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ZWZ posted:If its perfect why do I keep getting c.s when its too far to connect vs Johnnys fat rear end https://a.pomf.cat/kqcdtj.webm
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# ? Aug 4, 2016 17:56 |
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# ? May 13, 2024 09:48 |
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play guilty gear
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# ? Aug 4, 2016 18:14 |
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I want burst in marvel so you can be constantly reminded of the inevitably of doom missiles
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# ? Aug 4, 2016 19:18 |
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https://www.youtube.com/watch?v=RIez53JJB1Y I thought at first he was a Capcom plant. But he never said he thought the game was good or amazing.
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# ? Aug 6, 2016 03:47 |
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Causal players can play with Jwong! Buy our costumes! We can League of Legends too!
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# ? Aug 6, 2016 04:02 |
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no posts about topanga charity cup anywhere huh anyhow play marvel https://a.pomf.cat/gtykkd.webm
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# ? Aug 6, 2016 09:09 |
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Play Marvel https://a.pomf.cat/fbvlzy.webm
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# ? Aug 6, 2016 13:23 |
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Microwaves Mom posted:https://www.youtube.com/watch?v=RIez53JJB1Y
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# ? Aug 6, 2016 13:50 |
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AnonSpore posted:For an example of lovely bursts see MKX MKX breakers come at a pretty high resource cost and reset neutral, I think they're good even if there's no system for bait/punish.
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# ? Aug 6, 2016 14:19 |
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mango sentinel posted:MKX breakers come at a pretty high resource cost and reset neutral, I think they're good even if there's no system for bait/punish. high resource cost its super meter youre never gonna use it for anything else if you can use it to burst
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# ? Aug 6, 2016 14:42 |
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mango sentinel posted:MKX breakers come at a pretty high resource cost and reset neutral, I think they're good even if there's no system for bait/punish. Now I haven't played MKX as much as MK9 but at least in MK9 it was hella easy to lock the opponent in an actual infinite and force them to wait until they got 2/3 of a super just to not insta-lose. 99% of the time, Combo Breakers are there just because game designers are too bad to prevent infinities.
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# ? Aug 6, 2016 14:46 |
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dangerdoom volvo posted:high resource cost its super meter youre never gonna use it for anything else if you can use it to burst EX moves get used a lot in X and managing your meter between you damage output and ability to prevent damage a good strategic layer. Also, it burns your stamina for a while which is arguably more important than the ex meter.
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# ? Aug 6, 2016 14:55 |
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Jack Trades posted:99% of the time, Combo Breakers are there just because game designers are too bad to prevent infinities.
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# ? Aug 6, 2016 15:06 |
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Jack Trades posted:Now I haven't played MKX as much as MK9 but at least in MK9 it was hella easy to lock the opponent in an actual infinite and force them to wait until they got 2/3 of a super just to not insta-lose. MKX cut down on a lot of the dumb infinite pressure/unblockable bullshit MK9 had, and I feel like it made EX moves more useful too, so now the main use for meter isn't just "bursting". They also added a weird alpha counter thing that no one uses because THAT one is too expensive for what it gets you. I think it eats stamina too.
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# ? Aug 6, 2016 15:14 |
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Endorph posted:bursts in guilty gear, are good Hence 99% of the times and not 100%.
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# ? Aug 6, 2016 16:04 |
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Jack Trades posted:Now I haven't played MKX as much as MK9 but at least in MK9 it was hella easy to lock the opponent in an actual infinite and force them to wait until they got 2/3 of a super just to not insta-lose. Any infinites in the MK were bugs and are long gone. I can't actually think of a game that has both combo breakers and infnites. The three main games that have combo breakers are KI, MK, and GG. KI and MK definitely don't have infinites and I'm pretty sure neither does GG. Marvel has infinites and doesn't have combo breakers. Maybe there there are games that have both infinites and combo breakers, but it's just some niche game that no one except hard core FGC players have ever played. I'm not sure how finding some niche game with stupid mechanics proves anything.
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# ? Aug 6, 2016 16:29 |
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tvc
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# ? Aug 6, 2016 16:32 |
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I don't know what tvc stand for which just proves my point.
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# ? Aug 6, 2016 16:33 |
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heres everything you need to know about Tatsunoko Vs Capcom https://www.youtube.com/watch?v=GeD_zu7wEkg
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# ? Aug 6, 2016 16:38 |
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Endorph posted:id play casuals with justin wong same, but only on xbox live.
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# ? Aug 6, 2016 16:44 |
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Has there ever been a good burst system where burst is tied to the same meter as supers? I feel like that's always a bad idea.
