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Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

Midnight Voyager posted:

In this case? Because Arthmoor is a known paranoid lunatic. He went on some crazy thing about how goons were mod terrorists one time that was pretty hilarious. Sent it to Bethesda, if I'm not mistaken. His forum sig is something like "RIP United States of America - July 1776 - November 2012."

So the answer is "He is not a well man."

Arthmoor is the same guy that threw an absolute fit when people began asking him why he was putting Oblivion Gates in the middle of his open cities skyrim mod, and threatened to quit modding altogether if people didn't quit trolling, at which point the trolling increased tenfold.

Dude is bonkers.

Oh and he was also one of the biggest supporters of paid modding, so is also a traitor.

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Bholder
Feb 26, 2013

Why is this even a thing, like this is the first time an official patch ruined mods, not to mention unofficial patches by their very nature are going to conflict with official ones while they are still being made.

Anyone remember Fallout 3 and how the DLCs basically made mods nearly impossible to load for months? And I don't see how would this "completely stop" the unofficial patch's development instead of ignoring the settler thing and focusing something else.

Roadie
Jun 30, 2013

Bholder posted:

And I don't see how would this "completely stop" the unofficial patch's development instead of ignoring the settler thing and focusing something else.

From what I understand, the main problem that there's an unknown number of places now where changing one of the scripts that ships with the game will suddenly break all settlers.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Does anyone else get random issues with modded radio stations where they can sometimes just go quiet for long periods of time? I've noticed this ever since FONV but never root caused it. Right now it's the Old World Radio pack of stations-- at any time two or three out of the twelve or so stations are silent.

Praseodymi
Aug 26, 2010

Kimsemus posted:

Arthmoor is the same guy that threw an absolute fit when people began asking him why he was putting Oblivion Gates in the middle of his open cities skyrim mod, and threatened to quit modding altogether if people didn't quit trolling, at which point the trolling increased tenfold.

And because this is never not funny to me, this is a picture of him:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Praseodymi posted:

And because this is never not funny to me, this is a picture of him:


Of course, of course.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
It's the son of the dude at the terminal in the stock photo loading screens of Fallout 1!

Roadie
Jun 30, 2013

Seashell Salesman posted:

The blog for Tales From The Commonwealth doesn't really give an explanation of what the mod is trying to do at a high level, except "ads NPCs", and if I use it I don't want to read the wiki full of spoilers either.

If it's like Interesting NPCs for Skyrim, it really is just "a bunch of NPCs with individual voicing and minor quests attached to them".

Richard Bong
Dec 11, 2008

Praseodymi posted:

And because this is never not funny to me, this is a picture of him:


Why do people take these low angle pictures? I don't get it.

He could look 75% less creepy if he sat up straight and held the camera at eye level.

FreelanceSocialist
Nov 19, 2002
That mustache isn't doing him any favors, either.

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
Ive seen it mentioned a few times, but is there really poo poo in the UOF4 patch that he changes purely out of his own preference?

Magmarashi
May 20, 2009





Radical 90s Wizard posted:

Ive seen it mentioned a few times, but is there really poo poo in the UOF4 patch that he changes purely out of his own preference?

He removed some of the FemFallout's adlibbed lines because they didn't have subtitles.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

Roadie posted:

If it's like Interesting NPCs for Skyrim, it really is just "a bunch of NPCs with individual voicing and minor quests attached to them".

Playing with it now in my current run (level 80+). So far I've met up with some "organized" raiders in a new location and after collecting one of their own, they send me off to rip off chem dealers in Diamond City and Goodneighbor . Interestingly, it seems the ability to disguise oneself from FONV/FO3 are in play .. we'll see how well that works.

Separately, I stumbled across a karaoke bar. Nothing much happening there yet, must be part of another quest I haven't gotten to/progressed yet.

Couple of new vendors so far, and a unique shotgun I haven't played with yet.

Subtitles are on the amateur side, but I'm using the Full Dialogue mod so who knows. VA pretty drat good.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Mosnar posted:

Playing with it now in my current run (level 80+). So far I've met up with some "organized" raiders in a new location and after collecting one of their own, they send me off to rip off chem dealers in Diamond City and Goodneighbor . Interestingly, it seems the ability to disguise oneself from FONV/FO3 are in play .. we'll see how well that works.

