|
You worry too much.
|
# ? Aug 2, 2016 16:20 |
|
|
# ? Jun 8, 2024 06:21 |
|
Seriously, if we don't get a skyscraper level that lets us rappel down the side of a glass and steel building 200+m above ground, something will have gone horribly wrong.
|
# ? Aug 2, 2016 16:26 |
|
I hope the FOV of the cameras is a joke, a really bad joke and will be hotfixed by tomorrow.
|
# ? Aug 2, 2016 17:13 |
|
Cardboard Box A posted:No, I constantly get things wrong and teammates don't know what I am talking about. Common names should be exposed as often as possible please, not just in the corner of your screen in the drone phase. I'm with you on this, I really really SHOULD know the maps by now, but I don't. This is very welcome for someone like me, also compass in drone/camera will help a ton.
|
# ? Aug 2, 2016 17:39 |
|
Paradigmata posted:I hope the FOV of the cameras is a joke, a really bad joke and will be hotfixed by tomorrow. It now forces you to default FoV, which is the intended behaviour, so no.
|
# ? Aug 2, 2016 17:45 |
|
Servers having trouble for anyone else? I've got like 2 seconds delay on all my actions.
|
# ? Aug 2, 2016 18:42 |
|
Not sure, but I got disconnected once. Bugs seen so far: Enemy Weapon still has the visual shooting effect after killing the enemy and laying on the ground. Rook not looking in the direction he is shooting. Blackscreen disconnect from ranked game. /e 3 people dropped in current ranked Paradigmata fucked around with this message at 18:59 on Aug 2, 2016 |
# ? Aug 2, 2016 18:52 |
|
Man maybe I'm just getting super unlucky but I feel like shields are even shittier, constant headshots straight through them, both doing that and having it done to me over and over today.
|
# ? Aug 2, 2016 18:59 |
|
How's the new map? Can sledge just smash everything everywhere?
|
# ? Aug 2, 2016 19:06 |
|
amitlu posted:From the Dust Line update: Keeping new stuff overpowered for a few weeks/months before the balancing hits is really common with F2P/P2W games, it happened to TF2 a bunch.
|
# ? Aug 2, 2016 19:07 |
|
i'm an adult so i just spent like 6 dollars on the season pass so i can p2w with the operators but is there any way you can stop adding in roaming defenders so i can pick an operator who isn't rook once in a while?
|
# ? Aug 2, 2016 19:42 |
|
Cardboard Box A posted:They're just going to remove the the frags from Sledge soon then. You want frags? Buy a DLC operator. This is not a F2P game and should not be balanced like one because F2P balance is usually garbo
|
# ? Aug 2, 2016 19:48 |
|
people are also dramatically overstating the importance of frag grenades, which are not even very good.
|
# ? Aug 2, 2016 19:52 |
|
4 Frags for the attacking team is more than enough but it's totally okay for the defending team to have 5 Nitro Cell if they so desire? Especially considering Nitro Cell is so much better as a thrown weapon since you don't get a "here is where it is, run away" arrow like you do for all the different kinds of grenades.
|
# ? Aug 2, 2016 20:22 |
|
A 50S RAYGUN posted:people are also dramatically overstating the importance of frag grenades, which are not even very good. Also Jager.
|
# ? Aug 2, 2016 20:43 |
|
Caveira owns. M249 also owns.
|
# ? Aug 2, 2016 21:17 |
|
HOOLY BOOLY posted:4 Frags for the attacking team is more than enough but it's totally okay for the defending team to have 5 Nitro Cell if they so desire? Especially considering Nitro Cell is so much better as a thrown weapon since you don't get a "here is where it is, run away" arrow like you do for all the different kinds of grenades. Frags and nitros behave very differently and can't really be directly compared. Generally speaking nitros feel pretty well balanced, and frags are much harder to balance outside of limiting the total number of them in play because they're cookable and can be thrown from much further away, which you can't really do much about without basically making them not frag grenades. The only way to give more operators the option of using frags might be to make them limited to 1 frag per operator and then to let Thermite have a nade again, and idk who else would be a good candidate for a nade. 6 frags seems like it would be too much on an attacking team, and I can imagine pretty much every non-hostage round being a case of attackers running as many frags as they could if there were more guys with them.
|
# ? Aug 2, 2016 21:45 |
|
after a long hiatus of not playing this game i tried it out and got immediately owned it was fun thanks hard
|
# ? Aug 2, 2016 21:56 |
|
After a long hiatus of not playing this game I tried it out and immediately owned people. It was fun. Then my teammates shot each other and remained stoically silent when flanked and we lost anyway. Then I got matched up against them with two level 13s. We lost.
|
# ? Aug 2, 2016 22:02 |
|
lohli posted:6 frags seems like it would be too much on an attacking team, and I can imagine pretty much every non-hostage round being a case of attackers running as many frags as they could if there were more guys with them. Why isn't every attacking team composed of Sledge, Buck, and 3 Recruits, then?
|
# ? Aug 2, 2016 22:11 |
|
After extensive review of our statistics we've determined that every member of the attacking team having a gun makes them far too powerful and difficult for the defending team to protect against. As a result we've removed guns from all attacking team members except Buck and Blackbeard. We think this will add more tactical depth to the game. On an unrelated note, Season Pass holders may now equip the SPAS-12 and nitro on any defending character.
