|
FoolyCharged posted:Now when you say hacked do you mean shut down or controlled? Because if it's controlled then it's a member of your squad even if it can't act and enemies know where your whole squad is if they can see a single member of it. Not if you hack a turret or take over an Advent soldier by hacking a lamppost, though.
|
# ? Jun 27, 2016 18:51 |
|
|
# ? May 9, 2024 21:31 |
|
Hawgh posted:Not if you hack a turret or take over an Advent soldier by hacking a lamppost, though. Turrets and soldiers don't have a super obvious reboot animation when they're turned.
|
# ? Jun 27, 2016 19:01 |
|
When a friendly gets mind-controlled, we see the animation and they're all like "NO NO GET OUT OF MY HE- everything is actually normal, everyone." so maybe turnabout is fair play
|
# ? Jun 27, 2016 19:04 |
|
many johnnys posted:When a friendly gets mind-controlled, we see the animation and they're all like "NO NO GET OUT OF MY HE- everything is actually normal, everyone." so maybe turnabout is fair play Doesnt give ne locations of all their dudes though, but they dont stealth on us, i suppose.
|
# ? Jun 27, 2016 19:26 |
|
NTT posted:Also, a lot of beagle's runs probably go late into the game, when his soldiers have high hit or weapon augments; overwatch becomes a much more reliable tool when your units have captain/major stats. Also, overwatch out of concealment has no penalties, which is why setting an overwatch trap to bust the first pod is good. Even with Superior Perception and a Superior Scope most of my overwatches miss. Even with soldiers with like 120 aim I don't bother to overwatch because I can just blow up cover and then 100% accuracy enemies instead (or just shooting people behind high cover at 100% half the time). I'm pretty sure the overwatch penalty is at least ~30%. Really, the only people I bother to overwatch with during fights are my Specialist and random people I Aid Protocol because I can Aid Protocol them for Covering Fire then overwatch with the Specialist (who has Guardian, or w/e the name of the ability that gives you a 50% chance to get another overwatch shot when you hit an overwatch) because sometimes the Specialist goes ham and overwatches like four or five times in a row and it's hilarious when she does, cause you can shoot the same enemy repeatedly. Aid Protocoling a Heavy as a Sectopod is coming in and having him hit then the Specialist just magdumping into the Sectopod and burning it down to like 3 HP is amazing. Basically I use overwatch if I have absolutely nothing better to do with people, but I'm generally looking for better things to do and I never set up overwatch traps unless I can get a patrolling pod to activate by walking into me instead of trying to set up a bunch of overwatches and then popping a pod. Even from Concealment I'd rather get good flanking positions then pop the pod and just shoot it to death normally. And during a firefight the only time I'm ever overwatching anymore is if I can't get shots better than like 70%. Magres fucked around with this message at 20:54 on Jun 27, 2016 |
# ? Jun 27, 2016 20:47 |
|
Magres posted:Even with Superior Perception and a Superior Scope most of my overwatches miss, to the point that my Colonel level Sharpshooter doing Killing Zone missed something like 12 of 15 shots over the course of a mission. Even with soldiers with like 120 aim I don't bother to overwatch because I can just blow up cover and then 100% accuracy enemies instead (or just shooting people behind high cover at 100% half the time). Dunno; on my Veteran run I've had very few issues with overwatch, but the big thing is that I never lean on it as a strategy. I use it as a tool for when I dont have a good shot lined up, or am otherwise unable to position that soldier better without sprinting. Those shots aren't 100% reliable, but overwatch is invaluable for dealing with a lancer I only clipped, or when I know an ayy is in poor cover and the AI is strongly considering repositioning before shooting. I quickly broke myself of the habit of putting the whole squad in OW for concealment, but I'll pick soldiers who aren't carrying my explosives or are otherwise more useful than a good shot, and throw 1 or 2 in OW before I nade a pod. OW is a great tool for keeping an otherwise unused soldier busy. 2 or 3 times a mission at least I find that I have a soldier who either has a poor shot that I can't fix with explosives, has already used one action, or just out of sight of an enemy because of a piece of full cover. By definition OW shots are fairly reliable since the enemy has to leave cover to activate it. But, I carry enough explosives to pretty much deal with any cover I need to get rid of on full 11 ayy complements, so I only use it when a 70% shot on an enemy leaving cover is the best use for that solider. I've had entire missions saved because I had 5 soldiers in OW when my last one made a positioning mistake and activated 2 pods at once; my team crushed 3 guys and wounded a 4th, and then I had a frost bomb for damage control. Speaking of which, is it just me or is the WAR suit loving broken Ditto putting the Frost bomb on your 2x grenade grenadier; having two of them makes bad approaches so much more consistent.
