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Midnight Voyager posted:In this case? Because Arthmoor is a known paranoid lunatic. He went on some crazy thing about how goons were mod terrorists one time that was pretty hilarious. Sent it to Bethesda, if I'm not mistaken. His forum sig is something like "RIP United States of America - July 1776 - November 2012." Arthmoor is the same guy that threw an absolute fit when people began asking him why he was putting Oblivion Gates in the middle of his open cities skyrim mod, and threatened to quit modding altogether if people didn't quit trolling, at which point the trolling increased tenfold. Dude is bonkers. Oh and he was also one of the biggest supporters of paid modding, so is also a traitor.
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# ? Jul 10, 2016 19:39 |
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# ? Jun 3, 2024 23:55 |
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Why is this even a thing, like this is the first time an official patch ruined mods, not to mention unofficial patches by their very nature are going to conflict with official ones while they are still being made. Anyone remember Fallout 3 and how the DLCs basically made mods nearly impossible to load for months? And I don't see how would this "completely stop" the unofficial patch's development instead of ignoring the settler thing and focusing something else.
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# ? Jul 10, 2016 19:56 |
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Bholder posted:And I don't see how would this "completely stop" the unofficial patch's development instead of ignoring the settler thing and focusing something else. From what I understand, the main problem that there's an unknown number of places now where changing one of the scripts that ships with the game will suddenly break all settlers.
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# ? Jul 10, 2016 20:09 |
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Does anyone else get random issues with modded radio stations where they can sometimes just go quiet for long periods of time? I've noticed this ever since FONV but never root caused it. Right now it's the Old World Radio pack of stations-- at any time two or three out of the twelve or so stations are silent.
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# ? Jul 10, 2016 20:14 |
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Kimsemus posted:Arthmoor is the same guy that threw an absolute fit when people began asking him why he was putting Oblivion Gates in the middle of his open cities skyrim mod, and threatened to quit modding altogether if people didn't quit trolling, at which point the trolling increased tenfold. And because this is never not funny to me, this is a picture of him:
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# ? Jul 10, 2016 20:45 |
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Praseodymi posted:And because this is never not funny to me, this is a picture of him: Of course, of course.
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# ? Jul 10, 2016 20:59 |
It's the son of the dude at the terminal in the stock photo loading screens of Fallout 1!
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# ? Jul 10, 2016 22:11 |
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Seashell Salesman posted:The blog for Tales From The Commonwealth doesn't really give an explanation of what the mod is trying to do at a high level, except "ads NPCs", and if I use it I don't want to read the wiki full of spoilers either. If it's like Interesting NPCs for Skyrim, it really is just "a bunch of NPCs with individual voicing and minor quests attached to them".
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# ? Jul 10, 2016 23:11 |
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Praseodymi posted:And because this is never not funny to me, this is a picture of him: Why do people take these low angle pictures? I don't get it. He could look 75% less creepy if he sat up straight and held the camera at eye level.
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# ? Jul 10, 2016 23:29 |
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That mustache isn't doing him any favors, either.
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# ? Jul 10, 2016 23:39 |
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Ive seen it mentioned a few times, but is there really poo poo in the UOF4 patch that he changes purely out of his own preference?
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# ? Jul 10, 2016 23:53 |
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Radical 90s Wizard posted:Ive seen it mentioned a few times, but is there really poo poo in the UOF4 patch that he changes purely out of his own preference? He removed some of the FemFallout's adlibbed lines because they didn't have subtitles.
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# ? Jul 11, 2016 00:04 |
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Roadie posted:If it's like Interesting NPCs for Skyrim, it really is just "a bunch of NPCs with individual voicing and minor quests attached to them". Playing with it now in my current run (level 80+). So far I've met up with some "organized" raiders in a new location and after collecting one of their own, they send me off to rip off chem dealers in Diamond City and Goodneighbor . Interestingly, it seems the ability to disguise oneself from FONV/FO3 are in play .. we'll see how well that works. Separately, I stumbled across a karaoke bar. Nothing much happening there yet, must be part of another quest I haven't gotten to/progressed yet. Couple of new vendors so far, and a unique shotgun I haven't played with yet. Subtitles are on the amateur side, but I'm using the Full Dialogue mod so who knows. VA pretty drat good.
