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Mr. Crow posted:Also what is the explanation lore wise for why we don't die? In the old games you could scoop them up and sell the occupants as slaves, or fertiliser, depending on your cargo bay life support situation. But really, we're supposed to have escape pods. They were even supposed to be activated manually in ironman mode (which they seem to have quietly dropped).
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# ? Aug 19, 2016 18:28 |
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# ? May 26, 2024 17:01 |
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Mr. Crow posted:Also what is the explanation lore wise for why we don't die? The explanation is we're always able to climb into our escape pod and escape. I'm not making GBS threads you: Every time your ship explodes, there's a last-minute escape by you, followed by being towed back to safety by rescue services. I'd imagine your pod puts you into cold sleep or something, but most of it is the MST3K-mantra as applied to video games, so it's better to not think about it too hard.
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# ? Aug 19, 2016 18:29 |
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I'm going to imagine the NPC crew gets their escape pod too, but they'll be hosed if they will ever fly with you again after you got the ship blown up.
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# ? Aug 19, 2016 18:35 |
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If this gave some purpose to the escape pods you can find planetside — something other than to sell them off as illegal salvage — that would be great.
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# ? Aug 19, 2016 18:40 |
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some of the USSes you come across will be a field of debris, some escape pods, and a rescue ship jumping in to pick them up. It's kinda neat.
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# ? Aug 19, 2016 18:43 |
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More than anything I want to know where I can get FDL throw pillows. KakerMix fucked around with this message at 21:03 on Aug 19, 2016 |
# ? Aug 19, 2016 20:57 |
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It was funny watching that DB interview on culture and thinking, "Holy poo poo, that's the most lore I've ever heard of with this game." I wish they had some better overviews without having to pick through make believe news articles. Also, for an exploration Asp, does disabling modules reduce heat from the ship so I could chill near a star for longer? Also, does it make more sense to have a 4a power plant and be able to run everything at once, or a 3a power plant and only have shield OR vehicle hangar OR AMFU's with their default status being disabled?
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# ? Aug 19, 2016 21:00 |
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Disable modules to reduce heat and fit in smallest power plant you can to increase jump range.
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# ? Aug 19, 2016 21:28 |
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Libluini posted:Every time your ship explodes, there's a last-minute escape by you, followed by being towed back to safety by rescue services. I always thought that if your ship ran out of fuel, it should be handled the same way that Desert Bus works - you call a tow truck and they tow you back. In real time, as you watch. At 45mph.
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# ? Aug 19, 2016 21:44 |
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tooterfish posted:But really, we're supposed to have escape pods. They were even supposed to be activated manually in ironman mode (which they seem to have quietly dropped). I want to know more about this but I fear it will only make me sad.
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# ? Aug 19, 2016 21:51 |
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landing on planets is cool, but I went to this one place that I'm really sure was crazy glitched. The infrastructure of the base was floating like a kilometer above the landing pads, which themselves just melted into the planet
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# ? Aug 19, 2016 22:15 |
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MoraleHazard posted:It was funny watching that DB interview on culture and thinking, "Holy poo poo, that's the most lore I've ever heard of with this game." I wish they had some better overviews without having to pick through make believe news articles. Also, I thought "that's how Sheldon Cooper will look like in Season 37 of the Big Bang Theory".
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# ? Aug 19, 2016 22:47 |
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IcePheenix posted:I want to know more about this but I fear it will only make me sad. If you went down with your ship, well: https://www.youtube.com/watch?v=MH7KYmGnj40
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# ? Aug 19, 2016 22:57 |
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Is engineers poo poo worth pursuing in my Vulture, or is it only worth it for bigger more expensive ships?
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# ? Aug 19, 2016 22:57 |
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Man going from my asp explorer to my FAS after several months really sucks. Why is the jump range so low, why do I have no fuel, why am I burning alive while trying to scoop fuel It feels like having an armed high range FSD ship is the way to go these days.
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# ? Aug 19, 2016 23:07 |
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chaosapiant posted:Is engineers poo poo worth pursuing in my Vulture, or is it only worth it for bigger more expensive ships? It's worth pursuing in any ship you use a lot. Exactly what upgrades you want will vary from ship to ship and use case to use case, of course, so it might not be worth pursuing some of them. Arguably, it's worth it even more in smaller ships because you get more use out of your limited slots, whereas on bigger ships, you can get the same effect by just buying more boosters/guns/armour/whathaveyou. If you have 4 slots that you absolutely must dedicate to your shield tank (or whatever), then upgrading them so that you effectively have 6 slots worth of tank is worth a lot more than if your ship already gives you a choice to use anywhere between 4–6 slots from the get-go.