|
# ? Jun 27, 2016 20:53 |
|
If the enemy is in cover and out of sight of a given soldier, and my turn is nearly up, I might overwatch them instead of moving them to a less-advantageous position. If the soldier is out of sight, the enemy will often blunder into it and have no cover. That said yeah it's definitely better to just shoot and kill dudes. I did use overwatch once on Gatecrasher so an enemy would shoot me instead of moving, but that's because I was sneaking someone else around to get a good flank and kill them. Wouldn't recommend taking fire on purpose like that otherwise, though.
|
# ? Jun 27, 2016 20:58 |
|
NTT posted:I've had entire missions saved because I had 5 soldiers in OW when my last one made a positioning mistake and activated 2 pods at once; my team crushed 3 guys and wounded a 4th, and then I had a frost bomb for damage control. Don't you overwatch everyone as the last action of a turn? I always leave everyone with an action left until I'm done moving everyone, just in case an activation like this happens I can blast dudes with big bombs. quote:Speaking of which, is it just me or is the WAR suit loving broken some swear by the shredstorm cannon, the compromise is to make two suits and bring both
|
# ? Jun 27, 2016 21:01 |
|
many johnnys posted:If the enemy is in cover and out of sight of a given soldier, and my turn is nearly up, I might overwatch them instead of moving them to a less-advantageous position. If the soldier is out of sight, the enemy will often blunder into it and have no cover. That said yeah it's definitely better to just shoot and kill dudes. I use OW on gatecrasher when activating the first pod, get all 4 dudes in position, 2 overwatch, 1 throws the grenade and the last guy moves+shoots if possible. Rarely do I end up with more than 1 guy out of the first pod alive.
|
# ? Jun 27, 2016 21:01 |
|
many johnnys posted:Don't you overwatch everyone as the last action of a turn? I always leave everyone with an action left until I'm done moving everyone, just in case an activation like this happens I can blast dudes with big bombs.
|
# ? Jun 27, 2016 21:07 |
|
many johnnys posted:Don't you overwatch everyone as the last action of a turn? This along with 'never dash unless you are dodging overwatch fire' remain staple xcom strategies throughout the series. Honestly the fact that grenades no longer actively penalize you for killing with them (unless you -maybe- find the one ayy who was carrying loot) is an enormous buff, and I value explosives way more than I used to. Seriously, rush a EXO suit and always take two grenadiers, always take the 2x grenade perk. Being able to pop a pod and then crush cover reliably is a rock solid offense that has basically no counters. I would much rather take a shitload of HE over a bunch of corporals trying to ranger it up. I get tired of trying to flank because all that means is you're going to pop a second pod halfway into your engagement.
|
# ? Jun 27, 2016 21:10 |
|
I didn't even bother with getting custom power armor HE, I just have 4 guys running WAR suits, on top of two grenadiers I'm always excited for mutons because that means that Plasma HE is like 2 weeks away You can move and shoot rockets, and they dont 'miss' (read: go blow up three of your guys) every 6 or 7 launches like they did in EU/EW. I love grenades.
|
# ? Jun 27, 2016 21:12 |
|
I have a hard time not taking holo-targeting on one of my two Grenadiers. It's so nice for killing irritating high defense enemies, or just setting someone up for my Ranger to walk up and BLAM BLAM them with rapid fire
|
# ? Jun 27, 2016 21:27 |
|
I would consider taking holo targeting for the archon King, in hindsight. Stocks are worth their weight in gold for interrupting his slam.
