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Eh I'm just a bit cranky. I know there is a ton of stuff that goes into any given development and blah blah blah.
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# ? Aug 6, 2016 19:43 |
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# ? Jun 13, 2024 04:30 |
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Endorph posted:https://www.youtube.com/watch?v=3GmjaHH5r1I Beautiful.
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# ? Aug 6, 2016 19:49 |
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Endorph posted:https://www.youtube.com/watch?v=3GmjaHH5r1I This is indeed amazing. Did even you know that Khazrak was there? Because if not, I can only imagine your very pleasant surprise at receiving backup. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Aug 6, 2016 20:56 |
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Chomp8645 posted:I think most of the gameplay mods do more harm than good. I consider myself a Total War enthusiast and I used a pretty restrained mod list. My recommendations... Did you get a 4tpy mod that also adjusts building/research times?
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# ? Aug 6, 2016 21:20 |
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Shimrra Jamaane posted:Did you get a 4tpy mod that also adjusts building/research times? No. The 4tpy mod should by default not change the number of turns that it takes to build or research anything. It just makes the years on the clock tick slower, basically. So a building that took three turns/three years before will now be three turns/0.75 years and that's about it. You can change that if you want but I wouldn't recommend it. The main purpose of the mod is just to prevent generals and agents from dying of old age all the time before you can even remember their names.
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# ? Aug 6, 2016 21:26 |
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Endorph posted:https://www.youtube.com/watch?v=3GmjaHH5r1I Khazrak is the true tactical genius of the warhammer multiverse, he infiltrates an entire army into the battlefield.
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# ? Aug 6, 2016 21:39 |
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I'm a big fan of vampire armies just straight turning into dust when you stomp them. Better than the rundown of a bunch of crossbowmen, etc.
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# ? Aug 6, 2016 22:01 |
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Endorph posted:yeah it's weird that the only female unit in the entire game is the rando vampire lady from vampire counts. oh and the damsel. i can get that greenskins and beastmen and dwarfs are all dudes (are they? iunno warhammer fantasy lore) and i can even buy that every army in the world is male-dominated but idk you could slap some female models into like, the peasant archers and stuff. As others have said, this is pretty true to the source material, a 30-year-old, fantasy tabletop miniatures game. I'm not sure if it's the same for fantasy, but the 40k Ork are actually asexual fungi that reproduce by releasing spores everywhere they go. I'm not making this up. The spores grow into fully formed 'male' Orks that emerge and Waaagh months or years later, which is why Orks keep reemerging on planets where they've been defeated. Beastwomen do exist, but are supposed to be docile brood mares. The elves probably have the most female soldiers by far, but I don't think even they are mostly female. It's just that most of the males also look female.
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# ? Aug 6, 2016 22:04 |
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Chomp8645 posted:No. The 4tpy mod should by default not change the number of turns that it takes to build or research anything. It just makes the years on the clock tick slower, basically. So a building that took three turns/three years before will now be three turns/0.75 years and that's about it. Doesnt not changing recruitment and experience time completely break the game because all your agents/generals get super powerful way too fast?
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# ? Aug 6, 2016 22:34 |
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Shimrra Jamaane posted:Doesnt not changing recruitment and experience time completely break the game because all your agents/generals get super powerful way too fast? I'm not sure what you mean. It will still take the same number of turns for them to do anything, include leveling up. They just won't die of old age.
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# ? Aug 6, 2016 22:40 |
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Chomp8645 posted:I'm not sure what you mean. It will still take the same number of turns for them to do anything, include leveling up. They just won't die of old age. I mean way to fast in game time. So you'll get stuff in 200BC that you shouldn't have until 1 AD.
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# ? Aug 7, 2016 00:41 |
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Shimrra Jamaane posted:I mean way to fast in game time. So you'll get stuff in 200BC that you shouldn't have until 1 AD. Do you mean that it bothers you to use certain units outside of when they might have been fielded historically? Aside from not having named characters drop dead all the time, splitting years into multiple turns allows you to see seasonal effects on the grand campaign map.
