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I always thought it would make more sense for warp factors to be ship-specific. That seems to be the way it was used I TNG - instead of "ahead full" or "ahead half" or "flank speed".
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# ? Jul 16, 2016 19:31 |
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# ? May 13, 2024 10:50 |
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FilthyImp posted:Voyager is the fastest model in the fleet, with its variable warp field nacelles able to push the engines to warp 9.975336281. Not only is the multi-vector poo poo stupid as hell, but their super secret attack pattern is to... slow down and shoot the enemy from behind.
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# ? Jul 16, 2016 20:03 |
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The_Doctor posted:I watched a bit of TMP for the first time in over a decade the other day, and that was one of two things that bothered me (of the bit I saw). The other was the dirt on the lens in some of the beauty shots of the Enterprise leaving Spacedock. What's wrong with impulse being super low warp?
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# ? Jul 16, 2016 20:13 |
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I'm totally sold on a feature Yesterday's Enterprise where Woof is the villain and the original crew is the Tasha chump squad. Kirk could even be the guy she falls for.
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# ? Jul 16, 2016 20:25 |
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FilthyImp posted:TRIPLE SEPARATION VECTOR ASSAULT BATTLE MASTER Mods, please change my name to this
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# ? Jul 16, 2016 20:39 |
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And then change her avatar to a capybara split into three parts.
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# ? Jul 16, 2016 20:44 |
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Why in the gently caress hasn't some industrious toy company made a Tongo set?
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# ? Jul 16, 2016 21:03 |
Subyng posted:What's wrong with impulse being super low warp? They also seemed to suggest that the warp factors were actually like steady cruise speeds that were energetically cheaper to stay in, so you'd use less
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# ? Jul 16, 2016 21:03 |
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I don't really understand why they'd bother with different warp speeds, out of universe, I mean. I can't think of any other majorly popular sci fi that does that. It just leads to all these problems and when you want to be going as fast as you can in emergencies anyway, it doesn't really add anything. "FTL is the speed of plot" works fine for me.
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# ? Jul 16, 2016 21:06 |
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You write something into a script for some lovely going nowhere sci fi show in order to make things sound real and suddenly that show is going somewhere and now everyone is expected to remember that throwaway bit of technobabble for ever and ever.
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# ? Jul 16, 2016 21:11 |
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Subyng posted:What's wrong with impulse being super low warp?
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# ? Jul 16, 2016 21:21 |
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Hu-mon play dom-jot
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# ? Jul 16, 2016 21:36 |
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Platonicsolid posted:I always thought it would make more sense for warp factors to be ship-specific. That seems to be the way it was used I TNG - instead of "ahead full" or "ahead half" or "flank speed". Yeah, you just say "Warp 3 is, like, 30% of maximum output on the thrusters," then whatever distance you cover in whatever time turns out to be how fast that ship is at Warp 3. That's how diesel locomotives work. You have 10 (or 11 if you're England) throttle settings ranging from 0 to 8, plus an "off" setting. The notch number is linked the power plant output to the traction motors that actually turn the wheels, but the amount of speed you get is related to the interaction of the load, environment, and brakes. Actually, now that I think about it, that sort of business would lend itself well to tons of technobabble. "Captain's log stardate whothefuckknows. The Enterprise is proceeding as fast as possible through the Fartknocker Nebula to deliver vital medical supplies to the planet of Catfancier. While we are running at Warp Factor 8, molecular nonsense drag from the nebula has reduced our speed by almost half. Also, power demands from Riker's upcoming bachelorgy may cut into our speed even more..."
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# ? Jul 16, 2016 21:44 |
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Can you imagine ramming speed being any significant fraction of light speed? Just nova events constantly.
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# ? Jul 16, 2016 21:49 |
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Blade_of_tyshalle posted:Can you imagine ramming speed being any significant fraction of light speed? Just nova events constantly. I feel like with the whole warp bubble thing, as soon as the bubble is pierced, the ship "drops out of warp" and has almost no momentum, making warp collisions essentially impossible. Cue up seventeen references that refute this and also each other
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# ? Jul 16, 2016 22:30 |
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Only time I've read of warp collisions in Trek is in one of the Enterprise reboot novels where a bunch of romulans ships warp ram a planet with dilithium and make it into a wasteland.
