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LuciferMorningstar posted:Much like KF2. That was taken out of context. The full line was "SO SORRY for resistances making you lose your headpopping simulator"
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# ? Jul 16, 2016 08:06 |
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# ? May 23, 2024 19:18 |
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LuciferMorningstar posted:Much like KF2. I popped into the stream for a second and immediately asked "When are resistances being removed?" A Tripwire mod in the chat responded with "they have been essentially removed," so that's good. Gunslinger is still hella hosed because of this system, right? I honestly haven't bothered to play the game since this poo poo was added but I haven't seen "resistance update undone" in any patch notes so I assume it's still awful. e: Oh and the heavy Commando/Zerk nerfs that came with that are still untouched, yeah? Okay, great.
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# ? Jul 16, 2016 08:17 |
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So resistances are now something like .01 of wjat they werre, right? Why even keep them in?
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# ? Jul 16, 2016 08:20 |
ClonedPickle posted:I popped into the stream for a second and immediately asked "When are resistances being removed?" A Tripwire mod in the chat responded with "they have been essentially removed," so that's good. Oh, word, Tripwire? *looks at spreadsheet* *sees a bunch of resistances* I think Tripwire is being a little dishonest, guys. Dark_Swordmaster posted:So resistances are now something like .01 of wjat they werre, right? Why even keep them in? Nah, they're still in to a large extent for many Zeds. Namely "non-trash," which includes Bloats (0.3X for most damage types). All the "trash" is hovering at ~0.85X resistances to various things.
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# ? Jul 16, 2016 08:22 |
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Zerk got hit pretty hard to, everything resists blunt and slashing.
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# ? Jul 16, 2016 08:28 |
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ClonedPickle posted:I popped into the stream for a second and immediately asked "When are resistances being removed?" A Tripwire mod in the chat responded with "they have been essentially removed," so that's good. Gunslinger is still hella hosed because of this system, right? I honestly haven't bothered to play the game since this poo poo was added but I haven't seen "resistance update undone" in any patch notes so I assume it's still awful. No, they didn't remove resistances. They made them less awful. But they're still bad. IE Gunslinger still gets resisted by everything, and Stalkers are still bullet sponge-y.
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# ? Jul 16, 2016 08:30 |
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quote:>Agent Wilkes Armour Set coming FOR FREE, can be used on any character, but ONLY for Early Access buyers Oh god yes, my favourite character from KF1.
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# ? Jul 16, 2016 10:38 |
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So no listen servers soon and no crawler wallwalking? Those are the two features I was looking to the most. Shame.
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# ? Jul 16, 2016 13:20 |
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ClonedPickle posted:I popped into the stream for a second and immediately asked "When are resistances being removed?" A Tripwire mod in the chat responded with "they have been essentially removed," so that's good. Gunslinger is still hella hosed because of this system, right? I honestly haven't bothered to play the game since this poo poo was added but I haven't seen "resistance update undone" in any patch notes so I assume it's still awful. Try and play, it is not game ruining and if anything Commando feels stronger now. Old Zerker trivialized a lot of the game, but I agree the current one feels weak as a killer and as a tank. In terms of difficulty I've only had one out of eleven Suicidal matches that didn't get to the boss since the patch that nerfed resistances, and that was the traditional "two Fleshpounds get into the team when everyone's out of position" match ending. I am in support of the Bloat being tankier, he used to be just a joke you popped with a few 9mm bullets even at the worst of times. All around the game's still good, even if resistances feel like finnicky mechanics for the sake of finnicky mechanics. Commando Chicken is the pillar of the game and I'll consider it an unfinished piece of poo poo until he comes out.
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# ? Jul 16, 2016 14:21 |
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googling 'john gibson 10/10 GF' isn't bring anything up. TRIPWIRE LYING AGAIN
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# ? Jul 16, 2016 17:21 |
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Dear Tripwire, I would like more weapons in the game tia Best wishes, Dank
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# ? Jul 16, 2016 18:31 |
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I am going to put Wilkes' armor on old man Briar and I'll never play anyone else again. I like most of what they said in that QA, though I guess at this point it's clear that they're digging their heels in over the loving resistance system. Fine, whatever. I'll just play drunk and on Normal.
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# ? Jul 16, 2016 19:59 |
What's the timeline on animations for monsters going over/up an obstacle?
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# ? Jul 17, 2016 08:50 |
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Did some matches after so long, decided to just go medic like I did before. Is it just me or do bosses seem tankier? Zeds weren't to bad but holy poo poo but bosses where an absolute slog.
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# ? Jul 18, 2016 04:37 |
Alteisen posted:Zeds weren't to bad but holy poo poo but bosses where an absolute slog. I don't recall how it was before, but bosses are now resistant (~0.5X) to basically all damage types.
