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Never heard of them and they have the worst possible name to try and Google.
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# ? Aug 24, 2016 01:21 |
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# ? May 15, 2024 03:44 |
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dwarf74 posted:Torment and Xing - both PC games, and both have put me off the idea of backing PC games anytime in the future.
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# ? Aug 24, 2016 01:23 |
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FRINGE posted:Why? Has there been a specific issue? So far (out of the three that I cared about) Eternity and Wasteland2 came out fine, and Torment seems to be on the way. Other ones I thought about, but didnt jump on (Like Banner Saga), also seemed to work out alright. Video game Kickstarters are probably the most inherently risky and as i mentioned in an earlier post pretty much nobody is able to give a real development roadmap with a realistic release date ever.
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# ? Aug 24, 2016 01:27 |
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Lightning Lord posted:Indiegogo is inherently a red flag. Indiegogo fixed funding is fine, it's flexible funding that's a red flag.
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# ? Aug 24, 2016 01:30 |
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Yeah fixed funding is basically just a different site KS, flexible is scam town.
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# ? Aug 24, 2016 01:33 |
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Lemon-Lime posted:Indiegogo fixed funding is fine, it's flexible funding that's a red flag. Not so much the funding (although I didn't know fixed funding was a thing, do you get your cash back if it doesn't fund?) but rather that it's the refuge of people who can't or won't use KS for whatever reason. Like people try to fund their racist CAH clones on KS, its not like their standards are particularly lofty, so I'm automatically suspect when people choose IGG.
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# ? Aug 24, 2016 01:36 |
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In the Real World, something like 90% of video game projects fail or are cancelled due to continuing to develop them costing too much. It's not as noticable in normal circumstances, because publishers and developers learned long ago that you don't talk about the projects until a certain point because otherwise you're building an expectation of failure into the audience. Even so, high profile games get shitcanned pretty regularly. This has been invisible for the above reasons, but with kickstarter you now have an invested group of people who are not as familiar with these facts who expect their games to release. Entry level programming jobs are something like 100k per annum. You can look at a video game kickstarter and estimate an awful lot about whether they're asking for enough for their stated team size and development cycle--and if there's no indication of other funding sources, you can basically estimate whether they are trying to lowball their expected cost in the expectation that they're going to be able to get enough overage that they're going to have enough to actually make the game, and a lot of games on kickstarter do that. They may end up backing with enough money to finish their campaign, but not actually enough to release the product. Development could run longer than expected, or the direction of the game might shift. More than one video game kickstarter has returned to the well for additional funding--Pathfinder Online, or Hero U, for example. (In the case of Hero U, this happened only after the developers also took a second mortgage on their home to continue funding development.) Video game development is a very, very fragile thing with a lot of variables that are not commonly seen by the average consumer, and those things add up to a surprisingly high rate of failure, and the risk that even a completed game will not be as good as advertised or expected (see Mighty Number 9) is high. Often, you're not saving money on the finished product, and, additionally, don't get the benefit of getting to read reviews of the finished game before you put your money on the table. It has all of the downsides of early access and preordering, and I'm hard pressed to think of a benefit to backing the product even if it is all but guaranteed to be a success, short of feelies or buying in at a level that gets you design input--and we have seen enough instances of that being censored (for good purpose, mostly, like the transphobic gravestone message in Pillars of Eternity or the really idiotic NPC in Blue Rose) that even that's not really worth the money in the long term.
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# ? Aug 24, 2016 01:42 |
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KS still doesn't offer Kickstarters in the currency of most nations on Earth, there's plenty of people who have legitimate reasons to use IGG.
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# ? Aug 24, 2016 01:43 |
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Holy Crap is Andy Hopp's new kickstarter for his Low Life RPG. You can pledge for just the new book or get the old books as well. Pledge levels seem like good value and he puts a ton of content in the updates as well so if you have even a passing interest in the setting check them out.
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# ? Aug 24, 2016 01:44 |
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FRINGE posted:Why? Has there been a specific issue? So far (out of the three that I cared about) Eternity and Wasteland2 came out fine, and Torment seems to be on the way. Other ones I thought about, but didnt jump on (Like Banner Saga), also seemed to work out alright. Yeah, I agree, Torment is coming along. It was also due two years ago, and I just don't have any enthusiasm for it anymore.
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# ? Aug 24, 2016 01:50 |
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dwarf74 posted:the deadlines are so far off I've found I don't give a crap once it's actually released. Im more just happy that Ive gotten a 100% success rate out of the few PC/card/board games Ive tried. If they take a while I dont care much since my time to play anything is more limited than it ever used to be.
