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Change log for some new update. http://forums.tripwireinteractive.c...ted-later-today Who called the sharp weapon nerfs And hard is basically a joke now.
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# ? Jul 7, 2016 20:46 |
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# ? May 27, 2024 14:27 |
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I got invited to a NO MICROTRANSACTIONS group after I left a negative review, lol
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# ? Jul 7, 2016 20:51 |
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TheTatteredKing posted:I got invited to a NO MICROTRANSACTIONS group after I left a negative review, lol haha, those idiots are still going. of course. Patch notes posted:Greatly reduced the instances of Zed teleportation. Essentially players should never notice zeds teleport now unless a zed is completely stuck and cannot move, which should be extremely rare. those all sound good, IMO
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# ? Jul 7, 2016 21:28 |
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Changelog looks pretty encouragingTheTatteredKing posted:I got invited to a NO MICROTRANSACTIONS group after I left a negative review, lol
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# ? Jul 7, 2016 21:40 |
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boycottl4d2group.jpg
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# ? Jul 7, 2016 23:10 |
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There was a 'boycot L4D2' group? Why?
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# ? Jul 7, 2016 23:22 |
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Why did they nerf the Zed's damage in Hard as if that was the problem? The problem with Hard, as someone who almost exclusively plays hard, is the terrible resistance system making it unreasonably more difficult and less fun. Making the Zeds do less damage won't make hard fun again, removing the garbage system that makes it feel like all my weapons are poo poo will. While i'm sure Hard will be easy as poo poo now, this was a step in the wrong direction. They're updating the game around the Resistance system instead of doing away with it.
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# ? Jul 7, 2016 23:23 |
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Because the Resistance system tested really well internally and "We worked hard on it so we don't wanna remove it "
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# ? Jul 7, 2016 23:24 |
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Truecon420 posted:Why did they nerf the Zed's damage in Hard as if that was the problem? Malachite_Dragon posted:Because the Resistance system tested really well internally and "We worked hard on it so we don't wanna remove it " Yeah, gorefasts hurting slightly less on one difficulty isn't the same satisfaction as T1 weapons popping their domes in one shot on all of them. Trash is trash. Chained headshots for trash in a wave that can have over 100 enemies by the end just adds up the frustration and ammo waste even if you don't miss.
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# ? Jul 7, 2016 23:27 |
I like that it was apparently necessary to reduce the EBR's stun by a factor of 5.
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# ? Jul 7, 2016 23:27 |
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Malachite_Dragon posted:There was a 'boycot L4D2' group? Why? so gamers.txt
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# ? Jul 7, 2016 23:38 |
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Literally that. There are many great screenshots of the members page of that group on l4d2's launch day where the majority of them are green and playing the very game they were boycotting.
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# ? Jul 7, 2016 23:58 |
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That changelog looked okay to me, but I'm casual scum.
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# ? Jul 8, 2016 00:21 |
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LuciferMorningstar posted:I like that it was apparently necessary to reduce the EBR's stun by a factor of 5. the propensity for huge, sweeping changes is what got them into this resists debacle, so of course they make a huge, sweeping change to the M14 dear TWI: we actually don't mind smaller, gradual changes
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# ? Jul 8, 2016 00:27 |
Psion posted:the propensity for huge, sweeping changes is what got them into this resists debacle, so of course they make a huge, sweeping change to the M14 If there were a reason provided for the change, I might be more understanding. But there's not. For all their internal testing, TWI somehow missed that the M14 was 5X better at stunning than they thought it should be? Uh... Also, I'd remind everyone that the M14 does less damage and has less stun power than the two lower-tier Sharpshooter weapons. You need to reach 100 stun power in order to incapacitate anything you'd care about incapacitating. And basically every one of those enemies also recovers from stun at a rate of 20 "points" per second.
