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Why does the Nova even have access to UAC quirks? Why must it tempt me so?
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# ? Jul 13, 2016 04:48 |
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# ? Jun 3, 2024 17:19 |
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So does the kit fox. doesn't mean you need to use it.
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# ? Jul 13, 2016 05:18 |
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PoptartsNinja posted:Well, the answer is never the Summoner, but holy hell is the Summoner responsive. Every other Clan heavy feels like a slug since the Summoner turns like a 40-tonner. that's the baby for me i'm all about the retarded robot choices right now
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# ? Jul 13, 2016 05:31 |
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Oooooh God 7 kills with a 5x MPLAS Nova on Terra Nova, of all places. Too bad I couldn't get Ace of Spades but I was at the end of my rope at the finishing kill of the match anyways.
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# ? Jul 13, 2016 06:48 |
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I want to sell my CN9-D since I never ever use it over the loyalty one, but I just know that if I do there will be some massive LBX buffs in the next patch, guaranteed
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# ? Jul 13, 2016 07:50 |
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NihilCredo posted:I want to sell my CN9-D since I never ever use it over the loyalty one, but I just know that if I do there will be some massive LBX buffs in the next patch, guaranteed The reason to keep the D is an LBX cooldown module, and scouting. it nears 50% reduction, and it is every bit as amazing as it sounds.
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# ? Jul 13, 2016 07:57 |
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NihilCredo posted:I want to sell my CN9-D since I never ever use it over the loyalty one, but I just know that if I do there will be some massive LBX buffs in the next patch, guaranteed Well the -D comes with some okay quirks:
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# ? Jul 13, 2016 08:00 |
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TheParadigm posted:The reason to keep the D is an LBX cooldown module, and scouting. That's neat, but bringing a non-zombie Centurion to scouting seems foolhardy. With the -A I regularly had my LT blown off, I can't imagine my LBX arm faring well in that game mode. Unrelated: is there a consensus best 3rd module choice for a light mech (say the Locust) after radar deprivation and seismic sensor?
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# ? Jul 13, 2016 08:11 |
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sebmojo posted:Leaving aside gauss, what is the best compbination of speed and dakka on the clan side? I'm always a fan of the Cauldron Born.
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# ? Jul 13, 2016 08:28 |
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NihilCredo posted:That's neat, but bringing a non-zombie Centurion to scouting seems foolhardy. With the -A I regularly had my LT blown off, I can't imagine my LBX arm faring well in that game mode. Probably Target Info Gathering, unless you want Target Retention to help some poor dumb rear end in a top hat with LRMs.
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# ? Jul 13, 2016 09:10 |
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Artificer posted:Why does the Nova even have access to UAC quirks? Why must it tempt me so? On the subject of LBX-guns: They are different from normal ACs to use effectively. They are crit-seekers. Means you should mainly shoot open hitboxes, not waste ammo on armor. Firing them at armored components is in any way worse than a regular AC, but once their pants are down they bring the pain. For example, last night i killed a yellow CT Direwolf with a single shot from an LBX-10. The main quirk of the LBX-2 is that they dont jam like uacs, and the spread is minimal since they only output 2 pellets. On top of that they have no ghost heat, high range, good rate of fire. While the big hitters like the LBX-20 is for close-up-and-personal use to minimize the spread and still deliver 20 damage, the lbx-2 is best used like a poison dart at longer range. Especially on a smaller mech. As stupid as it sounds, Target Info Gathering (which i got from an event iirc) goes well with it, since the faster you see where the target has its armor stripped the sonner you can exploit it with aimed critseeking sniping. 4x Zoom is recommended too. Hang back, check who is open and crit them to death from range. Gimmick build: Hit them where it hurts. The ERLL helps strip armor and gives you something to do when you dont feel like dakka, the clan active probe gives range and target info speed if im not mistaken. 2.5 tons of ammo lasts a while, considering youre firing controlled bursts at selected target targets. Bonus gimmick: Critakka Wolf. Doesnt jam, runs cool, instantly obliterates anything that doesnt have armor anymore. No need to check for armor, just press button until target falls apart. Firecontrol recommended. Yolomon Wayne fucked around with this message at 09:36 on Jul 13, 2016 |
# ? Jul 13, 2016 09:20 |
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Yolomon Wayne posted:On the subject of LBX-guns: Huh. Alrighty then. I might try that sometime. Looking at my new Catapults....what sort of engines do people generally get on them? I have low funds so I'd prefer to buy as few engines as possible.
