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Fonzarelli posted:aww snap I finished The Last Story and it actually had a really cool and great ending for how small scale the game was, I was like "Aw poo poo!" and got a bit emotional in the happy parts near the end, good times for all involved Did you do the "extra" ending as well? The one you can do after beating the traitor? EDIT: Last Story is pretty great and I'm sad I sold it after finishing it.
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# ? Aug 21, 2016 09:08 |
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# ? May 28, 2024 02:44 |
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speaking of stupid knowledge of mechanics, i always liked that there was a secret unarmed combo in saga frontier that the game made no mention of anywhere and you had no reason to believe existed and also you only got it by having a specific set of unarmed abilities equipped. the dream super combo!!! that game also had secret equipment you only got by dicking around in a fight for a very long time with three specific different enemies and, again, no indication it existed. the sword was super strong but you couldnt unequip it
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# ? Aug 21, 2016 09:20 |
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Yo I just finished the first dimension in Xillia 2 and I have to say that the succession of skits that followed involved the hottest set of sick burns on other members of the party that I've ever heard from a Tales game well, that's all
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# ? Aug 21, 2016 09:42 |
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also on the topic of srpgs with puzzle fights, vandal hearts has at least one that's pretty good. you have to navigate around a town full of villagers that are being zombified by evil statues. your goal is to destroy the statues but not the villagers. the thing is that your units will automatically counterattack them (I think? I don't know if there was RNG involved), so essentially you can't let the villagers come within melee range. You manage this by exploiting their AI and moving these big blocks that are impassable to them. its a lot of fun. then the game becomes "kill everything with your sorcerers"
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# ? Aug 21, 2016 10:07 |
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GulagDolls posted:the thing is that your units will automatically counterattack them (I think? I don't know if there was RNG involved), so essentially you can't let the villagers come within melee range. Yup, you automatically counter. I think their HP was so low that even your weaksauce witch girl party member could one-shot them.
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# ? Aug 21, 2016 10:10 |
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Stelas posted:Yo I just finished the first dimension in Xillia 2 and I have to say that the succession of skits that followed involved the hottest set of sick burns on other members of the party that I've ever heard from a Tales game
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# ? Aug 21, 2016 10:36 |
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The Xillia 2 cast is really good.
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# ? Aug 21, 2016 10:39 |
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Endorph posted:wait until you get the win quote where gaius makes fun of alvin's micropenis you're kidding me
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# ? Aug 21, 2016 11:02 |
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The White Dragon posted:you're kidding me https://www.youtube.com/watch?v=L8qBd4R3j44
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# ? Aug 21, 2016 11:04 |
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lmao that's legit
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# ? Aug 21, 2016 11:17 |
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please don't slander alvin
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# ? Aug 21, 2016 12:39 |
hubris.height posted:I'm looking for a JPEG to play on my Vita, how's wild arms xf?
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# ? Aug 21, 2016 12:45 |
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Zereth posted:Have you considered trying PNGs? I know it's a little outside what you asked for but there are some good ones. if you can even find any for the Vita with all these goddamn tiffy games Hwurmp fucked around with this message at 13:09 on Aug 21, 2016 |
# ? Aug 21, 2016 13:04 |
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Endorph posted:besides it's not that hard to do once you know what to do, and it doesn't really come up that much. my problem is that when it does come up you can't retry. it's beyond my understanding why the battle retry is locked to certain fights and a lot of mini bosses don't get it. I'm still mad.
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# ? Aug 21, 2016 16:17 |
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you can only retry things that are considered major boss fights, which is why it doesn't work on mini bosses. yes, it's dumb.
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# ? Aug 21, 2016 16:20 |
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Zereth posted:Have you considered trying PNGs? I know it's a little outside what you asked for but there are some good ones. lol nice
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# ? Aug 21, 2016 16:21 |
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Maybe try gitting gud games instead of bravely default
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# ? Aug 21, 2016 18:02 |
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And I thought Nier getting another game was a weird crossover.quote:Cygames and Platinum Games announced Lost Order for iOS and Android during its Cygames Next 2016 event in Tokyo.