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# ? Jul 8, 2016 00:40 |
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Danknificent posted:That changelog looked okay to me, but I'm casual scum. Heh look at this pleb, I bet he just wants a head popping simulator That EBR change is kinda wacky, it almost appears the community ended up using the weapon in a way that wasn't intended? What the h*ck were they expecting?
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# ? Jul 8, 2016 01:55 |
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I'm confused as to why the sharpshooter doesn't get a flat increase to damage, only to headshots, which is basically a giant gently caress you/invitation to stunspam. There is no reason to play sharpshooter the class until at least level 5.
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# ? Jul 8, 2016 01:58 |
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RoadCrewWorker posted:I think people were whining that it came out very soon after 1 and they had been expecting everything "new" in it as free poo poo for l4d instead. To be fair, Valve did promise to update L4D1 with a bunch of content, new campaigns, new weapons, a way to customize your survivor and such and didn't deliver.
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# ? Jul 8, 2016 02:24 |
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RoadCrewWorker posted:gamers.txt i miss those threads but also i dont its a complicated feeling
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# ? Jul 8, 2016 02:52 |
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Propaganda Hour posted:Heh look at this pleb, I bet he just wants a head popping simulator I never bought the railgun on suicidal because with the stun perk, you stunned Scrakes in two headshots for about 5 seconds and stunned Fleshpounds in ~5 headshots for also 5 seconds using just the EBR, which also had enough ammo to take on just about anything the game threw at you.
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# ? Jul 8, 2016 05:09 |
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Balance stuff aside, I wish they'd finally do something about zeds bouncing up and down like a demented kangaroo whenever they encounter the slightest vertical obstacle. That poo poo has been around since the very beginning of the EA.
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# ? Jul 8, 2016 09:26 |
The only way twi is going to stop bouncy zeds is to nerf z levels.
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# ? Jul 8, 2016 12:38 |
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Perestroika posted:Balance stuff aside, I wish they'd finally do something about zeds bouncing up and down like a demented kangaroo whenever they encounter the slightest vertical obstacle. That poo poo has been around since the very beginning of the EA. Wasn't this a problem in KF1 as well?
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# ? Jul 9, 2016 05:10 |
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it's basically an unreal engine problem, anything that is modeled like actual stairs causes some lollerskate issues UT, you will notice, basically uses handicap-accessible ramps everywhere.
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# ? Jul 9, 2016 07:09 |
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After getting a chance to play Sharpshooter after the nerf, my main question is just "what's the point?"quote:Decreased EBR Rifle stun power to 8 (was 40) I don't see why the railgun's stun power even needed a nerf since it outright killed anything it headshot regardless, but whatever. The EBR's nerf makes it completely useless as a weapon to stun enemies, which was the only thing it had to make it an optional primary over the railgun. But even if it did still stun enemies... quote:Stun duration refinements - After fixing an issue with how stun durations was calculated the following stun durations should now be applied. This should make it harder to stun-lock large Zeds. ...There's now no reason to actually be able to stun anything now that Scrakes and Fleshpounds are stunned for a whopping one second while everything else will just die by the time you stun it. The only thing which has maintained its stun power is the crossbow, and they already nerfed that. The perk increasing stun power is now at critical levels of useless, because the only thing I managed to stun with it was a 6-man suicidal Scrake with one crossbow headshot. I guess it's nice for my teammates, because it's already unstunned by the time I can actually shoot. But the perk is competing with just outright doing more damage, so there's no reason to pick it if your only benefit is briefly stunning a single type of zed which also rarely spawns. quote:Increased Railgun Lock on time for Bloat/Scrake/Fleshpound is now 1.1sec (was 0.35) There's absolutely no reason to do this. You already do just a third of the damage using the autoaim for the railgun (to the point where you don't even kill the Bloat, just decapitate him). There were only two reasons to use the lock on for these three zeds. The first is that you're lazy and don't feel like aiming, in which case this nerf is literally just an unneeded nuisance that only trivially annoys you. The second is that the Scrake and Fleshpound are freaking out because your teammates are being stupid and shooting them just to make them rage. In which case, why in the world would you actively choose to punish the Sharpshooter for their teammates' mistakes? It's just making the game feel worse instead of balanced. Now see, I would make it so that it's impossible for Sharpshooter to stun anything unless it lands a headshot instead of just making their weapons unable to stun in general. Then you would punish Sharpshooters for not being good at the class while still keeping it rewarding for Sharpshooters who are. But that's just me. Theta Zero fucked around with this message at 04:54 on Jul 10, 2016 |
# ? Jul 10, 2016 04:52 |
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someone please explain to the devs that no one apart from the whiny morons on their forums cares about making KF2 into a balanced hardcore experience for the true hardcore gamers did no one learn any lessons from wildstar? harcore gamers should almost never be listened to
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# ? Jul 10, 2016 16:05 |
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RottenK posted:someone please explain to the devs that no one apart from the whiny morons on their forums cares about making KF2 into a balanced hardcore experience for the true hardcore gamers Well that would require remembering Wildstar in the first place, so. But yeah, I remember uninstalling this to make room. It was eating about 31 GB of space I think.