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# ? Jul 13, 2016 09:34 |
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Domination on Alpine Peaks is actually kind of alright, despite Alpine Peaks and Domination
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# ? Jul 13, 2016 09:41 |
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sebmojo posted:Leaving aside gauss, what is the best compbination of speed and dakka on the clan side? I don't know about best but I started running a UAC 20, 3x SRM 4 Stormcrow tonight and it's good times.
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# ? Jul 13, 2016 09:42 |
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Artificer posted:Huh. Alrighty then. I might try that sometime. I slightly updated my post with proposed fun builds btw. Dont "buy" engines unless you really really have to. Every mech you buy comes with an engine, and often you will buy a chassis you dont want, just to have 3 for elite skills. Select mechs you dont want to keep absed on their engines to bring some variety into your list, just make sure to rip them out before you sell the mech back. Other than that, you usually select an egine that a) allows you to pack the weapons you want b) goes fast enough c) is XL or Standard according to what the mech will do. You shouldnt pack XL into close up mechs, but for long range they are golden. Never pack an XL into an assault unless its a wubmaster (e: or a long range sniper like the Stalker). If you run an Atlas or KingCrab with an XL you should have an icon over your head and TKing you should go unpunished. Generally, check the mechs speed in the lab with the given engine. If you think thats ok, its ok. Below 250, engines need additional heatsinks for a total of 10. Above 250, every 25 gives an internal heatsink slot. So look out for 275, 300, etc. Try to stay away from 270 295 as they weigh almost as much as the next one without giving you the slot. Check weight. Some engines have identical weight while being better. Example: XL 250 and XL255 weight exactly the same. Hence go for the 255 if your mech can carry it (and you own it). Yolomon Wayne fucked around with this message at 09:53 on Jul 13, 2016 |
# ? Jul 13, 2016 09:46 |
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sebmojo posted:Leaving aside gauss, what is the best compbination of speed and dakka on the clan side? Im in the mood for gimmicks today, have a Boom Catte, or maybe a Dakkacatte, or if you feeling fancy maybe the Snuggle Catte.
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# ? Jul 13, 2016 10:03 |
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Yolomon Wayne posted:Im in the mood for gimmicks today, have a Boom Catte, or maybe a Dakkacatte, or if you feeling fancy maybe the Snuggle Catte. Found your catapult builds again, ty for that.
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# ? Jul 13, 2016 10:07 |
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Yolomon Wayne posted:Im in the mood for gimmicks today, have a Boom Catte, or maybe a Dakkacatte, or if you feeling fancy maybe the Snuggle Catte. Seven tons of mg ammo? Why I do declare you know the way to my heart, suh.
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# ? Jul 13, 2016 11:48 |
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Buschmaki posted:Does a 1 PPC 4 Machine Gun Cicada make any sense? That person is doing it all wrong, the cicada is crap at fighting in MG range since it can't take much damage and can't shield with its arms all that well. I run my 3C to min max the poo poo out of its ER PPC quirks: fitted one ER PPC and two AC2s with 1/12 tons ammo. With Radar Dep, ADV Zoom, TIG, and both ER PPC mods. CDA-3Chai Snipe You hide behind terrain and only expose enough of your mech to get off the ER PPC; AC2's are there to do some more damage on isolated loners that are distracted by someone else on your team. I generally only run this when playing in a larger lance. But I managed this in a solo game a week back. The mech is hard to play, but holding down left click on slow assaults in the open and picking off everyone's arms is fun. If a light is gunning for you, do your best to leg that mother fucker with the ER PPC and AC2 him down while moving out his effective ranges. I've been averaging 600 damage games so far. There will be those times when three lights role up on you and you melt. Your best defense is that your in a 3C and people focus on the more threatening mechs on your team. I've been thinking of buying clan mechs to kit out a drop deck, what should I be working toward?
