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nopantsjack posted:http://steamcommunity.com/sharedfiles/filedetails/?id=691253752 What's the reinforcement rate like?
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# ? Jul 17, 2016 03:09 |
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# ? May 21, 2024 18:20 |
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I like wind of death more than Bjuna since the nerf, so I don't see much reason to go down lore of death with Mannfred. You get the good spell (spirit leech) right off the bat. Lore of vampires, on the other hand, has several skills that are useful.
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# ? Jul 17, 2016 03:09 |
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ZearothK posted:Leaked information suggests that the second game will be adding the New World, so High Elves, Dark Elves and Lizardmen will be headliners. Tomb Kings are supposed to be DLC 8, Skaven as DLC 10, Chaos Dwarfs as DLC 13 and Ogre Kingdoms as DLC 15. For reference Beastmen are DLC 3 and Wood Elves are DLC 5. CA staff has responded to this by saying these are old plans, but so far it has been 100% accurate down to the Beastmen sub-factions. I hope "second game" is more Fall of the Samurai, and less Atilla. I'm cool with $20/$40 DLC packs if what they add is significant. I'm less cool with having "WARHAMMER OLD WORLD. WARHAMMER NEW WORLD. WARHAMMER UNDERWORLD."
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# ? Jul 17, 2016 03:15 |
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Sinteres posted:I feel like making the second expansion all about chaos is probably the most likely thing to have changed, so I wouldn't be surprised to see them hold on to skaven and tomb kings. Even with the post-expansion dlc, a line-up of daemons, chaos dwarfs and ogre kingdoms seems like a pretty big drop-off from the other two games. Skaven seem to be really loving popular, so dropping them in as a normal dlc seems like a wasted opportunity. Wouldn't Skaven also require some kind of reworking of the game map?
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# ? Jul 17, 2016 03:20 |
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IanTheM posted:Oh, wow, they're really going for a ton of DLCs for this one. Makes the second game sound a bit thin, unless they find ways of making it interact heavily with the current regions. I suspect the DLCs from Tomb Kings onwards are for the second and third expansion, it is all going to be combined into one huge map. This was found amongst the leaked information.
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# ? Jul 17, 2016 03:44 |
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Finally things are looking brighter for me! Managed to kill Archeon and I think I am finally getting things under imperial control. But holy poo poo does this game capture the feeling of being absolutely hosed! Even managed to stab Manfred in the back by destroying his stack after he helped me kill of some chaos hordes in Middenheim. Bless him!
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# ? Jul 17, 2016 03:46 |
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The Lone Badger posted:Manfred doesn't need overcast protection when casting Nehek, he can just take the damage and heal it. You dont always cast it on yourself though, or at least you dont if you have overcast protection
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# ? Jul 17, 2016 03:48 |
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Lore of Vampires is the way to go with Mannfred these days, the buffed Nehek and Wind of Death alone are better than anything Death has to offer and you get all the spellcasting skills as a bonus. All you really need from death is Spirit Leech and that doesn't even cost points. Otherwise you can just get his mounts and then pretty much do whatever. I like grabbing the first tier of combat skills but Mannfred gets nerfed skills (+15s or +9s instead of +30s or +18s) compared to real combat Lords so it's not really that important.
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# ? Jul 17, 2016 03:56 |
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IanTheM posted:Wouldn't Skaven also require some kind of reworking of the game map? Depends on how they want to be about it, but I'll definitely feel more confident about their rollout if they're part of an expansion rather than a dlc. I don't think I'm alone in feeling like chaos warriors are pretty underwhelming, especially now that beastmen will be a horde faction too, so I'm glad they have some intention of focusing more heavily on chaos later on. That said, the skaven are at the top of my list of remaining races I hope they find a way to do justice to, so I really hope they don't blow it.
