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Alien Rope Burn posted:I don't get paying extra for a half-finished copy of work ahead of time. That should be basic proof of process for backers if it's done at all and people that charge extra for it ought to be ashamed. It's pretty clever if you have the fans to leverage it, honestly. Gating access behind at least an extra $152 means only dedicated fans or people already interested in the pitch will jump for it. They'll be the ones playtesting it and talking about how COOL and INNOVATIVE the game is while all the scrubs have to squirm with envy, plus the severely limited playtest pool will already come biased in favor of the game and its rules Nuns with Guns fucked around with this message at 02:28 on Aug 31, 2016 |
# ? Aug 31, 2016 02:26 |
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# ? May 14, 2024 22:20 |
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FRINGE posted:At first I didnt give a poo poo, but Im getting more curious about Cooks black box thing. IS anyone actually getting it? (I cant afford to do that right now, but am wondering if anyone is getting the direct updates or anything interesting?) You can pay $1 to get a pdf of the not quickstart rules six months from now.
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# ? Aug 31, 2016 02:40 |
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DalaranJ posted:You can pay $1 to get a pdf of the not quickstart rules six months from now. I like the Numenera setting, and and wondering what hes going to do with this thing. Side anecdote: the thing that made Numenera click for me was the day I realized that the tv show "The 100" was essentially a time/history-constrained Numenera game.
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# ? Aug 31, 2016 04:32 |
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Whoops, realised I posted this in the Industry thread instead of here:quote:Has anyone ever heard of/read/played something called Tiny Frontier? A Kickstarter went up for the designer's new project, which is a standalone game of mechs vs. kaiju based off the TF system, and I'm curious if the base system is any good: https://www.kickstarter.com/projects/gallantknightgames/tiny-frontiers-mecha-and-monsters] Also: I've finally gotten a shipping notice for Burning Wheel Codex, so it looks like it's going out to EU folks soon/right now.
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# ? Aug 31, 2016 08:27 |
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Yeah, got mine this morning too. Looks like they might be using a different company for this - I got an email from something called Blackbox instead of Stamps.com (how Gold was shipped to me) so maybe they've taken some of the shipping criticism on board?
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# ? Aug 31, 2016 11:06 |
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And the actual book just got delivered five minutes ago. That was fast.
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# ? Aug 31, 2016 12:17 |
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I just had the same thing. Got the email this morning. Was in my house at lunch time. Weird. But Cool.
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# ? Aug 31, 2016 15:31 |
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clockworkjoe posted:Trad Game favorite Greg Stolze just launched a new Kickstarter for a short story anthology: https://www.kickstarter.com/projects/gregstolze/thank-you-for-screaming?ref=friends_backed I saw him teasing this yesterday on Twitter but missed the actual launch. He's done some of my favorite DG fiction so I'm all over this for a $5 ebook.
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# ? Aug 31, 2016 16:06 |
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SJGames is launching a kickstarter tomorrow for a GURPS Dungeon Fantasy boxed set. http://www.enworld.org/forum/content.php?3731-GURPS-Turns-30-Starts-Kicking-Down-Doors-to-Celebrate-With-Dungeon-Fantasy-RPG#.V8cxWPkrJhE quote:The Dungeon Fantasy RPG will take things a step further. It will be a standalone game, a box containing everything needed to play: cardboard figures, battle maps, dice, and five full-color rulebooks illustrated with beautiful original art. The books will include all the parts of the GURPS Basic Set and GURPS Magic necessary for hack n slash and vital content from the GURPS Dungeon Fantasy PDFs but streamlined. Between this and the two hardcovers, this is the biggest year for GURPS releases in, god, at least the 2010s. long-ass nips Diane fucked around with this message at 20:59 on Aug 31, 2016 |
# ? Aug 31, 2016 20:57 |
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Swagger Dagger posted:SJGames is launching a kickstarter tomorrow for a GURPS Dungeon Fantasy boxed set.
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# ? Aug 31, 2016 21:07 |
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Considering how much of a kit GURPS is, I can see this being executed by simplifying further than GURPS lite. It may work well. All they have to do is ditch GURPS Fantasy 1, edit the magic system to be less poo poo and be better tailored for a dungeon crawl, and possibly hire new writers for a GURPS Fantasy 3. It is a bold move for GURPS. Smart one too.
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# ? Aug 31, 2016 21:16 |
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Helical Nightmares posted:Considering how much of a kit GURPS is, I can see this being executed by simplifying further than GURPS lite. It may work well.
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# ? Aug 31, 2016 21:24 |
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Oh? Interesting. Curious to see the sales numbers and how this plays out.
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# ? Aug 31, 2016 21:26 |
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It's basically a hardcopy print of necessariy bits of the Basic Set, Magic, and the Dungeon Fantasy PDFs, from what I read there. I thought DF was just shy of using Champions to simulate AD&D, so I'm taking a pass on this one.
