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Fenn the Fool! posted:I have absolutely no idea who would be excited about playing Blue's army of traffic cops, tax collectors, and assorted bureaucrats. I agree with everything else but playing as traffic cops, tax collectors, and assorted bureaucrats sounds badass
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# ? Jun 30, 2016 23:45 |
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# ? Jun 6, 2024 12:39 |
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Anything I should know about Tragedy Looper before bringing it to the table? My wonderful fiancé has agreed to play the Mastermind for the first couple scenarios.
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# ? Jul 1, 2016 00:37 |
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the panacea posted:I whaled out on the Descent app and now got all but 1 monster&heroes and 2 lieutenant packs (one big box expansion is still in the mail). That's a metric poo poo ton of figures now and they all look nice, except for one batch that seems to be made from a different plastic/resin. I haven't whaled yet, but only because FFG isn't dropping any clues about how the new campaigns will work. Judging by the print on demand stuff they're going to be using the app to drive sales of the big box expansions so that would be the logical place to start picking things up but who knows? What amazes me most about how well the system works is that I really, really didn't like Descent 2nd edition. It was fun to look at and fun to think about but the actual game play felt kind of tedious to me regardless of which side I was on, largely because both sides were heavily encouraged to engage in gamey bullshit. With the overlord role removed and the quests pretty tightly tuned, that isn't really a thing anymore. This feels like what Descent always should have been. You quest, loot, develop your characters and then do it over and over again. The difficulty is there but barring gross negligence you'll probably be fine missing a few attacks on Normal mode. Maps are usually juuuust big enough that you don't see everything. The writing is pants-shittingly terrible though. And you might ask, "Manatee, why the gently caress are you complaining about the writing in a board game?" Because it's that loving bad.
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# ? Jul 1, 2016 00:43 |
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Ryoshi posted:Anything I should know about Tragedy Looper before bringing it to the table? My wonderful fiancé has agreed to play the Mastermind for the first couple scenarios. Let them read all the rules and teach the game to you just so you don't hit any accidental spoilers. I don't thiiiiink there's any spoilers in the main manual (versus the Mastermind's guide) but better safe than sorry.
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# ? Jul 1, 2016 01:04 |
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Ryoshi posted:Anything I should know about Tragedy Looper before bringing it to the table? My wonderful fiancé has agreed to play the Mastermind for the first couple scenarios. Tell them to make sure they understand how much information to reveal. In particular, make sure you both understand the distinction between "The incident didn't trigger" and "The incident triggered, but nothing seems to have happened."
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# ? Jul 1, 2016 01:15 |
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SirFelixCat posted:The whole thing, eh? That was people's learning game and not a small scenario? That doesn't bode well for them wanting to play more:( Not a learning game. The person quoted was Andy from Good, Board, Ugly so don't feel too bad
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# ? Jul 1, 2016 01:33 |
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The Blue faction in Codex being described as "an army of traffic cops, tax collectors and bureaucrats" is basically directly lifted (surprise!) from MtG's Azorius guild and the blue/white control archetype across the entirety of Magic in general. Having played Magic for a long while I'm used t it but I see how it could seem strange, unappealing and/or lolrandom to people not familiar with the game. That said Codex mechanics are appealing to me as a fan of both Warcraft 3 and MtG, but it's also a tremendously expensive game that pretty much requires each player to have their own set, so good luck with that, Sirlin.
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# ? Jul 1, 2016 01:38 |
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People playing the Descent app, I'm curious: how many characters are you playing with, and how are you keeping track of everyone's mess of passives / reactives / whatever else without going super slowly?
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# ? Jul 1, 2016 02:06 |
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Mister Sinewave posted:If Sirlin's games have some of the worst art you have ever seen then feast your eyes on something like Damage Report Ohthehugemanatee posted:The writing is pants-shittingly terrible though. And you might ask, "Manatee, why the gently caress are you complaining about the writing in a board game?" Because it's that loving bad. This makes me wonder, how many people actually read the back stories for board games? I've played some random space game that had half the rule book be lore and history for its in-game universe. I don't remember the name because all of us were so underwhelmed with the actual game we stopped playing two rounds in. It makes me wonder though about the types of games that go all-out on its lore and stuff. So what are the funniest unnecessary fluff lore things you've seen in board games?
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# ? Jul 1, 2016 03:45 |
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Mega64 posted:This makes me wonder, how many people actually read the back stories for board games? I've played some random space game that had half the rule book be lore and history for its in-game universe. I don't remember the name because all of us were so underwhelmed with the actual game we stopped playing two rounds in. It makes me wonder though about the types of games that go all-out on its lore and stuff.
