|
Has mining been slowed down in A15? I swear it's like pulling teeth getting anything mined out suddenly.
|
# ? Sep 1, 2016 18:03 |
|
|
# ? May 25, 2024 13:29 |
|
Drink Cheerwine posted:that's a bug, i believe. look at the info on an actually existing item Yeah, I went home at lunch and crafted a couple items and it shows on them. Now to make a proper armory so my guys can suit up when barbarians are at the gates!
|
# ? Sep 1, 2016 18:19 |
|
NatasDog posted:Yeah, I went home at lunch and crafted a couple items and it shows on them. Now to make a proper armory so my guys can suit up when barbarians are at the gates!
|
# ? Sep 1, 2016 18:38 |
|
I'd be interested to see any base layouts people have done using the idea of ventilation shafts or the RedistHeat mod, with some infrastructure surrounding the rooms in use. I wish a2b was updated for a14/a15. Edit: Having maintenance access overlapping main hallways is literally the only reason I want Z-levels right now. Roadie fucked around with this message at 18:48 on Sep 1, 2016 |
# ? Sep 1, 2016 18:44 |
|
Roadie posted:Edit: Having maintenance access overlapping main hallways is literally the only reason I want Z-levels right now. Are z levels an eventual thing or is it not part of the plan?
|
# ? Sep 1, 2016 18:50 |
|
A new game in development has gone full circle back to Dwarf Fortress again.Shirec posted:Are z levels an eventual thing or is it not part of the plan? "Mite b cool", said Tynan, before forgetting about the topic and turning his attention back to relationship rejection tantrum simulation.
|
# ? Sep 1, 2016 18:52 |
|
Shirec posted:Are z levels an eventual thing or is it not part of the plan? I thought I'd read that z levels will never be a thing in Rimworld.
|
# ? Sep 1, 2016 19:57 |
|
Tynan has said that z-levels would be nice, but would require him to concentrate development purely on that for anywhere from 9 to 18 months, during which there would not be any other additions.
|
# ? Sep 1, 2016 20:21 |
|
Huh that's changed then because I'm sure his stance used to be "no it would make the game too complicated because the 2d limitation is key to the fluency of the controls and display" There isn't really an elegant way to do multiple levels with 2d graphics, DF kind of does it about as well as you can honestly and it doesn't do it very well.
|
# ? Sep 1, 2016 21:10 |
|
I guess in my mind it would just be a button that would toggle up and down a level, like a whole new map per toggle, just one layer up and down. Maybe limit it to 3 levels up and down, or even less. I don't really know how difficult that would be, so I'll submit to it being too hard.
|
# ? Sep 1, 2016 21:48 |
|
I just want to build my comically over engineered pit traps and underground bunker
|
# ? Sep 1, 2016 21:52 |
|
I swear the last 10 cargo pods on my map were hardcore super addictive drugs. Stop trying to turn my colonists into addicts, randy
|
# ? Sep 1, 2016 22:51 |
|
I swear chemical fascination is about the worst trait in the game now.
|
# ? Sep 1, 2016 22:51 |
|
I think the hidden creeper trait is worse. I don't know if it's Alpha bug or whatnot, but people are hitting on the married pawns and getting super depressed about rejection.
|
# ? Sep 1, 2016 23:38 |
|
Shirec posted:I think the hidden creeper trait is worse. I don't know if it's Alpha bug or whatnot, but people are hitting on the married pawns and getting super depressed about rejection. That's not a trait. Every pawn has a compatibility and attraction rating with another. If attraction is high they will hit on them and it doesn't take relationship status into account except for whether or not it will be accepted.
|
# ? Sep 1, 2016 23:40 |
|
I had one colonist who I had to joywire to keep him functional because he perpetually had seven simultaneous grumps about flirting rejections. From three women. Half the attempts were on the one married woman in the colony.
|
# ? Sep 2, 2016 00:09 |
|
Archenteron posted:I had one colonist who I had to joywire to keep him functional because he perpetually had seven simultaneous grumps about flirting rejections.
|
# ? Sep 2, 2016 00:20 |
|
Clearly you make two colonies. One for the married ones, one for the unmarried. Possibly one per couple since being married won't stop the propositioning
|
# ? Sep 2, 2016 00:31 |
|
So uh, I had no idea this could even happen. I'm still trying to figure out wtf happened to this boar, which I discovered as a dessicated skeleton accidentally while just surveying the map. Heart attack or limb removal? There are a couple wolves wandering around but I can't figure out what happened first. e: and now I have one dude just smoking a J in the common room that we roughed off some cryptosleep capsuleers that turned hostile. this update rules HiroProtagonist fucked around with this message at 00:48 on Sep 2, 2016 |
# ? Sep 2, 2016 00:45 |
|
What's important is that Pain: None Death truly is the cure to life
|
# ? Sep 2, 2016 00:49 |
|
Pumpkinreaper posted:
Make vodka
|
# ? Sep 2, 2016 02:14 |
|
just bought an assload of smokeleaf joints from a vendor and even with "one drink a day" policy set to include smokeleaf, my dudes are literally getting high two times a day. Perpetually stoned. What even the gently caress. At least they're happy?