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# ? Aug 21, 2016 18:16 |
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Really Pants posted:if you can even find any for the Vita with all these goddamn tiffy games I just want you to know that i really appreciated this post
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# ? Aug 21, 2016 18:21 |
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Tae posted:And I thought Nier getting another game was a weird crossover. Good art at least too bad it's one of those things we probably won't get?
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# ? Aug 21, 2016 18:31 |
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I got confused for a second because Platinum also just announced an action/rpg based on Granblue and I didn't realize these were two different games. Glad they're getting so much work lately at least.
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# ? Aug 21, 2016 18:41 |
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GulagDolls posted:also on the topic of srpgs with puzzle fights, vandal hearts has at least one that's pretty good. you have to navigate around a town full of villagers that are being zombified by evil statues. your goal is to destroy the statues but not the villagers. the thing is that your units will automatically counterattack them (I think? I don't know if there was RNG involved), so essentially you can't let the villagers come within melee range. You manage this by exploiting their AI and moving these big blocks that are impassable to them. its a lot of fun. All I remember about Vandal Hearts is that enemies would make weird guttural noises every time they attacked you and I found them hilarious.
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# ? Aug 21, 2016 18:50 |
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corn in the bible posted:Maybe try gitting gud games instead of bravely default I did not come here to have my tastes insulted, good day sir
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# ? Aug 21, 2016 19:49 |
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Isn't real-time tactics just kind of RTS?
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# ? Aug 22, 2016 08:26 |
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bloodychill posted:Isn't real-time tactics just kind of RTS? Like the hero missions in battle for middle earth. You ever play battle for middle earth?
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# ? Aug 22, 2016 08:27 |
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Endorph posted:Eh, RTS suggests big armies of units. Real time tactics suggests you're controlling like 8-12 guys. No. I do remember these RPG's for PS2 that were real time and had kind of a tactical aspect where you had a set overview map and abilities usually had some AoE and could (I think) you could pause it and give your guys orders. Cannot remember the name at all but I know it was made by one of the smaller Japanese developers.
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# ? Aug 22, 2016 08:33 |
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bloodychill posted:No. I do remember these RPG's for PS2 that were real time and had kind of a tactical aspect where you had a set overview map and abilities usually had some AoE and could (I think) you could pause it and give your guys orders. Cannot remember the name at all but I know it was made by one of the smaller Japanese developers. Sounds a bit like Growlanser maybe?
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# ? Aug 22, 2016 08:38 |
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Sakurazuka posted:Sounds a bit like Growlanser maybe? Yep, that's it. Just looked at screenshots. I wanted to get into them but had a very tough time figuring it out.
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# ? Aug 22, 2016 09:05 |
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the combat systems for those games were pretty tough unless you exploited some broken elements. plus for sidequests and endings and such there were a bunch of really obtuse requirements that you'd never see without a guide.
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# ? Aug 22, 2016 09:36 |
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bloodychill posted:Yep, that's it. Just looked at screenshots. I wanted to get into them but had a very tough time figuring it out. Growlanser is cool but they're really a pain to figure out if you don't put some time into them first. "Figuring them out"--by which I'm assuming you mean "specializing, or at least making your characters not suck, generally"--involves playing past a certain point in the game since a lot of ring gems are gated by progress. When you just start out, your gem drops will be trash "increase damage by 1%" gems and you're thinking "ok but i do 20 damage." It isn't until later that you start seeing cool gems like "increases attack range by 20%" or "don't need line of sight to execute an attack," but that means that you don't even get a chance to pick the game's brain until you've invested a fair amount of time into it. It's kind of a bummer, but what can you do?
