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Hawgh
Feb 27, 2013

Size does matter, after all.

FoolyCharged posted:

Now when you say hacked do you mean shut down or controlled? Because if it's controlled then it's a member of your squad even if it can't act and enemies know where your whole squad is if they can see a single member of it.

Not if you hack a turret or take over an Advent soldier by hacking a lamppost, though.

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BurntCornMuffin
Jan 9, 2009


Hawgh posted:

Not if you hack a turret or take over an Advent soldier by hacking a lamppost, though.

Turrets and soldiers don't have a super obvious reboot animation when they're turned.

many johnnys
May 17, 2015

When a friendly gets mind-controlled, we see the animation and they're all like "NO NO GET OUT OF MY HE- everything is actually normal, everyone." so maybe turnabout is fair play

Jastiger
Oct 11, 2008

by FactsAreUseless

many johnnys posted:

When a friendly gets mind-controlled, we see the animation and they're all like "NO NO GET OUT OF MY HE- everything is actually normal, everyone." so maybe turnabout is fair play

Doesnt give ne locations of all their dudes though, but they dont stealth on us, i suppose.

Magres
Jul 14, 2011

NTT posted:

Also, a lot of beagle's runs probably go late into the game, when his soldiers have high hit or weapon augments; overwatch becomes a much more reliable tool when your units have captain/major stats. Also, overwatch out of concealment has no penalties, which is why setting an overwatch trap to bust the first pod is good.

Even with Superior Perception and a Superior Scope most of my overwatches miss. Even with soldiers with like 120 aim I don't bother to overwatch because I can just blow up cover and then 100% accuracy enemies instead (or just shooting people behind high cover at 100% half the time). I'm pretty sure the overwatch penalty is at least ~30%.

Really, the only people I bother to overwatch with during fights are my Specialist and random people I Aid Protocol because I can Aid Protocol them for Covering Fire then overwatch with the Specialist (who has Guardian, or w/e the name of the ability that gives you a 50% chance to get another overwatch shot when you hit an overwatch) because sometimes the Specialist goes ham and overwatches like four or five times in a row and it's hilarious when she does, cause you can shoot the same enemy repeatedly. Aid Protocoling a Heavy as a Sectopod is coming in and having him hit then the Specialist just magdumping into the Sectopod and burning it down to like 3 HP is amazing.

Basically I use overwatch if I have absolutely nothing better to do with people, but I'm generally looking for better things to do and I never set up overwatch traps unless I can get a patrolling pod to activate by walking into me instead of trying to set up a bunch of overwatches and then popping a pod. Even from Concealment I'd rather get good flanking positions then pop the pod and just shoot it to death normally. And during a firefight the only time I'm ever overwatching anymore is if I can't get shots better than like 70%.

Magres fucked around with this message at 20:54 on Jun 27, 2016

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless

Magres posted:

Even with Superior Perception and a Superior Scope most of my overwatches miss, to the point that my Colonel level Sharpshooter doing Killing Zone missed something like 12 of 15 shots over the course of a mission. Even with soldiers with like 120 aim I don't bother to overwatch because I can just blow up cover and then 100% accuracy enemies instead (or just shooting people behind high cover at 100% half the time).

Dunno; on my Veteran run I've had very few issues with overwatch, but the big thing is that I never lean on it as a strategy. I use it as a tool for when I dont have a good shot lined up, or am otherwise unable to position that soldier better without sprinting. Those shots aren't 100% reliable, but overwatch is invaluable for dealing with a lancer I only clipped, or when I know an ayy is in poor cover and the AI is strongly considering repositioning before shooting. I quickly broke myself of the habit of putting the whole squad in OW for concealment, but I'll pick soldiers who aren't carrying my explosives or are otherwise more useful than a good shot, and throw 1 or 2 in OW before I nade a pod. OW is a great tool for keeping an otherwise unused soldier busy. 2 or 3 times a mission at least I find that I have a soldier who either has a poor shot that I can't fix with explosives, has already used one action, or just out of sight of an enemy because of a piece of full cover. By definition OW shots are fairly reliable since the enemy has to leave cover to activate it. But, I carry enough explosives to pretty much deal with any cover I need to get rid of on full 11 ayy complements, so I only use it when a 70% shot on an enemy leaving cover is the best use for that solider.

