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Huxley posted:Eventually we will have a support matched to every guntype. Imagine if it was like Roadhog but his hooks healed. Both heal and a pullback.
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# ? Jul 6, 2016 20:07 |
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# ? May 22, 2024 05:09 |
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vorebane posted:I am confused. Is this supposed to be the fix for sudden death? Why would Blizzard decide to make things harder on the attacking team, nigh universally? Is this some kind of mass typo? Because at higher ratings, attackers have a huge advantage. I will be interested to see if this actually changes much, you still get ~2 pushes as attackers before hitting the time limit. Note that the timer doesn't mean it's over as soon as it hits that number, you still get an overtime period. Edit: I said "over 50ish" originally, but I honestly have no idea where the cutoff is when attackers start having the advantage, so that was completely pulled out of my rear end.
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# ? Jul 6, 2016 20:10 |
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Fibby Boy posted:A friend of mine has always enjoyed the idea of a stealth medic class. Something that's not meant for combat at all but instead zips around shadows to heal the team. Dunno how it could work but it's a neat idea. Colour inverted Reaper
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# ? Jul 6, 2016 20:12 |
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adhuin posted:Imagine if it was like Roadhog but his hooks healed. Both heal and a pullback. Ooooooooh I would hook my teams Hanzos and Genjis all the time
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# ? Jul 6, 2016 20:13 |
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vorebane posted:I am confused. Is this supposed to be the fix for sudden death? Why would Blizzard decide to make things harder on the attacking team, nigh universally? Is this some kind of mass typo? Because unless you're in the dumpster ranks, attackers win nearly every attack coin flip unless it's Dorado
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# ? Jul 6, 2016 20:15 |
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Fibby Boy posted:A friend of mine has always enjoyed the idea of a stealth medic class. Something that's not meant for combat at all but instead zips around shadows to heal the team. Dunno how it could work but it's a neat idea. I feel like the healer support function has been really stagnant. It's all the tf2 medic or throwing med packs. There are so many cool ideas floating around.
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# ? Jul 6, 2016 20:22 |
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I think a totem-based support hero would have been cool. Auras can't overlap but you could have multiple down, ultimate would buff them, you could recall them, poo poo like that.
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# ? Jul 6, 2016 20:24 |
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the more encouraging messages you type into team chat per minute the more you heal typos don't heal though
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# ? Jul 6, 2016 20:25 |
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Good Will Hrunting posted:I think a totem-based support hero would have been cool. Auras can't overlap but you could have multiple down, ultimate would buff them, you could recall them, poo poo like that. As a shaman main player in WoW for way too long, don't you dare suggest anything totem-related to Blizzard.
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# ? Jul 6, 2016 20:29 |
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https://www.youtube.com/watch?v=8HgejSCHRi8 Dr. Ziegler's design process "It fires helpful bullets!"
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# ? Jul 6, 2016 20:29 |
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Zoness posted:the more encouraging messages you type into team chat per minute the more you heal Unironically down for this.
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# ? Jul 6, 2016 20:30 |
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vorebane posted:I am confused. Is this supposed to be the fix for sudden death? Why would Blizzard decide to make things harder on the attacking team, nigh universally? Is this some kind of mass typo? As well as what's already been said, most of their fixes for sudden death are coming next season (basically making it very hard to happen).
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# ? Jul 6, 2016 20:32 |
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Zoness posted:the more encouraging messages you type into team chat per minute the more you heal Man if they made a typing-game style healer I'd be all over that poo poo.
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# ? Jul 6, 2016 20:37 |
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nickhimself posted:New support sniper coming? Hell yeah can't wait for a third useless sniper on our teams
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# ? Jul 6, 2016 20:42 |
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Macaluso posted:Hell yeah can't wait for a third useless sniper on our teams The sniper on a team is often killing a lot of peoples and stopping thems from getting the thingy or whatevers, so I find snipers can be useful.
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# ? Jul 6, 2016 20:49 |
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It's really hard for Widow to be objectively useless, even if you just count her ultimate as being useful it's ridiculously powerful.
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# ? Jul 6, 2016 20:50 |
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Macaluso posted:Hell yeah can't wait for a third useless sniper on our teams "Everyone stand still so I can headshot heal you." *enemy Widow gets chain kill PotG* Although honestly I like that they're trying different things to make support classes interesting. It's better than latching on to a heavy and taking a nap in TF2. Even Mercy being awfully like the old TF2 style medic gets to change it up with the damage boost beam. But I do kind of wish she had something else, since you don't have uber to play with. Not entirely sure what another ability for her could even be, but she does have a button free. Maybe something that let you do a bit of skill shot damage yourself while keeping your beam locked, just on a cooldown so you're not constantly mowing things down. I don't know how balanced that would be, just looking for fun toy mostly.
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# ? Jul 6, 2016 20:53 |
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Blizzard, please add a a character I can use to heal my teammates by punching them in the face. I can guarantee it will be popular.
