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Grapplejack posted:I ask to do transport heists sometimes but I always get shot down no one likes crossroads!!!!!!!!
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# ? Jul 24, 2016 15:36 |
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# ? May 28, 2024 14:05 |
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Discendo Vox posted:Death Vox Diamond Store Nobody ever chooses to do Diamond Store loud because it just isn't worth moving 16-17 bags of loot while being shot at by a giant host of policemen on a map without much cover. They might as well make it a stealth-only heist at this point, given that even restarting a good few times is more worth it than fighting the drat thing out. Also, there's an incredibly easy fix for making transport heists worth the while: just make every loot bag worth its full value, rather than the first 5 mission-critical bags being worth only piddling amounts ($7.5k for cash, $14k for gold vs $301k and $589k respectively at full value), then tie the amount of xp to the number of bags you secure (which is already done in other heists eg Rats). They're not especially hard (excepting maybe Crossroads) and I still do them every now and then for fun, but it's poo poo pay and poo poo xp so I can see why most people wouldn't except to get achievements.
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# ? Jul 24, 2016 15:42 |
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Wastrel_ posted:Nobody ever chooses to do Diamond Store loud because it just isn't worth moving 16-17 bags of loot while being shot at by a giant host of policemen on a map without much cover. They might as well make it a stealth-only heist at this point, given that even restarting a good few times is more worth it than fighting the drat thing out. Dr Cheeto posted:Basically, the game will give you an XP penalty on jobs you've done a lot recently and an XP bonus on jobs you haven't done in a while. There's only one slot for the highest heat bonus and once a heist has been sitting there a while the only way to clear the slot is to play that heist.
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# ? Jul 24, 2016 16:14 |
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Bort Bortles posted:I'll have to check what I have that on right now - what is the best way to find out? Pocohud has a statistics tab (hit backspace) which just lists them.
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# ? Jul 24, 2016 16:25 |
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Transports aren't bad for their length - with a reasonable team (ie someone brings a saw and two sets of shaped charges) you can be in and out in under five minutes easily. They're not great but not terrible either.
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# ? Jul 24, 2016 16:33 |
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Wastrel_ posted:Nobody ever chooses to do Diamond Store loud because it just isn't worth moving 16-17 bags of loot while being shot at by a giant host of policemen on a map without much cover. They might as well make it a stealth-only heist at this point, given that even restarting a good few times is more worth it than fighting the drat thing out. The loud gameplay of Diamond Store is exactly why my usual group enjoys it.
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# ? Jul 24, 2016 16:41 |
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Bort Bortles posted:Thats enough of an explanation for me, thank you. I'll have to check what I have that on right now - what is the best way to find out? Without mods, just check what comes up on Crime.net. Heists with XP bonuses will have a yellow glow and plusses. The highest tier is +++. Pocohud makes this a bit easier, if a bit technical. It's nice in that it lists the XP bonus/penalty as a percentage. As you might have noticed, pro jobs can have different heat values than their non-pro variants. Dr Cheeto fucked around with this message at 16:58 on Jul 24, 2016 |
# ? Jul 24, 2016 16:52 |
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the only good heist from Armored Transport is the train heist. The actual AT heists are thoroughly mediocre first-DLC-heist style and it shows. On the other hand, I think Overkill could rework them fairly easily to be good the way they reworked train heist, but I also imagine, quite reasonably, nobody at Overkill cares about them!UnknownMercenary posted:You need a certain amount of time played in game per week now. About 10 to 12 hours should guarantee a safe drop. Is it in game, in a lobby, or in a heist? Because I had a friend idle overnight in a lobby, got a card immediately the next morning. I did the same the next day, nothing. I don't think it's quite that clear-cut. Until that time our playtime was identical. Or as LM posted: two people who played literally the exact same amount of Payday between drops together and then one got a card and one didn't. Etc, etc. Psion fucked around with this message at 19:13 on Jul 24, 2016 |
# ? Jul 24, 2016 19:10 |
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Popping to say that I am a huge fan of any Transport heist and will gladly do them if asked.
