as much as possible - help a fairly fresh, lesser progressed static progress in Midas. However, as far as we understand, I'd be boning my own static of loot on M1S if I even *entered* M2S before my static enters M1S - the static I'd be helping would be subbing a ranged for M1S and clear it before me. This is assuming I can even enter M2S with not having cleared M1S during the reset. Raid finder also changed the ID system a bit to my knowledge. So to our understanding, my only choices for helping that other static would be on either Sunday before or after my own raid has cleared M1S and (most likely) M2S and on Monday before the weekly reset. M2S kill wouldn't be immediate so they aren't really bothered about my ID screwing them of loot.
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# ? Jun 21, 2016 14:10 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. Yeah you sure showed .... them ...?
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# ? Jun 21, 2016 14:31 |
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Dessel posted:Does someone have a 100% clear understanding how the Raid ID/save works for Midas Savage raids? Because I need confirmation on something. At least before raid finder, entering a later floor if you hadn't cleared the previous one meant giving up all loot opportunities, including manifesto pages. If you go into A6S with this other static, you will count as having cleared A5S and as a result reduce the rewards for your Sat/Sun static to one chest (assuming nobody else cleared). As far as I can tell, raid finder forces you to clear each floor in order before queuing into the next one (don't quote me on this, I haven't used the RF to queue fully pre-formed parties, so I might be missing an option somewhere.) If you want to give your current static full loot from A5S, your only option is to clear it with them, then help your second static with A6S afterwards.
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# ? Jun 21, 2016 14:36 |
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WHAT A GOOD DOG posted:Then I come back in and with a single flash everything is under control again. Never forget who's running these loving dungeons, dragoons. And I'll just pop foresight and bloodbath
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# ? Jun 21, 2016 14:46 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. Dragoons can easily tank whatever bosses/trash mobs the dungeon throws at them, if the healer is doing his job. Or even if the healer is not doing his job if they're outgearing the content. The last few times I've seen a tank doing this the healer himself vote-kicked him out, because it's really boring to deal with divas. There's nothing more annoying than healers/tanks/dps trying to prove a point instead of just playing the game normally. Elentor fucked around with this message at 14:56 on Jun 21, 2016 |
# ? Jun 21, 2016 14:52 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. you sound really cool and fun to hang out with
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# ? Jun 21, 2016 14:58 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. Titan-egi can handle exdr. (Albeit slowly) Just saying.
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# ? Jun 21, 2016 15:02 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting.
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# ? Jun 21, 2016 15:14 |
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WHAT A GOOD DOG posted:Then I come back in and with a single flash everything is under control again. Never forget who's running these loving dungeons, dragoons. I try to leave pacing to the tank as a courtesy, but if you are running out my GL timer for no good reason I will pull that trash pack and tank it just fine while you scramble to look useful.
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# ? Jun 21, 2016 15:20 |
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Hi pals, here's an unreasonably complicated question! I have a PS4 licence for ARR and HW, but only ARR on PC. I know that if I redeem the licence on PS4 I won't be able to access the content on PC, but will my PC be able to gain experience at level 50? If that character reaches 51, will they become unplayable on PC? Or will I simply earn no experience when playing with only the ARR licence? (To cut a long story short I'm holding out for a sale on the HW PC licence but want to know whether it's safe to redeem my PS4 one) Thanks!
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# ? Jun 21, 2016 15:32 |
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Waldorf Sixpence posted:Or will I simply earn no experience when playing with only the ARR licence? From what I remember of doing the opposite (except PS3), it's this. Also if you're logged out in a HW area you won't be able to log in on your PC.
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# ? Jun 21, 2016 15:53 |
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Waldorf Sixpence posted:Hi pals, here's an unreasonably complicated question! I don't know anything about the PS4 thing, but the EU square store currently has HW for 43% off. https://store.eu.square-enix.com/eu/product/301868/final-fantasy-xiv-heavensward-pc-download Not sure if it's the same for the US.