|
# ? Jun 27, 2016 21:31 |
|
Is there a proven link to enabling "The Nest" at the start to MECs not showing up even after Mutons and Shieldbearers have?
|
# ? Jun 27, 2016 22:16 |
|
I usually dont see a MEC until the blacksite, then they usually only show up at factories until I'm at least researching plasma
|
# ? Jun 27, 2016 22:22 |
Ravenfood posted:Why stop there? Exactly my thinking. My new playthrough has the Proving Grounds making GBS threads out WAR suits and experimental powered weapons, and my A-Team and B-Team are already crazy powerful.
|
|
# ? Jun 27, 2016 22:24 |
|
A 5th WAR suit has hit the squad
|
# ? Jun 27, 2016 23:17 |
|
NTT posted:A 5th WAR suit has hit the squad
|
# ? Jun 27, 2016 23:42 |
|
NTT posted:I didn't kill the beserker queen but somehow the Archon King spawned anyway (I haven't killed him either yet). I wonder if the BQ will come back so I can research her... she will eventually, yeah
|
# ? Jun 28, 2016 00:22 |
|
As soon as i get these shadow missions i've been putting everything on hold and beelining these new missions. Should I be doing that, or should I relax and focus on getting a psi center up and running along with more research stuff? Or will I fall behind if I don't bee line the shadow stuff?
|
# ? Jun 28, 2016 05:26 |
|
Jastiger posted:As soon as i get these shadow missions i've been putting everything on hold and beelining these new missions. Depends how well you can manage Avatar Progress, if you have ti handled with enough Facilities in range you can just go Psionics, if you think you might be falling behind you want Shadow first as the missions drop Avatar by quite a bunch. I just managed to hit the first Shadow Mission Unlock with 1 day left on Avatar Countdown [Legendary] But I had some pretty bad Facility Luck, had 1 in range and managed a Facility lead but both only had 1 Bar Progress so was way tighter timing than I thought it was going to be. MadHat fucked around with this message at 05:42 on Jun 28, 2016 |
# ? Jun 28, 2016 05:40 |
|
Cleared the game for the first time. Veteran/Ironman. I feel like as soon as I hit mag weapons/predator armor the game got a lot more manageable.
|
# ? Jun 28, 2016 07:14 |
|
NTT posted:Cleared the game for the first time. Veteran/Ironman. My current opening is beelining those, yeah. Mag weapons, resistance radio, predator armor.
|
# ? Jun 28, 2016 07:31 |
|
Real talk I put in that mod that makes rulers only have 3 action points on their turn, and removes Ruler Reaction. gently caress trying to deal with a 4 health bar Archon King who constantly has a 30% hit rate and is using his AoE attacks to put 4 of my men into a coma. gently caress that entire mechanic.
|
# ? Jun 28, 2016 07:39 |
Loel posted:My current opening is beelining those, yeah. Mag weapons, resistance radio, predator armor. I'm glad my suggestion to do so is working out for you Also, grapple armour for snipers (especially with Death From Above) is great.
|
|
# ? Jun 28, 2016 10:29 |
|
NTT posted:Real talk I put in that mod that makes rulers only have 3 action points on their turn, and removes Ruler Reaction. gently caress trying to deal with a 4 health bar Archon King who constantly has a 30% hit rate and is using his AoE attacks to put 4 of my men into a coma. gently caress that entire mechanic. Which one is this?
|
# ? Jun 28, 2016 11:09 |
|
NTT posted:Real talk I put in that mod that makes rulers into a normal unit, but still drops epic loot. This is basically how I see most mods tbqh.
|
# ? Jun 28, 2016 12:40 |
|
I hope they never fix the loot animation slinging corpses across the map if it hits the body on the way to the soldier picking it up.
|
# ? Jun 28, 2016 12:49 |
|
Hexenritter posted:Also, grapple armour for snipers (especially with Death From Above) is great. I love the grapple, unlike in EU/EW you don't have to be directly below where you're trying to grapple up to, and you can grapple up to points surprisingly far away. Without using an action!
