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When can I buy this?
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# ? Aug 2, 2016 02:36 |
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# ? May 28, 2024 04:55 |
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BetterLekNextTime posted:When can I buy this? I dunno, next summer maybe. I'll be starting to roll out internal friends and family Testflight like next week though. Don't spam the poor roguelike thread for it though. I'll probably put out asks in the Caves of Qud thread or @unormal on twitter occasionally for new inductions. Unormal fucked around with this message at 02:47 on Aug 2, 2016 |
# ? Aug 2, 2016 02:43 |
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Unormal posted:I dunno, next summer maybe. I'll be starting to roll out internal friends and family Testflight like next week though. Don't spam the poor roguelike thread for it though. I'll probably put out asks in the Caves of Qud thread or @unormal on twitter occasionally for new inductions. We wouldn't have to spam the thread if you gave us internal friends copies, thats all on you. What, I'm not your friend?
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# ? Aug 2, 2016 02:55 |
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Friend of mine who worked on The Pit sent me a key after I we were discussing general Roguelike stuff. I tried it out for a while, wasn't too bad actually. The crafting I have no idea how to proceed in, but hasn't held me back so far. Still on my first guy, a Marine on Normal difficulty. Haven't consulted any guides or anything on Skill ups but doesn't feel overwhelming so far. Got to lvl 12 so far. The durability complaint seems overstated; I haven't had a single thing go under even 50% durability that I actually needed to survive, and when they got close I just used one of the in game durability fixing thingers on them. One thing I feel will eventually kill me is being a marine I suck at opening boxes/repairing ammo dispensers, so I bet as the monsters ramp up in toughness I'll run out of ammo/grenades/other consumables and be stuck in a spot. Probably should also look up crafting recipes, but I told myself I'd do the first couple runs spoiler free. Have realized I should have been paying more attention to the decryption skill though for recipe access. I like all the monster assets, they're kind of a sci-fi cartoony that reminds me of 1980s board games like The Awful Green Things from Outer Space (hah! who else here is old enough to remember that one). One thing is that (so far) the levels seem a bit simplistic. I like the badging of the room types, especially when you're messed up and have to run back to a medical room, you can find it pretty quickly. And even each room being themed feels neat, like each one is a mini vault, and it does cut down on the feeling of wasted space other games have. But that said, most combat seems to be resolved in and around doors as they open, and there's not as much tactical chokepointing and maneuvering like say, DCSS. That also might be because I've chosen a fairly straightforward combat class, but the wide layout of hallways, and the (x) moves per turn system (as opposed to a nethack style 1 player turn = 1 monster turn, usually) don't seem to reward tactical positioning, or if it does you've got to soak some damage to do it. I think what could save it is evolving combat methods and tilesets/level organization in future. I've only found one skill gated weapon so far (a laser rifle) that I was already overskilled to use, and it was a big damage upgrade. As long as those bumps keep coming to combat the ever-rising monster difficulty, and I never get stuck in what feels like an "unfair" dead end (e.g. no ammo, not enough skill to use better weapons, can only proceed with arcane crafting, etc.) it should be pretty good. I do like the Marine's flexibility weapon wise; I started out knifing everything because I wanted to save ammo, and for the most part it worked. However while the ranged weapon drops have pointed to a relatively robust weapon tree, I'm not seeing the same thing with melee drops. The closest are these weird low durability daggers I keep finding.
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# ? Aug 2, 2016 02:58 |
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Tuxedo Catfish posted:See I can't stand that. I like games that hold up to being played even after they've been completely documented and mapped out and studied with nearly academic rigor, and you can't tell if you're playing that kind of game until after the fact. I'm right there with you brother. I get very little time to game, but unlimited time to pour through wikis. I like being prepared when I play a higher stakes game like this. But DRtC just released last week, so I'm not sweating it. I'm kinda looking forward to the next session specifically so I can go all autistic crazy man and document what I found.
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# ? Aug 2, 2016 03:28 |
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DRtC Report: Still enjoying the game, but the RNG can really be unpleasant sometimes. Was having a really good run, when a string of bad events basically killed me off from near full health 2 injury events with no options, followed by a MASSIVE! Siege and that was the end of me. Can really be frustrating to just die without much of a chance of doing anything about it
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# ? Aug 2, 2016 07:11 |
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Made it to day 8 of DRtC after losing my initial two survivors during a massive siege. The other two were left almost dead and were finished off when they sassed the wrong person and got shot to death. But at least they all got to use TOILET PAPER one last time before the end. Verdict: game owns.
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# ? Aug 2, 2016 07:58 |
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My last run ended 1 day from the border because ???/jason ran out of people to kill, got bored and hosed off (character spoiler), a++ would recruit again. Chainsaw may cost fuel but it's great for plowing your way to the exit during a siege.