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# ? Jul 17, 2016 05:02 |
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Sinteres posted:Depends on how they want to be about it, but I'll definitely feel more confident about their rollout if they're part of an expansion rather than a dlc. I don't think I'm alone in feeling like chaos warriors are pretty underwhelming, especially now that beastmen will be a horde faction too, so I'm glad they have some intention of focusing more heavily on chaos later on. That said, the skaven are at the top of my list of remaining races I hope they find a way to do justice to, so I really hope they don't blow it. Its possible that they plan on refining these factions later on, and right now are focusing on populating the world. Though, at the end of the day, we just have to see.
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# ? Jul 17, 2016 05:30 |
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Arcturas posted:How should I be building Manfred von Carstein? I went through the spells to get Fate of Bjuna, because that seems awesome. I mostly have him running around the back line using spirit leech and bjuna on their big dudes. I've also unlocked the +1 vampire skill, but now that I have both of those two things done, I"m not sure if I should be going for choppy-chop or leadership abilities. (I tagged Nehek because it looked awfully good, too.) If you're on normal difficulty a Mannfred with a maxed out personal combat tree and his items is pretty much invincible. As in I usually send him and his three vampire girlfriends to take the walls on sieges and never send back up. Incidentally I've discovered the joy of zombie hordes this campaign through desperate circumstances. I'd maxed out the zombie relevant techs because I was going for the max ranked militia cheev. Which in retrospect would probably have been easier with another race, but whatever. But without me noticing the Orks had conquered the entirety of the badlands up past the dwarf capital, and incidently hated me because I'd been buddy buddy with the dwarves. Long story short, while my real armies were down in the badlands putting an end to the obnoxious doomstacks Grimgor kept spamming homelands with, Archeon and his buddy Kholek and their ridiculously powerful late game armies finish chewing a hole through Kislev and show up at my Northmost province, Ostermark. Which I only have Essen of (I wanted a buffer state between my capital, but didn't wanna weaken the humans too much while I expanded west). Granted it has a maxed garrison and a token force of 4 graveguard and a couple ghouls. But also theres 5 giants in that poo poo sandwhich parked outside. So when I first see them I raise a couple armies, and start building zombies because I'm running at nearly max capacity due to the ethnic cleansing down south and can't afford much else. I manage to raise enough to make the AI decide to go for a long siege with the army on Essen, and built the other two to max capacity in zombies and attacked. So forces are like this: Archeons Unlubed Dildozer- Kholek Archeon 6 Chosen 12 Warriors 6 Knights 3 Horsemen 5 Giants 2 Trolls 4 Artillery Vs: 2 Vamps 1 Necro 41 ZOMBIES 4 Skellys 4 Ghouls 3 Blackknights 6 Graveguard 2 Bats 1 Vargheist 1 Crypt Horror So strategy. Get all of the NOTZOMBIES consolidated on a hill. Launch all Zombies from their various locations (is reinforcement location random?) of the map at Enemy while kinda having them migrate nearer to main army. Use my Black Knights and bats to opportunistically murder poo poo starting with the artillery. Return to lords to heal as necessary. Send in the ghouls and lords to assassinate Archeon. Unsurprisingly the zombie horde killed pretty much no one themselves, but by the time the last of them crumble literally the entire enemy army is at max exhaustion from killing so many surprising tanky mooks and their lords are dead. Ultimately by the time I win I've only caused a couple hundred casualties (including all of their dumb monsters) to a few thousand of my own. And the stupid screen says "Pyrrhic victory". But given that I wiped the armies soon after, I think maybe the game was overreacting. The custom battle screen says their army cost about 45k and my sacrificial zombies about 3k. Thats about as good a trade as you can can get imo. TLDR: Zombies are actually good? https://www.youtube.com/watch?v=MWw4Fj4_wXE
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# ? Jul 17, 2016 05:32 |
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Schizotek posted:TLDR: Zombies are actually good? No. But they're cheap, and you can have a lot of them. As Uncle Joe says, sometimes quantity is a quality of its own.
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# ? Jul 17, 2016 05:58 |
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More like near unlimited healing is powerful - the zombies just buy time.
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# ? Jul 17, 2016 06:06 |
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I want to cry when I think of how long it will be before we get Lizardmen
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# ? Jul 17, 2016 06:10 |
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Sjonnar posted:No. But they're cheap, and you can have a lot of them. As Uncle Joe says, sometimes quantity is a quality of its own. Zombies are actually really good cannon fodder. They don't break. They're in loose formation. And there's a ton of them per unit.
