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In Training posted:I never thought it would come to this but I'm legit torn between getting the new COD or a Titanfall sequel... red box TF2 for a few nights before cod is out and then switch and see what's better imo
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# ? Aug 23, 2016 00:36 |
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# ? May 13, 2024 08:03 |
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I only play COD on PC though because I'm insane.
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# ? Aug 23, 2016 00:39 |
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In Training posted:I only play COD on PC though because I'm insane. nah i don't blame you i don't play more than the free beta weekends too often in fps games because i prefer the mouse but don't have a pc.
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# ? Aug 23, 2016 00:49 |
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threeagainstfour posted:I actually came to really enjoy Bounty mode after I settled into the game. On Twitter one of the devs said that the titan spawn rate on hardpoint was not good for whatever reason (dunno if it's because they just tweaked it bad or there was a bug or whatever) and that they'd fix it
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# ? Aug 23, 2016 00:55 |
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They nearly doubled it on the last day of the beta and it was easy to get 2 to 3 Titans in a full match.
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# ? Aug 23, 2016 00:58 |
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In Training posted:They nearly doubled it on the last day of the beta and it was easy to get 2 to 3 Titans in a full match. Hooray
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# ? Aug 23, 2016 01:21 |
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The amping mechanic in hardpoint is dumb. It forces you to go back to the home flag and amp it and the double points make matches end way too quick.
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# ? Aug 23, 2016 01:56 |
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In Training posted:I only play COD on PC though because I'm insane. All shooters are better on PC. Lol though if you think the newest cod will be better than tf2 lol
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# ? Aug 23, 2016 05:30 |
Given the negative reactions I feel like only running the beta at weekends is a mistake. I won't get to go back and give it a second try so my negative reaction will have to stick around until reviews come in.
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# ? Aug 23, 2016 07:23 |
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Lemming posted:On Twitter one of the devs said that the titan spawn rate on hardpoint was not good for whatever reason (dunno if it's because they just tweaked it bad or there was a bug or whatever) and that they'd fix it Yeah they hotfixed it on Sunday. It was basically pilot vs pilot hardpoint in the first 2 days. Was there much of a timer at all in bounty hunt? It felt like the only way to get a titan was kills - no more 120s timer or whatever it was. With the reduced AI that meant way less titans in a match AFAICT. My %age meter filled so slowly
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# ? Aug 23, 2016 07:43 |
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There was some blog post by the devs saying the tech test was a success in that it gave them good server info but they also said that all the design decisions that people are bitching about will be addressed in another blog post by the designers of the game. Also the build was from mid-June so I wouldn't' consider it really final.
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# ? Aug 23, 2016 18:50 |
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Knifegrab posted:There was some blog post by the devs saying the tech test was a success in that it gave them good server info but they also said that all the design decisions that people are bitching about will be addressed in another blog post by the designers of the game. Also the build was from mid-June so I wouldn't' consider it really final. Hopefully the blog post is accompanied by a patch because people explaining why they made decisions that are boring and unfun and how they aren't going to change anything usually don't go over too well
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# ? Aug 23, 2016 19:02 |
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I tried out titanfall one today on origin because I had a two day trial and it's pretty fun. I'm a big fan of the ai making me feel like I'm actually contributing to my team, despite only occasionally getting pilot kills. It's pretty fun, but I doubt they'll change too much about the second one at this point. Just because the build is a couple months old doesn't mean that they would purposefully release a beta that is significantly different from their intended final release.
