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kof grapplers actually have more tools than their command grabs (that and they can combo into them, which makes them more versatile) it's more a set of tools that they can use to open up their opponent compared to sf5 zangief who is archaic grappler design who almost entirely relies upon command grabs to do anything
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# ? Aug 21, 2016 18:31 |
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# ? Jun 1, 2024 16:34 |
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Booyah- posted:That's cool. Other grapplers you might have heard of are 98 Clark, diamon; maybe xrd sol Isn't Orochi Yashiro a goon favorite too? e: General Morden posted:kof grapplers actually have more tools than their command grabs (that and they can combo into them, which makes them more versatile) Hell yeah, KOF grapplers feel really great, they're way more robust than SF grapplers. ROFL Octopus fucked around with this message at 19:15 on Aug 21, 2016 |
# ? Aug 21, 2016 19:12 |
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I believe you mean Yashiro of the Parched Earth
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# ? Aug 21, 2016 23:28 |
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https://www.youtube.com/watch?v=8zJ35fmqyOs
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# ? Aug 22, 2016 00:05 |
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General Morden posted:kof grapplers actually have more tools than their command grabs (that and they can combo into them, which makes them more versatile) see also: KI Thunder
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# ? Aug 22, 2016 00:09 |
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interrodactyl posted:I believe you mean Yashiro of the Parched Earth i think you mean iori edit: of the 3 tacos
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# ? Aug 22, 2016 00:09 |
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https://www.youtube.com/watch?v=Yhn37RO9EcQ the sfv experience
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# ? Aug 22, 2016 00:42 |
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Real hurthling! posted:https://www.youtube.com/watch?v=Yhn37RO9EcQ that alex should fix his poo poo, this game works fine for me https://www.youtube.com/watch?v=qaik9Y3zW3k this is the intended audience for SFV Zand fucked around with this message at 01:12 on Aug 22, 2016 |
# ? Aug 22, 2016 01:08 |
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Zand posted:https://www.youtube.com/watch?v=qaik9Y3zW3k Is that hidden camera footage from Capcom's QA team?
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# ? Aug 22, 2016 01:28 |
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Jack Trades posted:Is that hidden camera footage from Capcom's QA team? https://a.pomf.cat/gvjwvk.webm
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# ? Aug 22, 2016 01:41 |
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How to play SFV - A handy visual guide: https://gfycat.com/RecklessImmaculateDwarfmongoose
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# ? Aug 22, 2016 01:47 |
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Jack Trades posted:How to play SFV - A handy visual guide: the game reads everything as DP or crHPxxDP
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# ? Aug 22, 2016 02:03 |
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Fereydun posted:actual footage of the marvel qa team tabs is that a dmc stage play?
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# ? Aug 22, 2016 07:43 |
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Ryu's combo game looking strong https://twitter.com/tamamo5/status/767422649031155713
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# ? Aug 22, 2016 20:19 |
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"We felt sorry about Capcom's incompetence so we sent them ALL the loving info they could probably need." Could GGPO do that with the netcode as well?
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# ? Aug 22, 2016 22:00 |
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Like four dudes in a basement somewhere are teaching a million dollar game company how to make games.
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# ? Aug 22, 2016 22:05 |
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GGPO has no incentive to help a company too stubborn to license the one netcode product that actually works.
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# ? Aug 22, 2016 22:05 |
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Jack Trades posted:
the guys who were tweeting about how busted sfv netcode was said it should be easy to equally balance the lag on both players but idk
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# ? Aug 22, 2016 22:05 |
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I got the dreaded -1000pp penalty after quitting on 3 matches, within the first 15 seconds, because the other guy had crazy rollback. This was in casual mode BTW. I get the need for some rq system but at least improve your garbage rollback system. I dont want to play a bison who can dash up and hk from mid screen in 2 frames.
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# ? Aug 22, 2016 22:50 |
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HoboWithAShotgun posted:I got the dreaded -1000pp penalty after quitting on 3 matches, within the first 15 seconds, because the other guy had crazy rollback. This was in casual mode BTW. Casual!!!! Lol rip
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# ? Aug 22, 2016 22:53 |
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HoboWithAShotgun posted:I get the need for some rq system but at least improve your garbage rollback system. I dont want to play a bison who can dash up and hk from mid screen in 2 frames. ROFL Street Fight V: Everyone Has Dhalsim Teleports Edition
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# ? Aug 22, 2016 22:54 |
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I've seen on Reddit that people with higher-tier PC's tend to have more issues with the rollback (I think this was how SFxT on PC was a disaster, people with a good-tier PC playing against someone who barely got 60fps would get awful rollback). I have a 970 and 4670k, so not sure it that holds true. The really embarrassing admission; I bought a copy of SFV on PS4 I wanted to get used to 8F for playing offline and I don't really remember suffering with rollback much at all. Hardly ever actually. I got up to Plat and never really had much / any issues at all with rollback. Whether or not the high-tier PC theory is true then, I have no idea.