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# ? Aug 2, 2016 13:05 |
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I think I've said this before, but I'm going to say it again: in DRtC, the Canadian border is an absolute nightmarish clusterfuck of repeated sieges - if you're tough enough to get there you might be tough enough to break through, but you will want a loving massive stockpile of bullets and some very fit survivors. I strongly recommend a survivor with a good shotgun and a high firearms skill, as the combination of the two lets you frantically chew up massive amounts of zombies in a real hurry, which you're definitely going to need to do at least once before the end. Also make sure everyone has a decent, non-breakable melee weapon that they can swing fast and that won't tire them out quickly. Aluminum bats are great because they almost always cause knockdown, aren't enormously heavy, and never break. Sledgehammers are horrifyingly good on a survivor with max or almost-max Strength and Fitness, but on basically anyone else they're practically a death sentence thanks to their weight and exhaustion. But if you do have a swolebeast fitness demon, holy gently caress, a sledge will let you knock down mobs of zombies like Sauron at the start of the LotR movies. I think there are three or four giant sieges in a row, with one or two opportunities to patch wounds and stock up on ammo in between. The final battle is a little unclear; once you see the Canadian border itself (not the bridge, the actual land border, it's pretty unmistakable), plant your feet directly on it and stand your ground. Your Canadian friends at the border will help you fight, but you'll still have to slug it out with a pretty huge horde for a short time before the winds of fortune turn in your favour. Once it happens - and you'll instantly know what "it" is, I'm not going to spoil it because holy poo poo - just pick off any zombies that come your way and watch as the rest evaporate into a fine red mist. Congratulations, you've won. That unexpected cameo at the very end though. Klaus Kinski posted:My last run ended 1 day from the border because ???/jason ran out of people to kill, got bored and hosed off (character spoiler), a++ would recruit again. Some of the unique characters are pretty hilarious. Almost all of them have some kind of hidden drawback in exchange for being really powerful; the ren faire fencer lady is deadly as gently caress with her rapier and can fight practically forever, but she yells her fool head off the whole time and riles up the zombies. Probably the nastiest unique-character drawbacks are the one you discovered, The Last Bodybuilder being unable to attack because he just grunts and flexes at the zombies instead, and that one anime magical girl who becomes more and more anime before finally exploding without warning, instantly dying and dealing severe damage to your entire party. Angry Diplomat fucked around with this message at 14:27 on Aug 2, 2016 |
# ? Aug 2, 2016 14:09 |
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I noticed your altl UI and figured this was coming. Though now I use the alternate (with the OSB turned off) and I think I like it more than the sidebar due to the fact its much smaller and out of the way. Is it possible to do UI modding on the workshop?
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# ? Aug 2, 2016 14:38 |
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Bought Death Road to Canada yesterday. Eventually had a run where I recruited a dog named Morgan. All the other humans die in a supply raid and I am resigned to another game over. But then, Morgan picks up the keys with his paws, puts them in the ignition, and continues the trip toward Canada. While this dog is driving a prius toward the Canadian border he picks up another dog, Kerri. You would assume all dogs are brave and good souls. You would be wrong, as I discovered that Kerri had the option to steal from traders and is a total grump who constantly complains. These two dogs make it to the Canadian border but die in the final siege, because dogs can't wield weapons and the number of zombies got way too big to kite. RIP Morgan and Kerri Game owns Zikan fucked around with this message at 16:18 on Aug 2, 2016 |
# ? Aug 2, 2016 16:06 |
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Unormal posted:I dunno, next summer maybe. I'll be starting to roll out internal friends and family Testflight like next week though. Don't spam the poor roguelike thread for it though. I'll probably put out asks in the Caves of Qud thread or @unormal on twitter occasionally for new inductions. I bought a lovely 10-key dongle for my surface book so I could crack at it, but if I could just pop off the tablet and play direct that'd be even better.
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# ? Aug 2, 2016 16:15 |
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Cephalocidal posted:I bought a lovely 10-key dongle for my surface book so I could crack at it, but if I could just pop off the tablet and play direct that'd be even better. Flip on all the overlay UI toggles in options, it's totally playable via touch; though some of the UI isn't fully converted yet and needs the directional overlay buttons to navigate. Cerepol posted:Is it possible to do UI modding on the workshop? No, not really at the moment. The UI is all Unity side and isn't particularly easy to expose to modders. Might be possible before release, though.
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# ? Aug 2, 2016 16:18 |
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Unormal posted:Flip on all the overlay UI toggles in options, it's totally playable via touch; though some of the UI isn't fully converted yet and needs the directional overlay buttons to navigate. Oh nice, title screen change and everything. Edit: Nope, still too rough for my tastes. Might have issues with the 10-input screen. Cephalocidal fucked around with this message at 16:50 on Aug 2, 2016 |
# ? Aug 2, 2016 16:46 |
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Cephalocidal posted:Oh nice, title screen change and everything. I still have a year of work left on it at least, so it's still super rough around the edges. It's fully playable now, but that's as high as the bar is so far.
