|
I'm of the opinion they did it solely because Uchikoshi wanted to experiment with camera angles and ways to direct shots etc, perhaps ultimately to direct that short film that was D-END-2
|
# ? Jul 7, 2016 08:29 |
|
|
# ? May 28, 2024 02:35 |
|
My favourite thing about the whole Delta reveal is that these games have never been in 3rd person, and any appearance that this one was 3rd person was simply I also have a half-cocked idea that you might actually be playing as ? inhabiting the quantum computer itself, to account for timelines where Delta is unavailable to be your eyes. Edit: Actually that idea has some problems of its own. Oh well. Good Lord Fisher! fucked around with this message at 13:48 on Jul 7, 2016 |
# ? Jul 7, 2016 13:16 |
|
Just realized there's a very very early hint that Sean isn't a normal kid. He literally just picks up the Force Quit Box and starts shaking the hell out of it when Neither Sigma nor Phi could even lift the thing off the table. Then multiple times through the story he's able to throw Eric bodily across the room in self defense, but due to the games habit of panning to the ceiling when some hard to animate action is happening it's not clear if Sean did it or if Mira intervened.
|
# ? Jul 7, 2016 14:22 |
|
Magnus Condomus posted:Just realized there's a very very early hint that Sean isn't a normal kid. He literally just picks up the Force Quit Box and starts shaking the hell out of it when Neither Sigma nor Phi could even lift the thing off the table. Yeah; at this point you're still under the impression that these are three different Force Quit Boxes so it doesn't seem like much of a contradiction. If you manage to get the Door of Truth before the Sean ending then I guess you can make the connection if you're not too busy having your mind blown by the flowchart. It also took me way too long to start processing the Force Quit Box sequences as being consecutive, with C Team opening the lid, Q Team turning the computer off and on again, and D Team starting the program.
|
# ? Jul 7, 2016 14:57 |
|
I actually wonder how much the force quit box shifts positions in the voting round It'd be kind of funny if it ended up where the last team left it.
|
# ? Jul 7, 2016 14:58 |
|
My notes! Some stuff in here is wrong because I didn't bother going back to fix them after solving it. quote:53481267
|
# ? Jul 7, 2016 15:15 |
|
It's weird that people consistently say they had their "mind blown" by the game, because I never once felt like that. Closest thing that came to that was the "Every ward is the same" thing, but that didn't seem that crazy.
|
# ? Jul 7, 2016 15:21 |
|
I was moderately surprised by the Sigma/Phi/Diana stuff, as well as Akane/Junpei teleporting in to resolve the plot hole as to why they weren't alive in the VLR timeline. Nothing overall as crazy as 999's or VLR's big twists though.
|
# ? Jul 7, 2016 15:22 |
|
I liked that moment after getting the revelation about the time delay, going back to the flowchart and seeing it completely changed. A neat payoff. Probably the closest I got to the dual screen revelation in 999.
|
# ? Jul 7, 2016 15:26 |
|
Every ward being the same struck me as almost totally pointless and basically just a twist for its own sake. The fact that the watches were lying to them seemed pretty obvious from the beginning, as in I was kind of confused that no one even pointed that out when discussing them, but I was expecting it to go somewhere more interesting than that. The Delta reveal made me laugh because it seemed like the series was starting to parody itself.
|
# ? Jul 7, 2016 15:27 |
|
Oh I thought it was really cool figuring out why the Force Quit boxes were in their various states for each team, which you could do well in advance of the ward reveal.
|
# ? Jul 7, 2016 15:30 |
|
It does explain that, but it's not really something that needed to be explained. I don't feel like it added anything to the story that "well, there were hidden doors between the wards" wouldn't have. And if you think about it that's kind of exactly what it was anyway, since the doors to the other rooms were simply hidden by the hologram wall thingy.
|
# ? Jul 7, 2016 15:33 |
|
Clarste posted:Every ward being the same struck me as almost totally pointless and basically just a twist for its own sake. It would have explained why the espers couldn't communicate with other teams, but since the game never mentioned that concept outside of one throwaway line from Junpei it's hard to call that relevant.
|
# ? Jul 7, 2016 15:36 |
|
It explained a bunch of things like how the murders happened on some branches and also is what let the teams come together for the climax of the story
|
# ? Jul 7, 2016 15:58 |
|
Irony Be My Shield posted:It explained a bunch of things like how the murders happened on some branches and also is what let the teams come together for the climax of the story The only weird thing that it does is introduce some weakness into how Q team got to the other side of the decontamination room door I guess they're all in the decontamination room at one point so the X door might have opened, or they all went through some other door. You never see much of the elevator room, so it can't be ruled out.
