|
There's a pretty stark difference in how Valve treat TI and how CCP treats AT. Namely that the latter uses a barebones staff who work after hours to do it, where as the former dump millions of dollars to put the event together.
|
# ? Aug 13, 2016 09:56 |
|
|
# ? May 31, 2024 02:12 |
|
it helps valve dump a shitload of money on the event when they personally make tens of millions on it through compendium/chest sales
|
# ? Aug 13, 2016 10:41 |
|
Plust most Eve players don't really care about the AT. Nevermind people outside if it. I can't imagine it being a very profitable event.
|
# ? Aug 13, 2016 10:46 |
|
Also EVE is only fun and cool to watch in edited, scripted, carefully directed video segments and not live.
|
# ? Aug 13, 2016 14:18 |
|
dialhforhero posted:Also EVE is only fun and cool to watch in edited, scripted, carefully directed video segments and not live. Yes the AT matched just lookböike a complete mess. Even with narators explaining. It's hard to tell what's going on.
|
# ? Aug 13, 2016 14:24 |
|
as a person who has never taken part in real pvp, i can still follow what's going on. maybe it's just because i'm so gosh darn good at eve online.
|
# ? Aug 13, 2016 14:31 |
|
As a person who doesn't play chess I can still follow what's going on. But I don't watch chess. Because watching chess is boring as gently caress. Like watching EVE online.
|
# ? Aug 13, 2016 17:18 |
|
Zephyrine posted:Yes the AT matched just lookböike a complete mess. Even with narators explaining. It's hard to tell what's going on. flashdance is leaking through
|
# ? Aug 13, 2016 17:36 |
|
Honestly what they need to do is have about 3-4 different "camera guys" that control viewpoints and they have a director who watches the match and goes between the different camera views depending on what's going on. The AT could be really neat to watch if they actually put some good production behind it outside of a HUD with ship status.
|
# ? Aug 13, 2016 17:43 |
|
dialhforhero posted:Honestly what they need to do is have about 3-4 different "camera guys" that control viewpoints and they have a director who watches the match and goes between the different camera views depending on what's going on. The AT could be really neat to watch if they actually put some good production behind it outside of a HUD with ship status. The health bars need to be under each ship so you're not stuck correlating everything between the top and bottom halves of the screen. Half the screen is for ship names and health bars what the actual gently caress. You can also call it a HUD, but it's not anything like what you'd want to see in your helmet as a pilot. You'll never hear a fighter pilot give feedback like, "get rid of all those predictive reticles and trajectories, I want all my telemetry raw in a table. Like Excel except make it update once a second or when it feels like. Shuffle it around as it goes too."
|
# ? Aug 13, 2016 17:49 |
|
I will say CCP's overlay for the AT with the team comp, their respective health, and the icons that pop up when something happens (eg. ewar) is pretty good. The issue is there's just too much info for any viewer, let alone a newbie, to deal with. You have to worry about stuff like "oh what composition did they build? well i don't know because its all hidden/opsec" etc.
|
# ? Aug 13, 2016 17:49 |
|
Elsa posted:The health bars need to be under each ship so you're not stuck correlating everything between the top and bottom halves of the screen. Half the screen is for ship names and health bars what the actual gently caress. The new trajectory lines and tactical view are cool, though.
|
# ? Aug 14, 2016 01:17 |
|
The combat overlay is amazing.
|
# ? Aug 14, 2016 01:36 |
|
Zeph, I hit you up in game.
|
# ? Aug 14, 2016 01:56 |
|
dialhforhero posted:Honestly what they need to do is have about 3-4 different "camera guys" that control viewpoints and they have a director who watches the match and goes between the different camera views depending on what's going on. The AT could be really neat to watch if they actually put some good production behind it outside of a HUD with ship status. Part of the problem is that there's only so many people working on the AT because its a volunteer thing. It's half CCP doesn't want to invest money into it and half they only have so much manpower available.
|
# ? Aug 14, 2016 02:04 |
|
It's a lack of creative vision. People will think everything is fine until you show them something better.
|
# ? Aug 14, 2016 02:39 |
|
That's all well and good for a small setting like the AT (it's a nice concept but has a lot of room for improvement) but it wouldn't work actually in game, 1 - in any sort of numbers it'd look like a cluster gently caress and 2 - it'd give away to much info on enemy ships without having to lock them. So as it'd only be usable for observers, ccp won't devote time to it unless they go full on e-sports
|
# ? Aug 14, 2016 03:14 |
|
Sunber posted:That's all well and good for a small setting like the AT (it's a nice concept but has a lot of room for improvement) but it wouldn't work actually in game, 1 - in any sort of numbers it'd look like a cluster gently caress and 2 - it'd give away to much info on enemy ships without having to lock them. So as it'd only be usable for observers, ccp won't devote time to it unless they go full on e-sports yeah it's a thing I slapped together in 3 minutes, of course it has room for improvement. I don't mean to say health bars should suddenly be visible all the time, and outside the AT dev hack setting just give health bars when ships are locked normally. as for the clusterfuck it's already plenty clusterfucky, I mean goddamn
|
# ? Aug 14, 2016 03:21 |
|
Yeah see anyone looks at that, EVE players included, and they may as well watch someone play the largest grid of Minesweeper. Except that would be easier to see what the actual gently caress is going on.
