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I like the mockups that don't have a D-Pad. You can really tell the person who made them is an idiot.
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# ? Jul 31, 2016 02:53 |
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# ? May 11, 2024 11:09 |
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So, if the controllers are detatchable, imagine how much it'd suck to have a controller with a stick, a DPad, and nothing else. Hell, even it it's a two handed Wiimote Nunchuck approach, the DPad Stick controller sucks.
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# ? Jul 31, 2016 02:53 |
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I think some of those are sorta neat. I definitely think they'll have a button layout that resembles the "There's No Play Like It" logo thing they've been using recently though.
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# ? Jul 31, 2016 04:54 |
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Here's my theory: The buttons are all on the tablet, and the two controllers are snapped to the back.
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# ? Jul 31, 2016 05:02 |
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The screen is on the front and back.. That is the new gimmick used in some games. Controller on the bottom, same on both sides, pulls apart in two. I call it "worst idea"
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# ? Jul 31, 2016 05:20 |
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Neogaf mockups always suck. Back in the day when Project Cafe was all we knew the Wii U by, neogaf mockups had the gamepad as like an iphone thin screen that had its controls fold out from within.
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# ? Jul 31, 2016 05:21 |
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I mean, the first couple have the New 3DS eye tracking camera
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# ? Jul 31, 2016 06:35 |
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Here's another one I whipped up for you guys:
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# ? Jul 31, 2016 06:38 |
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i envision the screen being pretty small on the handset. they don't need to make it tablet sized when you can have it on the tv if you want. the 2 controller arms will look like a standard console controller with full, hand-sized ergonomic grips. they will double as the console mode controller when attached together. nintendo will sell a more portable set of controller halves as an extra for those who want to pocket the system that will make it look like a ds with no top screen. the screen on the handset will have a clamshell like cover that doubles back as a stand.
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# ? Jul 31, 2016 06:49 |
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Oh gently caress. The U-shaped controller makes a certain amount of sense now...
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# ? Jul 31, 2016 07:04 |
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Since nintendo loves shoving its handhelds into items in games (see: game boy horror, tingle tuner) I looked up what the shiekah slate looked like in the breath of the wild demo Well, that would certainly be something if it looked even halfway like that.
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# ? Jul 31, 2016 07:04 |
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that certainly looks like a wii u gamepad link is holding
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# ? Jul 31, 2016 07:08 |
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smell this posted:that certainly looks like a wii u gamepad link is holding The weird thing is the demo presumely didnt really use the gamepad in any way, which made me skeptic that was the case. also the wii u gamepad doesnt have a camera on its back or anything like the grips on the sides like that. edit: for reference i dont think the nx is goign to look exactly like that, outside maybe having a camera in the back. Tengames fucked around with this message at 07:23 on Jul 31, 2016 |
# ? Jul 31, 2016 07:14 |
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It seems more like the game was going to use more gamepad features and then they stripped them out when they decided on the cross-platform release.
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# ? Jul 31, 2016 07:22 |
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the mockups are way too faithful to the eurogamer design
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# ? Jul 31, 2016 07:24 |
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Raserys posted:the mockups are way too faithful to the eurogamer design No. Not really. They mostly look like a 3ds cut in half.
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# ? Jul 31, 2016 07:28 |
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This one is rad.
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# ? Jul 31, 2016 07:58 |
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Soul Glo posted:This one is rad. It looks like an android phone with controller bookends. Which honestly wouldn't be the worst form-factor, but I would hope the controller parts have like some grippy roundness to them on the back, the way the WiiU pad does.
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# ? Jul 31, 2016 11:15 |
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I wanna know how this guy fits into the NX news. Cause it seems to me Alpine Walkin' Guy might hold a few clues.
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# ? Jul 31, 2016 11:20 |
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I always wanted to hold a PS3 boomerang controller
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# ? Jul 31, 2016 11:45 |
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MUSCULAR BEAVER posted:I always wanted to hold a PS3 boomerang controller
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# ? Jul 31, 2016 11:59 |
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Falco was using the NX controller in that anime
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# ? Jul 31, 2016 12:08 |
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Jonas Albrecht posted:I wanna know how this guy fits into the NX news. Oh, it's simple, instead of integrated circuits the NX's controller uses miniature slave gnomes that live inside the shell.
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# ? Jul 31, 2016 12:44 |
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FactsAreUseless posted:I think there was a Sega Genesis controller shaped like that. You're likely thinking of the N64 boomerang controller. I remember people saying it's actually comfortable to use. Somehow. greatn posted:Falco was using the NX controller in that anime Saoshyant posted:
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# ? Jul 31, 2016 12:51 |
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Digital Foundry still trying to milk anything with the NX on the name, now compares how Gamecube/Wii emulation works on Tegra X1 so we have a basis of comparison if NX will be able to run those in its VC. https://www.youtube.com/watch?v=UGdHM8AIhvw This is using the Dolphin emulator on Android. Android adds some overhead, Dolphin is of course not 100% accurate, and the Shield Tablet isn't using Vulkan. And yet, framerates are close enough that taking those three things out of the equation, Nintendo could pull it off with proper accuracy if they thrown enough M2 wizards at it.