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# ? Jul 24, 2016 20:03 |
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Discendo Vox posted:The loud gameplay of Diamond Store is exactly why my usual group enjoys it. I have to say this is probably one of your better heist revamp ideas.
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# ? Jul 24, 2016 22:18 |
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Concordat posted:I have to say this is probably one of your better heist revamp ideas. This made me go back and read it and yeah you're right.
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# ? Jul 24, 2016 22:24 |
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I love Diamond Store loud and all the Transport missions because I'm here to click cops and throw bags and literally nothing else
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# ? Jul 24, 2016 22:31 |
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DoombatINC posted:I love Diamond Store loud and all the Transport missions because I'm here to click cops and throw bags and literally nothing else Say hi to your saw-and-C4-toting friend for me.
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# ? Jul 24, 2016 22:33 |
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Dr Cheeto posted:Say hi to your saw-and-C4-toting friend for me. Pssssh I don't even say hi to that fool
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# ? Jul 24, 2016 22:42 |
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Concordat posted:I have to say this is probably one of your better heist revamp ideas. Kikas posted:This made me go back and read it and yeah you're right. I'm glad you like it. Stealth is meant to drive players to an ECM rush that then requires continuous, frenetic activity to maintain stealth after it ends. Loud is meant to basically intensify things and remove the convenience of the back alley escape, while also giving players more cover in the back cafe area. Please do give me feedback(positive and negative are both helpful) on these. DoombatINC posted:I love Diamond Store loud and all the Transport missions because I'm here to click cops and throw bags and literally nothing else Armored Transports are proving challenging to shake up-almost as bad as the bank heists. Some of them are much easier to modify than others. The addition of helicopter turrets is proving very useful, because SWAT truck turrets kinda suck for the Transport layouts. How would folks feel about having a helicopter carry off an entire Gensec truck?
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# ? Jul 24, 2016 22:44 |
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Discendo Vox posted:How would folks feel about having a helicopter carry off an entire Gensec truck? Anytime you can put a electromagnetic crane in a heist, you should do it. Realistically, wouldn't this take a Chinook or a CH-54? Really you could build an entire heist around stealing and then using a helicopter that would be capable of simply lifting something as heavy as an armored car. Dr Cheeto fucked around with this message at 22:50 on Jul 24, 2016 |
# ? Jul 24, 2016 22:47 |
Dr Cheeto posted:Say hi to your saw-and-C4-toting friend for me. Drill that poo poo.
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# ? Jul 24, 2016 22:48 |
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LuciferMorningstar posted:Drill that poo poo. I'm fine with the drills but gently caress picking boxes.
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# ? Jul 24, 2016 22:51 |
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Discendo Vox posted:Armored Transports are proving challenging to shake up-almost as bad as the bank heists. Some of them are much easier to modify than others. The addition of helicopter turrets is proving very useful, because SWAT truck turrets kinda suck for the Transport layouts. How would folks feel about having a helicopter carry off an entire Gensec truck? Do Gensec Squads drops in cargo containers. Then our enemies will come IN METAL BAWKSES One of the thing I like the most when reading Death Vox is that you try to incorporate newly added elements to old heists - which is far more then Overkill does. If you, or actually anyone, ever end up making those things into playable versions, I'll be sure to check them out. Putting new twists into old places is something more games like Payday need - the pseudo randomness of level layouts in L4D2 was something that kept me and my crew playing for a long time. Payday 2 does it... sometimes, like that time we got both the Gensec truck AND an open safe on GO Bank. Transports are indeed a tough cookie to crack - one way I can think off is to make the maps bigger and have us drive the escape truck into a safe spot, and we can choose the safe spot during pre-planning. But I guess that Overkill aren't gonna touch that since it's DLC and if they improved heists, they would work on those in the base game first. And the fact that most of the maps feel like wasted potential doesn't help - have you even seen how MASSIVE Crossroads is compared to what you actually use in Transport and Street escape? All of that, wasted.