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# ? Aug 31, 2016 22:27 |
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Helical Nightmares posted:Oh? Interesting. Curious to see the sales numbers and how this plays out. Dungeon Fantasy is already a streamlined version of the larger GURPS system, so if it's streamlined and revised from that base it should be a quick playing game while still very much being a GURPS game. Personally, I don't think I'd want it to be too much lighter, since there are already plenty of those kinds of games.
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# ? Aug 31, 2016 22:27 |
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Maybe I'll finally get the complimenting pieces to the copy of GURPS: Myth the Fallen Lords I bought 15 years ago.
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# ? Aug 31, 2016 22:30 |
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Dungeon Fantasy rules and I've wanted it to be a standalone product for a while. This is good.
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# ? Aug 31, 2016 22:30 |
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That's what got me into TRPGs. I think I may have to bite the bullet on that.
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# ? Sep 1, 2016 02:10 |
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Finally, all the rules you'll need to play Munchkin in GURPS in one single package. Steve Jackson has finally come full circle.
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# ? Sep 1, 2016 04:52 |
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In the continuing saga of shipping, apparently somebody at the USPS decided to either wreck, lose, or 'lose' my card deck for Costume Fairy Adventures, because after marking it as out for delivery, it then supposedly went to Saint Paul MN and from there to Jacksonville FL. Which is nonsense, because I live in Illinois, and usually when the Post Office can't drop off my poo poo they leave a little card and I go pick it up the next day. Fortunately Penguin King Games is being a class act on this one and will be sending me out another deck in a few days.
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# ? Sep 1, 2016 15:37 |
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For people still watching the Invisible Sun... event... Gnome Stew just posted an interview with Monte Cook where he spills a few details about gameplay mechanics. There are some interesting ideas in there, but not remotely $200 worth of interesting ideas.
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# ? Sep 1, 2016 15:43 |
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Swagger Dagger posted:SJGames is launching a kickstarter tomorrow for a GURPS Dungeon Fantasy boxed set. https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps e: $100,000 goal dwarf74 fucked around with this message at 16:18 on Sep 1, 2016 |
# ? Sep 1, 2016 16:15 |
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dwarf74 posted:Dungeon Fantasy is up. $140+ for anyone in the UK. Given those shipping charges I don't think they're going to get a lot of international support for this. And with them needing nearly 2k backers (assuming some people go in at the higher levels), that's a sizeable number for GURPS.
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# ? Sep 1, 2016 16:35 |
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Well it's a box set, that's the downside of box sets, they are prohibitively expensive to ship per unit in any method other than bulk shipping container.
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# ? Sep 1, 2016 16:42 |
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dwarf74 posted:Dungeon Fantasy is up. Well at 200k they cut $10 off the $15 shipping. So thats potentially almost free shipping in the US. Lots of addons: edit- I MISREAD, these are individual pdfs for people that dont want the full set I guess? quote:Beginner: quote:Expert: quote:Classic: FRINGE fucked around with this message at 16:58 on Sep 1, 2016 |
# ? Sep 1, 2016 16:56 |
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FRINGE posted:edit- I MISREAD, these are individual pdfs for people that dont want the full set I guess? It's my understanding that those are all PDFs of the original Dungeon Fantasy line for GURPS. potatocubed posted:For people still watching the Invisible Sun... event... Gnome Stew just posted an interview with Monte Cook where he spills a few details about gameplay mechanics. There are some interesting ideas in there, but not remotely $200 worth of interesting ideas. Ross Payton of Roleplaying Public Radio also did an interview with Cook regarding Invisible Sun. gradenko_2000 fucked around with this message at 17:11 on Sep 1, 2016 |
# ? Sep 1, 2016 17:08 |
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No GURPS Illuminati University, no buy.
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# ? Sep 1, 2016 17:28 |
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potatocubed posted:For people still watching the Invisible Sun... event... Gnome Stew just posted an interview with Monte Cook where he spills a few details about gameplay mechanics. There are some interesting ideas in there, but not remotely $200 worth of interesting ideas.
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# ? Sep 1, 2016 17:37 |
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NGDBSS posted:The one mechanic he revealed already makes more worry. When Monte was discussing conflict resolution he noted that normally you'd roll to hit some target number, pitting your modifiers against it before rolling a die of some sort and hoping to get over that TN. (Monte seems to have become incapable of calling a spade a spade and instead calls it "challenge", but whatever.) The weird part is that magic is distinct from this and instead adds dice, which adds another variable to consider. Okay... And then he mentions that having magic on the other side will in turn require more successes to ultimately not fail. So what we have here is a conflict resolution system with three distinct but not independent variables, which can easily spiral out of control in the best hands. Monte, on the other hand, hasn't been so apt in the past even with one variable. It worked great for the Old World of Darkness. Million seller! Game of a decade! What could go wrong?* *cue that Greg Stolze anecdote.