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# ? Jul 13, 2016 12:32 |
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TPSDude posted:
Whats your favourite playstyle? Needing a 100-ton assault or not makes a big difference in variety obviously. Other than that, i would unironically recfommend a mist lynx, because its (currently) the only mech that allows 3 timber wolves to fill up.
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# ? Jul 13, 2016 12:38 |
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Generally something that do some damage at range with PPCs or Large Lasers and do most brawling with LPLs/MPLs.
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# ? Jul 13, 2016 12:53 |
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Yolomon Wayne posted:Whats your favourite playstyle? I personally prefer 3x Hellbringer + 1x Stromcrow.
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# ? Jul 13, 2016 13:13 |
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TPSDude posted:Generally something that do some damage at range with PPCs or Large Lasers and do most brawling with LPLs/MPLs. Generally, Timberwolves can do anything and are a solid core choice for any deck. At 75 tons apiece (and i think 14mil cbills) you want to field 2 of them and then fill the leftover 100 with like a 55stormcrow for brawling and a shadow cat for ppcs. Ebon Jags (65t) can be made into exceptional long range snipers due to their available shoulder mounts. 3 of those would leave space for a brawlcrow. Keep in mind though that the current 250ton (?) dropdeck tonnage might change tomorrow or next week or never.
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# ? Jul 13, 2016 13:17 |
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Thinking bout coming back again. Since beta I seem to come back to this about every 6 months or so. Is the OP still valid?
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# ? Jul 13, 2016 16:50 |
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Valid-ish
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# ? Jul 13, 2016 16:59 |
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wtf is there no way to skip the tutorial on existing accounts? I can't even escape leave game. *edit* never mind it finally let me bring up an esc menu
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# ? Jul 13, 2016 18:43 |
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I think atm my plan is 2 timber wolves. Two Novas. I need more mechbays..
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# ? Jul 13, 2016 19:06 |
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Kilazar posted:wtf is there no way to skip the tutorial on existing accounts? I can't even escape leave game. You get a decent chunk of CBills from it, so do get around to completing it at some point.
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# ? Jul 13, 2016 19:28 |
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NihilCredo posted:You get a decent chunk of CBills from it, so do get around to completing it at some point. The Academy pays out 5 million C-Bills. So yeah, do make your drill instructor happy. Bonus Achievements: I didn't shoot the Captain = Shoot the drill instructor One other achievement = Get killed by the Drill instructor Both pay out 100 C-Bills. has a bit of humor.
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# ? Jul 13, 2016 20:50 |
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Ace of Spades and even Philanthropist, since it requires the cooperation of your team and/or a fair bit of luck, and other multiplayer achievements like them, are the worst things for me. I didn't even think about them before and I got that 7 kill game yesterday and I've been thinking about it too much. It always happens in multiplayer games and its so dumb. It's toxic and can drain the fun out of a game. I need to stop wanting to chase achievements especially when they aren't in single player games.
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# ? Jul 13, 2016 21:21 |
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Does anyone have a TLDR; version of the Townhall? Saw some pics of the new decals and I'm curious. Also curious about new Assault game mode where we shoot bullshit turrets as well as lockboxes that now drop loot of some sort? Or something? I need some deets.