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# ? Jul 6, 2016 20:53 |
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If it's not an AoE heal grenade that Sombra fires and you actually have to snipe teammates to heal them, i'm going to laugh my rear end off. "WILL YOU STOP JUMPING AROUND GENJI IM TRYING TO HEAL YOUR rear end!"
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# ? Jul 6, 2016 21:01 |
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Mister Fister posted:If it's not an AoE heal grenade that Sombra fires and you actually have to snipe teammates to heal them, i'm going to laugh my rear end off. They could just do it with a soft snap-to autoaim, like you already have for Zarya/Symmetra shields and the like. That's how they do it for the medic in Killing Floor 2, and it works pretty well in there.
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# ? Jul 6, 2016 21:10 |
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I had an idea for a healer that drained health from the red team and used it to make health packs like Torb makes armor. Like some kind of vampire.
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# ? Jul 6, 2016 21:16 |
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So Luminosity played double hanzo, double Zarya on Dorado against some random team. That was rough, so many combo ults.
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# ? Jul 6, 2016 21:31 |
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8one6 posted:I had an idea for a healer that drained health from the red team and used it to make health packs like Torb makes armor. Like some kind of vampire. I'd rather have that than the inclusion of another character that hangs out a mile away from the objective.
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# ? Jul 6, 2016 21:31 |
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Fibby Boy posted:A friend of mine has always enjoyed the idea of a stealth medic class. Something that's not meant for combat at all but instead zips around shadows to heal the team. Dunno how it could work but it's a neat idea. the game doesnt need another medic that is a non factor in combat imo. Mercy & Lucio are already basically mince meat 1v1 vs anyone. I'd like something closer to Soldier 76 than Mercy for a new healer.
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# ? Jul 6, 2016 21:34 |
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A sniper that shoots soldiers biotic field at people but it causes that person to become a beacon of healing
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# ? Jul 6, 2016 21:38 |
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subx posted:So Luminosity played double hanzo, double Zarya on Dorado against some random team. That was rough, so many combo ults. They pulled it out again against the same team on King's Row.
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# ? Jul 6, 2016 21:42 |
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Blizz next please add a character that actually takes damage if he's facing the objective, and kill them instantly if they touch it. He also gives a speed and health boost to the enemy team from anywhere on the map
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# ? Jul 6, 2016 21:43 |
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8one6 posted:I had an idea for a healer that drained health from the red team and used it to make health packs like Torb makes armor. Like some kind of vampire. seriously people i can only namedrop bloodline champions so many times, that game has a mountain of good ideas: - Healer who heals by injuring himself, also has health-stealing and fear-based CC - Roadhog-esque tank character who has both a self-heal and an AoE heal that costs 40% of an ult bar - Healer who can go temporarily invisible + invincible sorta like Reaper's shift and burst heals locally when the effect ends, and can swap places with teammates - Healer who's basically Mercy but instead of resurrecting people their ultimate is a giant target-penetrating death laser All of these characters a) do things besides healing, generally things that help them stay alive and b) require you to intelligently choose between doing those other things or just spamming heals from moment to moment
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# ? Jul 6, 2016 21:45 |
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Tuxedo Catfish posted:- Healer who heals by injuring himself, also has health-stealing and fear-based CC Noice it's a bunch of Dota heroes
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# ? Jul 6, 2016 21:49 |
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Brosnan posted:Noice it's a bunch of Dota heroes http://ascii-middle-finger.com/
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# ? Jul 6, 2016 21:49 |
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the best thing in blc was playing the gunner imo
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# ? Jul 6, 2016 21:55 |
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There should be a healer/bard that's also playing ddr while he plays. He buffs and heals as long as he has a 10 note streak
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# ? Jul 6, 2016 21:59 |
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Tuxedo Catfish posted:- Roadhog-esque tank character who has both a self-heal and an AoE heal that costs 40% of an ult bar My idea was for an Omnic Tanker/Support hybrid. Basically a robot flower that would rotate three colored (Red/Yellow/Blue) petals that have 200HP each. As the petals take damage, they apply health/armor/shields to nearby team-mates. So basically you're an rear end in a top hat flower that heals if hurt, so enemy opponents have to decide if they want to boost the enemy team at the expense of killing the tank.
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# ? Jul 6, 2016 22:00 |
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I was watching Seagull's stream the other day and he was in the practice range with Hanzo just one shotting bots as quick as possible. I see why now.
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# ? Jul 6, 2016 22:09 |
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Christ I'm losing almost every single competitive game. I know I'm terrible at the game but I can't be single handedly dragging every team down THAT badly right? I don't understand how it's statistically possible.