Separately, I stumbled across a karaoke bar. Nothing much happening there yet, must be part of another quest I haven't gotten to/progressed yet.

Couple of new vendors so far, and a unique shotgun I haven't played with yet.

Subtitles are on the amateur side, but I'm using the Full Dialogue mod so who knows. VA pretty drat good.

Is the VA Interesting NPCs good or actually good and consistent?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Go all Bioshock with some injected psyker powers! then do what any sane person does and start hunting collectable zippo lighters because gently caress it why not?

Apoplexy
Mar 9, 2003

by Shine

Richard Bong posted:

Why do people take these low angle pictures? I don't get it.

He could look 75% less creepy if he sat up straight and held the camera at eye level.

And if he got rid of the goddamn mustache and then learned how to grow hair outside of that horseshoe shape and then lost some weight and then he might be average.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

Midnight Voyager posted:

Is the VA Interesting NPCs good or actually good and consistent?

Not into it far enough to really judge. Small sparkly bits reminiscent of FONV set upon a broad canvas of Bethesda so far ..

FreelanceSocialist
Nov 19, 2002

SeanBeansShako posted:

then do what any sane person does and start hunting collectable zippo lighters because gently caress it why not?

Someone mod in a trailer trash ghoul faction that lets you trade in collectible zippos for guns and ammo.

Roadie
Jun 30, 2013

FreelanceSocialist posted:

Someone mod in a trailer trash ghoul faction that lets you trade in collectible zippos for guns and ammo.

I see potential here for an absurdist version of Legacy of the Dragonborn, with a trailer park full of collected junk on display instead of a fancy museum.

Deep State of Mind
Jul 30, 2006

"It was a busy day. I do not remember it all. In the morning, I thought I had lost my wallet. Then we went swimming and either overthrew a government or started a pro-American radio station. I can't really remember."
Fun Shoe
All I want for Fallout 4 is Legacy of the Dragonborn.

I can make something like it myself I guess with the displays mod, but I loved having it done for me and just filling in the blanks

Roadie
Jun 30, 2013

Bloodnose posted:

All I want for Fallout 4 is Legacy of the Dragonborn.

I can make something like it myself I guess with the displays mod, but I loved having it done for me and just filling in the blanks

For a serious take on it, I'd have it be something where you take over and refurbish that museum in Concord, and as you progress in investments, plot stuff, etc the storefronts and stuff down that street become part of it too.

Apoplexy
Mar 9, 2003

by Shine
I don't know what Legacy of the Dragonborn is. I mean, I know it's a mod for Skyrams, but what does it do that makes it noteworthy?

Hobo on Fire
Dec 4, 2008

Apoplexy posted:

I don't know what Legacy of the Dragonborn is. I mean, I know it's a mod for Skyrams, but what does it do that makes it noteworthy?

It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of.

I ended up ditching it because it added too much new stuff that I had zero interest in, which is a shame because it is really well put together. If there had been a "light" version available that was just for vanilla/DLC content, I would have loved it.

Reb
Sep 13, 2002

"...But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly, because you tread on my dreams."

FlyinPingu posted:

there's a bethesda employee in that thread trying to troubleshoot it, I doubt this is a problem that's just going to be ignored.

That's good, but honestly, how the hell does this poo poo get past and manage to happen?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Legacy is a wonderful content addition, DLC sized, even. Very polished but a compatibility nightmare currently.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Somebody made some lore friendly power armor inspired by Liberty Prime.

Somebody else on the Nexus who clearly has not yet masturbated enough also decided to do a female super mutant replacer. I am not linking that as I have some dignity. In advance, I warned you!

Cirosan
Jan 3, 2012

Please disregard; I do not wish to discuss my mods, past or present

Cirosan fucked around with this message at 01:22 on Dec 25, 2019

Roadie
Jun 30, 2013

Hobo on Fire posted:

It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of.

It also incorporates Moonpath to Elsweyr in its entirety, and I personally hope it does the same for other "new area" mods that are high-quality but have been basically abandoned for a while like Moonpath was.

FreelanceSocialist
Nov 19, 2002

SeanBeansShako posted:

Somebody made some lore friendly power armor inspired by Liberty Prime.