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# ? Aug 22, 2016 10:21 |
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I'm actually playing Growlanser 2 at the moment and I like it. I don't think it's that difficult to figure out the battles, and the descriptions for the gems you equip to boost your characters are pretty clear. But yes, the sidequests and optional characters/endings seem obtuse as hell. Growlanser 2 actually has a completely different story branch starting about half way through that you're meant to do on new game+, so I guess it's partially justified in that you can play it once normally and then get stuff you missed the second time around Also, the Working Designs translation/voices are making me really nostalgic about playing Lunar like 10 years ago. I can't even tell if I like the localisation or the voices, it just feels really familiar
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# ? Aug 22, 2016 12:42 |
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I liked Growlanser 2 as well, and it's the only game in the series I've beaten. I tried Growlanser 3 but couldn't get into it in the same way.
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# ? Aug 22, 2016 13:26 |
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Paperhouse posted:But yes, the sidequests and optional characters/endings seem obtuse as hell. I blindly groped my way into saving Arieta on my very second playthrough, it felt so great. My friend was in utter disbelief when I told him I managed to do it, he'd played it like six times trying to figure it out and he hadn't pulled it off
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# ? Aug 22, 2016 13:59 |
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Lotish posted:I liked Growlanser 2 as well, and it's the only game in the series I've beaten. I tried Growlanser 3 but couldn't get into it in the same way. That was my experience too. I played through 2 a couple times but 3 just never sucked me in.
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# ? Aug 22, 2016 14:59 |
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Growlanser 5 is one of the worst games that I have ever played. It's so bad.
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# ? Aug 22, 2016 16:22 |
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The White Dragon posted:I blindly groped my way into saving Arieta on my very second playthrough, it felt so great. My friend was in utter disbelief when I told him I managed to do it, he'd played it like six times trying to figure it out and he hadn't pulled it off I'm a bit disappointed to hear that people didn't like 3 as much, as I was actually expecting it to be an improvement based on what I've read. I'll still try it out and see
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# ? Aug 22, 2016 18:21 |
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One of the things 3 does is it keeps track of the kind of responses you make and then starts greying out stuff it's decided you wouldn't say based on the character of what you said before. But it starts locking you into stuff super fast and not always reasonably in my experience, so you can get a new dialogue and 4 out of 5 choices are already greyed out, and the one left being something completely extreme or unreasonable. Like you just start out playing as an amicable good guy going along with the flow and before you know it something that seems shady or nuanced rolls up and you're already locked into "Yep yep you bet uh huh!"
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# ? Aug 22, 2016 18:31 |
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I remember getting stuck in either 3 or 2 because I had to light a fort on fire then escape the map. Except when I went to the escape zone up in the corner nothing happened and I would just get gibbed by infinite dudes.
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# ? Aug 22, 2016 18:39 |
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Growlanser 2 was my favorite game of the series because I wasn't really into the idea of making it more RPG-ey by making you travel around dungeons and a world map -- the change from FFT-like travel to a traditional world map also came with generic encounters that are trivial and a bit of a waste of time. The way G2 did the split paths was excellent (it think it counted the number of battles where you aced all the objectives?) and the story was interesting enough to keep me going. I don't remember much about G3, but it definitely wasn't bad by any stretch -- it just moved away from concepts that I really liked about G2. Growlanser 4 (on the PSP) was also great, but frustratingly had some design issues, like the combination of a somewhat harsh grinding element and how it limited you to four party members for half of the story before rapidly dumping like six more that you would have liked to use if only that didn't involve so much grinding. Its difficulty also completely fell apart the moment you got access to combination spells, but practically every Growlanser can be broken in one way or another so it's just normal. Growlanser 5 had a total mess of a customization system and was way too easy to hold my attention. It wasn't exactly bad, but I'd rate it below all the other entries. I haven't played 1 and 6.
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# ? Aug 22, 2016 19:37 |
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# ? May 28, 2024 02:44 |
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Verranicus posted:All I remember about Vandal Hearts is that enemies would make weird guttural noises every time they attacked you and I found them hilarious. The thing I remember most was the gush of blood that enemies would eject when killed by physical attacks. More importantly, when they die on a moving object, the blood follows the path arterial spray would, considering the speed of travel. You can see it a few times in the clip, but it's not as clear as I would have liked. https://www.youtube.com/watch?v=tfeZRklztvU&t=680s
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# ? Aug 22, 2016 20:15 |