I've had entire missions saved because I had 5 soldiers in OW when my last one made a positioning mistake and activated 2 pods at once; my team crushed 3 guys and wounded a 4th, and then I had a frost bomb for damage control.


Speaking of which, is it just me or is the WAR suit loving broken

Ditto putting the Frost bomb on your 2x grenade grenadier; having two of them makes bad approaches so much more consistent.

many johnnys
May 17, 2015

If the enemy is in cover and out of sight of a given soldier, and my turn is nearly up, I might overwatch them instead of moving them to a less-advantageous position. If the soldier is out of sight, the enemy will often blunder into it and have no cover. That said yeah it's definitely better to just shoot and kill dudes.

I did use overwatch once on Gatecrasher so an enemy would shoot me instead of moving, but that's because I was sneaking someone else around to get a good flank and kill them. Wouldn't recommend taking fire on purpose like that otherwise, though.

many johnnys
May 17, 2015

NTT posted:

I've had entire missions saved because I had 5 soldiers in OW when my last one made a positioning mistake and activated 2 pods at once; my team crushed 3 guys and wounded a 4th, and then I had a frost bomb for damage control.

Don't you overwatch everyone as the last action of a turn? I always leave everyone with an action left until I'm done moving everyone, just in case an activation like this happens I can blast dudes with big bombs.

quote:

Speaking of which, is it just me or is the WAR suit loving broken
haha yes, especially with blaster launchers

some swear by the shredstorm cannon, the compromise is to make two suits and bring both

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

many johnnys posted:

If the enemy is in cover and out of sight of a given soldier, and my turn is nearly up, I might overwatch them instead of moving them to a less-advantageous position. If the soldier is out of sight, the enemy will often blunder into it and have no cover. That said yeah it's definitely better to just shoot and kill dudes.

I did use overwatch once on Gatecrasher so an enemy would shoot me instead of moving, but that's because I was sneaking someone else around to get a good flank and kill them. Wouldn't recommend taking fire on purpose like that otherwise, though.

I use OW on gatecrasher when activating the first pod, get all 4 dudes in position, 2 overwatch, 1 throws the grenade and the last guy moves+shoots if possible. Rarely do I end up with more than 1 guy out of the first pod alive.

Ravenfood
Nov 4, 2011

many johnnys posted:

Don't you overwatch everyone as the last action of a turn? I always leave everyone with an action left until I'm done moving everyone, just in case an activation like this happens I can blast dudes with big bombs.
haha yes, especially with blaster launchers

some swear by the shredstorm cannon, the compromise is to make two suits and bring both

Why stop there?

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless

many johnnys posted:

Don't you overwatch everyone as the last action of a turn?

This along with 'never dash unless you are dodging overwatch fire' remain staple xcom strategies throughout the series.


Honestly the fact that grenades no longer actively penalize you for killing with them (unless you -maybe- find the one ayy who was carrying loot) is an enormous buff, and I value explosives way more than I used to. Seriously, rush a EXO suit and always take two grenadiers, always take the 2x grenade perk. Being able to pop a pod and then crush cover reliably is a rock solid offense that has basically no counters. I would much rather take a shitload of HE over a bunch of corporals trying to ranger it up. I get tired of trying to flank because all that means is you're going to pop a second pod halfway into your engagement.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
I didn't even bother with getting custom power armor HE, I just have 4 guys running WAR suits, on top of two grenadiers



I'm always excited for mutons because that means that Plasma HE is like 2 weeks away :getin:


You can move and shoot rockets, and they dont 'miss' (read: go blow up three of your guys) every 6 or 7 launches like they did in EU/EW.


I love grenades.

Magres
Jul 14, 2011
I have a hard time not taking holo-targeting on one of my two Grenadiers. It's so nice for killing irritating high defense enemies, or just setting someone up for my Ranger to walk up and BLAM BLAM them with rapid fire

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
I would consider taking holo targeting for the archon King, in hindsight. Stocks are worth their weight in gold for interrupting his slam.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Is there a proven link to enabling "The Nest" at the start to MECs not showing up even after Mutons and Shieldbearers have?

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
I usually dont see a MEC until the blacksite, then they usually only show up at factories until I'm at least researching plasma

Hexenritter
May 20, 2001


Ravenfood posted:

Why stop there?