|
# ? Aug 14, 2016 03:28 |
|
That's why you hide drones, loot and corpses and it makes much more sense Edit: Well, as much sense as this dumb game can anyway
|
# ? Aug 14, 2016 03:31 |
|
Sunber posted:That's why you hide drones, loot and corpses and it makes much more sense Look at who you're arguing with.
|
# ? Aug 14, 2016 03:34 |
|
Plex being over a bil again is loving depressing. Rip wallet.
|
# ? Aug 14, 2016 16:14 |
|
MorsAnima posted:Plex being over a bil again is loving depressing. Rip wallet. thank you skill injectors
|
# ? Aug 14, 2016 16:14 |
|
AT is a yearly conference of alliances that got their asses kicked by GSF. They should change prize ships to something else that would make people compete for space honor instead of money. Hardcore players can make ISK doing PVP (as they claim in many local chats). Current system just encourages people to mess with the system like last year. Having friendlies competing against each other is just dumb.
|
# ? Aug 14, 2016 16:44 |
|
yogizh posted:AT is a yearly conference of alliances that got their asses kicked by GSF. They should change prize ships to something else that would make people compete for space honor instead of money. Hardcore players can make ISK doing PVP (as they claim in many local chats). Current system just encourages people to mess with the system like last year. Having friendlies competing against each other is just dumb. The alliance tournament rewards should be capitals with entosis bonuses.
|
# ? Aug 14, 2016 17:03 |
|
the alliance tournament should give out ships that are really good in the real world but suck rear end in the AT, like covert hics, and cruiser stealthbombers, and jump range increase blops, and jump drive industrials, and a svipul cruiser
|
# ? Aug 14, 2016 17:07 |
|
I think AT should be 10x Ishtars only so the matches end in 20 seconds and the whole thing is loving done with in 4 hours
|
# ? Aug 14, 2016 17:15 |
|
avatarinwin posted:the alliance tournament should give out ships that are really good in the real world but suck rear end in the AT, like covert hics, and cruiser stealthbombers, and jump range increase blops, and jump drive industrials, and a svipul cruiser Black ops battleship that can fit a covert ops cloak and six bomb launchers at the same time
|
# ? Aug 14, 2016 17:28 |
|
Covert Ops that can smartbomb with cloaked. 8 high slots.
|
# ? Aug 14, 2016 17:31 |
|
Zephyrine posted:Black ops battleship that can fit a covert ops cloak and six bomb launchers at the same time A ship that prevents Jump Freighters from docking.
|
# ? Aug 14, 2016 18:29 |
|
Ynglaur posted:A ship that prevents Jump Freighters from docking. Abort! Abort!!
|
# ? Aug 14, 2016 18:59 |
|
That black ops logistics ship was OP, though.
|
# ? Aug 15, 2016 01:26 |
|
FruitNYogurtParfait posted:it helps valve dump a shitload of money on the event when they personally make tens of millions on it through compendium/chest sales $80 million this year holy poo poo nerds stop buying cosmetic poo poo
|
# ? Aug 15, 2016 02:24 |
|
luminalflux posted:$80 million this year holy poo poo nerds stop buying cosmetic poo poo you can't make me
|
# ? Aug 15, 2016 02:27 |
lol if you don't spend money on your free game
|
|
# ? Aug 15, 2016 14:49 |
|
Honestly AT stuff is pretty boring, other than seeing the setups that get sent out. You can figure out who's going to win before the fight even starts most of the time - there's very rare moments to "outplay" like you can in mobas. In fact I can think of maybe 3 times that's happened in the last 5 years - one time PL deleted half the enemy team with a bombing run, one time a guy juked two people burning after them, making them boundary violate, and a third time someone bumped a guy using an MJD, causing them to boundary violate. Beyond that it's just watching status bars go down in a predictable order while PL commentators #212 and #213 give each other tuggies.
|
# ? Aug 15, 2016 15:04 |
|
Elsa posted:I injected Empire Control V and I'm deciding on an alliance name still. You should probably learn everything about entosis mechanics before trying this. If you make your own alliance you're just going to be stealing sov from the people who hire you (not that anyone will). You need to create a corp and then join your client's alliance to capture sov for them. As I have said a few times, this is a dumb idea that will never work. I'm glad you're trying things, but maybe start with a non-dumb premise for the next thing.
|
# ? Aug 15, 2016 19:05 |
|
frozenphil posted:You should probably learn everything about entosis mechanics before trying this. If you make your own alliance you're just going to be stealing sov from the people who hire you (not that anyone will). You need to create a corp and then join your client's alliance to capture sov for them. As I have said a few times, this is a dumb idea that will never work. I'm glad you're trying things, but maybe start with a non-dumb premise for the next thing. Please don't try to reason with him I'm content with him being retarded outside of goonswarm.
|
# ? Aug 15, 2016 19:14 |
|
It's like trying to explain to bill why A we shouldn't smart bomb those dudes and B no were not loving dropping black ops either
|
# ? Aug 15, 2016 20:00 |
|
|
# ? May 31, 2024 02:12 |
|
Hey, sometimes learning and failing in this dumb game can be fun.
|
# ? Aug 15, 2016 20:26 |