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# ? Jul 16, 2016 22:58 |
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Trent posted:I feel like with the whole warp bubble thing, as soon as the bubble is pierced, the ship "drops out of warp" and has almost no momentum, making warp collisions essentially impossible. The famous one is where Picard uses post-light speeds to fool a Ferengi ship as to his exact location during a battle, which I assume was written back when Ferengi were meant as serious antagonists. Starfleet thought this incredibly obvious use of light speed was so novel that it was henceforth called the Picard Maneuver. Having one of the Star Trek encyclopedias as a kid probably ruined me.
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# ? Jul 16, 2016 23:07 |
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To be fair, Star Fleet tactics seem mostly to consist of sitting in one spot and shooting at the other vessel until such time as one or both of you explode. Trying something audacious, such as avoiding fire is a bold step, I mean, it's not like they're a military.
remusclaw fucked around with this message at 23:17 on Jul 16, 2016 |
# ? Jul 16, 2016 23:15 |
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remusclaw posted:To be fair, Star Fleet tactics seem mostly to consist of sitting in one spot and shooting at the other vessel until such time as one or both of you explode. Trying something audacious, such as avoiding fire is a bold step, I mean, it's not like they're a military. Well, Starfleet's thing in just about every video game adaptation is their ships being moderately to obnoxiously hard to destroy due to superior defenses and repairs, so this checks out.
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# ? Jul 16, 2016 23:37 |
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And yet every dinky alien Voyager encounters either tears through their shields or delivers a shot that drops their shield capacity by 10-20%.
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# ? Jul 16, 2016 23:39 |
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It's practically canon, given complacency was a huge disadvantage during the Dominion War. Too good to ever improve or improvise.
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# ? Jul 16, 2016 23:40 |
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OneThousandMonkeys posted:So from that point onward the ships only travel at Warp 5 at most, to set some logistical limits on space travel in the stories. No idea if/when they dropped this. They mentioned it once, like the next week, and then forgot all about it. It's hard to blame them though, it's a tricky thing to make work with a story. A fictional starship can go only two speeds, for story purposes: Fast Enough and Not Fast Enough. The ship will still start the episode pretty close to wherever that week's plot is, and it'll still get to wherever it needs to be at the end to save the day just in the nick of time, and it doesn't really matter what number you stick on the warp factor. At most you could get a few lines of boring dialogue about whether they're going to violate the speed limit to go save the space school bus full of space children that's about to fall off the space bridge. Of COURSE they will. I think the only way to make the warp-drive-environmental-damage thing work as an ongoing plot device would be to make it very immediate and give it real teeth. The damage was discovered just before all hell starts breaking loose. Subspace rifts start opening along heavily-traveled spacelanes. Entire regions of space are hanging by a thread, and cruising through at high warp might rip them wide open, leaving them impassable and even uninhabitable. Going to warp nine for this week's emergency will have very real and very serious and very visible consequences, to entire planets, for centuries. And what if, by chance, Romulan space happens to be in much better shape, warp-damage-wise, than most of the Federation? Some factions in the UFP might start pushing for a war of conquest to claim the "good" space. Maybe the Romulans would try to use the warp damage to pre-emptively fight back -- perhaps intentionally open a bunch of subspace rifts around the Sol system. Would taking the show in that direction have been worth it? Nope, absolutely not. It's a fun little what-if concept, but it's also not really Star Trek anymore. I think they did better to just quietly let it drop.
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# ? Jul 17, 2016 02:58 |
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Rhyno posted:Is there a comprehensive guide to the Star Trek comics anywhere? Grab the Humble Bundle, or just found a longbox in the store somewhere?
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# ? Jul 17, 2016 03:08 |
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FilthyImp posted:Warp is FTL travel, so you're telling me impulse engines on a ship that big push it to .5 the speed of light (at least). The way I see it warp is just the method of propulsion. So you can go to warp at the speed of walking.
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# ? Jul 17, 2016 03:28 |
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Gaz-L posted:Grab the Humble Bundle, or just found a longbox in the store somewhere? Nah, just starting thinking about how many weird as poo poo books there have been from so many publishers.
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# ? Jul 17, 2016 03:40 |
Rhyno posted:Nah, just starting thinking about how many weird as poo poo books there have been from so many publishers.
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# ? Jul 17, 2016 03:43 |
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Subyng posted:The way I see it warp is just the method of propulsion. So you can go to warp at the speed of walking. Picard nods. "Make it so."
