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a man with a spoon posed hesitantly, about to splatter ice cream all over his rented $2500-dollar suit.
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# ? Aug 26, 2016 17:26 |
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# ? May 9, 2024 15:54 |
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Al! posted:a man with a spoon posed hesitantly, about to splatter ice cream all over his rented $2500-dollar suit. that's ust what the website said the msrp was
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# ? Aug 26, 2016 17:33 |
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exploding mummy posted:The packaging is made from same heavy matte finished box packaging that the Apple iPhone comes in (yes the exact same factory). yeah let's add $20+ of cardboard to the BOM what could go wrong nice cardboard with nice stuff printed on it is loving expensive if you aren't doing huge quantities
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# ? Aug 26, 2016 19:04 |
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https://www.kickstarter.com/projects/qquip/oton-x-the-first-artificial-intelligent-game-conso OTON X:The First Artificial Intelligent Game Console by Derrick Samuels The OTON X is the first video game console to self-create game levels without human input. Help us unleash a next-generation gaming console that pushes the limits of procedural content generation in ways never seen before! Hello, my name is Derrick Samuels, and my team and I have created the world's first autonomous game console that can self-create game levels without human input. How did we do it? Our proprietary software is 3 years in the making. We took a radical idea on paper and turned it into a fully working system. This version of OTON is strictly a high level developer unit. Each OTON unit will have onboard Wi-Fi, Bluetooth and unlimited storage. The OTON X console takes the hassle out of buying games, loading games and trying to find something new to play. Every two months we will offer free updates, game assets and new mini levels to play on the OTON X system. The OTON procedural content generation is a type of artificial intelligence that can create randomized levels and challenges, which forms the core of OTON X’s excitement and playability. Using our custom EnGeniux algorithm, the OTON X can take your general ideas and create its own immersive worlds. Procedural content generation, refined – early testing shows that the OTON X can create 30 playable game levels per minute, more than ever before. Hours of re-playability – with procedurally-generated content, you’re never playing the same game twice. Synthbuttrange fucked around with this message at 11:02 on Aug 27, 2016 |
# ? Aug 27, 2016 11:00 |
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SynthOrange posted:you're never playing the same game twice. also once
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# ? Aug 27, 2016 11:21 |
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procedurally generated content isn't ai
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# ? Aug 27, 2016 15:15 |
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# ? Aug 27, 2016 15:24 |
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how dare you doubt Ex-Marine, Creator and inventor Derrick Samuels
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# ? Aug 27, 2016 15:26 |
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this is definitively no scam, that was never (https://www.indiegogo.com/projects/oton-game-console#/) crowd-sourced before, never ever(http://www.polygon.com/2013/1/10/3833080/oton-autonomous-game-console-crowdfunding), no way (http://tap-repeatedly.com/2012/12/crowdfunding-the-mysterious-oton-console/), in no capacity (http://www.giantbomb.com/profile/andrewg009/blog/buyer-beware-the-oton/97845/). How do you dare to besmirch the name of Ex-Marine (https://about.me/derrickgb), inventor(http://battleclubgaming.com/2014/03/22/interview-oton-gaming-console/), project leader(https://www.youtube.com/watch?v=7F6hX3NctYc) and author (https://www.amazon.com/OTON-X-Ultimate-Derrick-Samuels-ebook/dp/B00GP1JHHA) Derrick Samules?
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# ? Aug 28, 2016 16:22 |
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I basically pictured the shipping unit (after many delays and scaling back on promised features) being a Raspberry Pi running a lobotomized version of zdoom and Oblige http://oblige.sourceforge.net/
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# ? Aug 28, 2016 18:28 |
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Derrick Samuels: Kickstarter Commander
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# ? Aug 28, 2016 19:19 |
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doctorfrog posted:I basically pictured the shipping unit (after many delays and scaling back on promised features) being a Raspberry Pi running a lobotomized version of zdoom and Oblige http://oblige.sourceforge.net/ some people would actually buy a thing like that, if it didn't cost too much tbh
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# ? Aug 28, 2016 19:24 |
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the Oton Ayr will hover over your shoulder, scan your environment, then overlay your environment with a video game that it makes like a cake https://www.youtube.com/watch?v=7F6hX3NctYc&t=285s
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# ? Aug 28, 2016 21:35 |
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doctorfrog posted:the Oton Ayr will hover over your shoulder, scan your environment, then overlay your environment with a video game that it makes like a cake effin marf
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# ? Aug 28, 2016 22:21 |
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"The reason I created the Ayr to hover is because we wanted the eyewear to be sleek and amazing in design, so we put most of the guts inside the Ayr, so it can hover." seems legit
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# ? Aug 28, 2016 22:24 |
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*in starcraft voice* MY LIFE FOR AYR
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# ? Aug 28, 2016 22:30 |
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SynthOrange posted:
i'm the 1 minute video demo showing a guy playing the system splash screen and nothing else
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# ? Aug 29, 2016 04:16 |
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fool_of_sound posted:*in starcraft voice* MY LIFE FOR AYR
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# ? Aug 29, 2016 04:39 |
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fool_of_sound posted:*in starcraft voice* MY LIFE FOR AYR
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# ? Aug 29, 2016 05:07 |
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the ayr nand based chip all inexplicably release smoke and die
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# ? Aug 29, 2016 09:51 |
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this is loving magical https://www.youtube.com/watch?v=_2G22YGgxXM Yodzilla fucked around with this message at 14:55 on Aug 29, 2016 |
# ? Aug 29, 2016 14:41 |
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What's also kind of sad is it's probably not even an intentional con, its just yet another Ideas Guy with a magical worldview
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# ? Aug 29, 2016 16:15 |
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Eh it's doable. I know a PhD student who has 2D platform level generation like that working. It's surprisingly good. Doesn't really fit this use case though.
