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Just had a miserable run on Numbani, attacking. Defending team went triple Torbjorn, Winston, Symmetra, Lucio. So I'd shield up and we'd burn down turrets and hope they didn't have one or more Molten Cores to save them, while Winston is up in our grill making it hard to do our jobs. We won and it honestly wasn't even that close, but I didn't enjoy a single goddamn second of it.
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# ? Jun 28, 2016 20:03 |
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# ? May 27, 2024 00:48 |
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Nehru the Damaja posted:Just had a miserable run on Numbani, attacking. Defending team went triple Torbjorn, Winston, Symmetra, Lucio. So I'd shield up and we'd burn down turrets and hope they didn't have one or more Molten Cores to save them, while Winston is up in our grill making it hard to do our jobs. Seems like a really fun Pharah game to me
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# ? Jun 28, 2016 20:04 |
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PaulC posted:
To expand on this, KotH maps have significantly fewer chokepoints than Payload maps, and Mercy (and also Zenyatta but lol) relies on enemies funneling into predictable places a lot more than Lucio does. Lucio can also take advantage of those fewer chokepoints by exiting through windows, over walls, etc. Mercy can only do that if she happens to have a teammate positioned correctly. For what it's worth I think Lucio + Mercy is stronger than Lucio + Lucio in random pub KotH games, double Lucio really requires a decent amount of comms to show its stuff.
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# ? Jun 28, 2016 20:15 |
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Andrast posted:Seems like a really fun Pharah game to me I had picked Reinhardt early on though. We eventually got a Pharah but they weren't that great.
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# ? Jun 28, 2016 20:16 |
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Rirse posted:Trying to figure out how to play Lucio. I feel like I am not doing enough healing with him and I don't get what the numbers in the center are doing. Lucio's healing isn't that strong. It's more for making sure no one has to run off for a healthpack in between fights; even when amped up, it won't usually save the life of someone who's in a bad situation. On the other hand, his speed boost is deceptively powerful, and an amped boost can get people out of harm's way very quickly. The real challenge of Lucio is understanding when to heal and when to speed boost; people tend to focus on the healing, but a well-timed speed boost can save people from situations you wouldn't be able to heal them through.
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# ? Jun 28, 2016 20:19 |
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Ddraig posted:Mercy is a very bad pick for KOTH where the general rule is that those who can take the point first usually have the advantage. Lucio can get people onto the point faster, keep them there, and repel pushes or initiate a push with sound barrier. mercy's still good in koth comp teams all run her there because the res is so useful
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# ? Jun 28, 2016 20:20 |
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Manatee Cannon posted:mercy's still good in koth they run her because the current popular ruleset does not allow 2 lucios, iirc
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# ? Jun 28, 2016 20:21 |
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My koth experience is that without a Lucio you almost always lose and if you have both Lucio and Mercy you almost always win.
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# ? Jun 28, 2016 20:26 |
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Main Paineframe posted:a well-timed speed boost can save people from situations you wouldn't be able to heal them through. Not terribly useful in quick play, though, because this relies on the person you're boosting to be smart enough to run away from the thing that is killing them.
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# ? Jun 28, 2016 20:26 |
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Well, this kinda belongs here. Fair warning, don't click if you haven't seen the season finale of Game of Thrones (and intend to). https://www.youtube.com/watch?v=QD7SAFzXSSo
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# ? Jun 28, 2016 20:29 |
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Zoness posted:they run her because the current popular ruleset does not allow 2 lucios, iirc Correct, and Lucio doesn't supply enough healing to be a mono-support like Mercy sometimes is in comp (though very rarely and even more rarely successfully).
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# ? Jun 28, 2016 20:30 |
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You say that but having a all your guys on one point makes it handy for a good Mercy to just rez the whole team, or even just a key hero like Bastion. The key is just having a Mercy who's protected well enough to manage it.
