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Rufio posted:I only just now realized that my little Kiwi bird from a start park way way back when is gone. Where did it go? A pet? It could be following a character or running around in a hideout; you'd have to check the various leagues.
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# ? Jun 30, 2016 00:07 |
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# ? May 29, 2024 13:53 |
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If you placed it in a hideout it can end up in one of your hideout stashes instead of your microtransaction stash, check those too.
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# ? Jun 30, 2016 00:10 |
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Oh okay, I didn't realize my poor little birdy could be stuck in Standard mode. Nobody deserves that
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# ? Jun 30, 2016 00:12 |
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Leveling a RF totem char, I'm up to mid 50s and ... what's the catch? Haven't even specced into EE or Overload and I'm just wrecking poo poo on cruise control. 4 more levels will get me the second AoE cluster and it'll be even sillier. I guess the catch is that ideally I'll want to replace my Tabula with a 6l Carcass Jack? Also, I'm dual curse right now (enfeeble + flammability), on hc should I go triple curse (which would probably require taking the mana reservation nodes) or just stick with dual and enjoy the extra life/res from the ring slot and passive points? regulargonzalez fucked around with this message at 01:11 on Jun 30, 2016 |
# ? Jun 30, 2016 01:08 |
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regulargonzalez posted:Leveling a RF totem char, I'm up to mid 50s and ... what's the catch? Haven't even specced into EE or Overload and I'm just wrecking poo poo on cruise control. 4 more levels will get me the second AoE cluster and it'll be even sillier. I guess the catch is that ideally I'll want to replace my Tabula with a 6l Carcass Jack? My experience with RF Totem was that the delay after dropping a totem before it actually put up RF was very annoying, and that it was extremely annoying when monsters were just outside of the range of the RF so you'd have to keep dropping totems for slightly scattered monsters. Oh also that it's really lovely to try to play with -40 movespeed because I was wearing full MF gear and I had way too many buttons. It's the only character that used literally all my buttons, walked around like it was wading through butter with Temp Chains on, and still took forever to kill packs that were spread out. I needed the following skills on my bar: -RF -Flame Golem/whatever golem -Movement skill -Manual curse (required to use this over using an extra blasphemy because it's the only effective mana dump, and you can't use Divination Distillate without having a mana dump to keep the potion active) -Orb of Storms - Increased Crits (has to be something self cast because skills cast by totems/traps don't cause Ele Overload on you) -Searing Bond (extra boss damage) -Ice Trap (for triggering EE since Orb of Storms cannot trigger EE because you do no damage) -Move only, which I could have replaced by shoving my Golem on left click and then having an extra slot for a Culling Strike + IIR setup Most of my problems are probably not a real thing if I just wear real gear instead of MF gear though. That said, to really make the most of Flame Totem you do want to trigger EE and EO, and with RF Totem you have to use 2 separate skills to trigger them. It's too many buttons to press for me to like it.
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# ? Jun 30, 2016 02:00 |
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Hauki posted:It works just fine with earthquake and void heart or poison gem. Are you sure? Mark-GGG posted on the forums explicitly saying that the chaos skill duration bonus on that mace doesn't work with the poison gem if the linked skill isn't chaos.
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# ? Jun 30, 2016 03:51 |
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Xequecal posted:Are you sure? Mark-GGG posted on the forums explicitly saying that the chaos skill duration bonus on that mace doesn't work with the poison gem if the linked skill isn't chaos. I don't give a poo poo about the duration mod at all because I one shot virtually anything other than a map boss when solo. As a build? It works absolutely fine. All I'm saying is breath is perfectly viable as is for 1h EQ, you don't need to dual wield, you don't need to run viper strike or whatever else that was suggested apropos of nothing.
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# ? Jun 30, 2016 04:12 |
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Did my first council fight and got Reach of the Council! Should I go assassin for toxic delivery or pathfinder for clearspeed+free poison
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# ? Jun 30, 2016 06:12 |
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Hauki posted:It works just fine with earthquake and void heart or poison gem. https://www.twitch.tv/purplelephant/v/75326350
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# ? Jun 30, 2016 11:06 |
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So it was proved again - any PoE build, irrelevant how tanky it is, can be defeated by a beer and "that's only three extra damage mods on that map"
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# ? Jun 30, 2016 11:39 |
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Yeah I saw that yesterday. I was debating trying to get a good less EQ duration helm although I'm not sure it's better than a vuln enchant or whatever in the long run. I was gonna pick up a 20 qual less dur/rapid decay anyway, I definitely can't fit the warped timepiece on my build as is though. Still amusing.
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# ? Jun 30, 2016 15:13 |
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When you guys are rolling new characters what are your go to skills for fastest leveling to 28-30 to get access to build enabling abilities?