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# ? Jul 11, 2016 01:09 |
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Mosnar posted:Playing with it now in my current run (level 80+). So far I've met up with some "organized" raiders in a new location and after collecting one of their own, they send me off to rip off chem dealers in Diamond City and Goodneighbor . Interestingly, it seems the ability to disguise oneself from FONV/FO3 are in play .. we'll see how well that works. Is the VA Interesting NPCs good or actually good and consistent?
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# ? Jul 11, 2016 01:17 |
Go all Bioshock with some injected psyker powers! then do what any sane person does and start hunting collectable zippo lighters because gently caress it why not?
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# ? Jul 11, 2016 01:21 |
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Richard Bong posted:Why do people take these low angle pictures? I don't get it. And if he got rid of the goddamn mustache and then learned how to grow hair outside of that horseshoe shape and then lost some weight and then he might be average.
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# ? Jul 11, 2016 01:45 |
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Midnight Voyager posted:Is the VA Interesting NPCs good or actually good and consistent? Not into it far enough to really judge. Small sparkly bits reminiscent of FONV set upon a broad canvas of Bethesda so far ..
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# ? Jul 11, 2016 01:53 |
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SeanBeansShako posted:then do what any sane person does and start hunting collectable zippo lighters because gently caress it why not? Someone mod in a trailer trash ghoul faction that lets you trade in collectible zippos for guns and ammo.
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# ? Jul 11, 2016 02:12 |
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FreelanceSocialist posted:Someone mod in a trailer trash ghoul faction that lets you trade in collectible zippos for guns and ammo. I see potential here for an absurdist version of Legacy of the Dragonborn, with a trailer park full of collected junk on display instead of a fancy museum.
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# ? Jul 11, 2016 02:58 |
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All I want for Fallout 4 is Legacy of the Dragonborn. I can make something like it myself I guess with the displays mod, but I loved having it done for me and just filling in the blanks
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# ? Jul 11, 2016 05:05 |
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Bloodnose posted:All I want for Fallout 4 is Legacy of the Dragonborn. For a serious take on it, I'd have it be something where you take over and refurbish that museum in Concord, and as you progress in investments, plot stuff, etc the storefronts and stuff down that street become part of it too.
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# ? Jul 11, 2016 06:27 |
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I don't know what Legacy of the Dragonborn is. I mean, I know it's a mod for Skyrams, but what does it do that makes it noteworthy?
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# ? Jul 11, 2016 06:42 |
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Apoplexy posted:I don't know what Legacy of the Dragonborn is. I mean, I know it's a mod for Skyrams, but what does it do that makes it noteworthy? It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of. I ended up ditching it because it added too much new stuff that I had zero interest in, which is a shame because it is really well put together. If there had been a "light" version available that was just for vanilla/DLC content, I would have loved it.
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# ? Jul 11, 2016 06:55 |
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FlyinPingu posted:there's a bethesda employee in that thread trying to troubleshoot it, I doubt this is a problem that's just going to be ignored. That's good, but honestly, how the hell does this poo poo get past and manage to happen?
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# ? Jul 11, 2016 11:32 |
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Legacy is a wonderful content addition, DLC sized, even. Very polished but a compatibility nightmare currently.
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# ? Jul 11, 2016 14:56 |
Somebody made some lore friendly power armor inspired by Liberty Prime. Somebody else on the Nexus who clearly has not yet masturbated enough also decided to do a female super mutant replacer. I am not linking that as I have some dignity. In advance, I warned you!
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# ? Jul 11, 2016 17:13 |
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Please disregard; I do not wish to discuss my mods, past or present
Cirosan fucked around with this message at 01:22 on Dec 25, 2019 |
# ? Jul 11, 2016 17:23 |
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Hobo on Fire posted:It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of. It also incorporates Moonpath to Elsweyr in its entirety, and I personally hope it does the same for other "new area" mods that are high-quality but have been basically abandoned for a while like Moonpath was.