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# ? Jul 18, 2016 04:41 |
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LuciferMorningstar posted:I don't recall how it was before, but bosses are now resistant (~0.5X) to basically all damage types. what is the positive improvement from this change
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# ? Jul 19, 2016 20:51 |
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RottenK posted:what is the positive improvement from this change Increasing playtime required to ever net a win instead of a loss, Even if you win. Therefore, Pro Hardcore Challenge and increase game lifespan! Why, I bet if we could always just click heads on gorefasts and be done with it there would only be 2 hours of content tops, this is a service to the playerbase
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# ? Jul 19, 2016 21:35 |
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RottenK posted:what is the positive improvement from this change You get to spend more friends whittling down an annoying boss.
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# ? Jul 19, 2016 21:58 |
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iron boner
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# ? Jul 19, 2016 22:02 |
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Is there actually someone at Tripwire who thinks spending 20 minutes kiting the boss around is fun, or is this full scumbag tactics?
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# ? Jul 19, 2016 22:56 |
RottenK posted:what is the positive improvement from this change Well, you see, resistances tested well internally, so... Realtalk, I don't know. Patriarch is probably a little more durable than before, which is fine with me for the most part. And Hans is infinitely better, so this is the one area where I'm willing to just accept that a net benefit was had.
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# ? Jul 19, 2016 23:09 |
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https://www.youtube.com/watch?v=g__uLH5F95s You can still zoom in on the boss cutscene like in KF1 through ironsighting. I want to believe this is intentional.
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# ? Jul 20, 2016 05:39 |
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Oh poo poo there's an update to this:quote:Balance Changes:
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# ? Jul 21, 2016 19:12 |
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Kikas posted:Oh poo poo there's an update to this: That Battery change might actually get people playing the darker maps now.
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# ? Jul 21, 2016 19:18 |
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She Bangs the Drums posted:That Battery change might actually get people playing the darker maps now. The battery buff is pretty powerful but more realistic I guess. They also buffed the Patriarch and made the Hans fight more high stakes. No word about Resistance changes Also very thankful for this Fixed Husk Exploding and damaging players before suicide animation ends
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# ? Jul 21, 2016 19:24 |
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Thank God. Flashlights were just a loving annoyance and now darker maps sound fun.
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# ? Jul 21, 2016 20:13 |
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Yeah if battery buff is a sign of things to come, I'll give the game a spin again. The amount of light time was always annoying to me. Minimizing asinine frustrations like that should be goal one.
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# ? Jul 22, 2016 00:39 |
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does the battery buff also affect NVG? if so that's pretty ballin
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# ? Jul 22, 2016 00:44 |
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Yeah says right there NVG has the same lifetime as flashlight
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# ? Jul 22, 2016 01:00 |
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oh so it does that's what i get for scanning hastily
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# ? Jul 22, 2016 01:01 |
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The flame-thrower and burning bodies need to cast light. Or perhaps they do and my graphics settings are poo poo?
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# ? Jul 22, 2016 02:09 |
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I was watching some old videos from KF1 and I realized how much I liked the score from that game more than the "uber metal" vibe that the current game has. Metal has its place, certainly in this game, but the quality I think is somehow worse even though the production values are much higher. I'm curious to see if I remember what my key binding was for NVG. I might use them now!
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# ? Jul 22, 2016 04:42 |
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Gromit posted:The flame-thrower and burning bodies need to cast light. Or perhaps they do and my graphics settings are poo poo? They do. I think you need to set environment detail to high.
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# ? Jul 22, 2016 05:04 |
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Kikas posted:Oh poo poo there's an update to this: oh good, they're learning2agile and making more regular fixes to the game than "once between map updates"
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# ? Jul 22, 2016 05:12 |
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Oh poo poo a decent patch and now I come home from work to find bribes??? KF2 trying to win me back
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# ? Jul 23, 2016 03:38 |
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Theta Zero posted:They do. I think you need to set environment detail to high. Is it client-side only? I haven't played Firebug in forever but I don't remember seeing much light off any of that when one was in my team last night. Or perhaps it's just fairly subtle? Time to jump into a game and double-check.
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# ? Jul 23, 2016 08:10 |
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Now on the boss wave, it spawns a bunch of ammo boxes that all respawn very quickly so that even though bosses are bullet sponges, you won't run out of ammo halfway in and lose because of it. If you lose, it's because you got caught screwing up rather than making the mistake of firing your gun at the only enemy and not daring to throw twenty spares on the ground. Boss fights are probably the best they've ever been so far, and yet you still get morons like this who are clearly playing on just Normal saying:
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# ? Jul 26, 2016 20:29 |
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Theta Zero posted:Now on the boss wave, it spawns a bunch of ammo boxes that all respawn very quickly so that even though bosses are bullet sponges, you won't run out of ammo halfway in and lose because of it. If you lose, it's because you got caught screwing up rather than making the mistake of firing your gun at the only enemy and not daring to throw twenty spares on the ground. "If I'm not reduced to knife fighting Hans after even my 9mm runs out, It's just not an optimal hardcore experience "
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# ? Jul 26, 2016 21:10 |
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https://www.youtube.com/watch?v=Nkp1nKwJV0M Some fellow goons break in a few custom maps.
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# ? Jul 27, 2016 09:42 |
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# ? May 23, 2024 19:18 |
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Make Killing Floor Great Again
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# ? Jul 27, 2016 17:15 |