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# ? Aug 19, 2016 23:37 |
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chaosapiant posted:Is engineers poo poo worth pursuing in my Vulture, or is it only worth it for bigger more expensive ships? I'm currently working on Engineer upgrades for my Vulture as a change of pace and it is the coolest poo poo. I have a 22ly jump range, hit 520m/s when boosting, and turn on a pinhead. Next stop is incendiary multicannons. If you already have a favorite bigger ship that you multi-role in a lot you might prefer to do upgrades for that first. But the Vulture will always have it's fun little niche and is totally worth pimping out.
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# ? Aug 19, 2016 23:57 |
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okay so I'm getting back into things... Are missiles still literally garbage? any major weapons updates? whats the best way to earn some cash that isn't utterly loving boring like traderunning for someone still in a cobra?
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# ? Aug 20, 2016 04:07 |
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Python ship kit looking sick as gently caress
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# ? Aug 20, 2016 05:22 |
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Angry Birds Suicide posted:okay so I'm getting back into things... Missiles are amazing now, there was a huge buff to their splash so they devastate externals like drives and weapons.
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# ? Aug 20, 2016 05:34 |
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Insert name here posted:
Both of those ships look at least twice as good as before.
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# ? Aug 20, 2016 07:06 |
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Insert name here posted:
Only $20 for space spoilers! e: I might legit pay $5 to put a spoiler and ground effects on my T7.
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# ? Aug 20, 2016 07:14 |
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Turning every ship into an illegible mess of anime fins isn't quite my cup of tea, but if it helps Frontier pay the bills then more power to them I guess.
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# ? Aug 20, 2016 07:20 |
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Plek posted:Only $20 for space spoilers! I'm going to buy them. My ricer Cobra Mk3 is my favorite general purpose ship.
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# ? Aug 20, 2016 07:22 |
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DancingShade posted:Both of those ships look at least twice as good as before. E: Also I just learned you can get some sick rear end canards for your Eagle with the kit so I'm really tempted to go and buy that and an Eagle even though there's no point with the iEagle existing Insert name here fucked around with this message at 08:17 on Aug 20, 2016 |
# ? Aug 20, 2016 08:14 |
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Insert name here posted:I'm not entirely sold on the spiky Vulture yet but that F-117-like Python is extremely my poo poo Conversely I love exactly that. The Python is the sexier of the two though, no question. The ricer kit for the Eagle looks amazing. I tried really hard to try and justify flying one again so I could purchase and use it... didn't succeed though. I guess if you literally just wanted to race or do planetside joyrides it would be a good ship.
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# ? Aug 20, 2016 08:33 |
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Some of the new star effects that DB talked about. Orca, Dolphin, Beluga, the Taipan fighter and another thingy on the left that I cannot identify..Condor maybe? Some Fumaroles on a planet. SRV paintjobs. The Taipan and a Red/White Beluga entering a luxury station. Taken from this article. http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
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# ? Aug 20, 2016 08:59 |
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timn posted:Turning every ship into an illegible mess of anime fins isn't quite my cup of tea, but if it helps Frontier pay the bills then more power to them I guess. If actual people were flying around these ships you know that they'd be making them look hideously gaudy so I'm cool with it.
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# ? Aug 20, 2016 09:19 |
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I'm a fan of fins and ship spikes. Plus that python is loving beautiful.
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# ? Aug 20, 2016 09:35 |
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God drat gonna dust off the gunship so hard when that patch is out.
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# ? Aug 20, 2016 10:13 |
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I want all the anime fins and spikes.
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# ? Aug 20, 2016 10:25 |
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I've been dying for little fighters to dock on my ship. I hope we can put paint jobs on them.
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# ? Aug 20, 2016 10:48 |
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Rasmussen posted:I've been dying for little fighters to dock on my ship.
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# ? Aug 20, 2016 13:56 |
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Libluini posted:The explanation is we're always able to climb into our escape pod and escape. I'm not making GBS threads you: Every time your ship explodes, there's a last-minute escape by you, followed by being towed back to safety by rescue services. Yes that's how video game lives work.
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# ? Aug 20, 2016 14:13 |
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https://www.youtube.com/watch?v=vitmkDZm4D4
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# ? Aug 20, 2016 14:39 |
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loving. Finally.
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# ? Aug 20, 2016 14:45 |
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Tippis posted:loving. It is hopefully a first step towards a complete orrery view. They said many times that it's on the list, but they were not sure if they would be able to squeeze it in inside the horizons season. At least we see some progress on this part.
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# ? Aug 20, 2016 14:48 |
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That's dope as gently caress. Buuuut, is the system map now going to take ~another~ 5 minutes to load?
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# ? Aug 20, 2016 14:50 |
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Toxic Fart Syndrome posted:That's dope as gently caress. Nah, it'll probably use the same renders as before. Rather, it'll be the planetary view that will now also take 5 minutes to load.
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# ? Aug 20, 2016 15:08 |
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# ? May 26, 2024 17:01 |
https://www.youtube.com/watch?v=PsgBI_zwRcQ As seen at Gamescom 2016!
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# ? Aug 20, 2016 15:14 |