Exactly my thinking. My new playthrough has the Proving Grounds making GBS threads out WAR suits and experimental powered weapons, and my A-Team and B-Team are already crazy powerful.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
A 5th WAR suit has hit the squad

Ravenfood
Nov 4, 2011

NTT posted:

A 5th WAR suit has hit the squad
Taking 3 Psiops, a Ranger, and two gun-specced grenadiers carrying 3 Blaster Bombs and 3 Shredstorm Cannons between them to the final mission is amazingly cathartic. Get hosed, Ethereals.

Coolguye
Jul 6, 2011

Required by his programming!

NTT posted:

I didn't kill the beserker queen but somehow the Archon King spawned anyway (I haven't killed him either yet). I wonder if the BQ will come back so I can research her...

she will eventually, yeah

Jastiger
Oct 11, 2008

by FactsAreUseless
As soon as i get these shadow missions i've been putting everything on hold and beelining these new missions.

Should I be doing that, or should I relax and focus on getting a psi center up and running along with more research stuff? Or will I fall behind if I don't bee line the shadow stuff?

MadHat
Mar 31, 2011

Jastiger posted:

As soon as i get these shadow missions i've been putting everything on hold and beelining these new missions.

Should I be doing that, or should I relax and focus on getting a psi center up and running along with more research stuff? Or will I fall behind if I don't bee line the shadow stuff?

Depends how well you can manage Avatar Progress, if you have ti handled with enough Facilities in range you can just go Psionics, if you think you might be falling behind you want Shadow first as the missions drop Avatar by quite a bunch. I just managed to hit the first Shadow Mission Unlock with 1 day left on Avatar Countdown [Legendary] But I had some pretty bad Facility Luck, had 1 in range and managed a Facility lead but both only had 1 Bar Progress so was way tighter timing than I thought it was going to be.

MadHat fucked around with this message at 05:42 on Jun 28, 2016

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Cleared the game for the first time. Veteran/Ironman.
I feel like as soon as I hit mag weapons/predator armor the game got a lot more manageable.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



NTT posted:

Cleared the game for the first time. Veteran/Ironman.
I feel like as soon as I hit mag weapons/predator armor the game got a lot more manageable.

My current opening is beelining those, yeah. Mag weapons, resistance radio, predator armor.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Real talk I put in that mod that makes rulers only have 3 action points on their turn, and removes Ruler Reaction. gently caress trying to deal with a 4 health bar Archon King who constantly has a 30% hit rate and is using his AoE attacks to put 4 of my men into a coma. gently caress that entire mechanic.

Hexenritter
May 20, 2001


Loel posted:

My current opening is beelining those, yeah. Mag weapons, resistance radio, predator armor.

I'm glad my suggestion to do so is working out for you :v:

Also, grapple armour for snipers (especially with Death From Above) is great.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



NTT posted:

Real talk I put in that mod that makes rulers only have 3 action points on their turn, and removes Ruler Reaction. gently caress trying to deal with a 4 health bar Archon King who constantly has a 30% hit rate and is using his AoE attacks to put 4 of my men into a coma. gently caress that entire mechanic.

Which one is this? :D

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

NTT posted:

Real talk I put in that mod that makes rulers into a normal unit, but still drops epic loot.

This is basically how I see most mods tbqh.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
I hope they never fix the loot animation slinging corpses across the map if it hits the body on the way to the soldier picking it up.

many johnnys
May 17, 2015

Hexenritter posted:

Also, grapple armour for snipers (especially with Death From Above) is great.

I love the grapple, unlike in EU/EW you don't have to be directly below where you're trying to grapple up to, and you can grapple up to points surprisingly far away. Without using an action!

Jastiger
Oct 11, 2008

by FactsAreUseless
Im managing the timer pretty well. 4 pips right now and i think i dont have any facilities left. I just didnt know if i could put off the shadow techs and focus on better armor and stuff like that.

Also intel is hard to come by, yeesh.

many johnnys
May 17, 2015

Jastiger posted:

Im managing the timer pretty well. 4 pips right now and i think i dont have any facilities left. I just didnt know if i could put off the shadow techs and focus on better armor and stuff like that.