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# ? Aug 24, 2016 02:52 |
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I've only been burned on one KS so far, https://www.kickstarter.com/projects/agm/drake-ii-horizons Burned to the tune of like 300 bones. I thought the minis looked neat and the rules were interesting enough, and, perhaps most importantly, the team was super enthusiastic and had some production samples. Then they blew all the money on who knows what, went on the Canadian version of Dragon's Den, actually managing to get two of the investors interested, but tried to bilk them and they both backed out. I just want some money back, but they've basically disappeared.
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# ? Aug 24, 2016 03:17 |
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MollyMetroid posted:
Not in game development, they're not. I agree with pretty much everything else you've said, though.
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# ? Aug 24, 2016 03:34 |
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malkav11 posted:Not in game development, they're not. Idk I got that particular range from a friend who worked for a major game development studio as an entry level programmer at the time so ymmv
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# ? Aug 24, 2016 03:55 |
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Maybe that figure is the cost to the company? 50k for salary, then the rest for taxes, HR, equipment and software for employee, etc
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# ? Aug 24, 2016 04:06 |
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idk the friend I have who gave me that number was earning that out the gate. I have only his anecdotal quote for evidence and could be completely wrong when it comes to the industry as a whole, but it's what I got told was the expected earnings.
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# ? Aug 24, 2016 04:13 |
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MollyMetroid posted:Entry level programming jobs are something like 100k per annum. No, they're absolutely not, neither in game development or software development. Junior software devs can expect to make $40-60k per annum (depending on location), and game devs are paid a lot worse.
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# ? Aug 24, 2016 04:27 |
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Peas and Rice posted:Do you have obsessive-compulsive disorder about completing sets of dice? Or do you like odd-numbered dice? Then on the latest Impact Kickstarter, for the D13 and D15. If they hit $30,000 (which they likely will, D17 and D19 are game on. At one point in the RPG I'm designing I discovered that everything would be so neat if I could just get my hands on a d13...
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# ? Aug 24, 2016 06:57 |
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Evil Mastermind posted:My oldest undelivered is still Far West, which will be reaching the 5-year anniversary of funding on Thursday. Don't worry! Garethman has promised it's "very close to done".
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# ? Aug 24, 2016 07:14 |
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Evil Mastermind posted:I've had four tabletop RPG projects that have just stopped due to the writers pretty much vanishing off Kickstarter with the money: Topher Gerkey's Monsterhearts setting, To be fair, there aren't any 80s movies that were entire monsterhearts settings. Where was he supposed to get his ideas?
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# ? Aug 24, 2016 07:38 |
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Golden Bee posted:To be fair, there aren't any 80s movies that were entire monsterhearts settings. Where was he supposed to get his ideas? What?! Lost Boys came out in 1987, done.
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# ? Aug 24, 2016 08:22 |
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Arivia posted:What?! Lost Boys came out in 1987, done. Would. Wait, what's the joke here?
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# ? Aug 24, 2016 10:44 |
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Zurui posted:Wait, what's the joke here? https://en.wikipedia.org/wiki/The_Lost_Boys
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# ? Aug 24, 2016 11:32 |
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I'm not sure what you'd bullet point an initiative system for? The only way I can think of one being "blood pumping" is if you'd have to arm wrestle the GM to go first.
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# ? Aug 24, 2016 11:40 |
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No, I know what Kiefer Sutherland looks like as a vampire. I was curious what this slam is in reference to:Golden Bee posted:To be fair, there aren't any 80s movies that were entire monsterhearts settings. Where was he supposed to get his ideas?
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# ? Aug 24, 2016 12:33 |
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malkav11 posted:Rosemount Bay has been dead silent for long enough that it's probably not happening, same with Last Stand: Reinforcements (and any remaining stretch goals from the first Last Stand KS, which I think there are one or two). I'm still waiting on No Country for Old Kobolds, a Dungeon world hack i backed at about the same time as Spirit of 77.
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# ? Aug 24, 2016 13:25 |
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Only 12 hours remaining to preorder a Bitbox before they plan to go on the market in November. They also promise an second Kickstarter for non-American/Canadians around the same time.
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# ? Aug 24, 2016 16:25 |
The unfortunate thing about Bitbox is that because it's not out on the market, the public can't aggregate data about what sort of box would fit with what games, so all those customization options are sorta useless unless you're really good about eyeballing volume (I am not). Organization porn is probably my fetish though. Don't shame me.