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# ? Sep 1, 2016 18:18 |
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NGDBSS posted:The one mechanic he revealed already makes more worry. When Monte was discussing conflict resolution he noted that normally you'd roll to hit some target number, pitting your modifiers against it before rolling a die of some sort and hoping to get over that TN. (Monte seems to have become incapable of calling a spade a spade and instead calls it "challenge", but whatever.) The weird part is that magic is distinct from this and instead adds dice, which adds another variable to consider. Okay... And then he mentions that having magic on the other side will in turn require more successes to ultimately not fail. So what we have here is a conflict resolution system with three distinct but not independent variables, which can easily spiral out of control in the best hands. Monte, on the other hand, hasn't been so apt in the past even with one variable. Oh jeez. Monte, you have to learn that non-transparent mechanics are only good if they're solved. When you've got a TN, multi-die, multi-success system where every single part of it is variable all you've succeeded in doing is giving your more mathematically minded players a headache and an urge to kill. It's certainly possible to determine the probabilities of success on any given action in a system like that, but you'd spend hours if not days building your sets if you wanted to know probabilities of success for every action. Also Monte, I don't think you did the maths for this, so I'm betting it's going to be full of D&Disms like if you roll for everything the system rapidly falls apart into a series of cascading failures for ordinary people trying to do ordinary actions.
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# ? Sep 1, 2016 19:00 |
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Arivia posted:It worked great for the Old World of Darkness. Million seller! Game of a decade! What could go wrong?* Not familiar with this, is there somewhere I could read it?
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# ? Sep 1, 2016 19:07 |
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Kwyndig posted:giving your more OCD minded players a headache (I actually agree with your general point though.)
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# ? Sep 1, 2016 19:42 |
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From one of the Cook interviews - I like the sound/idea of this:quote:When those cards and symbols interact, they change the way magic works. Sometimes temporarily, sometimes for a longer amount of time. It is like magic is always in flux. The thing thats cool about that is that its almost always player character actions which change it, so you can almost imagine it like this still pool, and every time the player characters do something, or often when the players do something, theyre poking their finger in the pool and its creating ripples. You start poking your finger a few times and the ripples start to interact, so magic is always different. And its because of these cards.
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# ? Sep 1, 2016 19:47 |
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FRINGE posted:From one of the Cook interviews - I like the sound/idea of this: This is an interesting concept that I fully expect to be executed as "Snowy: +1 to ice spells for three rounds".
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# ? Sep 1, 2016 19:51 |
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I'm thinking more Star Munchkin's Banana-fana-fo-phaser stacking modifiers bullshit. No, wait. The Mystic Wanking Hand only has room for one card, doesn't it? Bieeanshee fucked around with this message at 20:04 on Sep 1, 2016 |
# ? Sep 1, 2016 20:00 |
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Well the 1500 and 6000 dollar options sold out.
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# ? Sep 1, 2016 20:10 |
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Well. This. This right here. This is a thing, all right.
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# ? Sep 1, 2016 20:10 |
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GaistHeidegger posted:Not familiar with this, is there somewhere I could read it? It's really simple. Greg Stolze is working on the rules for Demon: the Fallen, so he goes to White Wolf's development team and asks "Hey, what are the guidelines for modifiers for the Storyteller system? When does something affect the dice pool and when does it affect the target number?" They look at him, shrug and go "Dunno, pick whichever one feels good." I believe this was what inspired Stolze to make ORE.
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# ? Sep 1, 2016 20:12 |
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I'm more interested in the Chaos Dwarf rear end Cannon.
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# ? Sep 1, 2016 20:34 |
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# ? May 14, 2024 22:20 |
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Oh man I don't even know what to make of the Dungeon Fantasty GURPS update. https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps/posts/1670545 "Still, even if you decide not to support the project to receive a copy of the printed game, there are ways to join the project and completely avoid shipping. One of the best ways to participate and dodge pricey international shipping costs is to back the project at the No Reward level and then add-on a one-year subscription to Pyramid. That pledge comes to $71 and scores you one year -- twelve issues -- of Pyramid and any unlocked bonus PDFs. Backing the project in this way shows your interest in the game -- and GURPS overall -- and, if we succeed, you'll have the chance to buy the Dungeon Fantasy Roleplaying Game from your favorite local game store in 2017 after we release the game to distributors." So... They're suggesting International backers who don't want to pay for shipping costs should instead back for PDF add-ons for a Pyramid subscription just to show enough support that eventually it might make it to a hobby shop somewhere near them? Is that right?
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# ? Sep 1, 2016 21:08 |