Also intel is hard to come by, yeesh.

You can put it off. You have loads of time, focus on your tech and expanding your reach instead.

If possible, when a new facility crops up leave it on the map to raid later. The Dark Events that give avatar pips will be assigned to a facility if possible, otherwise they go to the master one out in the ocean. Having it sit there doesn't hurt you until the avatar bar actually maxes out, and then you can undo all progress assigned to it by blowing it up.

Jastiger
Oct 11, 2008

by FactsAreUseless
Good to know thanks.

I love those missions because no timer.

Mzbundifund
Nov 5, 2011

I'm afraid so.

many johnnys posted:

You can put it off. You have loads of time, focus on your tech and expanding your reach instead.

If possible, when a new facility crops up leave it on the map to raid later. The Dark Events that give avatar pips will be assigned to a facility if possible, otherwise they go to the master one out in the ocean. Having it sit there doesn't hurt you until the avatar bar actually maxes out, and then you can undo all progress assigned to it by blowing it up.

Is there a limit to the number of avatar points that a facility can hold? I've seen 4 on one before.

many johnnys
May 17, 2015

Mzbundifund posted:

Is there a limit to the number of avatar points that a facility can hold? I've seen 4 on one before.

I doubt it, although can't be gained anymore once the project is full, so you're not likely to get much more than 4 or 5 unless you really try for it.

Might be worth checking out, if you can keep it to 1 facility, destroy others asap, and let every breakthrough hit.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I played this for the first time since any of the DLC was launched and holy cow do I love the alien hunter bosses. They're so unforgiving and it's such a nice challenge boost that upends they way you think about problem solving a turn. Commander is fun again, I don't need to bash my skull against the wall on Impossible just to have a fun challenge.


I'm amazed this thread didn't burn to the ground when it was released. People in here can barely manage timers, let alone a thing that gets to move every time you do. I had a good laugh and thought of this place when I had 3 turns left on a vip escort and the archon king introduced himself to me.

Aquila
Jan 24, 2003

I just got this game on the Steam sale and it's pretty great. Can anyone come up with a sane mod list for quality of life things? I'm not going to run 40 mods. I just want better game flow and less bullshit.

Coolguye
Jul 6, 2011

Required by his programming!

Zigmidge posted:

I'm amazed this thread didn't burn to the ground when it was released. People in here can barely manage timers, let alone a thing that gets to move every time you do. I had a good laugh and thought of this place when I had 3 turns left on a vip escort and the archon king introduced himself to me.
amusingly, most people were going all Chicken Little over the previews, but generally agreed it didn't Ruin Everything Forever when it actually came out. i can definitely see some very legitimate complaints with the DLC. things like the Rulers showing up on VIP missions is a good one - that's pretty bullshit in a mission type that already pushes you pretty hard. rulers not showing up on the Shadow Chamber is another one - who the gently caress thought that was a good idea? but overall i think people would generally agree that when it's not good, it's at least a respectable shot at shaking up the turn based system and making a cocky player's chest clench up.

there's still a lot of people who don't like it/won't activate it and i think that's legit - like i said, the DLC has a few things on there that are pretty dumb. but most folks i've talked to generally approve of it and esp after Anarchy's Children amounted to horse armor DLC i'm happy to see that firaxis is still actively thinking of ways to push the envelope.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Aquila posted:

I just got this game on the Steam sale and it's pretty great. Can anyone come up with a sane mod list for quality of life things? I'm not going to run 40 mods. I just want better game flow and less bullshit.

Thats about 40 mods yeah :v:

Going off my list:

beatdown skill, squad conceal, its just a scratch, in game clock, expanded loot drops, disable more VO, cost based ability scores, grimy loot, leader pack, additional icons, patrol when revealed, improved AI, loot per mission, ignore missing content, remove missing mods, days wounded, enhanced AOE preview, mission time remaining, use my class, extra weapon upgrade slots, make heals persist, hack plus, long war toolbox, real assorted loot, stop scanning when soldier recovers, infinite proving grounds, stop wasting my time, stop drop and roll, true concealment, stabalize me, collateral demolition.

Loel fucked around with this message at 21:53 on Jun 28, 2016

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I should really really beat this one of these days, or at least get to the point where I see things bigger than sneks :v:

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