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# ? Aug 24, 2016 17:16 |
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Zurui posted:No, I know what Kiefer Sutherland looks like as a vampire. I was curious what this slam is in reference to: Many of the Skins for the Skinless were movie ripoffs. One was a ripoff of Cat People, another was Carrie. The skins were either dull or unplayable, but the ripoff ones were blatant; the Cat People one had the move "every time you're emotionally aroused, you turn into an animal or freak out." The "Fury" had other players betray you, until you developed psychic powers to kill them.
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# ? Aug 24, 2016 17:53 |
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WaywardWoodwose posted:Topher Gherky, the guy behind Rosemont Bay, is working on some stuff for Onyx Path. I think the general consensus is he spent all his kickstarter money on Monster High dolls. Wait, what?
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# ? Aug 24, 2016 20:26 |
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Topher has pretty much vanished off Kickstarter (although he still has people defending him there for some reason), but posts almost constantly on G+. He's also very into Monster High.
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# ? Aug 24, 2016 20:31 |
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LatwPIAT posted:At one point in the RPG I'm designing I discovered that everything would be so neat if I could just get my hands on a d13... Get in there. I'm considering contacting him about doing a PDF of "tables that use your crazy dice" if the 17 and 19 get funded, so there would be cool things to do with each one. 13 Unlucky Encounters. 15 Folks You Find In A Town. 19 Unusual Weapons. That kind of thing. He could toss it in there as a stretch goal or something.
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# ? Aug 24, 2016 20:37 |
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Caedar posted:Prepare to get rekt, A Distant Plain. I find it funny that it's cancelled, but the red flag for me was calling the currency 'Afghan' instead of 'Afghani' Also, it would probably need to be an incredibly depressing board game.
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# ? Aug 24, 2016 21:24 |
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clockworkjoe posted:Wait, what? http://theonyxpath.com/quantum-frontiers-part-2-trinity-continuum-aeon/
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# ? Aug 24, 2016 21:36 |
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Lemon-Lime posted:No, they're absolutely not, neither in game development or software development. Junior software devs can expect to make $40-60k per annum (depending on location), and game devs are paid a lot worse. In my experience entry level game dev in SE United States made low $30s on average. They were also almost all contractors, and were laid off after the game had shipped. If you didn't latch onto a different project - say moving from the Football title to the Golf title - then off you went for 3 - 6 months until your skills were needed again. Game development studios use your desire to work in game development to get you to work long hours for low pay and the hope that the game scores well enough on review sites to earn you a bonus. Frequently programmers made 50-75% as a bonus during boom times and that is a mightily impressive carrot. But I did IT for the overarching company and the studios saw me as the enemy so what do I know?
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# ? Aug 25, 2016 00:15 |
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Nystral posted:But I did IT for the overarching company and the studios saw me as the enemy so what do I know? You're not in games, so you probably have a union, and the last thing they want is someone from a real union turning up and pointing out to everyone how much of a management scam IGDA actually is
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# ? Aug 25, 2016 00:27 |
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Meanwhile, Codex is shipping three months early. David Sirlin might be a sentient smirk, but I gotta admit he runs a tight ship.
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# ? Aug 25, 2016 00:30 |
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According to the devs, he wrote those sections several years ago. Based on the posts I've seen from them elsewhere, I don't see any reason to doubt them on that. Topher apparently claims to have some sort of complex chronic illness that hasn't been properly diagnosed after a couple years of testing, and which keeps him from finishing the kickstarter. Based on the extended whiny passive aggressive fart that has been all his posts I've seen elsewhere, I don't see any reason to give him the benefit of the doubt on that.
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# ? Aug 25, 2016 00:46 |
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NTRabbit posted:You're not in games, so you probably have a union, and the last thing they want is someone from a real union turning up and pointing out to everyone how much of a management scam IGDA actually is While I have no issues with unions, I've never been involved with one to any great extent to know anything about them. But no thE Awesome (not awesome) publisher I worked for only had a 300-400 person studio making American Football, Golf, and NBA games when I voluntarily left in Dec 2013. Apparently they also have picked up NASCAR as well. None of the corporate staff were unionized at the time and the company as a whole had been on the losing end of two lawsuits over the amount of crunch time expected and other employment issues so they were mostly keeping their nose clean.
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# ? Aug 25, 2016 01:00 |
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# ? May 15, 2024 03:44 |
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Gutter Owl posted:Meanwhile, Codex is shipping three months early. Huh, I don't think I've ever seen a Kickstarter actually deliver early.
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# ? Aug 25, 2016 02:11 |