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GlyphGryph posted:The only bits of writing I thought were weak were Jeffersons dark room monologues and what felt towards the very end like the authors fumbling to justify the stakes with ham handed exposition delivered via characters that are untrustworthy sources of information even when they aren't speculating wildly about guaranteed unknowns. the whole bit in Episode 5 with Warren explicitly pinning the blame on Max (like he would know/understand this supernatural power) was the only real thing I didn't care for, that I can recall
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# ? Jul 5, 2016 18:59 |
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# ? May 30, 2024 05:48 |
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All this hemming and hawing over the LIS writing and no-one posted this?! https://twitter.com/LifeIsStrange/status/749998695735783424 Thanks for all the cool new discussion, was fun to remember what a good game this was.
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# ? Jul 6, 2016 01:29 |
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dmboogie posted:I doubt that everyone dies in the Bae ending, considering you can still see buildings standing. You witness and prevent several people dying in Episode 5. So the trucker from the diner, Evan, Alyssa, the fisherman, Warren, Joyce, Frank, and Pompidou are assumed dead if you weren't there to intervene. Although apparently the LiS wikia says the Two Whales Diner is still standing in the Sacrifice the Bay ending, so maybe it doesn't blow up in that timeline? If that's true, then I'm much more happy about the sacrifice the Bay ending, since it's assumed not everything played out like it did in the Everyone Dies timeline. Would David still have gone to the Dark Room if Max and Chloe weren't there? He and Jeffereson may also be alive in the sacrifice Bay ending. morallyobjected posted:the whole bit in Episode 5 with Warren explicitly pinning the blame on Max (like he would know/understand this supernatural power) was the only real thing I didn't care for, that I can recall He admits it's only a theory, and he's very quick to say that it absolutely isn't Max's fault that she didn't know this would have happened. PunkBoy fucked around with this message at 02:42 on Jul 6, 2016 |
# ? Jul 6, 2016 02:33 |
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PunkBoy posted:He admits it's only a theory, and he's very quick to say that it absolutely isn't Max's fault that she didn't know this would have happened. sorry, it's been a while since I've played and some people earlier in this thread were quoting that part like it was gospel for their theories
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# ? Jul 6, 2016 02:54 |
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http://www.npr.org/2016/07/05/484051741/national-park-daguerreotypes-invite-viewers-to-merge-with-the-land I never thought I was gonna see Daguerreotypes mentioned in real life, but here we are
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# ? Jul 6, 2016 07:34 |
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PunkBoy posted:Although apparently the LiS wikia says the Two Whales Diner is still standing in the Sacrifice the Bay ending, so maybe it doesn't blow up in that timeline? If that's true, then I'm much more happy about the sacrifice the Bay ending, since it's assumed not everything played out like it did in the Everyone Dies timeline. Would David still have gone to the Dark Room if Max and Chloe weren't there? He and Jeffereson may also be alive in the sacrifice Bay ending. I thought it was pretty explicit that "Sacrifice Arcadia Bay" meant sacrificing the town, as an institution, not letting everybody die (necessarily). That's why I chose it. You can live through tornadoes; heck I've done it a couple times. morallyobjected posted:http://www.npr.org/2016/07/05/484051741/national-park-daguerreotypes-invite-viewers-to-merge-with-the-land I remember learning about daguerrotypes in school, and I didn't even go to special trust fund teenage angst photography school.
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# ? Jul 8, 2016 02:11 |
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So I just got this game, and only played the first few minutes, up to the point where you go out to the courtyard and get the text from a guy, kind of cool so far. It's a bit cheesy but what's the song Max has on her MP3 player when you are going down the hall the first time, I kind of love it.