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# ? Jul 24, 2016 22:54 |
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Psion posted:Is it in game, in a lobby, or in a heist? Because I had a friend idle overnight in a lobby, got a card immediately the next morning. I did the same the next day, nothing. I don't think it's quite that clear-cut. Until that time our playtime was identical. Or as LM posted: two people who played literally the exact same amount of Payday between drops together and then one got a card and one didn't. Etc, etc. Just in the game, from what I've been told. You can just idle in the menu or whatever. I wouldn't know since I still play this game far too much and get the drop like clockwork every 7 days.
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# ? Jul 24, 2016 22:56 |
Dr Cheeto posted:I'm fine with the drills but gently caress picking boxes. Picking boxes builds character.
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# ? Jul 24, 2016 22:59 |
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I did the Basics heists just to see what they were, and I'm pretty sure that while it locked my loadout it kept my perk and skill trees. So I did them with a frenzy build. This made me think: maybe the AMCAR is really just fine on dw with a frenzy setup? one actual DW heist later: yes. poo poo is so broken
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# ? Jul 25, 2016 00:42 |
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I have a 15% XP bonus on: Lab Rats I have a 13% XP bonus on: Transport: Underpass (I have never done this before) Car Shop (I have never done this before) Bank Heist: Deposit (I have never done this before) I have a 6% bonus on: Santa's Workshop (I did this once solo and it was a pain in the rear end) Murky Station (I have never done this before except on DW as a spotter) The Bomb: Dockyard (I have never done this before) Any of those that I have not done before actually worth doing? Isnt Lab Rats the one where you can cook forever, or is that Cook Off?
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# ? Jul 25, 2016 00:48 |
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Psion posted:I did the Basics heists just to see what they were, and I'm pretty sure that while it locked my loadout it kept my perk and skill trees. So I did them with a frenzy build. This made me think: maybe the AMCAR is really just fine on dw with a frenzy setup? frenzy is the best and i will marry it
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# ? Jul 25, 2016 00:59 |
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Psion posted:I did the Basics heists just to see what they were, and I'm pretty sure that while it locked my loadout it kept my perk and skill trees. So I did them with a frenzy build. This made me think: maybe the AMCAR is really just fine on dw with a frenzy setup? The AMCAR has been 'fine' for a while now. You didn't need Frenzy with it, Frenzy just makes it extra stupid.
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# ? Jul 25, 2016 01:03 |
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So,I've got myself set up on the Mumble,and I just wanted to ask-which of the channels or groups or whatever are the most noob-friendly? I don't wanna ruin some PRO GAMERZ' run because of my noobish ways.
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# ? Jul 25, 2016 02:03 |
Santa's Workshop is fun, Dockyard is really fun, all the bank heist ones are essentially the same e: I did a 11 bag DW cook off yesterday with some pubbies, probably could've managed a full 25 but I had the bug where smoke didn't despawn so I could barely see anything and my frame rate was ranking. Are they looking for a fix to that bug? Because it's been in the game for at least as long as I've played it. watho fucked around with this message at 02:17 on Jul 25, 2016 |
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# ? Jul 25, 2016 02:12 |
VolticSurge posted:So,I've got myself set up on the Mumble,and I just wanted to ask-which of the channels or groups or whatever are the most noob-friendly? I don't wanna ruin some PRO GAMERZ' run because of my noobish ways. Get invited to the Steam group, coordinate there. If anyone tells you they're too good for you, name and shame. Anyone who claims to have "pro stratz" should be more than willing to carry you through literally anything.
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# ? Jul 25, 2016 02:14 |
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VolticSurge posted:So,I've got myself set up on the Mumble,and I just wanted to ask-which of the channels or groups or whatever are the most noob-friendly? I don't wanna ruin some PRO GAMERZ' run because of my noobish ways. We have a bunch of different groups because at various times, we've had a shitton of people playing at once, nobody really "owns" one group or another, you just pick one that's open.
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# ? Jul 25, 2016 02:22 |
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watho posted:Santa's Workshop is fun, Dockyard is really fun, all the bank heist ones are essentially the same This is caused by a floating point problem with ammo bags. Look for an ammo bag that seems almost empty, and have the host refill from it. This will end the smoke bug.