|
# ? Jun 28, 2016 13:59 |
|
Im managing the timer pretty well. 4 pips right now and i think i dont have any facilities left. I just didnt know if i could put off the shadow techs and focus on better armor and stuff like that. Also intel is hard to come by, yeesh.
|
# ? Jun 28, 2016 15:59 |
|
Jastiger posted:Im managing the timer pretty well. 4 pips right now and i think i dont have any facilities left. I just didnt know if i could put off the shadow techs and focus on better armor and stuff like that. You can put it off. You have loads of time, focus on your tech and expanding your reach instead. If possible, when a new facility crops up leave it on the map to raid later. The Dark Events that give avatar pips will be assigned to a facility if possible, otherwise they go to the master one out in the ocean. Having it sit there doesn't hurt you until the avatar bar actually maxes out, and then you can undo all progress assigned to it by blowing it up.
|
# ? Jun 28, 2016 16:21 |
|
Good to know thanks. I love those missions because no timer.
|
# ? Jun 28, 2016 17:06 |
|
many johnnys posted:You can put it off. You have loads of time, focus on your tech and expanding your reach instead. Is there a limit to the number of avatar points that a facility can hold? I've seen 4 on one before.
|
# ? Jun 28, 2016 17:11 |
|
Mzbundifund posted:Is there a limit to the number of avatar points that a facility can hold? I've seen 4 on one before. I doubt it, although can't be gained anymore once the project is full, so you're not likely to get much more than 4 or 5 unless you really try for it. Might be worth checking out, if you can keep it to 1 facility, destroy others asap, and let every breakthrough hit.
|
# ? Jun 28, 2016 17:17 |
|
I played this for the first time since any of the DLC was launched and holy cow do I love the alien hunter bosses. They're so unforgiving and it's such a nice challenge boost that upends they way you think about problem solving a turn. Commander is fun again, I don't need to bash my skull against the wall on Impossible just to have a fun challenge. I'm amazed this thread didn't burn to the ground when it was released. People in here can barely manage timers, let alone a thing that gets to move every time you do. I had a good laugh and thought of this place when I had 3 turns left on a vip escort and the archon king introduced himself to me.
|
# ? Jun 28, 2016 19:19 |
|
I just got this game on the Steam sale and it's pretty great. Can anyone come up with a sane mod list for quality of life things? I'm not going to run 40 mods. I just want better game flow and less bullshit.
|
# ? Jun 28, 2016 20:24 |
|
Zigmidge posted:I'm amazed this thread didn't burn to the ground when it was released. People in here can barely manage timers, let alone a thing that gets to move every time you do. I had a good laugh and thought of this place when I had 3 turns left on a vip escort and the archon king introduced himself to me. there's still a lot of people who don't like it/won't activate it and i think that's legit - like i said, the DLC has a few things on there that are pretty dumb. but most folks i've talked to generally approve of it and esp after Anarchy's Children amounted to horse armor DLC i'm happy to see that firaxis is still actively thinking of ways to push the envelope.
|
# ? Jun 28, 2016 20:52 |
|
Aquila posted:I just got this game on the Steam sale and it's pretty great. Can anyone come up with a sane mod list for quality of life things? I'm not going to run 40 mods. I just want better game flow and less bullshit. Thats about 40 mods yeah Going off my list: beatdown skill, squad conceal, its just a scratch, in game clock, expanded loot drops, disable more VO, cost based ability scores, grimy loot, leader pack, additional icons, patrol when revealed, improved AI, loot per mission, ignore missing content, remove missing mods, days wounded, enhanced AOE preview, mission time remaining, use my class, extra weapon upgrade slots, make heals persist, hack plus, long war toolbox, real assorted loot, stop scanning when soldier recovers, infinite proving grounds, stop wasting my time, stop drop and roll, true concealment, stabalize me, collateral demolition. Loel fucked around with this message at 21:53 on Jun 28, 2016 |
# ? Jun 28, 2016 21:46 |
|
|
# ? May 9, 2024 21:31 |
|
I should really really beat this one of these days, or at least get to the point where I see things bigger than sneks
|
# ? Jun 28, 2016 21:52 |