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# ? Jul 10, 2016 15:18 |
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Anime_Otaku posted:So I just got this game, and only played the first few minutes, up to the point where you go out to the courtyard and get the text from a guy, kind of cool so far. It's a bit cheesy but what's the song Max has on her MP3 player when you are going down the hall the first time, I kind of love it. To All of You - Syd Matters https://www.youtube.com/watch?v=-jYrFN78E30
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# ? Jul 10, 2016 15:46 |
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that is seriously one of the neatest intros I've ever seen
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# ? Jul 10, 2016 17:49 |
Beat the game. I really liked it! The story was believable enough and the characters had at least a little nuance about them instead of just one-dimensional archetypes like you might expect to find in a high school story. Warren in particular stands out, because he's probably the closest to what a stereotypical gamer is, but the way he was portrayed is like holding up a mirror to me when I was a teenager. He makes me uncomfortable, for all the right reasons, and it seems like Max and I are on the same page judging by her nightmare. Speaking of the nightmare , I felt it owed a debt to Arkham Asylum. It felt like the Scarecrow hallucinations, even down to playing as Victoria briefly feeling like being the Joker. Some things got on my nerves though. The time travel is a bit inconsistent. Sometimes I can stay in the same place and rewind, sometimes I can't. Sometimes I keep the poo poo I stole or pictures I took, sometimes I can't. Batmax and Robin don't really seem to give a poo poo about covering their tracks. They'll gladly outright steal paperwork when they have HD cameras with practically unlimited storage on them at all times. Why not just take pictures (you're a photographer...) and leave as much stuff behind as possible so people don't think you're on to them? They left the binders strewn all over the desk in the rape dungeon instead of putting them back where they found them. Even if they ultimately were made regardless, wouldn't you at least put a little effort into covering your tracks?
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# ? Jul 11, 2016 01:44 |
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skooma512 posted:Beat the game. I really liked it! The story was believable enough and the characters had at least a little nuance about them instead of just one-dimensional archetypes like you might expect to find in a high school story. Warren in particular stands out, because he's probably the closest to what a stereotypical gamer is, but the way he was portrayed is like holding up a mirror to me when I was a teenager. He makes me uncomfortable, for all the right reasons, and it seems like Max and I are on the same page judging by her nightmare. Speaking of the nightmare , I felt it owed a debt to Arkham Asylum. It felt like the Scarecrow hallucinations, even down to playing as Victoria briefly feeling like being the Joker. With regard to that second spoiler block, they probably didn't think about it since Chloe rushed out of the room to hurry to the landfill to find Rachel's body
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# ? Jul 11, 2016 06:20 |
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Played through the first episode. The focus on teenagers makes the game feel quite authentic seeing how they all appear insecure and annoying to deal with. The downside is that I pretty much hate every single character due to this. Does the characters become more likable or is it just gonna be magical angsty teenager simulator for 4 more episodes?
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# ? Jul 11, 2016 17:29 |
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Just play the game.
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# ? Jul 11, 2016 17:31 |
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Not to single anybody out but the thread is full of posters who swoop in after Episode 1 going "angsty teens lmao" who by the end of the story are discussing the finer nuances of Chloe's tattoo symbolism and their own strained relationships with stepparents.
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# ? Jul 11, 2016 17:37 |
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Robiben posted:All this hemming and hawing over the LIS writing and no-one posted this?! loving Yessssss. Hot Dog Man was the best part of the game. Boggus posted:Played through the first episode. The focus on teenagers makes the game feel quite authentic seeing how they all appear insecure and annoying to deal with. The downside is that I pretty much hate every single character due to this. Does the characters become more likable or is it just gonna be magical angsty teenager simulator for 4 more episodes? Episode 1 is the worst in the series, but they had to establish the world and characters somehow. 2-3-4 are probably 3 of my favorite gaming experiences ever. Making all the characters suck in episode 1 is a really clever way to make you really, really, really feel for them when they actually start seeming like real people late on.
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# ? Jul 11, 2016 17:52 |
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Don't worry, no one here is going to question your crotchety old person cred. You don't have to justify yourself. Just watch out for real life friends dropping by unexpectedly. You know, play the game in a window and if someone walks in you can alt+tab over to some porn real quick to avoid the shame.
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# ? Jul 11, 2016 17:55 |
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I have taken all this advice to heart.
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# ? Jul 11, 2016 18:00 |
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You're pretty much feeling exactly the way the game's designers wanted you to feel after playing episode 1.