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# ? Jul 1, 2016 01:31 |
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Zotix posted:When you guys are rolling new characters what are your go to skills for fastest leveling to 28-30 to get access to build enabling abilities? I use whatever till 12 then I get a Blade Vortex (linked to faster casting and controlled destruction at 18) and use that until I'm ready to activate my build.
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# ? Jul 1, 2016 01:51 |
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Spark/Freeze Pulse with Fire Trap/Flame Totem for casters. Firestorm at 12 can easily carry you till whenever. Molten Strike/Frost Blades/Spectral Throw for melee. Sunder/Sweep for 2 hand at 12, and I used that until I could use the unique sword with multistrike for on handed skills. Ice Shot/Burning Arrow with Shrapnel Shot/Split Arrow for bows. Lightning Arrow or Rain of Arrows at 12 and keep one of the single target skills.
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# ? Jul 1, 2016 02:09 |
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Split Arrow till Facebreakers, then Facebreaker Shield Charge until whatever level. 20, 30, 70, whatever.
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# ? Jul 1, 2016 02:11 |
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Zotix posted:When you guys are rolling new characters what are your go to skills for fastest leveling to 28-30 to get access to build enabling abilities? If your class has access to, firetrap/bladvortex will carry you a looooong way.
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# ? Jul 1, 2016 09:20 |
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is there any way to give charges to minions/totems
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# ? Jul 1, 2016 09:22 |
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Dreggon posted:is there any way to give charges to minions/totems quote:Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[2][3] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no effect on totems themselves.[3] Also totems do explicitly NOT count as minions.
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# ? Jul 1, 2016 09:56 |
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quote:When Trap is linked in combination with the Remote Mine Support inventory icon.pngRemote Mine Support and Spell Totem Support inventory icon.pngSpell Totem Support or Ranged Attack Totem Support inventory icon.pngRanged Attack Totem Support gems, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill. Players cannot create traps that lay mines, or totems that lay mines or traps. What happens when you simply link Trap to a Totem skill? Like, for example searing bond with cluster traps and +2 max totems?
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# ? Jul 1, 2016 10:16 |
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Each trap that triggers will summon a totem in it's place, if the max number of totems are out then the oldest is destroyed.
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# ? Jul 1, 2016 10:24 |
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nightwisher posted:Each trap that triggers will summon a totem in it's place, if the max number of totems are out then the oldest is destroyed. Ok... do righteous fire totems stack?
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# ? Jul 1, 2016 10:42 |
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Yolomon Wayne posted:Ok... do righteous fire totems stack? No. Burns from the same source (in this case, your single righteous fire skill; not each individual totem) do not stack unless otherwise noted. You could link searing totem to a cluster trap set up, but casting totems 3 times is fast enough cluster traps would just reduce your damage, and throwing 3 traps is even faster.
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# ? Jul 1, 2016 10:43 |
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Count Uvula posted:No. Burns from the same source (in this case, your single righteous fire skill; not each individual totem) do not stack unless otherwise noted. Cluster traps would reduce it, but "trap" gives more in turn, and youd only stop once for throwing. ALso, will the totems scale with trap nodes, since they come from traps?
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# ? Jul 1, 2016 11:02 |
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I wouldn't use the term clear-speed when describing this build, but that's one of the coolest ideas I've seen in a long time: https://www.youtube.com/watch?v=6aL3jM7rz2s
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# ? Jul 1, 2016 13:35 |
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Finally have a viable-enough character on this league (Righteous Fire/Discharge/Warlord's Mark Juggernaut). Yesterday Zana gave me a "kill the corrupted monsters, no time limit" Gorge (sweet)...with Elemental Weakness, Vulnerability and Hexproof. Got Zana in a later map and she was nice enough to give me an Untainted Paradise (even sweeter)...and one of the mobs in it was a Keepers of the Trove. Zana can be a real bitch sometimes. Yolomon Wayne posted:Cluster traps would reduce it, but "trap" gives more in turn, and youd only stop once for throwing. You are correct that both trap damage and totem damage would apply. Keep in mind that even though Trap is more damage, Cluster Trap is less damage and much steeper. When you can first equip Cluster Traps (level 1 Cluster, level 9 Trap) you get 28% more and 55% less, which gives you a damage effectiveness of 58%. At 20/20 you only get up to 89%. And good luck grabbing both totem and trap nodes considering they are on complete opposite ends of the tree.
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# ? Jul 1, 2016 14:27 |
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I'm following this guide: https://www.pathofexile.com/forum/view-thread/1639777/page/1 right now, and I'm on Act 4 of normal. Using Bladefall, as the guide suggests, my single target damage is pretty crap, making bosses pretty annoying to fight. What gear/gems should I look for to make Bladefall better as I level? As a complete part-timer at this game who only returns every now and then when there's a new league, trying to figure this stuff out is super confusing because there are far too many options.
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# ? Jul 1, 2016 14:38 |
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Blade Vortex with Faster Casting, Spell Echo and either Controlled Destruction or Concentrated Effect can do serious work on bosses.