|
# ? Aug 2, 2016 22:16 |
|
the problem with the nitro cell vs frag debate is that the attackers don't really have a vested interest in finding a singular spot and losing the round if they give it up like the defenders do. there's a reason, you know, there are separate pools of attackers and defenders, because they're both expected and required to do different things.
|
# ? Aug 2, 2016 22:32 |
|
Foehammer posted:Why isn't every attacking team composed of Sledge, Buck, and 3 Recruits, then? Because recruits only get 1 frag and lose the advantage of attachments and gadgets.
|
# ? Aug 2, 2016 22:33 |
|
I'm somewhere in the 130 level range, gold 4, and I rarrrrely see grenade kills or get killed by them. Is gameplay that different on pc than console?
|
# ? Aug 2, 2016 22:47 |
bobua posted:I'm somewhere in the 130 level range, gold 4, and I rarrrrely see grenade kills or get killed by them. Is gameplay that different on pc than console? Nope I'm 77 on ps4 and never see grenade kills. Lots of c4 kills though. Love the new map. Can't comment on the new operators though because I keep getting killed instantly.
|
|
# ? Aug 2, 2016 23:51 |
|
The best thing about this update, bar none, is that Dwyer Hill skins can now be bought for renown. Also, grenades aren't weapons, they're used for blowing up obstacles like armoured panels, shields, frost traps, and mute jammers if no-one's picked Thatcher.
|
# ? Aug 3, 2016 00:44 |
|
UnfortunateSexFart posted:Nope I'm 77 on ps4 and never see grenade kills. Lots of c4 kills though. I'm ps4 also, should have been more specific.
|
# ? Aug 3, 2016 00:55 |
|
What's "mobility" stat mean on guns, time to aim down sights?
|
# ? Aug 3, 2016 03:08 |
|
Huh, one of my kapkan traps just went off, killing a baddie, and rather than getting points for the kill, I lost 10 because I destroyed a team gadget (mine).
|
# ? Aug 3, 2016 03:29 |
|
Lemon-Lime posted:The most important Kapkan buff is that he can place the traps at any height now, so place them at melee height so they trigger when the enemy pokes a hole in the barricade. Does this mean you can get blown up by punching a hole in a barricade that has a Kapkan trap at the exact height you punched?
|
# ? Aug 3, 2016 03:33 |
|
Digirat posted:What's "mobility" stat mean on guns, time to aim down sights? Mostly hipfire. But also maybe that too.
|
# ? Aug 3, 2016 03:34 |
|
Gunder posted:Does this mean you can get blown up by punching a hole in a barricade that has a Kapkan trap at the exact height you punched? Yes. Be careful.
|
# ? Aug 3, 2016 04:01 |
|
not sure if it's intentional, hard, but i got wasted by a crossbow bolt thru a wall that was barricaded
|
# ? Aug 3, 2016 04:23 |
|
The new attachment feels like it makes a big difference. Coming from other shooters and how lethal everything is here, it feels like it takes a year to aim, especially with the ACOG, so I'll probably always be taking it on the weapons that have it I do find it kind of weird that there's still many weapons that just have the one option for that slot, if the reason for adding the new attachment was to stop the problem of there only being 1 option that is objectively better than nothing
|
# ? Aug 3, 2016 04:54 |
|
Gunder posted:Does this mean you can get blown up by punching a hole in a barricade that has a Kapkan trap at the exact height you punched? No, this is misinformation.
|
# ? Aug 3, 2016 05:09 |
|
people are already leaving DBNO players for interrogations, which leaves me with the unenviable task of executing DBNO people i can't reach in time. when will i be reimbursed for this lost renown hard
|
# ? Aug 3, 2016 05:21 |
|
Tactical realism basically means you run out of ammo really quickly. https://streamable.com/hcpz https://streamable.com/jk8f Party Plane Jones fucked around with this message at 06:22 on Aug 3, 2016 |
# ? Aug 3, 2016 05:58 |
|
A 50S RAYGUN posted:people are already leaving DBNO players for interrogations, which leaves me with the unenviable task of executing DBNO people i can't reach in time. when will i be reimbursed for this lost renown hard You shall receive your compensation in the form of a lifetime of nightmares, accompanied by seeing first-hand the widow and/or children of the now-deceased operative grieve about their loss and wonder whether they really did die during a "training accident". Is this satisfactory?
|
# ? Aug 3, 2016 07:45 |
|
Interrogation lasting much longer with the risk/reward being that you get more updates but you can be interrupted/shot at any time and then the DBNO attacker can be picked back up is a really interesting idea that could be explored.Party Plane Jones posted:Tactical realism basically means you run out of ammo really quickly.
|
# ? Aug 3, 2016 08:33 |
|
|
# ? Jun 8, 2024 06:21 |
|
Fresh Shesh Besh posted:No, this is misinformation. No, it's not. I've had it happen to me several times. If you melee a barricade and your model clips through the laser while punching a hole in the barricade, it will blow up.
|
# ? Aug 3, 2016 08:38 |