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# ? Aug 2, 2016 16:54 |
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Unormal posted:I still have a year of work left on it at least, so it's still super rough around the edges. It's fully playable now, but that's as high as the bar is so far. Well, you've already got my support so I'll just keep pokin' at it once every month or two 'til it gets transit-happy.
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# ? Aug 2, 2016 16:57 |
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Klaus Kinski posted:Chainsaw may cost fuel but it's great for plowing your way to the exit during a siege. I got the chainsaw, took it into a siege full of fuel, and tried to start it like 20 times unsuccessfully, then died because I had really expected it to do something for me.
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# ? Aug 3, 2016 00:38 |
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Any idea if the talks at that Roguelike Club event are going to be recorded? I tweeted at the organizer but haven't gotten a response. I want to hear nearly every talk there.
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# ? Aug 3, 2016 01:17 |
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Sacrificial Toast posted:I got the chainsaw, took it into a siege full of fuel, and tried to start it like 20 times unsuccessfully, then died because I had really expected it to do something for me. Did you hold the attack button? It has a windup time of a second or so.
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# ? Aug 3, 2016 01:19 |
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Dr. Dos posted:Any idea if the talks at that Roguelike Club event are going to be recorded? I tweeted at the organizer but haven't gotten a response. I want to hear nearly every talk there. Don't think I can make it this September but I'd love to hear all the talks.
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# ? Aug 3, 2016 01:21 |
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Bought Death Road to Canada based on the commentary going on here, and I'm enjoying it so far. Made it 3 days out from Canada with one person out of four surviving a siege gone wrong, where I got myself backed into a corner and ran out of ammo on everyone. My last guy limps to the car, starts driving, then finds out that a bee flew in. He swats at it, gets stung, and dies
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# ? Aug 3, 2016 03:25 |
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Angry Diplomat posted:I think I've said this before, but I'm going to say it again: in DRtC, the Canadian border is an absolute nightmarish clusterfuck of repeated sieges - if you're tough enough to get there you might be tough enough to break through, but you will want a loving massive stockpile of bullets and some very fit survivors. I strongly recommend a survivor with a good shotgun and a high firearms skill, as the combination of the two lets you frantically chew up massive amounts of zombies in a real hurry, which you're definitely going to need to do at least once before the end. Also make sure everyone has a decent, non-breakable melee weapon that they can swing fast and that won't tire them out quickly. Aluminum bats are great because they almost always cause knockdown, aren't enormously heavy, and never break. Sledgehammers are horrifyingly good on a survivor with max or almost-max Strength and Fitness, but on basically anyone else they're practically a death sentence thanks to their weight and exhaustion. But if you do have a swolebeast fitness demon, holy gently caress, a sledge will let you knock down mobs of zombies like Sauron at the start of the LotR movies. God the anime girl is such a monster though. I've been trying to get through either of the extreme modes and getting her as your first party member when playing rare extreme is just like easy mode for the next few fights until you have to give her up. Still trying to figure out what her exact timer is though.
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# ? Aug 3, 2016 04:01 |
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Floodkiller posted:Bought Death Road to Canada based on the commentary going on here, and I'm enjoying it so far. Made it 3 days out from Canada with one person out of four surviving a siege gone wrong, where I got myself backed into a corner and ran out of ammo on everyone. My last guy limps to the car, starts driving, then finds out that a bee flew in. He swats at it, gets stung, and dies Should have told that bee to COOL IT. I mean, the same thing would happen. But you would be cooler for it. And maybe your character would die twice as sometimes happens to me!
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# ? Aug 3, 2016 05:07 |
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Big Sean posted:God the anime girl is such a monster though. I've been trying to get through either of the extreme modes and getting her as your first party member when playing rare extreme is just like easy mode for the next few fights until you have to give her up. Still trying to figure out what her exact timer is though. Still about DRtC: The timer is kinda obvious. Especially in hindsight. Everything is kinda hindsight, in a way. I knew the DSYP dude had 1hp going into that exploration mission. The one that was gonna feed my team. But I accidentally hit the space bar and I was controlling him alone. I got him eaten by a zombie, he deserved to go out not having shat his pants that day. So my two "Claims to have been a famous videogame streamers" survivors drove off. With a sad, but kinda funny, road trip story on the Death Road to Canada. GOTY 10 years.
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# ? Aug 3, 2016 07:06 |
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Indoor seiges are easier than outdoor as ling as you are strong enough. You can lead everything inside then hurl all the big stuff and them, then run in amd melee, then repeat till theyre all dead. Also change position constantly indoors. You need to think ahead about where everything will be in 10 seconds.