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# ? Jul 1, 2016 04:07 |
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I'm not sure why people are interested in Codex, it's all the worst of Sirlin slapped on top of a garbage genre. Sirlin's at his best when he's I hadn't seen the void ray card before. That's amazing. Mega64 posted:So what are the funniest unnecessary fluff lore things you've seen in board games? Do the rulebooks for Dungeon Lords, Dungeon Petz, Galaxy Trucker and Space Alert count?
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# ? Jul 1, 2016 04:08 |
No, those are absolutely essential! (yes, and they are the correct answer, especially the "what happens when you let an animal escape in Dungeon Petz")
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# ? Jul 1, 2016 04:13 |
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thanks to everyone who's popped into the discord to chat about board games over the last coupla days, it's been chill. if you wanna join us in the discord, the link is right here. any suggestions on how we can improve your something awful board game thread discord experience are graciously accepted. thanks.
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# ? Jul 1, 2016 04:16 |
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Mega64 posted:So what are the funniest unnecessary fluff lore things you've seen in board games? My favorites are the vaguely thematic blurbs that go on the back of Dominion boxes. Alchemy posted:There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
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# ? Jul 1, 2016 04:37 |
Oh yeah the flavor text for Wizard (the card game) ((the good art, the one with elves and dwarves and giants and horrible jesters in masks and poo poo)) is kinda funny for how stupid it is.
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# ? Jul 1, 2016 04:52 |
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Mega64 posted:This makes me wonder, how many people actually read the back stories for board games? I've played some random space game that had half the rule book be lore and history for its in-game universe. I don't remember the name because all of us were so underwhelmed with the actual game we stopped playing two rounds in. It makes me wonder though about the types of games that go all-out on its lore and stuff. Android at this point has multiple novels, an art book, 3 other games using the universe, and probably more stuff I'm forgetting which is pretty darn impressive for a mediocre board game that no one played (yes, I know it's because of Netrunner, but Android:The Board Game was still the first element of the universe, so it all counts as board game backstory).
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# ? Jul 1, 2016 04:53 |
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Mega64 posted:This makes me wonder, how many people actually read the back stories for board games? I've played some random space game that had half the rule book be lore and history for its in-game universe. I don't remember the name because all of us were so underwhelmed with the actual game we stopped playing two rounds in. It makes me wonder though about the types of games that go all-out on its lore and stuff. Each Tragedy Looper script has a paragraph or two of story to go with it. Some of them, like Script 2, actually kind of explain what was going on. Others, like Script 3, are incomprehensible. (Not pasting them here because spoilers.) Lottery of Babylon fucked around with this message at 05:35 on Jul 1, 2016 |
# ? Jul 1, 2016 04:53 |
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Soylent Heliotrope posted:My favorites are the vaguely thematic blurbs that go on the back of Dominion boxes. These are great, it's unusual to see such good deadpan comedy as advertising material.
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# ? Jul 1, 2016 04:59 |
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Ryoshi posted:Anything I should know about Tragedy Looper before bringing it to the table? My wonderful fiancé has agreed to play the Mastermind for the first couple scenarios. Depending on the group, I've found (from the mastermind's POV) that it's good idea to say no communication between players while a loop is in progress (or at the very least no announcing the card they lay down). Having a complete strategy discussion every day can double the playtime, and makes things really boring for mastermind. Open communication between days of course is necessary, but the mastermind can take a break if they players go deep into analysis. (Also make sure the mastermind understands all the timing/triggers/etc. extremely well or the game might be ruined)
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# ? Jul 1, 2016 05:34 |
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Clockwork Gadget posted:thanks to everyone who's popped into the discord to chat about board games over the last coupla days, it's been chill. That poo poo is expired. How am I supposed to find somewhere to gush about my love of Betrayal At House On The Hill now???
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# ? Jul 1, 2016 07:21 |
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Robust Laser posted:That poo poo is expired. How am I supposed to find somewhere to gush about my love of Betrayal At House On The Hill now??? it should be a non-expiring invitation!! try this instead??
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# ? Jul 1, 2016 07:24 |
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i think it was an error because I wasn't logged in on the web client. Which is kinda dumb but whatever.
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# ? Jul 1, 2016 09:10 |
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Mega64 posted:This makes me wonder, how many people actually read the back stories for board games? I've played some random space game that had half the rule book be lore and history for its in-game universe. I don't remember the name because all of us were so underwhelmed with the actual game we stopped playing two rounds in. It makes me wonder though about the types of games that go all-out on its lore and stuff. See if you play historicals the 'back story' is pretty much guaranteed to be interesting! Just don't read it if Phil Eklund wrote it
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# ? Jul 1, 2016 13:16 |
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StashAugustine posted:See if you play historicals the 'back story' is pretty much guaranteed to be interesting! Just don't read it if Phil Eklund wrote it Eklund's diatribes are fascinating. Like a train wreck.
