|
I've come back to this after a while away. To roughly gauge my absence, I have no loving clue how powerplay works. I was flying a cobra with beams and cannons, but this seems substandard for bounty hunting now. I'm probably going to replace the cannons with something; do engineer mods apply to the actual weapon, or are they something that you can transfer?
|
# ? Jul 28, 2016 17:46 |
|
|
# ? May 25, 2024 16:34 |
|
Hav posted:I've come back to this after a while away. To roughly gauge my absence, I have no loving clue how powerplay works. Nothing wrong with the Cobra or with the weapons — it's just that the AI has been sharpened up to actually give you a bit of a challenge at higher ranks. You just need to choose your targets with a bit more care. As for the engineers stuff, yes and yes kind of. In that order. You apply upgrades to the weapons and through some very silly fiddling with selling and buying back, you can transfer the modded weapons to a new ship. The upgrades themselves are not transferrable though.
|
# ? Jul 28, 2016 18:38 |
|
Heat weapons still confirmed strong. Require a couple ships with them to be really effective tho.
|
# ? Jul 28, 2016 19:07 |
|
quote:- Station weapon strength increased to allow for players with engineer upgraded defences Why does the fact they felt the need to do this amuse me so much? Has there been a sudden influx of kamikaze base dive player kills I'm unaware of? At least that would be a funny reason to need that particular change.
|
# ? Jul 28, 2016 19:11 |
|
just logged in to see if i can do rank 5 FSD range boost upgrade without anymore grinding (was trying to find pollonium) and i can actually do it 3 times. great update. A+ #1.
|
# ? Jul 28, 2016 19:30 |
|
Section Z posted:Why does the fact they felt the need to do this amuse me so much? Has there been a sudden influx of kamikaze base dive player kills I'm unaware of? At least that would be a funny reason to need that particular change. I don't know but I had a vulture chasing after me as I was trying to dock recently and it took the station and all of its defense ships a good solid minute to kill that thing, with my help even.
|
# ? Jul 28, 2016 19:33 |
|
Section Z posted:Why does the fact they felt the need to do this amuse me so much? Has there been a sudden influx of kamikaze base dive player kills I'm unaware of? At least that would be a funny reason to need that particular change. Absolutely. Ive had friends banned for apparent "hacking" when tanking station defenses in cutters so that we could secure PKs.
|
# ? Jul 28, 2016 19:38 |
|
Vultures are just bullshit. Why yes I'd love to spend ten minutes taking down your shields only to eat a facefull of armour, on something that moves like an Eagle
|
# ? Jul 28, 2016 19:40 |
|
Strategic Tea posted:Vultures are just bullshit. Why yes I'd love to spend ten minutes taking down your shields only to eat a facefull of armour, on something that moves like an Eagle I love Vultures. They're so squishy when they intercept you and you drop mines in their face. The bounty payouts could be higher, though.
|
# ? Jul 28, 2016 19:42 |
|
Tippis posted:Nothing wrong with the Cobra or with the weapons — it's just that the AI has been sharpened up to actually give you a bit of a challenge at higher ranks. You just need to choose your targets with a bit more care. The cannon feels a bit more sluggish than it used to, but that could be down to me. Is the current de riguer for exploration and mutli-role still the Python?
|
# ? Jul 28, 2016 19:47 |
|
IcePheenix posted:I don't know but I had a vulture chasing after me as I was trying to dock recently and it took the station and all of its defense ships a good solid minute to kill that thing, with my help even. In hindsight, given the early stories of Engineer's launch, I would not be surprised if an NPC Vulture could do that either Fishreds99 posted:Absolutely. Ive had friends banned for apparent "hacking" when tanking station defenses in cutters so that we could secure PKs. How well did the cutters hold up for that before Engy upgrades? I'm also sadly unsurprised at Bans over what even the most basic of fact checks should have confirmed was just normal (For ED) gameplay Section Z fucked around with this message at 20:02 on Jul 28, 2016 |
# ? Jul 28, 2016 19:59 |
|
Hav posted:The cannon feels a bit more sluggish than it used to, but that could be down to me. Multi-role? Definitely. There are certainly other multi-role ships, and certainly ships that does some particular thing better, but if you want to do everything in one ship, it's hard to beat. Exploration is probably its weak spot — with “only” 25:ish Ly range with a decent, unmodded, setup but a bit of engineer grinding will now happily put it in the 30+ range, which is where I personally feel a proper exploration ship needs to be. For pure exploration, though, it's still the Asp Explorer (or Anaconda if you can stand the sluggishness and feel a need to bring extra everything).