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# ? Jun 21, 2016 15:57 |
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WHAT A GOOD DOG posted:This is why, as tank, I sometimes set a really rapid pace in the dungeon and then stop abruptly right next to a larger-than-normal group of monsters' aggro range. One of the DPS usually gets antsy and stumbles past me and pulls and they all start getting cut the hell up and I just stand there waiting. Thanks for the perfect example of a prima donna tank. Please don't do this.
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# ? Jun 21, 2016 16:26 |
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Honestly I'm willing to forgive pretty much any flaw as long as the tank doesn't wait 60 seconds after every pull, and then ready check, wait another 60 seconds, then finally move
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# ? Jun 21, 2016 16:34 |
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hobbesmaster posted:Titan-egi can handle exdr. (Albeit slowly) He's always a hero, and there for you.
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# ? Jun 21, 2016 16:37 |
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Seriously, most DPS classes have buffs that they need to maintain or juggle in combat, and if you're moving along at a decent pace then they're going to want to keep it going. You're basically trying to punish them for being good at the game.
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# ? Jun 21, 2016 16:40 |
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Fister Roboto posted:Thanks for the perfect example of a prima donna tank. Not emptyquoting.
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# ? Jun 21, 2016 17:08 |
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Generally as a tank, I'll just shrug and roll with anything, though it does make me twitch a bit when someone "helpfully" runs ahead and pulls another pack, in a party that's clearly been neglecting its AoE DPS up to this point. If the DPS are annoyingly insistent on single-targeting everything down anyway no matter how many things there are, big pulls do gently caress-all and you might as well keep pulls smaller so there's more opportunity for dishonest healers to contribute damage. Now granted, most of the time the DPS do have at least some semblance of competence and will try to AoE when they can, so most of the time it's as big a pull as I'm comfortable with between my own unsquishiness, the healer's throughput, and (usually the limiting factor) the DPS's kill speed thus far.
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# ? Jun 21, 2016 17:20 |
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Here's the trick as DPS: Run ahead and pull, but then say "Oops".
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# ? Jun 21, 2016 17:24 |
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Fister Roboto posted:Seriously, most DPS classes have buffs that they need to maintain or juggle in combat, and if you're moving along at a decent pace then they're going to want to keep it going. You're basically trying to punish them for being good at the game. Yeah, barring situations where you're chain-pulling huge groups and your DPS is running out of TP doing AOE, this is ideal. I'm happy Tornado Kick is there so my Greased Lightning stacks don't just fizzle out, but I'd rather keep them rolling. Granted, with recent dungeons I haven't seen many TP issues. Usually there's a forced lull to recuperate.
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# ? Jun 21, 2016 17:27 |
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Aphrodite posted:Here's the trick as DPS: I keep doing this unintentionally in the new dungeons. Like, walk up, stop and then the mobs start aggroing despite being a fair distance away.
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# ? Jun 21, 2016 17:31 |
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Freaksaus posted:I don't know anything about the PS4 thing, but the EU square store currently has HW for 43% off. Not compatible with Steam, sadly! Ridiculous seeing as I don't even use Steam to log in, but there are at least 4 different sets of licences for this game so god knows what they were thinking.
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# ? Jun 21, 2016 17:36 |
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# ? May 15, 2024 06:06 |
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kirbysuperstar posted:From what I remember of doing the opposite (except PS3), it's this. Also if you're logged out in a HW area you won't be able to log in on your PC. This is true, and it's also worth noting that your post-50 characters will all work fine at their full level and with all skills/gear on your arr-only system, you just won't earn any xp and can't partake in hw-only quests (including any class quests for the new jobs) even if those quests are in arr areas E: oh, and if you die in arr while your home is set to a hw area, you just get sent to uldah rather than risk getting booted from the server Sentient Data fucked around with this message at 17:44 on Jun 21, 2016 |
# ? Jun 21, 2016 17:42 |