|
# ? Sep 2, 2016 02:20 |
I have a creepy doctor who's constantly depressed by being turned down and I decided he should try flake to cheer up a bit after a cargo pod dropped a stack of 22. Ask me about my endless psychoid plant fields.
|
|
# ? Sep 2, 2016 02:29 |
|
Started playing this shortly before the update and man I am hooked.Mzbundifund posted:I swear chemical fascination is about the worst trait in the game now. I took to stashing the non-social drugs in a small room and force-building a wall to seal it off as soon as the binges would start. Even when they don't waste your drugs, they become worthless zombies until it's up. It's like a permanent sadness with no cure. One two occasions I got annoyed and just ordered the druggie arrested. Turns out this is a bad idea when said druggie is your colony's martial arts expert. dyzzy fucked around with this message at 02:52 on Sep 2, 2016 |
# ? Sep 2, 2016 02:49 |
|
HiroProtagonist posted:So uh, I had no idea this could even happen. I'm still trying to figure out wtf happened to this boar, which I discovered as a dessicated skeleton accidentally while just surveying the map. Heart attack or limb removal? There are a couple wolves wandering around but I can't figure out what happened first. The heart attack killed the boar. The limb removal is from the wolves eating the corpse after the boar died.
|
# ? Sep 2, 2016 02:53 |
|
dyzzy posted:I took to stashing the non-social drugs in a small room and force-building a wall to seal it off as soon as the binges would start. Even when they don't waste your drugs, they become worthless zombies until it's up. It's like a permanent sadness with no cure. Why not just forbid the door?
|
# ? Sep 2, 2016 03:37 |
|
LORD OF BOOTY posted:The heart attack killed the boar. The limb removal is from the wolves eating the corpse after the boar died. That's what I figured, but still. A game that models wildlife heart attacks.
|
# ? Sep 2, 2016 03:41 |
|
Atticus_1354 posted:Why not just forbid the door? When they go on binges they ignore restrictions. I wish it were so easy...
|
# ? Sep 2, 2016 03:47 |
|
dyzzy posted:When they go on binges they ignore restrictions. I wish it were so easy... Interesting. I only keep smokeleaf in my newest colonies and just let them smoke it up when they binge.
|
# ? Sep 2, 2016 04:22 |
|
I've been farming massive amounts of smokeleaf as a cash crop, and keeping a steady stash of joints for your colonists does wonders to keep joy and mood levels up, as long as you have plenty of food. You might want to restrict use for your doctors so they don't perform surgery while stoned as hell though.
|
# ? Sep 2, 2016 05:40 |
|
Elth posted:You might want to restrict use for your doctors so they don't perform surgery while stoned as hell though. Alternately, don't do that, because it's hilarious.
|
# ? Sep 2, 2016 05:41 |
|
is there a goon-approved tutorial series? it's not as hard as DF, but I'm definitely not building in the right order.
|
# ? Sep 2, 2016 06:14 |
|
LORD OF BOOTY posted:Alternately, don't do that, because it's hilarious. I don't think being high would make things any worse given "minor" surgery complications already involve the accidental removal of internal organs or limbs.
|
# ? Sep 2, 2016 07:30 |
|
Famethrowa posted:is there a goon-approved tutorial series? it's not as hard as DF, but I'm definitely not building in the right order. The build order is this: freezer. That's the whole list of what's required.
|
# ? Sep 2, 2016 07:48 |
|
Where's the mod that lets me pit Prisoners against each other in a cage match?
|
# ? Sep 2, 2016 07:58 |
|
My doctor accidentally removed a prisoner's stomach instead of their lung, but then the colonists could still feed him, and his hunger need went up so Can dudes just not feed themselves without a stomach? Also if I do Randy, do raids or events still scale at all, or am I gonna get a poison ship full of centipede crashing through my huts on day 5?
|
# ? Sep 2, 2016 08:36 |
|
Reztes posted:My doctor accidentally removed a prisoner's stomach instead of their lung, but then the colonists could still feed him, and his hunger need went up so Can dudes just not feed themselves without a stomach? Stomach removal causes their food need to decrease at a dramatically faster rate. One stomach-less prisoner can empty your freezer in like a season. Which is fairly realistic, the stomach just digests food so it can be more easily absorbed by the intestines. With no stomach it'd just slide right through from your mouth and you'd barely get any nutrition out of it.
|
# ? Sep 2, 2016 11:21 |
|
Reztes posted:Also if I do Randy, do raids or events still scale at all, or am I gonna get a poison ship full of centipede crashing through my huts on day 5? Raids still scale to colony wealth, same for stuff like ships, but bear in mind that Randy doesn't really have any sense of timing. He might dump 6 months of toxic fallout on y ou when your food reserves are nearly-up just for shits and giggles.
|
# ? Sep 2, 2016 11:27 |
|
Or he might send you a pack of friendly corgis followed by several cargo drops of corgi meat and leather.
|
# ? Sep 2, 2016 12:27 |
|
|
# ? May 25, 2024 13:29 |
|
Is there a general recommendation for how much food a person consumes? I either have people starving or am overwhelmed with crop foods. I think I read somewhere that a 5x5 plot per person is usually good? Any idea what this would equate to in hydroponic benches?
|
# ? Sep 2, 2016 21:01 |