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# ? Jul 1, 2016 14:46 |
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Bladefall with poison and concentrated effect should murder bosses pretty hard
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# ? Jul 1, 2016 15:27 |
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Just jam Concentrated Effect in for bosses, it'll tear them up.
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# ? Jul 1, 2016 15:56 |
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Finally realized the dream yesterday: With 12 endurance charges, normal ignite+inc aoe mapping setup: Super big dick max-dps links: panda clue fucked around with this message at 22:36 on Jul 1, 2016 |
# ? Jul 1, 2016 22:32 |
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panda clue posted:Finally realized the dream yesterday:
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# ? Jul 1, 2016 22:35 |
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panda clue posted:Finally realized the dream yesterday: I am the reflect mob you one shot yourself to.
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# ? Jul 1, 2016 22:56 |
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Holyshoot posted:I am the reflect mob you one shot yourself to. this happens more often than I care to admit, even with over 7300 hp and a ruby flask running . I've learned to run only my absolute lowest possible dps links (ignite/prolif/inc aoe) on maps that have any reduced max resistances... through much trial and error. The numbers could get much higher if I simply threw blood rage into my cwdt setup (especially considering Realm Ender gives a free cold to fire link), but at this point all I'd be doing is increasing the frequency of me one-shotting myself. panda clue fucked around with this message at 23:08 on Jul 1, 2016 |
# ? Jul 1, 2016 23:05 |
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When maxing resists, do you shoot for just max res or max res + ~20-30 in case of curses?
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# ? Jul 1, 2016 23:05 |
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Jinnigan posted:When maxing resists, do you shoot for just max res or max res + ~20-30 in case of curses? I really like elemental weakness as a map mod to mean 'free money with no risk'. Endurance charges also give 4% each, so you can factor that in if you're a Jugg or something.
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# ? Jul 1, 2016 23:10 |
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Jinnigan posted:When maxing resists, do you shoot for just max res or max res + ~20-30 in case of curses? You need 164% res all to be capped in elemental weakness maps, and 169% for high tier weakness maps. e - its an extra 29 for mid tier maps (skill level 10 effect) then its 34 for reds (skill level 15). Bugsy fucked around with this message at 23:15 on Jul 1, 2016 |
# ? Jul 1, 2016 23:12 |
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Hmmm. Okay, so I need to up my resists some more. Do you have other suggestions for how I can keep itemizing my witch? I have a budget of a couple dozen chaos. https://www.pathofexile.com/account/view-profile/Jinnigan/characters I have (just barely) max resists and ~20% chaos resist. 4k hp. Damage is pretty good, what I really need is some physical damage mitigation.
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# ? Jul 1, 2016 23:20 |
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Jinnigan posted:Hmmm. Okay, so I need to up my resists some more. Do you have other suggestions for how I can keep itemizing my witch? I have a budget of a couple dozen chaos. https://www.pathofexile.com/account/view-profile/Jinnigan/characters I would recommend you work on getting 4 links and such and better gear as a whole before maxing your resists for high tier maps. Having capped resists on EW maps is something you shoot for when other parts of your gear are good. I have hit 90+ multiple times not giving a poo poo about capping my resists for EW.
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# ? Jul 1, 2016 23:55 |
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Holyshoot posted:I would recommend you work on getting 4 links and such and better gear as a whole before maxing your resists for high tier maps. Having capped resists on EW maps is something you shoot for when other parts of your gear are good. I have hit 90+ multiple times not giving a poo poo about capping my resists for EW. Thanks, that's good advice. I just don't even know what better gear looks like, since this is my first character and I've never gotten this far (!)
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# ? Jul 2, 2016 00:27 |
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# ? May 29, 2024 13:53 |
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Jinnigan posted:Hmmm. Okay, so I need to up my resists some more. Do you have other suggestions for how I can keep itemizing my witch? I have a budget of a couple dozen chaos. https://www.pathofexile.com/account/view-profile/Jinnigan/characters You could link up an immortal call with your CWDT to give you some help with that for big hits. Even without endurance charge you still get some invulnerable to physical damage. Do you self curse? Herald of Thunder + Curse on hit + Conductivity can make it a lot smoother with out having to stop then curse things. You could use some much better jewels, and more jewel slots. Aug your flasks that only have 1 mod. I guess you need the strength on the sapphire ring? Other than that and life roll it doesn't have that many stats that are that good for you. Do that lab already. Not to sound like a dick but do it. Edit - I'm loving blind and did not notice the clarity you already have. Do you still need to run a mana flask? A granite/basalt will help with taking physical damage. Try out reduced duration instead of faster casting, Its another more multiplier, and makes the calls go off faster. Bugsy fucked around with this message at 01:05 on Jul 2, 2016 |
# ? Jul 2, 2016 00:49 |