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# ? Jul 11, 2016 23:34 |
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After picking this up in the steam summer sale, I just finished the game tonight. Best $10 spent this year. I really didn't think I'd get that wrapped up in it, but the ending genuinely made me sad which is maybe the first time that's happened in a game so it's quite an accomplishment. That said, are there any other good 'story' games out there (outside of the obvious TellTale games)? It's not exactly the most popular genre out there, but I'd have to imagine there's at least a few quality titles out there? Is there still plans for a sequel to this? Any updates on it? e: also for anyone just starting it now, its interesting to go back to the first few pages of this thread to see what the story speculation was between each chapter. I played this over the course of 5 days, so its pretty impressive to see some people guess huge plot twists or major themes after watching one or two episodes. Primetime fucked around with this message at 04:53 on Jul 13, 2016 |
# ? Jul 13, 2016 04:47 |
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edit; I was misinformed, nevermind!
GlyphGryph fucked around with this message at 14:07 on Jul 13, 2016 |
# ? Jul 13, 2016 04:52 |
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Primetime posted:That said, are there any other good 'story' games out there (outside of the obvious TellTale games)? It's not exactly the most popular genre out there, but I'd have to imagine there's at least a few quality titles out there? Kentucky Route Zero is probably the best "story" game out there, but it's short and sitting at 3/5 episodes completed, with several years since episode 3 got released. Oxenfree is apparently similar in tone to this game (teeeeeenagers) but I haven't played it. I enjoyed Firewatch but some people really hate the ending, and it's also pretty short. Gone Home is one of the most famous story games, and it has a lot in common with LiS. Pick it up if you liked the whole looking around people's rooms to find out more about them aspect of this game. The Stanley Parable is hilarious, The Beginner's Guide is depressing and pretty poignant, both are good imo. The dev's next game is some vampire thing, I think they've left the possibility of a sequel open but there's nothing concrete.
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# ? Jul 13, 2016 06:19 |
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I wouldn't call Dying Light a good story game, not by a long shot. That game is fun in spite of its story, definitely not because of it. The more you can ignore the clunky plot and stilted acting and get back to hitting zombies with electric fire axes, the better. For actual good story games, you're probably going to want to look for anything in the vaguely defined 'adventure' genre. The TTG stuff, yeah, but probably also anything from Wadjet Eye games. They get a lot of praise for good stories. I've only played one or two (drowning in backlog, please send help) but what I've seen has been quality. Also, depending on your ability to stomach anime, there are probably some Japanese VN games with quality stories. Not sure how you'd sift the pile to separate the good from the terrible, though. Also probably some games from the much maligned 'walking sim' genre. But, again, it's tricky to figure out which games are using the lack of gameplay as a pathway to focusing on a rich story, and which are just a lazy money grab that didn't bother to put any content in and hoped no one would notice.
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# ? Jul 13, 2016 06:25 |
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I liked Oxenfree while I was playing it, but it did not have a single good ending. They later released some free DLC which adds a new ending which I guess is meant to be the best ending, but I didn't like that ending either. I told myself I'd get Kentucky Route Zero when it completed, and so far I'm not regretting my decision, as the wait between chapters seems to be awful. Edit: I liked the Blackwell games from Wadget Eye, yeah, but they're not the "make a choice" kind of story games; they're traditional old school (graphics too) point and click adventures. Also the puzzles are pretty easy if that's important to you. Argue fucked around with this message at 06:32 on Jul 13, 2016 |
# ? Jul 13, 2016 06:26 |
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Argue posted:I liked Oxenfree while I was playing it, but it did not have a single good ending. They later released some free DLC which adds a new ending which I guess is meant to be the best ending, but I didn't like that ending either. I'll jump on to this and say that while the end is indeed terrible, it's still totally worth playing. It's got a great soundtrack and there's a ton of LiS Ep. 5-style breaking down of reality/loving with the game mechanics.
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# ? Jul 13, 2016 14:18 |
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Primetime posted:That said, are there any other good 'story' games out there (outside of the obvious TellTale games)? It's not exactly the most popular genre out there, but I'd have to imagine there's at least a few quality titles out there? Besides TWD Season One if you haven't played that yet, the only game that really hit the same notes for me as LiS was Gone Home. It only takes about two hours to complete and I think you can find it pretty cheap now. quote:Is there still plans for a sequel to this? Any updates on it? Dontnod is working on some vampire game now but they've said they're open to the idea of a sequel that would focus on different characters in a different setting.