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# ? Aug 29, 2016 22:13 |
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procedural generation of game levels has been a thing for years. you don't even need a phd to write the code. for something as simple as a 2d platformer, where there are like 5 different actions and a 1-page rule set, it's trivial to make an infinitely scrolling playable randomized world. however, i don't think that anyone would consider procedurally randomized game levels to be "self-created unique games" like the guy is claiming.
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# ? Aug 29, 2016 22:36 |
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Procedural generation was used in games before it was called "procedural generation" the claims of procedurally-generated whole original games is pants-on-head crazy at worst, idiot idea guy throwing around buzzwords at best
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# ? Aug 29, 2016 22:55 |
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"ayr, create a video game capable of defeating derrick samuels."
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# ? Aug 29, 2016 23:19 |
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Sagebrush posted:procedural generation of game levels has been a thing for years. you don't even need a phd to write the code. for something as simple as a 2d platformer, where there are like 5 different actions and a 1-page rule set, it's trivial to make an infinitely scrolling playable randomized world. well obviously you set artificial clamps on the borders of those worlds when you generate, so if the player wants to go more area the have to go out to whatever menu and select "another" game. toss in a generator for vertical and horizontal spaceship shooter levels, a generator for atari combatt type levels, and look you've got a modern action 52 on your hands!!
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# ? Aug 29, 2016 23:36 |
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Yodzilla posted:this is loving magical https://www.youtube.com/watch?v=_2G22YGgxXM&t=88s ENTER YOUR NEW GAME TITLE SELECT YOUR GAME GENRE SELECT FRAMES PER SECOND (2, 3, or 10) Processing ENTER YOUR BIRTHDATE ENTER WHERE YOU WERE BORN ENTER YOUR MOTHER'S MAIDEN NAME ENTER YOUR SOCIAL SECURITY NUMBER ENTER YOUR BANKING INFORMATION Your new game is FOOL FOOL LEVEL ONE ...START
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# ? Aug 30, 2016 00:39 |
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fishmech posted:well obviously you set artificial clamps on the borders of those worlds when you generate, so if the player wants to go more area the have to go out to whatever menu and select "another" game. thats not obvious at all
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# ? Aug 30, 2016 00:55 |
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is there any way to generate a nude OTON?
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# ? Aug 30, 2016 01:30 |
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you need the oton vAg for that, it hovers in the 3d models
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# ? Aug 30, 2016 01:51 |
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BattleMaster posted:Procedural generation was used in games before it was called "procedural generation" it's possible to do, but definitely not within the capabilities of a kickstarter project.
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# ? Aug 30, 2016 02:23 |
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Glorgnole posted:it's possible to do, but definitely not within the capabilities of a kickstarter project. let's qualify it as wholly procedurally generated *good* games.
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# ? Aug 30, 2016 02:37 |
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Sagebrush posted:is there any way to generate a nude OTON? please, like anyone who plays this is married
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# ? Aug 30, 2016 03:35 |
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Glorgnole posted:it's possible to do, but definitely not within the capabilities of a kickstarter project. i don't know. i'll give you that it's possible to procedurally generate a whole unique game...for certain values of "game." i'm not gonna search jstor but i bet there are research papers on automatically generating new rules for card games or 8x8 grid games (a la chess), etc. creating a technically functional variation on a theme -- sure, that's possible. but that doesn't mean the game it comes up with is fun. i'm thinking about the various attempts at getting a computer to write jokes: yeah, they follow the format, but there's clearly a lot more to entertainment than that. and procedural generation on its own sure isn't a compelling game. see: no man's sky, spore
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# ? Aug 30, 2016 03:50 |
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Sagebrush posted:i'm thinking about the various attempts at getting a computer to write jokes: yeah, they follow the format, but there's clearly a lot more to entertainment than that.
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# ? Aug 30, 2016 04:12 |
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Maluco Marinero posted:let's qualify it as wholly procedurally generated *good* games. yeah that's what I meant when I said it was somewhere between insane and idiotic, because it would be unlikely to produce something worth playing. procedural generation has been used as a crutch for lazy developers and isn't fun or interesting when it's applied to the wrong theme or genre (for instance "we happy few", a great premise for a scripted linear game that was wasted on a procedurally-generated open world crafting survival game) so generating entire games at random would be very unlikely to generate anything worth playing. I mean yeah if it was pulled off you'd never run out of games to play, but as it is you'll never have enough time in your life to play anywhere close to every human-developed game even if games stopped being made today.
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# ? Aug 30, 2016 08:18 |
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Sham bam bamina! posted:says you shameful lol
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# ? Aug 30, 2016 10:08 |
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Sham bam bamina! posted:says you OK
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# ? Aug 30, 2016 14:11 |
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# ? May 9, 2024 15:54 |
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how come you guys aren't talking about the orb that hovers over your shoulder and projects the game onto the real world part of this scam
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# ? Aug 30, 2016 14:25 |