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# ? Jun 28, 2016 20:32 |
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nobody's saying that mercy-lucio isn't good in koth, it's just that having 2 lucios would be better but also harder to execute with and also the reason you don't see pro teams running 2 lucios is that it is not allowed by tournament rules, which also disallow good koth comps such as 2 winstons or 2 tracers
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# ? Jun 28, 2016 20:38 |
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Joined up with a friend last night and his group of Overwaifus. I lasted about a minute before I had to turn the volume all the way down in Skype because I found out that people taking this game from fun team shoot man's to esport pro game competitive Doritos level gets on my nerves super quick. Also this stood out to me as the most annoying thing anyone can say over voice com: GET ON THE POINT GET ON THE POINT Shut up we can all see that we need to get on the point. That's kind of the goal of this game. There's no death match mode where anyone isn't at some time attempting to take a point from the other team.
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# ? Jun 28, 2016 20:44 |
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AndyElusive posted:Joined up with a friend last night and his group of Overwaifus. I lasted about a minute before I had to turn the volume all the way down in Skype because I found out that people taking this game from fun team shoot man's to esport pro game competitive Doritos level gets on my nerves super quick. your first warning that someone isn't worth talking to was seeing that they used skype
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# ? Jun 28, 2016 20:54 |
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AndyElusive posted:Shut up we can all see that we need to get on the point. That's kind of the goal of this game. There's no death match mode where anyone isn't at some time attempting to take a point from the other team. My friend you have entirely too charitable a read on Overwatch's general population.
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# ? Jun 28, 2016 21:02 |
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Yelling get on the point is dumb if there's nobody nearby, but there are just so SO many people who don't get on the point during overtime that I'm glad people yell it anyway. Die a hero or lose as a coward you fucks!
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# ? Jun 28, 2016 21:04 |
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Andrast posted:My koth experience is that without a Lucio you almost always lose and if you have both Lucio and Mercy you almost always win. This
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# ? Jun 28, 2016 21:05 |
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Nehru the Damaja posted:My friend you have entirely too charitable a read on Overwatch's general population.
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# ? Jun 28, 2016 21:05 |
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Then counter their commands with "No we need to regroup and push the point together" unless of course they are telling you "get on the point" and the games in the dying moments, then its just about resetting the Overtime timer.
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# ? Jun 28, 2016 21:07 |
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AndyElusive posted:Joined up with a friend last night and his group of Overwaifus. I lasted about a minute before I had to turn the volume all the way down in Skype because I found out that people taking this game from fun team shoot man's to esport pro game competitive Doritos level gets on my nerves super quick. i'm guilty of this but in my defense it's usually when i'm dead and spectating someone who's standing not-on-the-point and we're about to lose because of it e: also i occasionally remind people that the payload goes faster per person on it up to a maximum of 3 and every time there's at least one person who didn't know this (although i blame the game for that, it doesn't seem to say so anywhere) Tuxedo Catfish fucked around with this message at 21:17 on Jun 28, 2016 |
# ? Jun 28, 2016 21:15 |
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Andrast posted:Seems like a really fun Pharah game to me Good thing you can't just poo poo out another turret with zero cost
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# ? Jun 28, 2016 21:17 |
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I think the best fix for Torb's turrets would have been to give them a significant blindspot in a cone behind them. Create a safe-zone for characters to approach the turret from behind (or force Torb to put his turret with its back to a wall). Also maybe limit how far it can aim upwards.
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# ? Jun 28, 2016 21:25 |
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Rocketlex posted:I think the best fix for Torb's turrets would have been to give them a significant blindspot in a cone behind them. Create a safe-zone for characters to approach the turret from behind (or force Torb to put his turret with its back to a wall). Also maybe limit how far it can aim upwards. Unless you're on console I don't think turrets are that big of a deal. My biggest complaint is their epic range. Maybe shorten that a few meters.
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# ? Jun 28, 2016 21:30 |
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Grapplejack posted:Good thing you can't just poo poo out another turret with zero cost In fairness, the second one is starting at level 1 and is a joke.
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# ? Jun 28, 2016 21:30 |
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MacheteZombie posted:Unless you're on console I don't think turrets are that big of a deal. I'm on console.