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# ? Aug 23, 2016 20:27 |
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Lemming posted:Hopefully the blog post is accompanied by a patch because people explaining why they made decisions that are boring and unfun and how they aren't going to change anything usually don't go over too well One of the devs said on twitter the client build isn't changing because it would have to go through certification. Mid-June build is all we're getting this weekend. edit: http://www.titanfall.com/en_us/news/tech-test-successes/ quote:Given the way game certification works and the timelines involved, the Tech Test was from a June snapshot of our game, and some of the feedback and issues fans noticed this weekend have been fixed in our game for weeks or months now. In addition, the full game has a lot more Tactical abilities, weapons, unlocks, customization, Titans, and maps than the Tech Test build does, and that slimmed-down view of the game for a Tech Test can be its own challenge for balancing and learning curve reasons. More on that later - the designers are going next with their own blog update - this is focused on the engineering goal of the Tech Test. Given that titanfall 1 had some launch load issues I'm ok with this being primarily testing around the dedicated servers. MrBond fucked around with this message at 20:54 on Aug 23, 2016 |
# ? Aug 23, 2016 20:50 |
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PriorMarcus posted:Given the negative reactions I feel like only running the beta at weekends is a mistake. I won't get to go back and give it a second try so my negative reaction will have to stick around until reviews come in.
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# ? Aug 23, 2016 22:09 |
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MrBond posted:One of the devs said on twitter the client build isn't changing because it would have to go through certification. Mid-June build is all we're getting this weekend. Well weekend two is probably going to be a ghost town then
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# ? Aug 23, 2016 22:18 |
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drrockso20 posted:Well weekend two is probably going to be a ghost town then I'm still looking forward to playing it. Bounty Hunt grew on me but it's definitely not the mode I would want play when the full game is released, and man it would be a bummer if that is the new "TDM/Attrition" mode.
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# ? Aug 23, 2016 22:47 |
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Roman posted:Thing is, Titanfall 1's lead designer went back to Infinity Ward to be the lead multiplayer designer on Infinite Warfare. I will be amused if COD:IW multi ends up being more fun than Titanfall 2 He was only there for a few months before going back to Respawn.
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# ? Aug 24, 2016 01:19 |
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Wazzit posted:I'm still looking forward to playing it. Bounty Hunt grew on me but it's definitely not the mode I would want play when the full game is released, and man it would be a bummer if that is the new "TDM/Attrition" mode. I really disliked the way that Bounty Hunt dispersed the action across the map. On Homestead it was just tedious and felt very empty, especially compared to the first game, which had bots all over the place. Removing the Titan timer also means you don't get that awesome escalation three minutes into the match when both teams are guaranteed to be fully armored up and start brawling.
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# ? Aug 24, 2016 01:30 |
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I gotta say that one really open map did grate on me. Though parts of it were great for wall running large parts of it were the absolute worst. And often those were the parts where the AI were spawning. Also I really hope they bring back attrition and make the game feel faster instead of slower. Also they really should bring back having titans on a timer and not just killstreaks.
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# ? Aug 24, 2016 01:50 |
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Yeah or at least make it a loving points based unlock. I felt kind of gyped dumping like 500 dollars into the bank and getting zero Titan points. Swapping batteries around is by far the easiest way to get a Titan though. Just steal or give a battery 3 times and you get one.
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# ? Aug 24, 2016 04:54 |
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Say, here's an article about the game that should cheer everyone up: http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer. Or not....
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# ? Aug 24, 2016 05:58 |
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Niggurath posted:Say, here's an article about the game that should cheer everyone up: http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer. Or not.... I don't normally go in for complaints about devs like Valve over designing their games, but here we are. Verticality is too much for the common man to fathom I guess.
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# ? Aug 24, 2016 06:17 |
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Niggurath posted:Say, here's an article about the game that should cheer everyone up: http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer. Or not.... Yeesh that article has me seriously worried now not gonna lie.
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# ? Aug 24, 2016 06:18 |
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Niggurath posted:Say, here's an article about the game that should cheer everyone up: http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer. Or not.... Article was taken down? edit ; BeanpolePeckerwood fucked around with this message at 06:49 on Aug 24, 2016 |
# ? Aug 24, 2016 06:35 |
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BeanpolePeckerwood posted:Article was taken down?