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# ? Aug 7, 2016 01:07 |
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I've a couple of greenskin campaign questions: An entire infantry line of black orcs or is it worth having some savage orc biggunz? Regular boar boy biggunz or savage boar boy biggunz? I keep looking at their stats and I just can't see either being obviously better. If I was going to have one big rear end monster - a spider or a giant? The giant has terror but the spider is a big loving spider.
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# ? Aug 7, 2016 01:08 |
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Funky See Funky Do posted:I've a couple of greenskin campaign questions: An entire infantry line of black orcs or is it worth having some savage orc biggunz? Regular boar boy biggunz or savage boar boy biggunz? I keep looking at their stats and I just can't see either being obviously better. If I was going to have one big rear end monster - a spider or a giant? The giant has terror but the spider is a big loving spider. I use a mix of Big'Uns and Black Orcs, the Big'Uns are faster and cheaper and generally killier so a mixed army performs better than a pure grindline of Blorcs imo. Giants are really good but the Spider is pretty much straight up better so if you're only bringing one take the spider. I normally take two Giants/one spider for my doomstacks but that's just me. Savage Orc variations aren't really worth messing with because they get wrecked by arrows and you have to go out of your way to replace them. If you could build them anywhere I'd probably use them over the regular versions in some cases but nah.
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# ? Aug 7, 2016 01:40 |
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Funky See Funky Do posted:I've a couple of greenskin campaign questions: An entire infantry line of black orcs or is it worth having some savage orc biggunz? Regular boar boy biggunz or savage boar boy biggunz? I keep looking at their stats and I just can't see either being obviously better. Black Orcs: armor piercing, best defenses, have the worst offense against lightly armored infantry Big'unz: Anti-large, passable defenses, good offense Savage Orc Biggunz: Anti-large, terrible defenses, great offense imo a mix of black orcs and big'unz is the best, with maybe a unit or two of savages mixed in mostly for tossing at enemy monsters like giants as for boar boys, you generally want regular boar boy big 'unz. savage boars are better when they're stuck in but their charges accomplish about the same thing and you want a unit that can live to get a few good charges in, not charge once then just kill the enemy unit and themselves. savage boars also completely die to things like archers or cannons if they get shots off as they charge in. giant vs spider: spiders are faster and have a fantastic charge - if you can get in on the side of a thin formation it can just stomp right on through from one side to the other. it also has a few archers on top that don't accomplish a whole lot but make it so that it's damaging enemies even as it's moving. giants are better when they're stuck into combat but lose to spiders in most other categories. it basically depends on if you want to use your monster as a supplementary frontline unit or as a big-rear end wrecking ball. former, go giant. latter, go spider.
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# ? Aug 7, 2016 02:02 |
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Endorph posted:as for boar boys, you generally want regular boar boy big 'unz. savage boars are better when they're stuck in but their charges accomplish about the same thing and you want a unit that can live to get a few good charges in, not charge once then just kill the enemy unit and themselves. savage boars also completely die to things like archers or cannons if they get shots off as they charge in. It's also really important to remember that the regular ones have bonus vs. large. They're my go to counter against demygryph knights as they match against them economically and they absolutely trash any other cav options in the game. The one reason I do like the savage ones as well, they do have a much stronger rear support charge against infantry which helps against tougher stuff like dwarves, basically only because you can guarantee they won't have cavalry.
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# ? Aug 7, 2016 04:36 |
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Net of Amyntok. Yes, your Blood Knights can just sit there for 50 seconds and get cut to ribbons by handgunners, cannons and halberdiers. I've no idea what Empire would be supposed to do without this spell. Game rocks.
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# ? Aug 7, 2016 06:14 |
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Somehow managed to unite all of the badlands and slaughter all of the other Greenskins tribes in one sitting on my first VH game. Time for a break. I know in normal most factions were hesitant to ever come south of the Silver Road for any reason. Is this the same for VH or will their inflated budgets embolden them?