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# ? Jul 17, 2016 03:44 |
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Nessus posted:If you want to post about that poo poo, I encourage you to "go crazy." Posting crazy! I don't know enough about them to really go crazy, but I was just thinking about how terrible the Marvel ones from some years back were.
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# ? Jul 17, 2016 03:49 |
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In the TNG tech manual, they state that a low level warp field is used at impulse when they go faster than 0.25c to avoid relativistic effects. Makes sense, you wouldn't want to spend any amount of time at any significant portion of the speed of light without warp unless you like losing weeks of time to go anywhere sublight quickly. bull3964 fucked around with this message at 06:57 on Jul 17, 2016 |
# ? Jul 17, 2016 06:54 |
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FilthyImp posted:Warp is FTL travel, so you're telling me impulse engines on a ship that big push it to .5 the speed of light (at least). Warp point 5 is supposedly .25c. Considering how fast the E was hauling away from Earth in that shot, sounds about right.
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# ? Jul 17, 2016 07:14 |
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Impulse using low warp makes sense to me because getting anywhere in space on mundane thrust would take obscenely long times even for places that are relatively close, and the alternative would be dropping into warp for just a second or less to get from the Earth to the moon.
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# ? Jul 17, 2016 07:24 |
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Railing Kill posted:Don't worry. "Threshold" doesn't hit its stride until the last five minutes. It's all really inconsistent. I just assumed they change the scaling every once in awhile and anything that's past what they call "Warp 10" is probably some decimal place of 9.999
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# ? Jul 17, 2016 07:30 |
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Well goddamn, in the Animated Series they go up to Warp 36.
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# ? Jul 17, 2016 07:36 |
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This may be old news but I just found it and it's awesome. http://www.starchertrek.com/
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# ? Jul 17, 2016 07:47 |
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Met posted:It's all really inconsistent. Star Trek.txt.
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# ? Jul 17, 2016 07:51 |
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Rhyno posted:I don't know enough about them to really go crazy, but I was just thinking about how terrible the Marvel ones from some years back were. Looking at the Wikipedia page, besides reminding me that I religiously read the TNG and DS9 books in the 90s and retained almost nothing, led me to two books on Amazon: Star Trek: A Comics History and New Life and New Civilizations: Exploring Star Trek Comics but no good web references. And since I just drunk-bought the complete TNG blu-rays, I should probably hold off on additional Star Trek purchases for a while.
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# ? Jul 17, 2016 16:35 |
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After The War posted:Looking at the Wikipedia page, besides reminding me that I religiously read the TNG and DS9 books in the 90s and retained almost nothing, led me to two books on Amazon: The first one looks interesting but I'm not gonna pony up $40 for a curiosity. I wish there was a cheap and easy way to read the terrible Marvel and Wildstorm issues.
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# ? Jul 17, 2016 22:17 |
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Cat Hatter posted:Changing the warp scale for next gen was an awful idea. Just tell the writers if they use warp 10+ they'll get punched in the dick. Or if you absolutely need an exponential scale with "infinity" on it, leave some room for growth instead of going to warp 9.7 in the first loving episode. Wouldn't work. Eventually the rule would be broken. Roddenberry and/or Gerrold said at the beginning "no space pirates, not now not ever" and by the end of TNG we'd seen at least two episodes with space pirates. Nessus posted:I think they resolved this in the TNG tech manual by saying the impulse drive uses low-power warp fields or some poo poo to shoot out the ionized ship poots faster, so as to make the engine go better. Meanwhile you could also use the warp drive to scoot at impulse speeds if your impulse engines got blown out somehow. No, I think the low-power warp fields make the ship less massive, so the same thrust moves the ship faster. A bit of trivia: the original Nebula class model didn't have an impulse exhaust, and neither did the Romulan Warbird.
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# ? Jul 17, 2016 22:30 |
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Rhyno posted:The first one looks interesting but I'm not gonna pony up $40 for a curiosity. I wish there was a cheap and easy way to read the terrible Marvel and Wildstorm issues. One of the reviews for that book hipped me to this site! http://www.startrekcomics.info The summaries are super brief, but they seem to have all the cover art. Watch out, Riker! It's a g-g-g-ghost!
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# ? Jul 17, 2016 22:40 |
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# ? May 13, 2024 10:50 |
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After The War posted:One of the reviews for that book hipped me to this site! Thanks amigo!
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# ? Jul 17, 2016 23:13 |