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# ? Aug 24, 2016 06:42 |
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Niggurath posted:Say, here's an article about the game that should cheer everyone up: http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer. Or not.... "Defined paths become the norm: the left, the middle, the right. There's a greater simplification of the player's understanding of the environment, so that the environment becomes more predictable and becomes less about just drawing lines across the map from any point to any point where it just becomes a mess. We're trying to make sure the level is designed in a way that gets these trendy routes and feels more fundamental." Goddamnit, the fact that you could make your way across a map in any totally random, haphazard way you wanted was one of my favorite parts of the original.
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# ? Aug 24, 2016 09:19 |
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Yeah that interview is not very reassuring.
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# ? Aug 24, 2016 09:43 |
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At this point I wouldn't be surprised if EA intentionally sabotaged this game's development in some sort of "Springtime For Hitler" scheme, I mean it is much more likely that this is just because of them being idiots and using focus groups when it's pretty obvious at this point that all focus groups do is ruin any games they are used on
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# ? Aug 24, 2016 09:47 |
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drrockso20 posted:At this point I wouldn't be surprised if EA intentionally sabotaged this game's development in some sort of "Springtime For Hitler" scheme, I mean it is much more likely that this is just because of them being idiots and using focus groups when it's pretty obvious at this point that all focus groups do is ruin any games they are used on Well from what I understand Titanfall 1 didn't do that great and if they think catering to the brain dead will get them more sales then it's probably the better financial move
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# ? Aug 24, 2016 09:54 |
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there's twitter remarks from the devs that they are listening to feedback, but it's contradictory with how quickly the first game fell off I'm sure they are taking the criticisms from it seriously, but they seem to be unaware of the community that loved it but didn't love how there wasn't much of a playerbase
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# ? Aug 24, 2016 15:12 |
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http://www.titanfall.com/en_us/news/tech-test-and-feedback/ Respawn addressing some of the feedback and are adjusting accordingly. quote:We’ll be tuning air speed and wall-running speed to be faster. Nothing on Attrition. rip Wazzit fucked around with this message at 17:31 on Aug 24, 2016 |
# ? Aug 24, 2016 17:28 |
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Those are good changes but I'm still not gonna buy on day 1, especially with Attrition being MIABlind Duke posted:with how quickly the first game fell off I'm sure they are taking the criticisms from it seriously, did they seriously think the "waaah there's too many bots" people were the majority Roman fucked around with this message at 17:39 on Aug 24, 2016 |
# ? Aug 24, 2016 17:36 |
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I'm going to buy this game and never play the mode with AI, it's what turned me off to the first game, I never really knew about the non-AI modes. So they got at least new person playing
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# ? Aug 24, 2016 18:04 |
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Wazzit posted:http://www.titanfall.com/en_us/news/tech-test-and-feedback/ Bummed about the lack of attirtion information as well but those changes are really great and pretty much address every issue I had with the tech test. Day 1 purchase again!
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# ? Aug 24, 2016 18:05 |
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It is very encouraging that they are responding to player feedback. I can't think of another time where there was a "beta" like this and there were any actual changes between it and release.
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# ? Aug 24, 2016 18:07 |
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Roman posted:Those are good changes but I'm still not gonna buy on day 1, especially with Attrition being MIA To be fair, adding abilities and such tends to dramatically increase the burden of tweaking for balance
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# ? Aug 24, 2016 18:10 |
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Lemming posted:It is very encouraging that they are responding to player feedback. I can't think of another time where there was a "beta" like this and there were any actual changes between it and release. Payday 2 had some really big changes between the start of its beta and release
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# ? Aug 24, 2016 18:14 |
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Lemming posted:It is very encouraging that they are responding to player feedback. I can't think of another time where there was a "beta" like this and there were any actual changes between it and release. They have focus grouped these changes ahead of time and this is part of a process to groom you to buy the game by appearing responsive.
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# ? Aug 24, 2016 18:24 |
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# ? May 13, 2024 08:03 |
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I'm in a holding pattern until release. If it's good, I'll get TF2. If it's not, I'll get BF1, or just wait until it's cheaper and all the DLC is out.
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# ? Aug 24, 2016 18:48 |