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# ? Aug 22, 2016 23:00 |
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it's not worse, just different
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# ? Aug 22, 2016 23:02 |
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HoboWithAShotgun posted:Whether or not the high-tier PC theory is true then, I have no idea. Of all the various theories I think this one holds least water. I'm not completely sold on the "better connection gets more role back" one either but it at least has some logic behind it. How on earth a more powerful system could lead to lag makes zero sense, more so with this game being frame locked.
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# ? Aug 22, 2016 23:14 |
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Capcom's SFV Network Engineer (singular) is just rear end. The problem could be loving anything. I wouldn't be surprised if the amount of rollback correlated with the number of consonants you've got in your CFN name.
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# ? Aug 22, 2016 23:21 |
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Well at least some of the system used is intended for use by mobile games so not terrible surprising it's not worked out as intended.
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# ? Aug 22, 2016 23:30 |
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Capcom releases mobile game, home button makes your phone explode
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# ? Aug 22, 2016 23:32 |
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you closed the app? pay $3.99 to open it again
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# ? Aug 22, 2016 23:45 |
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dangerdoom volvo posted:Capcom releases mobile game, home button makes your phone explode Every time you make an action in the game, it takes 8 weeks for the servers to process it. General Morden posted:you closed the app? Nah, you're forced to play an awful survival mode minigame to open the app back again. You don't get the option to pay until 6 months after release.
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# ? Aug 22, 2016 23:47 |
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In a completely scientific experiment, I played ps4 ranked for an hour and didn't experience one instance of rollback. Save for one guy from Spain who had a tiny amount, but Spain was always awful connection wise anyway. On PC right now I can frequently run into the permanent constant unplayable rollback. Every 3 matches or so, it's not fun at all and I really do wonder if PC specs have something to do with it. It's not like many people are asking questions about it, nor are capcom really saying much either.
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# ? Aug 23, 2016 00:37 |
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HoboWithAShotgun posted:In a completely scientific experiment, I played ps4 ranked for an hour and didn't experience one instance of rollback. Save for one guy from Spain who had a tiny amount, but Spain was always awful connection wise anyway. On PC right now I can frequently run into the permanent constant unplayable rollback. Every 3 matches or so, it's not fun at all and I really do wonder if PC specs have something to do with it. It's not like many people are asking questions about it, nor are capcom really saying much either. i played on ps4 today 5 bar only and got a couple teleporting ryus so idk
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# ? Aug 23, 2016 00:46 |
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Real hurthling! posted:i played on ps4 today 5 bar only and got a couple teleporting ryus so idk Evil Ryu confirmed as next character.
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# ? Aug 23, 2016 02:08 |
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Reiley posted:Ryu's combo game looking strong Better use it to win tourneys now before Capcom decides to nerf it
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# ? Aug 23, 2016 03:04 |
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what's ryu's 4th special in smash anyway? or does he only have 3?
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# ? Aug 23, 2016 03:05 |
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He has a parry on down B like 1/3rd of the smash 4 cast
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# ? Aug 23, 2016 03:06 |
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makes sense. thanks
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# ? Aug 23, 2016 03:07 |
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Ryu is cool because you can hit B to do a fireball but you can also do qcf.A and the fireball is stronger. It works for all his moves, neat mechanic for putting street fighter in Smash
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# ? Aug 23, 2016 03:10 |
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In Training posted:He has a parry on down B like 1/3rd of the smash 4 cast it's not a parry it's his focus attack from sf4 which you can cancel in and out of
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# ? Aug 23, 2016 03:12 |
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and it shield breaks like whoa as well
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# ? Aug 23, 2016 03:25 |
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# ? Jun 1, 2024 16:34 |
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In Training posted:He has a parry on down B like 1/3rd of the smash 4 cast Parry is his powershield, his downb is actually Focus Attack and he can FADC with it both on the ground and in the air. His Collarbone Breaker is an guaranteed shield breaker. Ryus like to c.LK or light uptilt (whichever move the chickenwing elbow thing is) confirm into EX Shoryuken to close stocks. Also re: manual inputs, they patched him after release to slightly delay his turnaround time so he could more reliably do half-circle fireballs without doing turnaround tatsus, which has presumably never been an issue for Ryu before. Also he has no air friction or air deceleration to make his jumps work just like Street Fighter, where other fighters have varying degrees of air control to drift forward or back with their jumps. Anyways thanks for reading my post. Reiley fucked around with this message at 03:49 on Aug 23, 2016 |
# ? Aug 23, 2016 03:45 |