|
# ? Jul 28, 2016 20:07 |
|
Strategic Tea posted:Vultures are just bullshit. Why yes I'd love to spend ten minutes taking down your shields only to eat a facefull of armour, on something that moves like an Eagle I think that elite has a lot of issues with some ship "balance" considering if you look at traffic reports for certain areas and find that depending on the areas chosen activity there is basically 1 ship that is mostly flown and the second or third is just because people couldn't afford it and got the next best thing. I guess there's nothing inherently wrong with a ship being absolutely-best-in-class but considering the only real "thing" in the game is flying different ships, you'd think they'd vary it a lot. Imagine if for exploring, the asp has exceptional range, fuel cap, but at the expense of something else like can't mount a bigger vehicle bay for Science Scarab Mk2 that is super useful for Detailed-er surface scans or whatever. So maybe you use a clipper which can mount that, but sacrifices some range and has an awful fuel tank. Give a diamondback something else that makes you meaningfully choose which ship is best for you instead of "this is the optimal exploration build forever." It gives more use to engineers, too, because you'd be mitigating downsides or improving the highlights of your ship instead of just "well this ship is worse, but if I get a level 5 upgrade to this module its almost like a stock version of this better one" or just straight maximizing the already-best ship even more. I know it'll never happen, but it's sort of lame that I look at something like the DBX and realize that now that I'm in the price range of better ships, there is literally no reason for me to use it besides "man it looks cool." This may not apply as much for combat ships, though, as I haven't done nearly as much of that since cheapo viper/cobra times. I'm sorry my posts are giant goonsay walls.
|
# ? Jul 28, 2016 20:08 |
|
Section Z posted:In hindsight, given the early stories of Engineer's launch, I would not be surprised if an NPC Vulture could do that either They held up just fine with class 8 banks. FD had automated bans if a critical amount of reports are reached is what we found out. He was mass reported by a group of 'zilians and banned almost immediately, but unbanned within 2 hrs.
|
# ? Jul 28, 2016 20:51 |
|
Tippis posted:Multi-role? Definitely. There are certainly other multi-role ships, and certainly ships that does some particular thing better, but if you want to do everything in one ship, it's hard to beat. Exploration is probably its weak spot — with “only” 25:ish Ly range with a decent, unmodded, setup but a bit of engineer grinding will now happily put it in the 30+ range, which is where I personally feel a proper exploration ship needs to be. I might be misremembering the Anaconda being the one for that. Tippis posted:For pure exploration, though, it's still the Asp Explorer (or Anaconda if you can stand the sluggishness and feel a need to bring extra everything). I'll give the Explorer a try at some point, thanks.
|
# ? Jul 28, 2016 20:57 |
|
Fishreds99 posted:They held up just fine with class 8 banks. FD had automated bans if a critical amount of reports are reached is what we found out. He was mass reported by a group of 'zilians and banned almost immediately, but unbanned within 2 hrs. Panch posted:I'm sorry my posts are giant goonsay walls. I'm also still super wish listing for a just x4 Medium mount "Not Quite Heavy Fighter". Like a Federal Courier, or an Imperial Vulture. Can't justify charging 50 million+ credits for just 4 mediums though, even if it was a shiny Imperial ship. So if we ever see one I expect it to have some super hamstrung thing like "Worse than an armored FDL jump range", strained power plant despite only 4 mediums, and assorted "worse than a Viper MK 3/4 despite being more expensive" issues. Section Z fucked around with this message at 21:09 on Jul 28, 2016 |
# ? Jul 28, 2016 21:06 |
|
I like the Asp Explorer as a multirole a lot. It's too chumpy to bring into a real fight, for me at least, but it's fine for ratting in a regular RES. It can hold a mess of cargo for not being a dedicated trader, and it's way less expensive than anything that would be considered a "next step up" multirole from there, like a Clipper or Python. It also has insane jump range, even while fully laden, which makes it good for trading or effing around with Engineers.