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# ? Jul 10, 2016 16:13 |
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https://www.youtube.com/watch?v=WYdrq6_kpZM Versus would be such much more fun if more zeds had trapping moves like the Siren.
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# ? Jul 10, 2016 16:20 |
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Theta Zero posted:https://www.youtube.com/watch?v=WYdrq6_kpZM Wow, that just straight-up kills you if nobody's around to help, huh?
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# ? Jul 11, 2016 03:22 |
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https://www.youtube.com/watch?v=k7PVCVs5RYM They patched double barrel shots so ragdolls will fly away farther, and it's great.
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# ? Jul 11, 2016 06:13 |
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Theta Zero posted:https://www.youtube.com/watch?v=k7PVCVs5RYM The 2 barrel blast has enough power to stumble an attakcing Scrake if enough pellets hit him.
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# ? Jul 11, 2016 09:48 |
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Theta Zero posted:https://www.youtube.com/watch?v=k7PVCVs5RYM This is the only change I've wanted in the game. Release now good.
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# ? Jul 11, 2016 14:41 |
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Dark_Swordmaster posted:This is the only change I've wanted in the game. Release now good. Now they have to re-add the ridiculous knock back/ kick from the hunting shotgun so I can jump and shoot and fly back to escape
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# ? Jul 11, 2016 16:07 |
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Skoll posted:Questioner, please come back to us. We're sorry we were childish and mean to you. If you come back, Dark_Swordmaster will suck your dick. He swallows. thanks, whoever reported this dude. or thank you mod for taking out the trash
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# ? Jul 14, 2016 15:06 |
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I'm amused at the fact that Trip had a big stream today and this thread is dead as poo poo. Anyway, copy and pasting directly from 4chan's /kfg/ quote:>Early Access (Launch) Done Right ;^)
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# ? Jul 16, 2016 07:09 |
Alteisen posted:I'm amused at the fact that Trip had a big stream today and this thread is dead as poo poo. Much like KF2. Also, "SO SORRY for Resistances," yet they still exist.
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# ? Jul 16, 2016 07:19 |
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Were I not on my phone at work, I'd post that "we're soooorry" South Park gif. You know the one.
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# ? Jul 16, 2016 07:36 |
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quote:>Agent Wilkes Armour Set coming FOR FREE, can be used on any character, but ONLY for Early Access buyers Yes please and thank you. I really do want to hear their lore justification for a man in a chicken costume.
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# ? Jul 16, 2016 07:40 |
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honestly, bonus points if they just throw lore out the window for that one and simply put "he is a weird white guy in a chicken suit" as the character description, and leave it there.
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# ? Jul 16, 2016 07:46 |
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# ? May 27, 2024 14:27 |
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Well the lore justification in KF1 is that he went insane.
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# ? Jul 16, 2016 07:49 |