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# ? Jul 13, 2016 14:21 |
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Argue posted:I liked Oxenfree while I was playing it, but it did not have a single good ending. They later released some free DLC which adds a new ending which I guess is meant to be the best ending, but I didn't like that ending either. Kentucky Route Zero's last episode ended with enough finality to be considered a conclusion to the whole series, albeit an incredibly bleak one. The wait between episodes 2 and 3 was torture, though.
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# ? Jul 13, 2016 14:25 |
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I'd watch the poo poo out of Life is Strange if it was adapted as an HBO miniseries.
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# ? Jul 13, 2016 14:42 |
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exquisite tea posted:I'd watch the poo poo out of Life is Strange if it was adapted as an HBO miniseries. Not HBO but.... http://lifeisstrange-blog.tumblr.com/post/148055018910/legendary-digital-studios-to-develop-a-digital Life is Strange posted:Much like many of you, both Legendary and we here at Square Enix & DONTNOD agree that Life Is Strange lends itself perfectly to live-action imaginings. While we can’t wait to see what Legendary will do with the digital series we don’t have any further details to share at this point in time.
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# ? Jul 27, 2016 18:19 |
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a... digital series? this is yet another new word to describe 'tv show but on the internet' right?
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# ? Jul 27, 2016 18:24 |
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If anyone is interested Square Enix is doing a livestream this afternoon (2pm pacific 5pm eastern). Apparently they are also giving out prizes. https://twitter.com/LifeIsStrange/status/758035231693680640
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# ? Jul 27, 2016 18:49 |
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Wonder if it's a new story or just a retelling. Also which ending they're going to enshrine as canon. (It's going to be the terrible save the bay ending you know it is)
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# ? Jul 27, 2016 18:57 |
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BobTheJanitor posted:Wonder if it's a new story or just a retelling. Also which ending they're going to enshrine as canon. (It's going to be the terrible save the bay ending you know it is) Lol no it's not the save the bay ending is more fleshed out which means less writing. Plus the person with powers learns they shouldn't use them trope
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# ? Jul 27, 2016 19:00 |
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If it's a Netflix Original, I'll pretty much have to watch it. But after the last season of OITNB, I don't trust anyone anymore.
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# ? Jul 27, 2016 19:12 |
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cost saving measure of padding out running time with max repeatedly running through the same events before committing to something one episode will just be an hour of chloe getting shot from the ricocheting bullet
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# ? Jul 27, 2016 19:21 |
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AriadneThread posted:cost saving measure of padding out running time with max repeatedly running through the same events before committing to something
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# ? Jul 27, 2016 19:31 |
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thank you
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# ? Jul 27, 2016 19:32 |
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SirKibbles posted:Not HBO but.... http://lifeisstrange-blog.tumblr.com/post/148055018910/legendary-digital-studios-to-develop-a-digital I am... cautiously optimistic about this? If they nail down the right actors to play the characters then I'm all in. I wonder if they would follow the original story beat-for-beat or extend the timeline beyond the five day loop that LiS takes place in to flesh out other ideas.
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# ? Jul 27, 2016 21:27 |
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I think this is a bad idea. For as much additional depth as Life is Strange gave to it's initially cliché characters, it's interactivity, the fact it is a game is what made it so interesting. As a TV show it will just come off a like high school soap opera with a supernatural twist. In TV there's a billion high school dramas, but in video games they're INCREDIBLY rare. Hell, most game developers can't be bothered doing the work to just have a modern day, relatively unfantastical, real world setting (other than vaguely war and sports) and so they massively stick out in video games - but in TV that's just standard.
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# ? Jul 27, 2016 21:42 |
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VagueRant is right about everything, but I still think it is cool since I haven't stopped thinking about this game since I played it. People I gushed to that don't care about games are going to watch this and think I'm cracked though.
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# ? Jul 27, 2016 21:55 |
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# ? May 30, 2024 05:48 |
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Why would they want to adapt an interactive TV show into a regular TV show? This doesn't make any sense.
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# ? Jul 27, 2016 21:59 |