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# ? Jul 17, 2016 06:11 |
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When should I first start to acquire a second lord/army as Empire?
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# ? Jul 17, 2016 06:13 |
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Megasabin posted:When should I first start to acquire a second lord/army as Empire? as soon as you have money to spare.
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# ? Jul 17, 2016 06:14 |
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Yeah, its not like I outnumbered them unit wise by that much. It was about 1.5 to one, and when the zombies crumbled they still had the vast majority of their lategame elite units. It just made them so worn out they broke when confronted with a small but capable core of mediocre units.
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# ? Jul 17, 2016 06:16 |
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There's a defense or armor penalty for exhaustion I think, right? Wonder how severe that is. It'd explain their usefulness.
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# ? Jul 17, 2016 06:31 |
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Dandywalken posted:There's a defense or armor penalty for exhaustion I think, right? Off the top of my head it's 65% armor and maybe 80% defense and attack at max exhaustion? Movement speed and charge also goes down. It's pretty huge, really.
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# ? Jul 17, 2016 06:46 |
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Also a substantial Leadership penalty.
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# ? Jul 17, 2016 06:52 |
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Roobanguy posted:as soon as you have money to spare. It seems like I have a lot of money at the start. So are you guys having a full second army stack before you even kill the secessionists?
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# ? Jul 17, 2016 07:15 |
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Megasabin posted:It seems like I have a lot of money at the start. So are you guys having a full second army stack before you even kill the secessionists? That's too early, start your second stack when you're ready to go to war with your neighbors. Your starting money is quite a lot but it will evaporate when you start building things.
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# ? Jul 17, 2016 07:43 |
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I start building a second stack on the third turn to defend Grunberg against Orcs in case they show up, while Franz is off doing the quest battle or finishing off the secessionists.
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# ? Jul 17, 2016 07:58 |
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I like to delay building a second army for a while so I can spend the income on improving settlements. That does slow down expansion of course since your first army has to help defend.
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# ? Jul 17, 2016 08:10 |
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I like to expand quickly and build up all my settlements and get lots of armies and also win all my battles. It's a p. good strat.
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# ? Jul 17, 2016 08:12 |
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Megasabin posted:It seems like I have a lot of money at the start. So are you guys having a full second army stack before you even kill the secessionists? If you feel like a bit of micro and being a bit gamey get a t1 lord, make him castellan engineer, build your buildings then switch him to treasurer before ending turn. I'm pretty sure the office effects happen immediately, so you can just switch him back and forth whenever you want and enjoy the bonuses of both.
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# ? Jul 17, 2016 08:48 |
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Sjonnar posted:No. But they're cheap, and you can have a lot of them. As Uncle Joe says, sometimes quantity is a quality of its own. Lenin was the one who said that
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# ? Jul 17, 2016 13:27 |
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I like the new patch's feature of respawning the savage orc tribes as hordes but I really wish it would give them a bit of a break, and also not weight it so much to spawn them near the player's territory. I spent most of my Vampire Counts campaign after taking Altdorf killing a new savage orc horde every 4 turns or so, reliably spawning the middle of Reikland; I've started a Dwarf campaign now and the same thing has started happening around turn 40. Skulltakerz popping up in the passes around the Silver Road. Ease off a bit, game, eh.Mans posted:Lenin was the one who said that If you're going to be obnoxiously pedantic then at least get it right - neither of them said it, it's just a misattribution that dates from the 1970s at the earliest
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# ? Jul 17, 2016 14:14 |
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John Charity Spring posted:
quote:"In physics ... every change is a passing of quantity into quality, as a result of a quantitative change of some form of movement either inherent in a body or imparted to it. For example, the temperature of water has at first no effect on its liquid state; but as the temperature of liquid water rises or falls, a moment arrives when this state of cohesion changes and the water is converted in one case into steam and in the other into ice.... A definite minimum current is required to make a platinum wire glow; every metal has its melting temperature; every liquid has a definite freezing point and boiling point at a given pressure, as far as we are able with the means at our disposal to attain the required temperatures; finally, every gas has its critical point at which, by proper pressure and cooling, it can be converted into a liquid state.... What are known as the constants of physics (the point at which one state passes into another – J. St.) are in most cases nothing but designations for the nodal points at which a quantitative (change) increase or decrease of movement causes a qualitative change in the state of the given body, and at which, consequently, quantity is transformed into quality." edit: poo poo that was Engels
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# ? Jul 17, 2016 14:45 |
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Chomp8645 posted:I like to expand quickly and build up all my settlements and get lots of armies and also win all my battles. drat, wish I'd thought of that
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# ? Jul 17, 2016 14:49 |
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ZearothK posted:Leaked information suggests that the second game will be adding the New World, so High Elves, Dark Elves and Lizardmen will be headliners. Tomb Kings are supposed to be DLC 8, Skaven as DLC 10, Chaos Dwarfs as DLC 13 and Ogre Kingdoms as DLC 15. For reference Beastmen are DLC 3 and Wood Elves are DLC 5. CA staff has responded to this by saying these are old plans, but so far it has been 100% accurate down to the Beastmen sub-factions. I'm so happy they actually are planning to do Chaos Dwarfs. They didn't have to since they don't have an army book. Evil slaver Dwarfs with monsters, magic, even crazier artillery and war machines than the regular dwarfs and top tier hats and facial hair Kainser fucked around with this message at 15:01 on Jul 17, 2016 |
# ? Jul 17, 2016 14:58 |
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Kainser posted:I'm so happy they actually are planning to do Chaos Dwarfs. They didn't have to since they don't have an army book. I hope they find a way to include this guy somehow:
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# ? Jul 17, 2016 15:46 |
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Kainser posted:I'm so happy they actually are planning to do Chaos Dwarfs. They didn't have to since they don't have an army book. If the Hellcannon crews are anything to go by, the hats aren't in . The beards are though!
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# ? Jul 17, 2016 15:51 |
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Perestroika posted:I hope they find a way to include this guy somehow: I hope Bull Centaurs aren't too outdated, I want those weird dudes in the game.
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# ? Jul 17, 2016 16:00 |
Tardcore posted:I hope Bull Centaurs aren't too outdated, I want those weird dudes in the game. I'm not sure what CA is going for yet, but Forgeworld's update had these guys: Wafflecopper posted:If the Hellcannon crews are anything to go by, the hats aren't in . The beards are though! Pretty sure there's a few silly hats in the Hellcannon crews, they're just rare. Personally I'm hoping CA takes the opportunity to find a midway between the cartoonish 4th edition models and the fun-sized Chaos Warriors of the Forgeworld models. E: Kainser posted:I'm so happy they actually are planning to do Chaos Dwarfs. They didn't have to since they don't have an army book. Chaos Dwarfs did have a book back in the 90s, and yeah they're a minor faction with enough units to fill out a full roster so there's no reason they shouldn't make it in. Triskelli fucked around with this message at 16:32 on Jul 17, 2016 |
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# ? Jul 17, 2016 16:27 |
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Tardcore posted:I hope Bull Centaurs aren't too outdated, I want those weird dudes in the game. i want to see the lore explanation for this
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# ? Jul 17, 2016 16:46 |
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Mans posted:i want to see the lore explanation for this Chaos.
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# ? Jul 17, 2016 16:49 |
Mans posted:i want to see the lore explanation for this Chaos Dwarfs worship their own hipster Chaos God called Hashut. He's associated with bulls, so when chaos dwarfs receive "blessings" they're typically bull-themed. Bull-centaurs are the most blessed, and they are the guards of the one temple of Hashut in the one city the Chaos Dwarfs actually own.
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# ? Jul 17, 2016 16:56 |
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# ? May 21, 2024 18:20 |
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New lore of magic https://www.youtube.com/watch?v=_PwEmuliTQE
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# ? Jul 17, 2016 17:10 |