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# ? Aug 7, 2016 07:38 |
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Chomp8645 posted:Please don't start this argument. They're not wrong.
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# ? Aug 7, 2016 07:51 |
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The magic mod I use nerfs Net of Amyntok; that's how good it is!
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# ? Aug 7, 2016 08:04 |
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Deified Data posted:Somehow managed to unite all of the badlands and slaughter all of the other Greenskins tribes in one sitting on my first VH game. Time for a break. You should pace yourself. There's still another 10 factions to be added to the game/s.
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# ? Aug 7, 2016 08:07 |
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Does anyone know of a mod that will make the AI either stop razing everything or at least prompt it to occupy razed settlements? E: Well I found one but now the AI will occupy settlements it shouldn't be able to. Funky See Funky Do fucked around with this message at 09:25 on Aug 7, 2016 |
# ? Aug 7, 2016 08:40 |
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The fallout after the massive world alliance against Chaos in my Empire campaign is kind of annoying. People who were longtime allies suddenly turning on me or declaring war on people they'd been fighting alongside turns before. I rushed down Archaon and his cronies in the hopes I could finally relax and work on getting achievements and poo poo but what actually ended up happening was I got dumped into wars on 4 different fronts instead of the 2 it was before (Chaos and Greenskins) and all but three of my allies betrayed me.
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# ? Aug 7, 2016 13:04 |
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AI grand campaign chaos might need to be nerfed a little. First playthrough of the beastmen and it was a fun struggle up until the second chaos invasion when chaos straight-up curbstomped the entire map. After I finished the campaign goals I just let the game run for a bit and total war ended up in a pax chaosium with only skaeling, varg, beastmen and chaos left and no one warring.
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# ? Aug 7, 2016 13:14 |
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I think AI Empire is the problem more than AI Chaos. Empire can never seem to get going in my games - 5 campaigns in and the only time they've been in any shape at all is when I played Dwarfs and decided to march up to Kraka Drak and fight Chaos from there. All the Empire had to deal with was Skaeling and they still couldn't cope.
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# ? Aug 7, 2016 13:32 |
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Corrode posted:I think AI Empire is the problem more than AI Chaos. Empire can never seem to get going in my games - 5 campaigns in and the only time they've been in any shape at all is when I played Dwarfs and decided to march up to Kraka Drak and fight Chaos from there. All the Empire had to deal with was Skaeling and they still couldn't cope. In fairness, most human players probably can't deal with a front that wide either.
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# ? Aug 7, 2016 13:51 |
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Funny, AI Empire did pretty well against Chaos in my Dwarf game. They didn't get past Talebheim.
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# ? Aug 7, 2016 15:37 |
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I remember one campaign where the empire and half of the other human factions sent stacks to help Kislev and wiped out chaos before they got rolling. I was the VC and after that it was pretty much impossible because I was the only bad guy left on the map and they all came for me next. Every other campaign I've played chaos razes the north practically unopposed and by that point the Empire has a tough time stopping them.
Trujillo fucked around with this message at 15:46 on Aug 7, 2016 |
# ? Aug 7, 2016 15:44 |
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Lol right after posting that I played a bit more of my Beastmen campaign. Empire are all over likes flies on poo poo so I skip off to fight the southern Bretonnians instead. Turn 86: the first Chaos event with the cinematic Turn 87: The tide rolls back! Turn 88: I say hi to Warriors and ally them Turn 89: Warriors of Chaos have been destroyed. Kislev are still going. loving Kraka Drak are still up and intact. All the Empire factions are still up or confederated except Averland which is VC. Guess it's up to me to bring Chaos to the world!
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# ? Aug 7, 2016 16:18 |
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Chaos invaded here at turn 140. The empire and all the electors are already dead and so is Bretonnia. Beastmen doing it for themselves.
