thespaceinvader posted:Another mod slot which is limited to cost 3 or less... Right. Then you can put Engine Upgrade in your first slot. Trust me I'm an expert.
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# ? Jul 29, 2016 19:56 |
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# ? Jun 5, 2024 22:13 |
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snuggling compartment with alt art rape face Dash
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# ? Jul 29, 2016 20:17 |
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Somebody paint "FREE CANDY" on a YT-2400.
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# ? Jul 29, 2016 21:16 |
Chemmy posted:Somebody paint "FREE CANDY" on a YT-2400. "RARE POKEMON INSIDE!"
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# ? Jul 29, 2016 21:19 |
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Or airbrush a rush cover album
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# ? Jul 29, 2016 21:34 |
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bunnyofdoom posted:Or airbrush a rush cover album Krieger is far too cool to be associated with Dash. (And already is an Old Republic character) Eimi fucked around with this message at 21:40 on Jul 29, 2016 |
# ? Jul 29, 2016 21:37 |
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do a daesh rendar with the isil flag theme
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# ? Jul 29, 2016 21:40 |
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Otisburg posted:do a daesh rendar with the isil flag theme Use the smuggling compartment to give him dead man's switch
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# ? Jul 29, 2016 21:41 |
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# ? Jul 29, 2016 22:40 |
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# ? Jul 29, 2016 23:27 |
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The portrait of Dashien Grey
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# ? Jul 29, 2016 23:43 |
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Holy poo poo
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# ? Jul 30, 2016 00:25 |
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The D.A.S.H. system: Demonstrate value Assert dominance Secure intimacy Heavy Laser Cannons
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# ? Jul 30, 2016 02:26 |
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Ringo Star Get posted:The D.A.S.H. system:
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# ? Jul 30, 2016 04:10 |
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Ugh, Dengaroo is loving filthy. Zuckuss crew just makes the game really unfun for anything with agility. I'm dreading Nationals ending up with me just facing 6 Dengaroos in a row. That would be loving hideous. It's kind of disheartening right now, I always seem to end up a step behind the meta. My current list is really, really solid for the meta at Yavin, and more than capable of taking down triple jumps in their current form, but Vassal is making me feel like I'm not going to see any at all, and making me really want to just run RAMMING SPEED Oicunn and Conners Deathrain for the purposes of 'gently caress you I don't need agility'. But that list is terrible, and I've been practiciing my curent one Ignore me I'm just whining.
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# ? Jul 30, 2016 23:22 |
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Anyone have any decent Triple Awesome Wing lists? I'm looking for alternatives to try out. I flew this against a weird Palp Aces list twice this past week and ate poo poo both games: quote:Tycho Celchu (26) My rolls were pretty awful when I had opportunities to launch my prockets and I'm finding the lack of barrel roll (other than on Jake) to be really detrimental in my ability to avoid fire from the Imp Aces accompanying Palpatine.
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# ? Jul 30, 2016 23:35 |
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Trip X? Wedge Wes Biggs is pretty much the pinnacle of that atm.
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# ? Jul 30, 2016 23:36 |
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spaceinvader Whats your current list?
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# ? Jul 30, 2016 23:37 |
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I'm thinking of brobots again for nationals, I think they do pretty well in any match up, although they don't really stand out in any. I'm leaning towards Hillbots (ptl & Adv sensors) for token tanking Dengaroo & jumpmasters. Soontirs will be a pain but large base boost + evade + focus should be able to weather his attacks well enough. It's early September, so in case of a Gencon release of wave 9, may consider a Fenngar build.
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# ? Jul 31, 2016 00:22 |
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Token tanking doesn't work nearly as well against Dengaroo as it sounds like it should. Having either Zuckuss there to reroll every good result, or 4-L0M to shut down the tokens entirely, is about the hardest counter there is to them.
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# ? Jul 31, 2016 00:26 |
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Strobe posted:Token tanking doesn't work nearly as well against Dengaroo as it sounds like it should. Having either Zuckuss there to reroll every good result, or 4-L0M to shut down the tokens entirely, is about the hardest counter there is to them. Zuckuss is reaally good and he's the all star on the party boat, though him and 4-lom together are just vicious. I like mechanics that poo poo on green dice, just wish rebels had better access(wedge excluded).
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# ? Jul 31, 2016 00:29 |
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Give rebs an astro or something that adds dice or dice fixing based on stress on the target.
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# ? Jul 31, 2016 00:50 |
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Otisburg posted:Give rebs an astro or something that adds dice or dice fixing based on stress on the target. "When attacking, you may choose a number of defense dice up to the number of stress tokens assigned to the defender. The defender must reroll those dice."