|
# ? Jul 7, 2016 16:10 |
|
Paul Zuvella posted:It's weird that people consistently say they had their "mind blown" by the game, because I never once felt like that. 999 blew my mind because I hadn't expected something like that before. VLR blew my mind because it was really hard to wrap my head around the concept and it was just kind of wacky in general. ZLR didn't blow my mind, but I think that's because at that point I'm conditioned to expect something crazy and wacky. I didn't expect a lot of the twists but most of them for me my reaction was something like "Huh, that's cool". That's why I'm glad the series is wrapping up with this one.
|
# ? Jul 7, 2016 16:14 |
|
exploding mummy posted:The only weird thing that it does is introduce some weakness into how Q team got to the other side of the decontamination room door
|
# ? Jul 7, 2016 16:24 |
|
ZTD is a game where I enjoyed the journey more than the destination and that is fine by me.
|
# ? Jul 7, 2016 16:27 |
|
exploding mummy posted:The only weird thing that it does is introduce some weakness into how Q team got to the other side of the decontamination room door IIRC didn't Zero specifically say he placed them there?
|
# ? Jul 7, 2016 16:28 |
|
Nate RFB posted:I was moderately surprised by the Sigma/Phi/Diana stuff, as well as Akane/Junpei teleporting in to resolve the plot hole as to why they weren't alive in the VLR timeline. Nothing overall as crazy as 999's or VLR's big twists though. The Sigma/Phi/Diana reveal felt to me like something the player was meant to guess at earlier and watch the characters discover, rather than being a twist itself. Between Phi's eyebrows suddenly being the exact same colour as Diana's hair, the whole "I'm a secret redhead scene just like Diana wink wink" scene, the scene with hugging Diana, Diana herself being the original human that Luna was based on... all the stuff revolving around how Phi came to be wasn't obvious but that she was Sigma+Diana's kid seemed to be. The twin reveal did catch me off guard though, and again when it turned out to be a boy
|
# ? Jul 7, 2016 16:47 |
|
ImpAtom posted:IIRC didn't Zero specifically say he placed them there? Yeah he specifically had set it up for them to be hit by the blast because normally they should be inside their pods for naptime. I do wonder if Mira was awake during the blast. Was Q in the same room as her trying to pretend to be asleep and waiting for death while she paced around thinking about ripping Eric's heart out?
|
# ? Jul 7, 2016 16:53 |
|
After sigma and diana name their kids, I decided to enter Delta in the "Who should you shoot" decision in Q team. This is before the actual reveal. And then sean turned to me and shot me and said sorry and I got a little freaked out, or maybe because Im a big gay baby and get frightened easily
|
# ? Jul 7, 2016 17:30 |
|
Irony Be My Shield posted:I don't understand what event you're talking about? In the VLR ending path, Zero moves Q the into the elevator room on the other side of the decontamination room, so they can be caught by the bom blast. ImpAtom posted:IIRC didn't Zero specifically say he placed them there? That is correct, but it doesn't answer the question. There are only 2 exits to the elevator observed in the game. The X door and the decontamination room door (which is welded shut). When Phi is formulating her plan to blow open the door, she appears to be in the decontamination room. Sigma & Phi remained in the lounge. Sigma & Diana leave the lounge to talk with Phi, and then the 3 move to Manufacturing to get the bomb and open the door. At some point during this sequence, Q team is moved outside. They can't go through the decontamination room, and the X door is in a room where the characters had been moving in and out of. Nothing impossible, but the sequencing is a bit wonky if it's in 1 ward instead of 3.
|
# ? Jul 7, 2016 17:46 |
|
ZERO ESCAPE 4: YET ANOTHER NONARY GAME ZERO ESCAPE 4: A TEN HORNY MANATEE ORGY
|
# ? Jul 7, 2016 19:10 |
|
voltcatfish posted:Will the 999 enhanced port potentially throw a flowchart in with the full voice acting they are adding?
|
# ? Jul 7, 2016 19:54 |
|
The terrorist attack that triggered the nuclear war was somehow a nonary game involving the heads of states of the major powers.
|
# ? Jul 7, 2016 20:10 |
|
A Nonary game set at the UN.
|
# ? Jul 7, 2016 22:03 |
|
a UNary game
|
# ? Jul 8, 2016 00:08 |
So apparently the images on the slot machines relate to the 999 characters. Edit: OK, I just found out that Fanatic Bio R is an anagram for fabrication. Since that is supposed to be the part of the analogy that refers to the entire terrorist plot, it may be that the entire plot was a lie, and Delta was really just out to make sure he existed and for the lulz. MegaZeroX fucked around with this message at 01:28 on Jul 8, 2016 |
|
# ? Jul 8, 2016 01:14 |
|
drat that's a nice touch. Also maybe Delta just made up the idea of an antagonistic virus to fill in his metaphor and give credence to the BS of clairvoyance. It didn't really matter if Q-team wound up injecting themselves anyways.