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# ? Jul 13, 2016 21:23 |
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Rustarded posted:The original entry in this Road Map for the upcoming Supply Cache feature met with some understandable resistance from the community. While Supply Caches are a feature we do plan on introducing with the July patch, their implementation will not take the form originally described in this Road Map, specifically in regards to their physical placement on the map and the Cache capture mechanic. Patch Thing on the 19th quote:JULY
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# ? Jul 13, 2016 21:29 |
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quote:Long Tom adjustments That seems extremely not enough to make a difference to me.
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# ? Jul 13, 2016 22:02 |
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NihilCredo posted:
I'd probably go with target retention so you don't lose info on your target.
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# ? Jul 13, 2016 22:58 |
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NihilCredo posted:That seems extremely not enough to make a difference to me. Does long tom bleed damage into adjacent locations? if so, it will still oneshot everything. If not, it will only oneshot everything thats not an assault.
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# ? Jul 13, 2016 23:04 |
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Kanajashi put out his verdict on the Huntsman. It's another 50 ton clan medium that will be able to carry the firepower of clan heavies, and may have decent hardpoints. The renforcment pack gives you the options to use SRMs, but it isn't necessary to build a good mech. So it may be decent? Looks like it may be able to contend with the stormcrow.
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# ? Jul 14, 2016 00:12 |
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The Repo Man posted:Kanajashi put out his verdict on the Huntsman. It's another 50 ton clan medium that will be able to carry the firepower of clan heavies, and may have decent hardpoints. The renforcment pack gives you the options to use SRMs, but it isn't necessary to build a good mech. So it may be decent? Looks like it may be able to contend with the stormcrow. I'm eyeing the huntsman with a great but critical eye, because it seems to be one mech that stuffs centurions, hunchbacks, enforcers all into once chassis. Its a 50 ton with a 250, so kinda standard speed for punchy/brawly IS mediums. Or like a nova, if a nova had endo and ferro and room for ammo in its legs. 5 critspaces in the LT and 6 in the RT kind of limits things, though. But with the hardpoints so spread out, it just means you're not running ac20's unless its in So basically a 250xl hunchback with approximately all of the options. Replicatable setup: Dakka enforcer? Ballistic arms. 4sp? 5 energy(arms, not head) and 2-4 missiles. Ac20+srm centurion? So easy. Keep in mind just stripping gear gives you 25 and a half useful tons. Technically, this means it can gauss jaeger mecha-clone it up too - you have your choice of RT+Rarm for deadside, or two arms. and case II. Basically, I think I'm gonna love the thing, but I can't actually give pgi money until after it comes out, if at all. NihilCredo posted:
Consider the humble Advanced Sensor Range. I almost never run without a BAP these days, usually for crit-shielding purposes on fatter mechs, and it has some nice synergies. More scouting xp means faster xp gain means easier basics/elites on poo poo. I have lost track of the amount of times my splatlas snags 8+ scouting bonuses. Dat Detect Range. you can spot un-ecm'd mechs at something ridiculous like 1200 meters. Ecm. Do you hate ecm? BAP anti-ecm radius gets bigger when you put this module on. If the wiki is correct, its 360->450 meters with the second level. poo poo's great. Cost. its only a 2 mil buy in, not 6mil. Bonus: If you use clan mechs with targeting computers, the sensor boost stacks further. Basically, its my go-to for many mechs, especially ones I'm just starting out in. TheParadigm fucked around with this message at 01:05 on Jul 14, 2016 |
# ? Jul 14, 2016 00:57 |
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What modules are good for a 2srm6 4MLa hunchback 4sp?
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# ? Jul 14, 2016 01:00 |
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The Nova lacks endo steel and ferro but if you can make use of all the slots it does pretty well. Fill the hardpoints with lighter stuff I guess.
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# ? Jul 14, 2016 01:36 |
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# ? Jun 3, 2024 17:19 |
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Start with the missile cooldowns and watch the missiles fly off the shelves.
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# ? Jul 14, 2016 01:36 |