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# ? Aug 6, 2016 17:55 |
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Microwaves Mom posted:same, but only on xbox live.
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# ? Aug 6, 2016 18:42 |
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Jmcrofts posted:Has there ever been a good burst system where burst is tied to the same meter as supers? I feel like that's always a bad idea. samsho 5 but that games meter is pretty weird and isn''t the standard "do super/ex move by spending specific amounts of this" meter so I dunno if that counts.
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# ? Aug 6, 2016 18:46 |
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darealkooky posted:samsho 5 how frequently are you bursting out of a combo in samsho
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# ? Aug 6, 2016 19:03 |
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it's not a combo heavy game like most that have burst but there are definitely situations where it can save your rear end, & using it like a gold burst in guilty gear can be a strong option
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# ? Aug 6, 2016 19:30 |
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Safety Scissors posted:Maybe there there are games that have both infinites and combo breakers, but it's just some niche game that no one except hard core FGC players have ever played. MK9 and Skullgirls are the two that that come to mind. Not sure if Skullgirls still has infinities or not but it used to when I played it. MK9 is infinite central though and they have NOT been patched out.
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# ? Aug 6, 2016 20:01 |
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Come on guys if we're gonna refuse to talk about Street Fighter V in the Street Fighter V thread at least be knowledgeable about other games we're shitposting about.
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# ? Aug 6, 2016 20:35 |
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Jack Trades posted:MK9 and Skullgirls are the two that that come to mind. Skullgirls has combo breakers?
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# ? Aug 6, 2016 20:51 |
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SuccinctAndPunchy posted:Skullgirls has combo breakers? ips when you hit any of the incredibly complicated and convoluted barriers to your combo
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# ? Aug 6, 2016 20:55 |
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I watched the topanga stream and my favorite tactic, wakeup 3f jab xx activate, has been replaced by wakeup fang j.mk
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# ? Aug 6, 2016 20:57 |
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Wakeup kim overhead into 900 damage HD combo
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# ? Aug 6, 2016 20:58 |
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mango sentinel posted:Come on guys if we're gonna refuse to talk about Street Fighter V in the Street Fighter V thread at least be knowledgeable about other games we're shitposting about. play marvel https://a.pomf.cat/ijmfxe.webm
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# ? Aug 6, 2016 21:35 |
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Zand posted:ips when you hit any of the incredibly complicated and convoluted barriers to your combo you baited the hook, now we just wait for a broken loose to bite
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# ? Aug 6, 2016 21:57 |
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Jack Trades posted:Now I haven't played MKX as much as MK9 but at least in MK9 it was hella easy to lock the opponent in an actual infinite and force them to wait until they got 2/3 of a super just to not insta-lose. Not that NRS isn't terrible at making fighting games but this wasn't true at all and you didn't play and don't know as much about MK9 as you think.
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# ? Aug 6, 2016 22:23 |
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dangerdoom volvo posted:you baited the hook, now we just wait for a broken loose to bite he won't bite because the standard response is a three page rule set for what triggers ips edit... lol bebop calling out Jack trades on not knowing what he's talking about wrt fgs. dude has as much or more experience than you and is also cooler. relax. Zand fucked around with this message at 22:41 on Aug 6, 2016 |
# ? Aug 6, 2016 22:39 |
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bebaloorpabopalo posted:Not that NRS isn't terrible at making fighting games but this wasn't true at all and you didn't play and don't know as much about MK9 as you think. At least Rain definitely had an actual infinite that you had to combo break out of in the final build of the game. I'm not sure about how many characters had infinites to be fair, but Rain definitely did. EDIT: Actually, maybe it was patched out of the console version and not PC version. In hindsight that wouldn't surprise me.
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# ? Aug 6, 2016 22:47 |
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Fereydun posted:play marvel gently caress fighting games. Play party games for kids instead. https://a.pomf.cat/qjdpvi.webm
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# ? Aug 6, 2016 22:51 |
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play uniel https://www.youtube.com/watch?v=IVueSM-Dxic
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# ? Aug 6, 2016 23:02 |
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why isn't doubles the standard format
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# ? Aug 6, 2016 23:02 |
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# ? May 13, 2024 09:48 |
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Jack Trades posted:At least Rain definitely had an actual infinite that you had to combo break out of in the final build of the game. He doesn't though. Like I don't think Rain ever had an infinite. It was just Cyrax and Smoke because they had ways to reset you into meaty unblockables. Kabal had an infinite blockstring that was really hard to do. bebaloorpabopalo fucked around with this message at 23:07 on Aug 6, 2016 |
# ? Aug 6, 2016 23:04 |