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# ? Jul 31, 2016 00:55 |
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Strobe posted:Token tanking doesn't work nearly as well against Dengaroo as it sounds like it should. Having either Zuckuss there to reroll every good result, or 4-L0M to shut down the tokens entirely, is about the hardest counter there is to them. Even with dengar using Zuckuss, there's only about a 10% chance of completely blanking out on three dice, so with focus and evade, you'll usually only take 0-1 damage, with a 90% chance of taking zero if Autothrusters is working. Dengar really needs to attack the same bot twice to push damage through which is easily controlled, and with IGC big base boost focus and evade, you have the power to chase down Manaroo.
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# ? Jul 31, 2016 00:59 |
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Strobe posted:"When attacking, you may choose a number of defense dice up to the number of stress tokens assigned to the defender. The defender must reroll those dice." This is a legit Good Thing, just tweak it to target in arc tho.
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# ? Jul 31, 2016 01:01 |
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hoiyes posted:This is a legit Good Thing, just tweak it to target in arc tho. "When attacking with a primary weapon"? I don't know of any Rebel ships that have a turret primary and an Astromech slot.
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# ? Jul 31, 2016 01:02 |
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Strobe posted:"When attacking with a primary weapon"? Nah, let rookies use it with torps on a stressbot'd target.
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# ? Jul 31, 2016 01:06 |
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Eh im not really down with making GBS threads on green dice even more. Thats what leads to more things like palpatine. Agil is already overcosted on older ships and it just gets worse the more red dice mod upgrades they make. The hyper accurate vs auto evade (palp, auto thrusters ect) arms race needs to slow down.
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# ? Jul 31, 2016 01:30 |
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hoiyes posted:Nah, let rookies use it with torps on a stressbot'd target. On the other hand, the absolute last thing TLTs need is for Y-wing Hogs to be able to attack three times and force multiple defense rerolls each attack. With Vectored Thrusters so they can actually keep things in arc even with that lovely dial. Since there are currently zero ships that have an Astromech slot and a missile slot, perhaps "When attacking with a primary or [torpedo] weapon"?
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# ? Jul 31, 2016 01:30 |
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zVxTeflon posted:Eh im not really down with making GBS threads on green dice even more. Thats what leads to more things like palpatine. Agil is already overcosted on older ships and it just gets worse the more red dice mod upgrades they make. The hyper accurate vs auto evade (palp, auto thrusters ect) arms race needs to slow down. Not to mention that having someone roll their green dice and then making them re-roll all their good results kind shits all over the red vs. green interactivity, and doubling down on that would make the game way less fun. Zuckuss is already not fun to play against, and at least Palp has the virtue of only affecting your own rolls. It creates a negative player experience, is what I'm saying.
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# ? Jul 31, 2016 02:45 |
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Zuckuss combined with ship builds that ignore stress is super unfun to play against, and he's 1 point.
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# ? Jul 31, 2016 03:02 |
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Something available only to Scum is really good and also really cheap. News at 11. EDIT: Honestly Scum having not one but two ships that have crew slots and also either don't need to turn around or have a way to turn around that isn't a red maneuver is what makes their crew so much better than points costs indicate. They can ignore stress unlike anything else because they can still do all of their relevant maneuvers with stress.
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# ? Jul 31, 2016 03:03 |
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Strobe posted:Something available only to Scum is really good and also really cheap. I could make an argument about Hera crew here, you do realize.
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# ? Jul 31, 2016 03:06 |
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I'd have sworn I made my opinion on Hera crew (and her cost, and the Ghost's pricing in general) clear in this thread before, but yes.
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# ? Jul 31, 2016 03:09 |
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Devlan Mud posted:I could make an argument about Hera crew here, you do realize. How is Hera as good as Zuckuss?
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# ? Jul 31, 2016 03:10 |
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If I could put Zuckuss on a Ghost, lol Hera is getting tossed out the airlock
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# ? Jul 31, 2016 03:11 |
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Devlan Mud posted:I could make an argument about Hera crew here, you do realize. What's the argument
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# ? Jul 31, 2016 03:28 |
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Larger ships are more fun to paint weird poo poo on so I continue to support large ships being a core part of the game, no matter which faction. Lambda, JM5k, ghost, 1300, doesn't matter. Ringo Star Get posted:The D.A.S.H. system:
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# ? Jul 31, 2016 03:32 |
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Finster Dexter posted:If I could put Zuckuss on a Ghost, lol Hera is getting tossed out the airlock Hera is super useful on the Ghost because of how many red manoeuvres it has. Hera + Zuckuss on the same ship would be amazing, I reckon.
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# ? Jul 31, 2016 03:35 |
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# ? Jun 5, 2024 22:13 |
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alg posted:What's the argument The idea that scum's advantage is ignoring stress with regards to maneuvering.
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# ? Jul 31, 2016 04:12 |