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# ? Aug 7, 2016 16:35 |
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I know I played a Chaos campaign where Kislev was wiped out like turn 20 by the beastmen. They don't always do well but when they do factions just kinda silently disappear. Really the game just has a large random factor which is great. I've seen the Dwarves get rolled by the Orcs countless times, and I've seen them rule the entire badlands unchecked. Vampires are almost a coinflip whether they will stay contained or spread like a plague.
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# ? Aug 7, 2016 17:00 |
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madmac posted:I know I played a Chaos campaign where Kislev was wiped out like turn 20 by the beastmen. They don't always do well but when they do factions just kinda silently disappear. yeah its pretty great. In my empire game the VC are just chilling and the dwarfs (only the main dwarfs, the minor holds near the empire went loving berserk and had to get razed) are stagnant while i gobble up minor empire states. In my orc game they conquored the border princes and the dwarves are confederating with All the Holds, mean i dont actually conquor new land and instead just sack everything until i get enough armies to cover everything. Its a pretty drat good situation for an orc game tbh Agean90 fucked around with this message at 17:09 on Aug 7, 2016 |
# ? Aug 7, 2016 17:06 |
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Man, they are gonna get so much money from me. I played this game hardcore for a few weeks, then moved onto other stuff, but this beastmen DLC brought me right back into addiction mode and they haven't even released any of the factions that I love like Skaven, Chaos Dwarves and Ogres. What sort of pace of new DLC should we expect based on previous titles?
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# ? Aug 7, 2016 17:17 |
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Kisev would be great, because it would the be Total War version of a survive the horde mode. Just build up so you can survive the next wave of chaos marauders. Fight them off with bear cavalry and ice magic. Itd be a great mini campaign. No victory conditions, just a high score table of who survived the longest.
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# ? Aug 7, 2016 17:23 |
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fnordcircle posted:Man, they are gonna get so much money from me. I played this game hardcore for a few weeks, then moved onto other stuff, but this beastmen DLC brought me right back into addiction mode and they haven't even released any of the factions that I love like Skaven, Chaos Dwarves and Ogres. I think it's a minor DLC every 2 months or so and a major DLC once every 6-8 months.
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# ? Aug 7, 2016 17:27 |
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Yukitsu posted:I think it's a minor DLC every 2 months or so and a major DLC once every 6-8 months. Ah cool. I'm assuming minor DLC means a new race since a major DLC every 6 months would mean like 10 years before they're done with the factions
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# ? Aug 7, 2016 17:34 |
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fnordcircle posted:Ah cool. I'm assuming minor DLC means a new race since a major DLC every 6 months would mean like 10 years before they're done with the factions Minor DLC could be a new race or it could be something else, like new units.
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# ? Aug 7, 2016 17:44 |
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They'll probably start teasing Wood Elves by the end of August.
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# ? Aug 7, 2016 17:46 |
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I heard they were doing monthly DLC. They did a minor FLC/DLC with Blood Knights and Blood&Gore. Then they came out with Beastmen. So a minor DLC is due this month and then probably Wood Elves next month according to rumours.
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# ? Aug 7, 2016 17:46 |
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# ? Jun 13, 2024 04:30 |
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fnordcircle posted:Man, they are gonna get so much money from me. I played this game hardcore for a few weeks, then moved onto other stuff, but this beastmen DLC brought me right back into addiction mode and they haven't even released any of the factions that I love like Skaven, Chaos Dwarves and Ogres. Minor DLCs every 1-2 months is a reasonable expectation. For what it's worth, here's all the DLC packages on Steam and their status: https://steamdb.info/app/364360/dlc/ So you can see that most of them are just placeholders that haven't been touched since they were added a couple months ago, but they're already starting to play with DLC#4. The next DLC is almost certainly just a Lord pack so I think we'll get it pretty soon, TBH. The next FLC is also a new LL, so it all fits together. According to the data-mined info that has been correct so far Wood Elves were DLC 5 and Tomb Kings were DLC 8. madmac fucked around with this message at 17:52 on Aug 7, 2016 |
# ? Aug 7, 2016 17:48 |