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# ? Jul 11, 2016 17:30 |
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SeanBeansShako posted:Somebody made some lore friendly power armor inspired by Liberty Prime. And someone else just made a Dogmeat replacer...
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# ? Jul 11, 2016 17:47 |
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Reb posted:That's good, but honestly, how the hell does this poo poo get past and manage to happen? Yes, how does something that works fine until modders gently caress with it slip past QA. Truly an unsolvable mystery. Bethesda!
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# ? Jul 11, 2016 17:49 |
They should have kept the animations though, like with those MGS Phantom Pain model swaps.
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# ? Jul 11, 2016 18:05 |
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Azhais posted:Yes, how does something that works fine until modders gently caress with it slip past QA. Truly an unsolvable mystery. Bethesda! In general if you own an extensibility point it's your responsibility to test that consumers won't unexpectedly break the base product just by doing normal extension stuff (running scripts, adding assets, etc. in this case).
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# ? Jul 11, 2016 18:47 |
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Seashell Salesman posted:In general if you own an extensibility point it's your responsibility to test that consumers won't unexpectedly break the base product just by doing normal extension stuff (running scripts, adding assets, etc. in this case). Counterpoint: Use mods at your own risk.
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# ? Jul 11, 2016 19:00 |
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Any programmers who say they can make a watertight modular engine are lying through their teeth.
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# ? Jul 11, 2016 19:54 |
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Basic Chunnel posted:Any programmers who say they can make a watertight modular engine are lying through their teeth. That doesn't mean you don't test it, though. This is like people who say "oh if the attacker has x asset then it's game over anyway so I don't have to do any security due diligence at all!"
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# ? Jul 11, 2016 19:58 |
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Even for as huge of a budget as FO4 assuredly has, professional QA takes time and time is money, and there is finite money. When your base game always (ALWAYS) needs QA love, it doesn't make any sense to throw cash at bug testing theoretical content that you didn't create or control. In other words Magmarashi posted:Counterpoint: Use mods at your own risk.
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# ? Jul 11, 2016 20:13 |
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Bethesda QA managed to leave a bug in New Vegas that deleted your saves.
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# ? Jul 11, 2016 20:26 |
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So I have a tricky question. I decided I wanted my character to be a special snowflake and look different from everyone else. I grabbed a mod called Unique Player which lets you separate a body mesh and skin that's only used by the player and no npcs. Good start! But that's where I hit a wall. It doesn't have any way built in to have the game use different clothing meshes for the character. Is there anyway to have the game use a different set of meshes for all the armor when worn by the player? Otherwise I'd have to have custom armor and couldn't wear anything looted or my body would suddenly change. Any ideas? And if not, anyone willing to try modding it? Seems like the kind of mod that would get real popular. Cheap Shot fucked around with this message at 20:37 on Jul 11, 2016 |
# ? Jul 11, 2016 20:34 |
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Hobo on Fire posted:It adds a "museum" where you can display all the unique weapons and items you'll find in the game. Also unique stuff from its own questline. And unique weapons the author found on the nexus and liked the look of. Is that also the one that lets you make a companion of another Dragonborn you've played? Cirosan posted:
Sorry to hear it, yours was one of the first mods to add new perks and it hasn't been surpassed yet as far as I know. It's poo poo like that that killed my desire to contribute to the modding scene pretty quick.
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# ? Jul 11, 2016 20:41 |
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# ? Jun 3, 2024 23:55 |
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Cheap Shot posted:So I have a tricky question. I decided I wanted my character to be a special snowflake and look different from everyone else. I grabbed a mod called Unique Player which lets you separate a body mesh and skin that's only used by the player and no npcs. Good start! To continue off this, just spit balling here, and I'm not familiar with the engine at all, but would something like this work? The game already references two sets of meshes, male and female, and puts the correct one on you when you equip something. Could the same process be used to reference a third or forth set of meshes so that when you equip stuff it looks different on the player than on npcs? Possible? Impossible?
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# ? Jul 11, 2016 21:33 |