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# ? Jul 1, 2016 13:41 |
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Lhet posted:Depending on the group, I've found (from the mastermind's POV) that it's good idea to say no communication between players while a loop is in progress (or at the very least no announcing the card they lay down). Having a complete strategy discussion every day can double the playtime, and makes things really boring for mastermind. Open communication between days of course is necessary, but the mastermind can take a break if they players go deep into analysis. (Also make sure the mastermind understands all the timing/triggers/etc. extremely well or the game might be ruined) It's not just a good idea, the rules explicitly forbid table talk during a loop.
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# ? Jul 1, 2016 13:57 |
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malkav11 posted:It's not just a good idea, the rules explicitly forbid table talk during a loop. House ruling, the actual rules.
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# ? Jul 1, 2016 14:22 |
malkav11 posted:It's not just a good idea, the rules explicitly forbid table talk during a loop. The rules actually just say that table talk is optional
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# ? Jul 1, 2016 15:27 |
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The two times I've played, I've noticed that table talk can be a difficulty slider for the overlord. If the heroes are making progress, limit it to relooping. If they're stuck, let them talk during the main phase.
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# ? Jul 1, 2016 16:15 |
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If I want to buy descent what should I buy? When I search on Amazon there are so many different things to buy its confusing.
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# ? Jul 1, 2016 17:49 |
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Reason posted:If I want to buy descent what should I buy? When I search on Amazon there are so many different things to buy its confusing. Descent: Journeys in The Dark Second Edition https://www.amazon.com/Fantasy-Flig...eys+in+the+dark
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# ? Jul 1, 2016 17:51 |
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Scyther posted:Descent: Journeys in The Dark Second Edition thank you
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# ? Jul 1, 2016 17:52 |
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Reason posted:thank you No problem. Worth noting (assuming you're in the US) that it's a bit cheaper here (But you'll need to tack on other purchases to reach $100 to get free shipping to really make it worth it): http://www.coolstuffinc.com/p/165059
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# ? Jul 1, 2016 17:54 |
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Anything to keep in mind when teaching Keyflower?
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# ? Jul 1, 2016 18:16 |
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teach with these first two then give them copies of the third and you're good to go http://imgur.com/LKGmq55 http://imgur.com/uxBSKDg http://imgur.com/gxlOtQW
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# ? Jul 1, 2016 18:19 |
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Arnm616 posted:Anything to keep in mind when teaching Keyflower? A few things that I've found to be important: - Give an overview of what types of tiles to expect during each season. Spring tiles generate resources, autumn tiles score points, and so on. Getting early resource generators for cheap is a good move even if you can't use that resource right away. An opportunity for scoring might appear later. - Make sure it is clear which tiles require resources to be located on that tile in order to score points (like the barn). Transportation is important to scoring. - Make sure it is clear that the winter tiles held during the game are not guaranteed to go in your village.
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# ? Jul 1, 2016 18:46 |
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Bottom Liner posted:teach with these first two then give them copies of the third and you're good to go Kinda disappointed that the third image wasn't duelling pistols.
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# ? Jul 1, 2016 18:49 |
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Will I get divorced if I play keyflower with my agricola loving wife?
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# ? Jul 1, 2016 18:50 |
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Agricola already has pretty rude plays. If she can handle spite sheep freeing I'm pretty sure she can handle Keyflower.
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# ? Jul 1, 2016 19:18 |
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Agricola doesn't give you a chance to counter a spite move. It feels great to counter spite move by revealing that you actually do have a 6th red meeple after pretending to drop out of a bidding war.
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# ? Jul 1, 2016 19:23 |
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# ? Jun 6, 2024 12:39 |
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What iOS board games do y'all play? I just got an ipad pro and I'm loading up. I know we have an ios board games thread in games, but it's kinda dead, so I wanted to see if I could find game buddies here. I've got: Agricola A Brief History of the World Caylus Dominant Species Dominion Eclipse Elder Sign Galaxy Trucker Ghost Stories Le Havre Patchwork Pathfinder Ra Splendor Star Realms Steam Summoner Wars Tigris & Euphrates Tikal Warbits Waterdeep Warhammer Quest Xenoshyft Anything else I should have? also, my gamecenter ID is chromehound47 - add me!
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# ? Jul 1, 2016 20:48 |