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# ? Jul 6, 2016 22:12 |
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Steve2911 posted:Christ I'm losing almost every single competitive game. I know I'm terrible at the game but I can't be single handedly dragging every team down THAT badly right? Who are you playing and what do you think the biggest flaw in your gameplay is? That's the first thing you should ask yourself
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# ? Jul 6, 2016 22:13 |
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wow mccree is actually really fun now that you can't rely on fan. too bad he's really squishy for his role. i think he needs 250 hp or maybe slightly less damage falloff from his m1
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# ? Jul 6, 2016 22:16 |
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MacheteZombie posted:I was watching Seagull's stream the other day and he was in the practice range with Hanzo just one shotting bots as quick as possible. I see why now. Yea, he does that at the end of his stream usually. The first times I saw it, I thought it was just some video being played while he said goodbye, but drat he just dings their little bot heads non-stop with ease.
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# ? Jul 6, 2016 22:25 |
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There's a pretty good faq on ranks in the cs:go thread (used to be at least) which is essentially that Q: What do I need to do to rank up? A: Be good enough to carry your team more than 50% of the time Q: Wait, if that's for each rank, that means that the difference between bottom and top ranks... A: Yep I mean, it's a bit different since you don't have classes or set roles in the same sense and it's a scale of 1-100 instead of silver-global elite. But in a way if you're good enough to carry, some heroes def. have more carrying potential than others. A good zarya will be able to save a lot of people from their own stupidity and force a fight initiation with her ult, since pubbies won't be able to resist free kills. In contrast, mercy, no matter how good you are with her, is worthless if your teammates are actually incapable of taking down the opponents. Yeah, you can get the clutch ress, if your teammates are actually grouped up and able to take advantage but... yeah. Apart from that, there are some things that will impact your win%. Good aim is essential, as is being comfortable with how the movement works in this game. It's gonna feel stupid, but shooting at bots in training range will build muscle memory. Ask a good cs:go player how long they've spent in aim_botz shooting at bots. Map knowledge is also important. Knowing flanking routes etc obviously, but also knowing where the health packs are and when you can afford to steal the ones the other team would like to use will make a surprising difference. Communication is hard with pubbies, but even if you're the only one calling stuff out it more than likely will help a lot. Locations of flankers, turrets, seeing who has their ults up on kill cam... "reaper above you about to ult" can often be the difference between a hooked ult and a team wipe. Ults in general are obvious in their strength in the game, but how are you using them? An ult to get even 3-4 kills if your team is still running from spawn and the other guys will be up again and in position by the time they get there is a wasted ult. Coordinating them is huge, as is knowing how to avoid the other teams ults. If their zarya and tracer have their ults for example, you probably don't want to all bunch up when they push you. A lot of people just do something because who wants to wait around, but if your team has your ults built up and theirs doesn't, skirmishing pointlessly won't probably do a lot of good. Overextending in general is a huge factor in a lot of lost games, be it from getting excited about continuing that sick triple kill or chasing down an enemy who is at 20 hp and about to reach the rest of his team. You generally don't want to end up in a fair fight, but overwhelm and make the other team overextend if possible. Also, pressing H more often does wonders. If you're getting countered, or even if you aren't but aren't playing a core hero, take a look at their setup. Is there a hero that can basically nullify two of theirs? You should probably play that. A lot of koth games are won, even at a higher rating when a team loses the first map but adjusts during it, ending up with a strong counter comp that the other team never starts countering properly. If you really want to git gud at games, the best way is to record a few games you play and watch them afterwards. What was I thinking there? Whoa, I should've seen that coming. Oh next time I can... it's a bit harder with no functioning demo system, but still doable. edit: The game is kind of deceiving about it, with the almost instant respawns and keeping your ult charge, but winning competetive games is largely about not dying. Sounds obvious, but try playing a few quick games and just focus on staying alive while still fulfilling your role in the team. It makes a huge difference if you can get away, find some hp and come back in 5 seconds instead of 20. Kehveli fucked around with this message at 22:35 on Jul 6, 2016 |
# ? Jul 6, 2016 22:31 |
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# ? May 22, 2024 05:09 |
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Perestroika posted:They could just do it with a soft snap-to autoaim, like you already have for Zarya/Symmetra shields and the like. That's how they do it for the medic in Killing Floor 2, and it works pretty well in there. The problem with this is that the autoaim can be a detriment if you're trying to pick someone out of a group. As a frequent Mercy player, I can attest to how annoying it is trying to latch onto a Tracer for a free ride back to the front lines when there's a lumbering Roadhog in the way and your guardian angel ability keeps snapping to his prodigious bulk. Same thing with trying to get Zen orbs to stick to the right person. If they're doing snipe heals, it would be more interesting to go all out and make it a high skill/high reward ability. Use normal attack hitboxes, give it a (relatively) slow refire rate, even reward headshots (make it give an extra temp shield or something to the target) and then make it heal for a ton so that it's worth it. Of course the downside is people whose opinion of their own skills doesn't match reality trying to play it and dragging the team down. But that's a problem for almost any class anyway.
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# ? Jul 6, 2016 22:39 |