|
# ? Jul 28, 2016 21:10 |
|
Hav posted:I might be misremembering the Anaconda being the one for that. Meh. The Anaconda is definitely the Python++ in terms of what roles you can fit it for — it's more of everything — but from a practical multi-role perspective, its needing a large landing pad really restricts where you can take the thing and what you can do with it. Lots of trading, misison-running, and many good bounty-hunting spots are tied to outposts. You can live without them, but it's just more work. deadly_pudding posted:I like the Asp Explorer as a multirole a lot. It's too chumpy to bring into a real fight, for me at least, but it's fine for ratting in a regular RES. It can hold a mess of cargo for not being a dedicated trader, and it's way less expensive than anything that would be considered a "next step up" multirole from there, like a Clipper or Python. It also has insane jump range, even while fully laden, which makes it good for trading or effing around with Engineers. This is also definitely true. For something like a quarter the cost of the Python, the AspE is definitely “good enough” for most things — you just don't want to push it in any of the rules outside exploring, where that jump range makes it second to none.
|
# ? Jul 28, 2016 22:13 |
|
El Grillo posted:E:D weird rock opera thing at Edinburgh Fringe: http://www.kotaku.co.uk/2016/07/25/theres-an-elite-dangerous-rock-opera-playing-this-years-edinburgh-fringe Thats not new my man, its from the 80s, behold! http://www.iancgbell.clara.net/elite/musical/ 1989 even.
|
# ? Jul 28, 2016 23:03 |
|
I've been rocking the python for a while now as my current main/multirole ship. Outfitted for exploration, combat and trading. currently at ~30ly range, 190 cargo cap, 3 large MCs and 2 medium seeker missiles, a rated thrusters etc. I could make it a bit more durable by dropping a 6E rack for a 6A shield gen and mod it, would give me a lot more survivability. I was originally going to be doing sothis/ceos runs in it but idk, guess I can always just swap it out for more cargo if I need it.
|
# ? Jul 28, 2016 23:57 |
|
So I had a T7 max cargo about a year ago and doing trade runs forever... Should I get back into it?
|
# ? Jul 29, 2016 00:11 |
|
zebez posted:So I had a T7 max cargo about a year ago and doing trade runs forever... Should I get back into it? i dunno. do you want to?
|
# ? Jul 29, 2016 00:18 |
|
Dreadwroth posted:Thats not new my man, its from the 80s, behold! Not quite. I wish that's what they were doing; I'd kill to see a stage production of Elite The Musical. I mean, just listen to this: https://www.youtube.com/watch?v=b2VgApQ0joY But that is not what they're doing. This is what is happening at Edinburgh Fringe: https://www.youtube.com/watch?v=VlzfFJpaw_s https://www.youtube.com/watch?v=VrHbT5nCSIE You can listen to more of it, here. VVVVV c'mon man, that doesn't even sync Alehkhs fucked around with this message at 03:52 on Jul 29, 2016 |
# ? Jul 29, 2016 03:01 |
|
Dreadwroth posted:Thats not new my man, its from the 80s, behold! Really wish this was the Ian Bell opera. https://www.youtube.com/watch?v=-QMjgkV1g1I
|
# ? Jul 29, 2016 03:07 |
|
In other news, the guys that did the FE2 intro got permission to use the orchestral version from this guy. https://www.kickstarter.com/projects/124468523/uncle-art-a-temporal-shift https://www.youtube.com/watch?v=E1qWEzBvLlw ah..sweet nostalgia..<3 Dante80 fucked around with this message at 03:14 on Jul 29, 2016 |
# ? Jul 29, 2016 03:12 |
|
So ar ethe recipes from engineers now cheaper too or do you only get more loot?
|
# ? Jul 29, 2016 08:08 |
|
Looks like quite a few are cheaper.