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# ? Jun 28, 2016 21:31 |
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Countblanc posted:your first warning that someone isn't worth talking to was seeing that they used skype I know now and that's the important thing. MacheteZombie posted:Then counter their commands with "No we need to regroup and push the point together" unless of course they are telling you "get on the point" and the games in the dying moments, then its just about resetting the Overtime timer. I mean you could counter with that, but then you're engaging with them and you're wasting time because chances are they're not reading or looking to discuss the pros and cons of GET ON THE POINT over voice com. Thankfully "Group Up" is a quick emote that works just as well. Sometimes. Tuxedo Catfish posted:i'm guilty of this but in my defense it's usually when i'm dead and spectating someone who's standing not-on-the-point and we're about to lose because of it Oh man, telling your team to GOTP while you''re dead is even worse. How's a ghost gonna tell me what to do? What is this? Paranormal Investigation the FPS? Get outta here you ghost I'm not afraid of you.
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# ? Jun 28, 2016 21:37 |
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Rocketlex posted:I'm on console. My goondolences.
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# ? Jun 28, 2016 21:55 |
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AndyElusive posted:I mean you could counter with that, but then you're engaging with them and you're wasting time because chances are they're not reading or looking to discuss the pros and cons of GET ON THE POINT over voice com. Thankfully "Group Up" is a quick emote that works just as well. Sometimes. "Group Up" also displays an icon over your head that your teammates can see even without LoS, which is super helpful.
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# ? Jun 28, 2016 21:59 |
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Main Paineframe posted:"Group Up" also displays an icon over your head that your teammates can see even without LoS, which is super helpful. I have never seen a less paid attention to form of communication in my life. You will get more responses with a message in a bottle than with Group Up.
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# ? Jun 28, 2016 22:02 |
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Rocketlex posted:I'm on console. Lol
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# ? Jun 28, 2016 22:33 |
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competitive patch is comin' (today???) http://us.battle.net/forums/en/overwatch/topic/20745685202#1
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# ? Jun 28, 2016 22:47 |
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On goon discord chat I pretty much just use voice to call out updated bastion, widow, and turret locations. feels useful at least
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# ? Jun 28, 2016 22:58 |
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AndyElusive posted:Joined up with a friend last night and his group of Overwaifus. I lasted about a minute before I had to turn the volume all the way down in Skype because I found out that people taking this game from fun team shoot man's to esport pro game competitive Doritos level gets on my nerves super quick. Uhh, in this game a lot of people like to dick around and really often need to be reminded to either be on the point or stay near it in order to properly defend it.
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# ? Jun 28, 2016 22:59 |
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Kerrrrrrr posted:competitive patch is comin' (today???) Its a late patch if its today... unless the poster is coming from Japan?
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# ? Jun 28, 2016 23:00 |
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I'm seeing multiple outlets reporting that the PC update for Competitive is today https://gameup24.wordpress.com/2016/06/28/overwatchs-latest-update-is-bringing-competitive-play-to-pc/ http://blizzardwatch.com/2016/06/28/overwatch-competitive-play-patch-live/
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# ? Jun 28, 2016 23:01 |
objects in mirror posted:Uhh, in this game a lot of people like to dick around and really often need to be reminded to either be on the point or stay near it in order to properly defend it. It's just a friendly reminder to all the poo poo genjis of the world that the timer is at like 10 seconds and we're about to lose, maybe stop dancing around taking potshots and stand on the loving point.
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# ? Jun 28, 2016 23:02 |
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If I'm not too excited about getting screamed at by tryhards half my age in competitive mode, are there any other updates or changes to look forward to with this patch? I read up on it back when it was announced, but I don't recall that there was much if anything not related to comp mode. Anything changed since then? (behind a work filter, before someone asks why I don't just go read the patch notes)
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# ? Jun 28, 2016 23:07 |
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BobTheJanitor posted:If I'm not too excited about getting screamed at by tryhards half my age in competitive mode, are there any other updates or changes to look forward to with this patch? I read up on it back when it was announced, but I don't recall that there was much if anything not related to comp mode. Anything changed since then? (behind a work filter, before someone asks why I don't just go read the patch notes) no
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# ? Jun 28, 2016 23:09 |
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# ? May 27, 2024 00:48 |
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Widowmaker's ult is now supposedly map wide like all others, so you now know when she's got walls up.
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# ? Jun 28, 2016 23:11 |