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# ? Jul 25, 2016 02:53 |
Discendo Vox posted:This is caused by a floating point problem with ammo bags. Look for an ammo bag that seems almost empty, and have the host refill from it. This will end the smoke bug. I even know which bag it was and now that you mention it I do remember hearing about that fix. I'll keep that in mind next time, thanks.
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# ? Jul 25, 2016 03:07 |
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Bort Bortles posted:I have a 15% XP bonus on: Murky station is fun if you feel like being Sam Fisher for a change. There are a lot of hiding spots and no surprises from guards although they do change their routes once an EMP part has been picked up. I don't do stealth often but I looted everything without killing anyone on the very first try then failed half a dozen times with pubbies. Do it solo. Car shop is a glorified tech demo for driving but the bomb dockyard is a decent heist, a combination of close quarter police spawns from rooftops and long sightlines. Lab rats and cook off are both infinite but make no mistake, cook off is the fun one.
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# ? Jul 25, 2016 03:11 |
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Discendo Vox posted:This is caused by a floating point problem with ammo bags. Look for an ammo bag that seems almost empty, and have the host refill from it. This will end the smoke bug. How did overkill make ammo bags relate to smoke grenade smoke?
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# ? Jul 25, 2016 03:18 |
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RandallODim posted:How did overkill make ammo bags relate to smoke grenade smoke? The end of Payday 2 will not come when they reach the end of their planned DLC schedule, it will come when they can no longer compile a build.
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# ? Jul 25, 2016 03:33 |
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Discendo Vox posted:This is caused by a floating point problem with ammo bags. Look for an ammo bag that seems almost empty, and have the host refill from it. This will end the smoke bug. This is so delightfully absurd, I love it.
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# ? Jul 25, 2016 08:07 |
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Santa's Workshop is also infinite and I've been wondering if I should do the safe event thing there for completeness sake, even though it doesn't give you a cheevo. I guess it's similar to the Lab Rats one, minus the giant cloaker. But first I have to find a way to tear myself away from Overwatch.
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# ? Jul 25, 2016 08:54 |
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Discendo Vox posted:The loud gameplay of Diamond Store is exactly why my usual group enjoys it. Eh, my thinking is there are plenty more big open heists with waves of policemen that give lots more money and xp. Eg Hotline Miami Day 1, Hoxbreak Day 1, both the Bomb heists, even Big Oil Day 2.
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# ? Jul 25, 2016 12:06 |
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RandallODim posted:How did overkill make ammo bags relate to smoke grenade smoke? It has to do with the procedure for removing some classes of objects from the level, which is processed on the host's computer. The floating point interrupts that process. Wastrel_ posted:Eh, my thinking is there are plenty more big open heists with waves of policemen that give lots more money and xp. Eg Hotline Miami Day 1, Hoxbreak Day 1, both the Bomb heists, even Big Oil Day 2. Payouts no longer matter for many of us, particularly those of us who are interested in a higher level of difficulty. I have ~2 billion spending cash, which is chump change compared to some. The layout of Diamond Store actually makes it considerably more intense than most other maps, even supposedly open ones.
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# ? Jul 25, 2016 12:47 |
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Laputanmachine posted:Santa's Workshop is also infinite and I've been wondering if I should do the safe event thing there for completeness sake, even though it doesn't give you a cheevo. I guess it's similar to the Lab Rats one, minus the giant cloaker. I kind of liked that safe event more. My problem with Workshop as well as Lab Rats is that I helped so many people get their cheevos as well as doing long runs that I am completely sick of even the idea of launching it. Plan Z fucked around with this message at 14:29 on Jul 25, 2016 |
# ? Jul 25, 2016 14:26 |
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# ? May 28, 2024 14:05 |
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Plan Z posted:I kind of liked that safe event more. My problem with Workshop as well as Lab Rats is that I helped so many people get their cheevos as well as doing long runs that I am completely sick of even the idea of launching it. also they're both bad
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# ? Jul 25, 2016 16:09 |