|
# ? Jul 29, 2016 08:11 |
|
Yolomon Wayne posted:So ar ethe recipes from engineers now cheaper too or do you only get more loot? They are vastly simplified. Most of the high-end element requirements are gone; regular material costs are down; and the compositions are just generally far more sensible in terms of getting access to the bits you need. There are still some silly bottlenecks (mainly mission-only materials like nanobreakers and modular terminals), but requiring fewer helps a little bit.
|
# ? Jul 29, 2016 08:28 |
|
Tippis posted:They are vastly simplified. Most of the high-end element requirements are gone; regular material costs are down; and the compositions are just generally far more sensible in terms of getting access to the bits you need. Good, this is good.
|
# ? Jul 29, 2016 08:30 |
|
zebez posted:So I had a T7 max cargo about a year ago and doing trade runs forever... Should I get back into it? No Man's Sky comes out in less than two weeks on PC and PS4. Space exploration without the down time. I'm out until they have fully modeled and navigable ship interiors in ED.
|
# ? Jul 29, 2016 08:33 |
|
Hamelekim posted:No Man's Sky comes out in less than two weeks on PC and PS4. Space exploration without the down time. I mean I'm looking forward to the game too, but a ton of people seem to be hanging a lot of assumptions on something nobody's really played for more than a few minutes at a press event yet.
|
# ? Jul 29, 2016 09:03 |
|
Didnt they scrap the idea of multiplayer in NMS? I think they did, thats why i never bothered with it again.
|
# ? Jul 29, 2016 09:31 |
|
Yolomon Wayne posted:Didnt they scrap the idea of multiplayer in NMS?
|
# ? Jul 29, 2016 09:42 |
|
On NMS multiplayer, from an article dated May this year: quote:The game is a progressively expanding universe and the chances of meeting another player, another actual human player, in something like less than 1%. That is pretty intense! But DM21 Gaming came out with a video explaining just how multiplayer might happen.
|
# ? Jul 29, 2016 12:01 |
|
NMS seems like sort of different strokes for different folks: explore the universe by yourself and do the same thing over and over, while Elite at least has a bit of a multiplayer element to push your faction's agend.... by doing the same thing over and over. I'm going to buy NMS though that's more interest in experiencing it along with everyone else, but I think (hope) that in the long run Elite will become better.
|
# ? Jul 29, 2016 12:11 |
|
LCL-Dead posted:On NMS multiplayer, from an article dated May this year: Sorry for saying this, but that sounds like an elaborate "cant be arsed" to me. Although it is definitly not the game for me, i wish everyone else a good time with it.
|
# ? Jul 29, 2016 12:31 |
|
Tabletops posted:It's there, just unlikely you'll run into anyone. I'm not sure how navigation works, but if systems have unique ids I don't see why you couldn't meet up with a friend or randos online. I think the idea was that the players' various starting planets, which are random, will be so far-flung from each other that it's practically not feasible. Supposedly the procedural galaxy seed can generate like 18 quintillion planets. To put that in perspective, if you visit 1 new planet per second, it would take you 36 times the current estimated age of the physical universe to see them all.
|
# ? Jul 29, 2016 12:40 |
|
I'm imagining NMS multiplayer as Dark souls without being able to summon. You can see other players mark on the world once in a while and it is all connected, but you might not ever interact directly.
|
# ? Jul 29, 2016 13:32 |
|
Now the update has dropped, I'm going to jump back in for some Engineer grinding. I like the whole more resource drops thing, but it's weird that they got rid of some of the rare resource requirements altogether...? The system needed a little balancing, not nerfing into babyland. When I roll a level 5, I want to feel like I've loving earned it. Anyway, besides the FSD upgrades, are there any system upgrades that are useful for an exploration vessel? At a glance, it seems like some of the marginally useful upgrades for exploration would also chip away at my jump range. Anything I'm missing that I should check out before heading out to Jaques? Trustworthy fucked around with this message at 13:56 on Jul 29, 2016 |
# ? Jul 29, 2016 13:53 |
|
|
# ? May 25, 2024 16:34 |
|
You can decrease weight of some modules (although it might just be weapons 🤔)
|
# ? Jul 29, 2016 13:56 |