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# ? Aug 3, 2016 11:27 |
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Dr. Dos posted:Any idea if the talks at that Roguelike Club event are going to be recorded? I tweeted at the organizer but haven't gotten a response. I want to hear nearly every talk there. I believe so, @KawaiiDragoness on twitter is apparently going to be helming some sort of stream channel on twitch for this purpose whose exact name escapes me.
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# ? Aug 3, 2016 13:25 |
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enigma74 posted:Did you hold the attack button? It has a windup time of a second or so. This applies to starting the car, too. It kinda seems like you should be mashing the button, but just pressing and holding it works better. Floodkiller posted:Bought Death Road to Canada based on the commentary going on here, and I'm enjoying it so far. Made it 3 days out from Canada with one person out of four surviving a siege gone wrong, where I got myself backed into a corner and ran out of ammo on everyone. My last guy limps to the car, starts driving, then finds out that a bee flew in. He swats at it, gets stung, and dies Playing DRtC game with custom characters based on yourself and your friends & family is a lot of fun. Case in point: my in-game version got stung by a bee, so my spouse's in-game version tried to treat the sting with medical supplies. Unfortunately we were both incredibly bad at first aid and somehow botched it so badly that I died
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# ? Aug 3, 2016 14:33 |
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I keep wanting to pick up DRtC more and more based on posts in this thread. So good job, roguelike thread, you're selling me more games. Actual content, albeit about a not-really-roguelike and a trip report from months ago: Death Skid Marks was just kind of obnoxious and unfun, sort of disappointing. Good concept, I thought. But I didn't enjoy the actual gameplay.
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# ? Aug 3, 2016 18:30 |
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DACK FAYDEN posted:I keep wanting to pick up DRtC more and more based on posts in this thread. So good job, roguelike thread, you're selling me more games. I was trying to hold off on buying this game but the posts in the thread are overwhelming, I'm pretty much obligated to buy it now. Especially since I played Wasted and it was not for me at all. Just never clicked as fun for me. Also what ever happened to the new thread with the amazing thread title I've now forgotten?
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# ? Aug 3, 2016 18:51 |
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Its where you're @
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# ? Aug 3, 2016 18:53 |
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Dr. Dos posted:Any idea if the talks at that Roguelike Club event are going to be recorded? I tweeted at the organizer but haven't gotten a response. I want to hear nearly every talk there. ExiledTinkerer posted:I believe so, @KawaiiDragoness on twitter is apparently going to be helming some sort of stream channel on twitch for this purpose whose exact name escapes me.
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# ? Aug 4, 2016 03:03 |
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I will say it's very strange to be travelling twice in as many months to international rougelike events. What the heck, future.
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# ? Aug 4, 2016 03:40 |
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Unormal posted:I will say it's very strange to be travelling twice in as many months to international rougelike events. What the heck, future. It is the cyberpunk dystopia we deserve. THE BEST CYBERPUNK DYSTOPIA
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# ? Aug 4, 2016 06:43 |
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I marvel at the fact that there are so many Roguelike events that I can now get them entirely confused!
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# ? Aug 4, 2016 13:20 |
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https://twitter.com/SpikeChunsoft_e/status/761087936037130241
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# ? Aug 5, 2016 07:54 |
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Shiren's in third place.
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# ? Aug 5, 2016 18:27 |
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TooMuchAbstraction posted:I've played 4 hours so far by Steam's clock; in that time I've completed two runs successfully (beating the boss on level 5, but the game makes it quite clear that there's more game to be unlocked) and died 7 times. Like most Arcen games, it has potential but is flawed. It's basically a twin-stick shooter / bullet hell / Binding of Isaac game. Unusually, it gives you a free hit in each room (your shield, which recharges between rooms), and you can actually upgrade that to 2 hits per room, which should be a hint as to how often you end up getting hit despite your best efforts. Whether that's down to bad skill, bad luck with enemy spawns, bad level design, or bad graphical design is hard to say. I will say that while I rarely found myself saying "what hit me?", the game gives me a headache after even moderately extended play. It's very shiny. My favorite innovation in Starward Rogue, hands down, is the
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# ? Aug 5, 2016 18:45 |
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Tuxedo Catfish posted:Shiren's in third place. According to the Steam thread, it's likely because the two games ahead of it don't have English translations yet.
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# ? Aug 5, 2016 18:51 |
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Floodkiller posted:According to the Steam thread, it's likely because the two games ahead of it don't have English translations yet. Oh, okay, that's fair I guess. I'd just like to buy Shiren after all the time I spent playing it on a SNES emulator.
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# ? Aug 5, 2016 18:54 |
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# ? May 28, 2024 04:55 |
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Shiren is the only game on that list I've even heard of.
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# ? Aug 5, 2016 20:37 |