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# ? Jul 31, 2016 13:13 |
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So if the EG stuff is true, Breath of the Wild is probably going to be the most technologically impressive game we see on the system ever, and may look and play worse than the Wii U version. I don't like this. Saoshyant posted:Digital Foundry still trying to milk anything with the NX on the name, now compares how Gamecube/Wii emulation works on Tegra X1 so we have a basis of comparison if NX will be able to run those in its VC. 'Nintendo might get their 10 year old games running on it'. Good sign.
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# ? Jul 31, 2016 13:14 |
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Steve2911 posted:So if the EG stuff is true, Breath of the Wild is probably going to be the most technologically impressive game we see on the system ever, and may look and play worse than the Wii U version. What have you been reading to reach this conclusion? The Tegra X1 chip is vastly superior to both the CPU and GPU on the Wii U, and that's the old chip we know of. There's still a possibility it will be a superior one even. Hell, you quoted my comments about old system emulation. If you know anything about how emulation works you'd know the Wii U can't actually pull even Nintendo 64 properly. And that's from 20 years ago.
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# ? Jul 31, 2016 13:17 |
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Let's be fair to the Wii U - NOTHING can do the N64 "properly".
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# ? Jul 31, 2016 13:32 |
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Nintendo please tell me the pricepoint already
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# ? Jul 31, 2016 15:19 |
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ThisIsACoolGuy posted:Nintendo please tell me the pricepoint already 100,000 MyNintendo platinum coins
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# ? Jul 31, 2016 15:24 |
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DoctorWhat posted:Let's be fair to the Wii U - NOTHING can do the N64 "properly". The N64 often struggled to achieve this
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# ? Jul 31, 2016 15:33 |
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Jonas Albrecht posted:Cause it seems to me Alpine Walkin' Guy might hold a few clues. SnowWalk 1080 is the spiritual successor to WaveRace 64. Saoshyant posted:Digital Foundry still trying to milk anything with the NX on the name, Can't wait to watch so many DF videos that I get nostalgic for watching GameXplain videos.
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# ? Jul 31, 2016 15:40 |
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Dr Cheeto posted:100,000 MyNintendo platinum coins well its not like theres anything else to spend them on
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# ? Jul 31, 2016 15:44 |
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TheScott2K posted:The N64 often struggled to achieve this Haha, funny joke, but seriously that thing's architecture is a nearly-unparalleled nightmare for emulation.
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# ? Jul 31, 2016 15:48 |
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I have heard it described as not building an emulator for the N64, but as an emulator for a specific N64 game. And if it runs other stuff, bonus!
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# ? Jul 31, 2016 15:56 |
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MechaCrash posted:I have heard it described as not building an emulator for the N64, but as an emulator for a specific N64 game. And if it runs other stuff, bonus! Pretty much. The N64's GPU was fully programmable by the developer. While most games used the standard microcode that Nintendo and SGI provided, a few devs like Rare and Factor 5 chose to write their own to eke better performance out of 1995 hardware. Oh yeah, and the N64 GPU was horribly undocumented.
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# ? Jul 31, 2016 16:15 |
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Instant Sunrise posted:Pretty much. The N64's GPU was fully programmable by the developer. While most games used the standard microcode that Nintendo and SGI provided, a few devs like Rare and Factor 5 chose to write their own to eke better performance out of 1995 hardware.
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# ? Jul 31, 2016 16:19 |
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What does "fully programmable" mean in this context? Did the N64 GPU just have generic compute units instead of dedicated hardware blocks that performed specific tasks really efficiently (but inflexibly)? If so, that's interesting, I thought the change to amorphous programmable compute units was a recent thing (older computer GPUs had a certain number of blocks specifically tailored to each stage of its rendering pipeline so if your program was more bound by a stage of the pipeline that card wasn't optimized for you were SOL. More recently, cards, or at least NVidia ones, decided to just essentially make them all the same and dynamically allocate them which also makes GPGPU easier).
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# ? Jul 31, 2016 16:27 |
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My understanding is that the code in the carts would tell the N64 CPU that it should use "this" rendering program instead of the "other" rendering program. This being the Internet though someone has likely (and hopefully) written somewhere half a book explaining the actual process.
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# ? Jul 31, 2016 16:33 |
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# ? May 11, 2024 11:09 |
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DoctorWhat posted:Haha, funny joke, but seriously that thing's architecture is a nearly-unparalleled nightmare for emulation. Course I hadn't heard about that "fully programmable" GPU bit until now, granted that's vague but sounds like it might've been many years ahead of its time.
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# ? Jul 31, 2016 16:58 |