Somebody else on the Nexus who clearly has not yet masturbated enough also decided to do a female super mutant replacer. I am not linking that as I have some dignity. In advance, I warned you!

And someone else just made a Dogmeat replacer...

Azhais
Feb 5, 2007
Switchblade Switcharoo

Reb posted:

That's good, but honestly, how the hell does this poo poo get past and manage to happen?

Yes, how does something that works fine until modders gently caress with it slip past QA. Truly an unsolvable mystery. Bethesda! :argh:

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

They should have kept the animations though, like with those MGS Phantom Pain model swaps.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Azhais posted:

Yes, how does something that works fine until modders gently caress with it slip past QA. Truly an unsolvable mystery. Bethesda! :argh:

In general if you own an extensibility point it's your responsibility to test that consumers won't unexpectedly break the base product just by doing normal extension stuff (running scripts, adding assets, etc. in this case).

Magmarashi
May 20, 2009





Seashell Salesman posted:

In general if you own an extensibility point it's your responsibility to test that consumers won't unexpectedly break the base product just by doing normal extension stuff (running scripts, adding assets, etc. in this case).

Counterpoint: Use mods at your own risk.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Any programmers who say they can make a watertight modular engine are lying through their teeth.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Basic Chunnel posted:

Any programmers who say they can make a watertight modular engine are lying through their teeth.

That doesn't mean you don't test it, though. This is like people who say "oh if the attacker has x asset then it's game over anyway so I don't have to do any security due diligence at all!"

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Even for as huge of a budget as FO4 assuredly has, professional QA takes time and time is money, and there is finite money. When your base game always (ALWAYS) needs QA love, it doesn't make any sense to throw cash at bug testing theoretical content that you didn't create or control.

In other words

Magmarashi posted:

Counterpoint: Use mods at your own risk.

SplitSoul
Dec 31, 2000

Bethesda QA managed to leave a bug in New Vegas that deleted your saves.

Cheap Shot
Aug 15, 2006

Help BIP learn gun?


So I have a tricky question. I decided I wanted my character to be a special snowflake and look different from everyone else. I grabbed a mod called Unique Player which lets you separate a body mesh and skin that's only used by the player and no npcs. Good start!

But that's where I hit a wall. It doesn't have any way built in to have the game use different clothing meshes for the character. Is there anyway to have the game use a different set of meshes for all the armor when worn by the player? Otherwise I'd have to have custom armor and couldn't wear anything looted or my body would suddenly change. Any ideas? And if not, anyone willing to try modding it? Seems like the kind of mod that would get real popular.

Cheap Shot fucked around with this message at 20:37 on Jul 11, 2016

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Hobo on Fire posted:

It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of.

I ended up ditching it because it added too much new stuff that I had zero interest in, which is a shame because it is really well put together. If there had been a "light" version available that was just for vanilla/DLC content, I would have loved it.

Is that also the one that lets you make a companion of another Dragonborn you've played?

Cirosan posted:



Side note: I did end up submitting Traits and More Perks to that Nvidia modding contest. It lost out to a "pew pew" sound replacer and a Portal 2 joke item. I have no comment.

Sorry to hear it, yours was one of the first mods to add new perks and it hasn't been surpassed yet as far as I know. It's poo poo like that that killed my desire to contribute to the modding scene pretty quick.

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Cheap Shot
Aug 15, 2006

Help BIP learn gun?


Cheap Shot posted:

So I have a tricky question. I decided I wanted my character to be a special snowflake and look different from everyone else. I grabbed a mod called Unique Player which lets you separate a body mesh and skin that's only used by the player and no npcs. Good start!

But that's where I hit a wall. It doesn't have any way built in to have the game use different clothing meshes for the character. Is there anyway to have the game use a different set of meshes for all the armor when worn by the player? Otherwise I'd have to have custom armor and couldn't wear anything looted or my body would suddenly change. Any ideas? And if not, anyone willing to try modding it? Seems like the kind of mod that would get real popular.

To continue off this, just spit balling here, and I'm not familiar with the engine at all, but would something like this work?
The game already references two sets of meshes, male and female, and puts the correct one on you when you equip something. Could the same process be used to reference a third or forth set of meshes so that when you equip stuff it looks different on the player than on npcs?

Possible? Impossible?

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