|
# ? Jul 8, 2016 01:42 |
|
MegaZeroX posted:So apparently the images on the slot machines relate to the 999 characters. Well that and Fanatic Bio R has a 100% death rate compared to Radical-6 and it's a religious fanatic which causes the extinction of the human race.
|
# ? Jul 8, 2016 02:31 |
Mr. Fortitude posted:Well that and Fanatic Bio R has a 100% death rate compared to Radical-6 and it's a religious fanatic which causes the extinction of the human race. What I'm saying is that perhaps the religious fanatic is a fabrication. Meaning, since Fanatic Bio R was a analogy for the religious fanatic, perhaps there is no fanatic who will destroy the world.
|
|
# ? Jul 8, 2016 02:43 |
|
honestly i think that'd be dumb. too much of the plot is already ontological loops where there's no explanation for why things are the way they are beyond that's what they need to be to close the loop. Making it so Delta released radical six solely as part of closing the loop on his birth would be too much.
|
# ? Jul 8, 2016 03:21 |
|
Finished last night. I played the Japanese version (that is, Japanese text + voices, on a Vita cartridge bought in Japan). Some notes about translation: - Every piece of in-universe text is left in English, including the anagrams and the various notes passed between the teams through Gab (VLR also had English anagrams in the Japanese version). The dialogue has the voice actors first attempting to pronounce them in English (to often hilarious result), and then spend another line translating them to Japanese for the benefit of language-challenged players. - I'm not sure how the English version reads, but the Japanese file about the snail murder specifically says a Japanese man was falsely arrested for it, which makes it even clearer he was there on a business trip abroad or something. - I entered the twins birthday password in the Japanese date order (20291116) and it worked. I wonder if both orders work in both versions. - Akane was never June in the Japanese trilogy. She was Murasaki (purple) in 999, named after a grape-shaped doll Junpei gave her and the fact Mu is one way to say 6. All of these details were completely changed in the localization. One of her passwords in Japanese ZTD is still June, though, which means either the developers were lazy or Delta can see through to localization timelines.
|
# ? Jul 8, 2016 03:22 |
|
orenronen posted:Finished last night. I played the Japanese version (that is, Japanese text + voices, on a Vita cartridge bought in Japan). Some notes about translation: This is very strange since I assumed the anagrams made more sense in Japanese to figure out in your head. These games are silly. Junpei's line about having a phrase back in Japan struck me as something he really should've said in Japanese. Did he say essentially the same thing in the Japanese version?
|
# ? Jul 8, 2016 03:28 |
|
Well it does take place in America and all.
|
# ? Jul 8, 2016 03:39 |
|
orenronen posted:- Akane was never June in the Japanese trilogy. She was Murasaki (purple) in 999, named after a grape-shaped doll Junpei gave her and the fact Mu is one way to say 6. All of these details were completely changed in the localization. One of her passwords in Japanese ZTD is still June, though, which means either the developers were lazy or Delta can see through to localization timelines.
|
# ? Jul 8, 2016 03:41 |
|
flatluigi posted:Oh, could that be the "doll" xpass? I was wondering if I was just forgetting something from the 999 backstory, but I think that might've been straight-up left out in the english localization. You've forgotten it. The doll was the reason Akane got caught by Ace and thrown into the incinerator in the first place, since she went back to pick it back up EDIT: It was also the "jumpydoll" password in VLR.
|
# ? Jul 8, 2016 03:43 |
|
flatluigi posted:Oh, could that be the "doll" xpass? I was wondering if I was just forgetting something from the 999 backstory, but I think that might've been straight-up left out in the english localization. I'm pretty sure he gives her a doll in the English version as well, it's just not as important. Here's a quote I found from the 999 localization editor regarding the issue: quote:In the original Japanese, Junpei refers to the doll that he gives to Akane as a "budou doll" and says its name is "Grape." "Budou" is Japanese for "grape", and if you stretch the sound of it, as Japanese people seem wont to do, it sounds kind of like "voodoo." That part of the joke is mostly the same—Akane says something along the lines of "Um...Are you sure it's not a voodoo doll?" and Junpei just about wets himself when he realizes he screwed up. The "For-you doll" thing is a terrible, terrible attempt by me to come up with something that kind of fit what was going on. A bit more creative liberty was taken with the "after June" stuff, though.
|
# ? Jul 8, 2016 03:44 |
|
|
# ? May 28, 2024 02:35 |
|
flatluigi posted:Oh, could that be the "doll" xpass? I was wondering if I was just forgetting something from the 999 backstory, but I think that might've been straight-up left out in the english localization. JUMPYDOLL was the password to the Q room computer in VLR
|
# ? Jul 8, 2016 03:46 |